Sometimes I get an urge to make some GURPS content, be it something original, or something converted from another system/media. Maybe if I post it here, it will be useful not only to me. Keep in mind that I'm not a native English speaker and please forgive any mistakes.
Monday, 31 December 2018
Sunday, 30 December 2018
Saturday, 29 December 2018
Friday, 28 December 2018
Thursday, 27 December 2018
Sorcery: Flight Spells
Sorcery: Flight Spells
In my fantasy setting, sorcerers with a dragon bloodline are granted access to flight spells. This category already contains such spells as Flight, Hawk Flight, Personal Flight, but I feel that this category needs something extra.
Wednesday, 26 December 2018
Tuesday, 25 December 2018
Alchemy: Alchemical Capsules
Alchemy: Alchemical Capsules
Most adventurers prefer to be constantly ready
for any dangerous situation. Alchemical elixirs take some time to use or even
find in the pockets or bags, so alchemists have devised a way to concentrate
their elixirs to be able to fit into small capsules that can be used swiftly. Such
capsules were introduced in Complete
Adventurer for D&D 3.5.
Monday, 24 December 2018
Sunday, 23 December 2018
Saturday, 22 December 2018
Hazards: Horror Environments
Hazards: Horror Environments
Here we have environmental hazards from Heroes of Horror and Lords of Madness converted to GURPS.
Friday, 21 December 2018
D&D Taint in GURPS
D&D Taint in GURPS
Heroes of Horror introduces a new mechanic to D&D 3.5 – taint. It is practically
identical to the corruption mechanic found in GURPS Horror, pp. 22, 146-128, but somebody still might want to
tweak it to have D&D flavor. Let
us delve into that, but I expect the delve not to be very deep and thorough.
Thursday, 20 December 2018
Powers: Psicrystals
Powers: Psicrystals
A common concept in fantasy is a spellcaster
having a familiar, typically an animal imbued with increased intelligence,
special abilities, and/or speech. In D&D,
familiars provided minor (usually) benefits, but were often discarded in favor
of an alternative ability because having a vulnerable critter that will cause
you to lose XP upon death is not something many players wanted. In GURPS, familiars are described in GURPS Dungeon Fantasy 5 – Allies and
expanded upon in Pyramid #3-75. Sure,
mages get all the fun things, but what about the psis? Expanded Psionic Handbook for D&D
3.5 has psicrystals – psionic analogues of the familiars. Let us try to
convert them, using existing frameworks.
Wednesday, 19 December 2018
Tuesday, 18 December 2018
Monday, 17 December 2018
Sunday, 16 December 2018
Saturday, 15 December 2018
Friday, 14 December 2018
Thursday, 13 December 2018
SM-1 Low-Tech
SM-1 Low-Tech
I have encountered a problem in games with non-human characters with SM lower or higher than 0. The problem is the amount of time and effort required to redo the weight, damage, reach, and prices for items of different SM values using the rules from GURPS Low-Tech Companion 2 - Weapons and Warriors. So, I've decided to make a table for SM-1 weapons and GCS libraries for all other items from GURPS Low-Tech and GURPS Low-Tech - Instant Armor. Obviously, some items are not to scale, such as firearms, so I've omitted them from the libraries, but might have left other inappropriate items in - user discretion is advised.
Weapon Table - link
LT GCS Library - link
LT Instant Armor GCS Library - link
Weapon Table - link
LT GCS Library - link
LT Instant Armor GCS Library - link
Wednesday, 12 December 2018
Pantheon: Archomentals
Pantheon: Archomentals
Archomentals, again, do not have definitive dogma, but ask their worshipers to forward their goals. Good archomentals, just like celestial paragons, do not encourage the formation of their cults, so only evil archomentals are listed.
Tuesday, 11 December 2018
Pantheon: Archdevils
Pantheon: Archdevils
Again, just as demon lords, the archdevils do not have a definitive dogma. Most of them require their priests to find ways of them to gain power on the Material Plane.
Monday, 10 December 2018
Pantheon: Demon Lords
Pantheon: Demon Lords
While I am done with the truly divine part of the pantheon, I still have to cover three categories of quasi-divine beings that still can grant spells to their worshipers. Demon lords usually do not have a clear dogma, and their clerics take a generic demonic disadvantage for the Pact limitation or something appropriate to the goals of the demon lord.
