Wednesday, 30 September 2020

Monsters: Artilas

Monsters: Artilas

The artila is the only creation I remember from playing Geneforge 1. Reading about them made me like
them even more. Who doesn't like scaly worms that spit acid and have multiple variations?

Tuesday, 29 September 2020

Monsters: Roamers

Monsters: Roamers

Let's return to Geneforge monster conversions, we don't have many left. Roamers are quadrupedal
creations whose dog-likeness depends on the iteration of the game. They have several varieties that do not differ that much.

Monday, 28 September 2020

Sunday, 27 September 2020

Monsters: Elemental Weirds II (Fire and Water)

Monsters: Elemental Weirds II (Fire and Water)

And here we have the rest of the "traditional" elemental weirds.

Saturday, 26 September 2020

Monsters: Elemental Weirds

Monsters: Elemental Weirds (Air and Earth)

Elemental weirds are... weird, but I like them a lot. While they are not very powerful by themselves,
they can summon allies and are potent spellcasters. It seems that they work better not as enemies, but as quest givers. This post contains two out of six elemental weirds from D&D 3.5.

Saturday, 19 September 2020

Monster: Shadow Eft

Monster: Shadow Eft

Shadow efts are monsters from Complete Psionic. They are native to the Plane of Shadows, where they
feed on the psychic residue. Finally, a chance to use some necropsi abilities from Pyramid #3-99!

Friday, 18 September 2020

Ultra-Tech: Handtech

Ultra-Tech: Handtech

GURPS Ultra-Tech has finger paws (p. UT218) that allow some quadruped uplifts with no fine manipulators to manipulate things more precisely. But what if we need more options? What if somebody wants to play an upliften parrot and thinks that a beak and talons are not enough?

Saturday, 12 September 2020

Monsters: Element Creatures

Monsters: Element Creatures

Manual of the Planes for D&D 3.0 features a set of templates that turn normal creatures into
elementals. Basically, they are the elemental variants of the "celestial/fiendish" templates. I decided against making them into lenses, but to just convert the example creatures by combining the normal creatures with some traits of the elemental creature. I did use the air element squids in one of my games. They are strong.

Friday, 11 September 2020

Monsters: Avatars of Elemental Evil

Monsters: Avatars of Elemental Evil

Monster Manual IV brings us four new elemental beings - avatars of elemental evil. Basically, they are
Large elementals with some extra abilities that make them significantly more dangerous than their normal peers. I like 'em. Strangely, they lack the Evil subtype.

Thursday, 10 September 2020

Monster: Taint Elemental

Monster: Taint Elemental

Here we have the last of the "true" elementals from D&D 3.5 (as in elementals that have size/age/power
categories). Taint elementals use the taint system from Heroes of Horror that I adapted to GURPS in the past. Also, they can teleport for some reason.

Wednesday, 9 September 2020

Monsters: Elemental Stewards

Monsters: Elemental Stewards

Complete Psionic has four small elemental outsiders that basically live to serve psionic characters.
Arctine (ayy lmao)
and tempestan
Why? I don't know, it doesn't make much sense. Same goes for many things from that book.

Tuesday, 8 September 2020

Monsters: Elementite Swarms

Monsters: Elementite Swarms

Elementites are tiny elementals with intelligence on par with insects. Traveling in swarms, they annoy
planar travelers.

Monday, 7 September 2020

Monster: Shadow Elemental

Monster: Shadow Elemental

Back in the day, I did a conversion of D&D shadow magic. Let's touch up the shadow elemental
template from that post and turn it into a proper monster entry.

Sunday, 6 September 2020

Monster: Storm Elemental

Monster: Storm Elemental

While D&D 3.5 dropped the quasielemental planes, the storm elemental still makes an appearance
there. I guess it's supposed to be something different from the lightning quasielemental.

Saturday, 5 September 2020

Monster: Ectoplasmic Swarm

Monster: Ectoplasmic Swarm

Ever wanted to surprise the player characters with a swarm of spiders that can envelop and pin them in
a single second with no active defenses allowed? Even if they are insubstantial? Here's exactly what you need, but be prepared for the players to throw dice at you.

Friday, 4 September 2020

Monsters: Astral Constructs

Monsters: Astral Constructs

A long time ago I wrote up the D&D metacreativity power as a GURPS psionic power. I provided a
basic astral construct template there, but now I see that some changes are required. But in addition to that, let's convert the astral construct variants from Complete Psionic.

Thursday, 3 September 2020

Lenses/Monsters: Half-Elementals

Lenses/Monsters: Half-Elementals

Half-elementals to the genasi are what half-celestials are to aasimars or half-fiends to tieflings. Cool, but sort of obscure.

Wednesday, 2 September 2020

Monster: Smoke Paraelemental

Monster: Smoke Paraelemental

And now we have the last of the paraelementals - the smoke paraelemental that borrows the belker's
smoke claws ability.

Tuesday, 1 September 2020

Monster: Ooze Paraelemental

Monster: Ooze Paraelemental

Ooze paraelementals are water elementals, but acidic. There's also some other minor differences there.