Sunday, 15 June 2025

Random Generation: Ranger

Random Generation: Ranger

You can generate a ranger character using the following procedure:
1. Take the base template (below), rolling attributes as shown in the template.
2. Determine an armor loadout by rolling on Table 1.
3. Determine a weapon loadout by rolling on Table 2.
4. Roll 3dx40 to determine your extra money in $.
            4.1. Optionally, purchase a delver kit (DF13, pp. 5-6).
5. Roll 3 times on Table 3 to determine extra advantages.
6. Roll 3 times on Table 4 to determine extra disadvantages.
7. Roll 4 times on Table 5 to determine secondary skills.
8. Roll 6 times on Table 6 to determine background skills.
9. Roll 1d-2 times on Table 7 to determine languages.
10. Roll on Table 8 to determine appearance.
11. Roll 17 + 1d to determine the starting age.

Certain steps can be considered optional if the information derived from them is not important in the context of the character.
 

Base Ranger Template

Attributes: ST 10 + 1d/2; DX 10 + 1d/2; IQ 9 + 1d/2; HT 10 + 1d/2

Secondary Characteristics: Per 10 + 1d/2.

Advantages: Outdoorsman 1 [10].

Skills: Camouflage (E) IQ+1 [2]; Observation (A) Per [2]; Tracking (A) Per [2].

 

Table 1. Armor Loadout

3d

Armor Loadout

3-5

Medium Leather Armor

6-10

Layered Light Leather Armor

11-14

Cloth

15-18

Leather Jacket

 

Medium Leather Armor

Item

Location

Cost

Weight

Reference

Boots, Leather

Feet

$80

3

LTIA, p. 16

Leather, Medium

Torso

$100

12

LTIA, p. 4

Leather, Medium

Arms

$50

6

LTIA, p. 7

Leather, Medium

Legs

$100

12

LTIA, p. 10

Ordinary Clothing

Torso, Arms, Legs

$0*

2

LT, p. 98

Pot Helm, Leather, Medium

-          Padding

Skull

$20

$10

2.4

1.2

LTIA, p. 13

LTIA, p. 13

Total

$360

38.6

*The starting set is free; replacement costs $120.

 

Layered Light Leather Armor

Item

Location

Cost

Weight

Reference

Boots, Leather

Feet

$80

3

LTIA, p. 16

Layered Leather, Light

Torso

$120

15

LTIA, p. 5

Layered Leather, Light

Legs

$120

15

LTIA, p. 11

Ordinary Clothing

Torso, Arms, Legs

$0*

2

LT, p. 98

Pot Helm, Leather, Medium

-          Padding

Skull

$20

$10

2.4

1.2

LTIA, p. 13

LTIA, p. 13

Total

$350

38.6

*The starting set is free; replacement costs $120.

 

Cloth

Item

Location

Cost

Weight

Reference

Boots, Leather

Feet

$80

3

LTIA, p. 16

Hat, Small

Skull

$12

0.2

DF8, p. 17

Cloth, Padded

Torso

$50

6

LTIA, p. 4

Cloth, Padded

Arms

$25

3

LTIA, p. 7

Cloth, Padded

Legs

$50

6

LTIA, p. 10

Ordinary Clothing

Torso, Arms, Legs

$0*

2

LT, p. 98

Total

$217

20.2

*The starting set is free; replacement costs $120.

 

Leather Jacket

Item

Location

Cost

Weight

Reference

Boots, Leather

Feet

$80

3

LTIA, p. 16

Hat, Small

Skull

$12

0.2

DF8, p. 17

Leather, Light

Chest

$135

2.5

LTIA, p. 5

Leather, Light

Arms

$90

1.7

LTIA, p. 7

Cloth, Padded

Legs

$50

6

LTIA, p. 10

Ordinary Clothing

Torso, Arms, Legs

$0*

2

LT, p. 98

Total

$367

15.4

*The starting set is free; replacement costs $120.

 

Table 2. Weapon Loadout

1d12

Weapon Loadout

1

Archer

2

Longbowman

3

Crossbowman

4

Dual Shortswords

 

Archer

Item

Location

Cost

Weight

Reference

Arrows x 20

Quiver

$40

2

LT, p. 78

Hip Quiver

Torso

$15

1

p. B289

Regular Bow (Rated to your ST)

Torso

$100

2

LT, p. 76

Shortsword (Cheap)

Torso

$160

2

LT, p. 69

Small Knife

Belt

$30

0.5

LT, p. 67

Total

$345

7.5

Skills and Traits

Armoury (Missile Weapons) (A) IQ [2]

Bow (A) DX+3 [12]

Fast-Draw (Arrow) (E) DX [1]

Fast-Draw (Sword) (E) DX [1]

Knife (E) DX [1]

Shortsword (A) DX [2]

 

Longbowman

Item

Location

Cost

Weight

Reference

Arrows x 20

Quiver

$40

2

LT, p. 78

Hip Quiver

Torso

$15

1

p. B289

Large Knife

Belt

$40

1

LT, p. 67

Longbow (Rated to your ST)

Torso

$200

3

LT, p. 76

Total

$295

7

Skills and Traits

Armoury (Missile Weapons) (A) IQ [2]

Bow (A) DX+3 [12]

Fast-Draw (Arrow) (E) DX [1]

Knife (E) DX [1]

 

Crossbowman

Item

Location

Cost

Weight

Reference

Crossbow (Rated to your ST)

Torso

$150

6

LT, p. 76

Crossbow Bolts x 20

Quiver

$40

1.2

LT, p. 78

Hip Quiver

Torso

$15

1

p. B289

Shortsword (Cheap)