Sunday, 9 December 2018
Saturday, 8 December 2018
Monsters/NPCs: Githyanki
Monsters/NPCs: Githyanki
Friday, 7 December 2018
Alchemy: Alchemical Styles
Alchemy: Alchemical Styles
GURPS Thaumatology –
Magical Styles
provides an engine to build various styles of magic, and GURPS Powers – The Weird has a framework for weird science styles.
I feel that my Metatronic Alchemy system is robust enough to handle
its own styles. I just have to create a similar framework.
Thursday, 6 December 2018
Planar Traits
Planar Traits
In D&D, each plane of existence has its own properties that can be
split into four categories – physical traits, elemental and energy traits,
alignment traits, and magic traits. Let us try to represent these traits in GURPS. Many of the planes have more specific traits that deserve expanding upon in separate posts, but now right now.
Wednesday, 5 December 2018
Powers: Outsider Channeling
Powers: Outsider Channeling
Here is a worked example of a divine magic
tradition that is based on loa from GURPS Horror – Madness Dossier and
corruption from GURPS Horror. While
it has some similarities to Pact Magic, it has both flavor and mechanical
differences.
Tuesday, 4 December 2018
Monday, 3 December 2018
Pantheon: Other Deities
Pantheon: Other Deities
And here we have the rest of D&D deities that are more or less relevant to my setting. Again, most of the info is taken from Wikipedia, D&D splatbooks, and AuldDragon's blog.
Sunday, 2 December 2018
Pantheon: Other Racial Gods II
Pantheon: Other Racial Gods II
Again, some more racial deities with information based on Wikipedia articles, AuldDragon's blog, and excerpts from the D&D books.
Saturday, 1 December 2018
Pantheon: Other Racial Gods I
Pantheon: Other Racial Gods I
Here we have some more deities for less common races in my setting. Again, a big thank you to AuldDragon for providing extended lore for deities that feel quite lacking otherwise.
Friday, 30 November 2018
Pantheon: Vile Deities
Pantheon: Vile Deities
Book of Vile Darkness for D&D 3.0 describes several vile deities that could be inserted in any setting.
Thursday, 29 November 2018
Pantheon: Exalted Deities
Pantheon: Exalted Deities
Book of Exalted Deeds for D&D 3.5 details six exalted deities that are not setting-specific. Here's how I represent them mechanically in terms of GURPS and Sorcery.
Wednesday, 28 November 2018
Monster: Gibbering Mouther
Monster: Gibbering Mouther
The gibbering mouther is an amorphous mass of mouths and eyes. It can use only six mouths at the same time, and can create protoplasmic manipulators to push objects (hence No Fine Manipulators, not No Manipulators). It can spit acid, soften earth, confuse creatures with its gibbering, and attack six times per second. It has so many eyes that it effectively has Injury Tolerance (No Eyes).
Tuesday, 27 November 2018
Monday, 26 November 2018
Sunday, 25 November 2018
Saturday, 24 November 2018
Pantheon: Giant Deities
Pantheon: Giant Deities
Giants have a large (heh) pantheon (also known as the Ordning) in D&D. Most of the info was taken from Wikipedia and some dogmas were taken from another impressive blog.
Friday, 23 November 2018
Thursday, 22 November 2018
Metatronic Scrolls
Metatronic Scrolls
I have always felt that scrolls are often
overlooked in tabletop RPGs. In D&D,
they usually were used to free up a spell slot for a wizard or for very
situational spells. I have not had any experience with scrolls in GURPS, however, but in my opinion, the
lack of Vancian casting makes scrolls even more situational.
Wednesday, 21 November 2018
Tuesday, 20 November 2018
Monday, 19 November 2018
Lens/Monster: Ghost/Human Fighter Ghost
Lens/Monster: Ghost/Human Fighter Ghost
I was dreading this entry, because insubstantiality is very complicated and confusing in GURPS. It's not a 100% accurate conversion, but I did my best. I'll have to standardize insubstantiality types and traits for my setting someday in the future to avoid confusion.
Sunday, 18 November 2018
Saturday, 17 November 2018
Sorcery: Assorted Spells V
Sorcery: Assorted Spells V
Here are some assorted spells of bullet protection and summon unsummoning.
