Showing posts with label graft. Show all posts
Showing posts with label graft. Show all posts

Wednesday, 19 January 2022

Grafting: Half-Golems

Grafting: Half-Golems

As I have reached the letter H of the Monster Manual II, I have to tackle half-golems. Since they are so varied, it makes no sense to represent them as racial templates or lenses. In the past, I wrote up a a post on grafting, mentioning the so-called golemics - mechanical (usually) replacement limbs for fantasy games.

Saturday, 7 November 2020

Grafting: Vile Deformity

Grafting: Vile Deformity

I converted quite a lot of content from the Book of Vile Darkness, but I forgot something - vile deformity. In my games, this self-mutilation uses the same rules as grafting, so let us stat up some vile deformities as grafts.

Saturday, 18 August 2018

Grafting

Grafting

Fantasy (and not only fantasy) is full of wizards/mad scientists/necromancers/alchemists who replace their body parts with body parts of other, often very different creatures. D&D 3.5 and Pathfinder have a lot of such material to use, but it requires some combing, sorting, and tweaking. Let us get to it!