Torso

$160

2

LT, p. 69

Small Knife

Belt

$30

0.5

LT, p. 67

Total

$395

10.7

Skills and Traits

Armoury (Missile Weapons) (A) IQ [2]

Crossbow (E) DX+3 [8]

Fast-Draw (Arrow) (E) DX [1]

Fast-Draw (Sword) (E) DX [1]

Knife (E) DX [1]

Shortsword (A) DX+1 [4]

 

Dual Shortswords

Item

Location

Cost

Weight

Reference

Arrows x 20

Quiver

$40

2

LT, p. 78

Hip Quiver

Torso

$15

1

p. B289

Short Bow (Rated to your ST)

Torso

$50

1.5

LT, p. 76

Shortsword (Cheap) x 2

Torso

$320

4

LT, p. 69

Small Knife

Belt

$30

0.5

LT, p. 67

Total

$455

9

Skills and Traits

Armoury (Missile Weapons) (A) IQ [2]

Bow (A) DX+1 [4]

Fast-Draw (Arrow) (E) DX [1]

Fast-Draw (Sword) (E) DX [1]

Knife (E) DX [1]

Off-Hand Training (Shortsword) [1]

Shortsword (A) DX+1 [4]

 

Table 3. Extra Advantages

If you roll the same leveled trait multiple times, add up the levels.

1d23

Advantage

1

Will +1 [5]

2

HP +1 [2]

3

FP +1 [3]

4

Basic Speed +0.25 [5]

5

Basic Move +1 [5]

6

Absolute Direction [5]

7

Acute Hearing 1 [2]

8

Acute Vision 1 [2]

9

Ambidexterity [5]

10

Animal Empathy [5]

11

Animal Friend 1 [5]

12

Combat Reflexes [15]

13

Danger Sense [15]

14

Excellent Balance* [10]

15

Fearlessness 1 [2]

16

Fit** [5]

17

Flexibility [5]

18

High Pain Threshold [10]

19

Outdoorsman 1 [10]

20

Peripheral Vision [15]

21

Rapid Healing [5]

22

Stalker 1 [5]

23

Survivor 1 [5]

* Upgrade to Perfect Balance [15] if you roll it twice

** Upgrade to Very Fit [15] if you roll it twice

 

Table 4. Extra Disadvantages

If you roll the same leveled trait multiple times, add up the levels. If you roll the same disadvantage with a self-control roll multiple times, decrease the self-control number by a step.

1d19

Disadvantage

1

Will -1 [-5]

2

Bloodlust (15) [-5]

3

Callous [-5]

4

Greed (15) [-7]

5

Honesty (15) [-5]

6

Overconfidence (15) [-2]

7

Sense of Duty (Wild nature) [-15]

8

Stubbornness [-5]

9

Sense of Duty (Adventuring companions) [-5]

10

Intolerance (Urbanites) [-5]

11

Light Sleeper [-5]

12

Loner (15) [-2]

13

No Sense of Humor [-10]

14

Phobia (Crowds) (15) [-7]

15

Phobia (Enclosed Spaces) (15) [-7]

16

Sadism (15) [-7]

17

Social Stigma (Disowned) [-5]

18

Vow (Never sleep indoors) [-10]

19

Vow (Own no more than what can be carried) [-10]

 

Table 5. Secondary Skills

If you roll the same skill multiple times, do not add up the points but increase the skill level by one for each time after the first.

1d8

Skill

1

Climbing (A) DX [2]

2

Stealth (A) DX [2]

3

Gesture (E) IQ [1]

4

Cartography (A) IQ [2]

5

Traps (A) IQ [2]

6

Navigation (Land) (A) IQ [2]

7

Survival (any land) (A) Per [2]

8

Hiking (A) HT [2]

 

Table 6. Background Skills

If you roll the same skill multiple times, do not add up the points but increase the skill level by one for each time after the first.

1d25

Skill

1

Brawling (E) DX [1]

2

Garrote (E) DX [1]

3

Jumping (E) DX [1]

4

Knot-Tying (E) DX [1]

5

Boating (Unpowered) (A) DX-1 [1]

6

Bolas (A) DX-1 [1]

7

Riding (Equines) (A) DX-1 [1]

8

Throwing (A) DX-1 [1]

9

Wrestling (A) DX-1 [1]

10

Area Knowledge (local area) (E) IQ [1]

11

First Aid (E) IQ [1]

12

Falconry (A) IQ-1 [1]

13

Prospecting (A) IQ-1 [1]

14

Shadowing (A) IQ-1 [1]

15

Weather Sense (A) IQ-1 [1]

16

Fishing (E) Per [1]

17

Expert Skill (any monster-related) (H) IQ-2 [1]

18

Mimicry (Animal Sounds) (H) IQ-2 [1]

19

Mimicry (Bird Calls) (H) IQ-2 [1]

20

Naturalist (H) IQ-2 [1]

21

Tactics (H) IQ-2 [1]

22

Net (H) DX-2 [1]

23

Swimming (E) HT [1]

24

Running (A) HT-1 [1]

25

Search (A) Per-1 [1]

 

Table 7. Languages

Languages are chosen either randomly (there is no language table yet), or from a list of appropriate languages for the local area.

1d12

Fluency/Literacy

1

None/Semi-Literate

2

None/Literate

3

Broken/None

4

Broken/Semi-Literate

5

Broken/Literate

6

Accented/None

7

Accented/Semi-Literate

8

Accented/Literate

9

Native/None

10

Native/Semi-Literate

11

Native/Literate

12

Add Language Talent [10]

 

Table 8. Appearance

3d

Appearance

3-4

Handsome/Beautiful

5-7

Attractive

8-13

Average

14-16

Unattractive

17-18

Ugly

 


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