Friday, 16 November 2018
Thursday, 15 November 2018
Wednesday, 14 November 2018
Tuesday, 13 November 2018
Monday, 12 November 2018
Alchemy: Desert Poisons and Diseases
Alchemy: Desert Poisons and Diseases
This post converts poisons and diseases from Sandstorm for D&D 3.5.
Sunday, 11 November 2018
Sea Diseases
Sea Diseases
And here's the last post with Stormwrack conversions for now.
Saturday, 10 November 2018
Alchemy: Alchemical Paints
Alchemy: Alchemical Paints
Alchemy Manual for Pathfinder RPG has a small section about orcish alchemical traditions. Orcs use alchemical war paints to paint their faces to achieve certain effects. I've decided to create a new meta-enhancement for such elixirs and convert the only three paints from the book.
Friday, 9 November 2018
Session Recap: Titanean Escapades, Sessions 1-3
Session Recap: Titanean Escapades, Sessions 1-3
More than a month ago, I started a new game set in my sci-fi setting. Due to bad luck and other complications, only three sessions have been played so far, but I hope that scheduling will be less prone to problems in the future. I'm not experienced in writing session recaps, but it's time to write some and get some practice.
Thursday, 8 November 2018
Alchemy: Sea Poisons
Alchemy: Sea Poisons
Stormwrack for D&D 3.5 provides a short list of poisons that are used by sea creatures, but, unfortunately, gives no detailed descriptions.
Wednesday, 7 November 2018
Supernatural Sea Hazards
Supernatural Sea Hazards
Stormwrack has only a few supernatural hazards compared to long lists of Frostburn and Sandstorm.
Tuesday, 6 November 2018
Monday, 5 November 2018
Powers: Godminds
Powers: Godminds
Complete Psionic for D&D 3.5 is infamous for its divine mind class that is underwhelming both in flavor and mechanics. A 3rd-party supplement The Mind Divine by Dreamscarred Press presents another take on "divine" psionic characters. It describes godminds - quasidivine beings that can grant psionic abilities. I quite like the concept, so I included it in my setting as separate psionic powers with the Pact limitation.
Sunday, 4 November 2018
Supernatural Desert Hazards
Supernatural Desert Hazards
Sandstorm presents a quite long list of supernatural hazards for D&D 3.5. Here's their re-imagining in GURPS ruleset.
Saturday, 3 November 2018
Alchemy: Magic-Infused Poisons
Alchemy: Magic-Infused Poisons
One category of D&D poisons that I missed is the magic-infused poisons from Drow of the Underdark. Hopefully, I'm not missing anything else.
Friday, 2 November 2018
Pantheon: Neogi Deities
Pantheon: Neogi Deities
This post describes neogi deities from the Ecology of the Neogi article. The neogi race is quite important in my setting, and the neogi are more religious than usual, so this is a necessary post, even though it is a bit lacking in substance.
Thursday, 1 November 2018
Pantheon: Draconic Deities
Pantheon: Draconic Deities
Here are the various draconic deities described in Draconomicon, Races of the Dragon, and an online WotC article.
Wednesday, 31 October 2018
Pantheon: Illumian Deities
Pantheon: Illumian Deities
This post details the deities of illumians described in Races of Destiny.
Tuesday, 30 October 2018
Pantheon: Deities of Orcs and Kobolds
Pantheon: Deities of Orcs and Kobolds
In my setting Gruumsh - the main (and only?) deity of orcs was slain by Corellon Larethian, elevating a minor orcish god Nepuun to the head position of the pantheon.
Monday, 29 October 2018
Pantheon: Human Deities
Pantheon: Human Deities
This post details three human deities. While Aventernus is a racial deity of the aventi, an amphibious race from Stormwrack, in my setting he is the main deity of the human pantheon.
Sunday, 28 October 2018
Pantheon: Raptoran Deities
Pantheon: Raptoran Deities
This post describes raptoran deities from Races of the Wild.
Saturday, 27 October 2018
Pantheon: Goliath Deities
Pantheon: Goliath Deities
This post describes goliath deities from Races of Stone.
Friday, 26 October 2018
Pantheon: Halfling Deities
Pantheon: Halfling Deities
This post details two halfling deities from D&D. Have to mention that there are many more described in D&D splatbooks.
Thursday, 25 October 2018
Pantheon: Gnome Deities
Pantheon: Gnome Deities
Here we have gnome deities presented in Races of Stone.
Wednesday, 24 October 2018
Pantheon: Elven Deities
Pantheon: Elven Deities
Here we have elven deities that are relevant for my setting. I don't provide deity-specific spells this time.
Tuesday, 23 October 2018
Pantheon: Dwarven Deities
Pantheon: Dwarven Deities
Here we have the dwarven pantheon for my setting. Not changed from the one presented in Races of Stone.
Monday, 22 October 2018
Pantheon: Core Deities
Pantheon: Core Deities
Time to get back to writing up deities for my setting. Most of the core pantheon consists of core D&D deities. Some of them were already written up on this blog. When making new spells I had to come up with a new imbuement skill.
Sunday, 21 October 2018
Character: Celebros Thallien, Jungle Elf Shaman
Character: Celebros Thallien, Jungle Elf Shaman
After writing a setting document for my kitchen sink fantasy setting, I came to a conclusion that it would be a good idea to create some sample characters to explore the possibilities of all my Sorcery-based magic subsystems. This should help me see flaws, inconsistencies, and make tweaks. Today we have Celebros Thallien, a jungle elf shaman.
Saturday, 20 October 2018
Emulating Fighting Games in GURPS
Emulating Fighting Games in GURPS
A quite long time ago, a friend of mine asked me to find a way to emulate fighting games, such as Mortal Kombat, BlazBlue, or Guilty Gear, in GURPS. I made some notes, but never posted or tested them. Here they are.
Also, this is my second blogging anniversary post. I've been posting daily for two years straight, so from now on I might slow down a bit.
Friday, 19 October 2018
Thursday, 18 October 2018
Wednesday, 17 October 2018
Monster: Formian Queen
Monster: Formian Queen
The last formian from Monster Manual for D&D 3.5. The queen is immobile, big, but has some spell-like abilities.
Tuesday, 16 October 2018
Monday, 15 October 2018
Sunday, 14 October 2018
Saturday, 13 October 2018
Friday, 12 October 2018
Lens/Monster: Fiendish Creature/Fiendish Dire Rat
Lens/Monster: Fiendish Creature/Fiendish Dire Rat
Fiendish creatures are Lower Planes counterparts of normal creatures. Here's the lens and a sample creature.
Thursday, 11 October 2018
Wednesday, 10 October 2018
Hazards: Slime, Molds, and Lichen
Hazards: Slime, Molds, and Lichen
Here I convert hazards, such as supernatural molds, slime, and lichen from Dungeon Master's Guide for D&D 3.5. In addition, I convert similar hazards from Frostburn.
Tuesday, 9 October 2018
Monday, 8 October 2018
Monster: Ethereal Filcher
Monster: Ethereal Filcher
Sunday, 7 October 2018
Saturday, 6 October 2018
Friday, 5 October 2018
Alchemy: Frostfell Poisons
Alchemy: Frostfell Poisons
Frostburn for D&D 3.5 provides several poisons specific to frostfell areas with evocative names, but does not provide any descriptions at all, as usual. Here's my attempt at converting them.
Thursday, 4 October 2018
Frostfell Diseases
Frostfell Diseases
Frostburn for D&D 3.5 details four new diseases specific to cold areas of the world. Here's my take on the conversion.
Wednesday, 3 October 2018
Tuesday, 2 October 2018
Monday, 1 October 2018
Sunday, 30 September 2018
Saturday, 29 September 2018
Supernatural Frostfell Hazards
Supernatural Frostfell Hazards
Frostburn is one of my favorite supplements for D&D 3.5. One section that I have always overlooked is the supernatural weather and terrain. Now that I do not play D&D 3.5 anymore, I will convert these things to GURPS.
Friday, 28 September 2018
Thursday, 27 September 2018
Sorcery: Force Spells V
Sorcery: Force Spells V
Here's three protective force spells.
Wednesday, 26 September 2018
Tuesday, 25 September 2018
Monday, 24 September 2018
Sunday, 23 September 2018
Saturday, 22 September 2018
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