Sunday 28 February 2021

Monsters: Gorgons

Monsters: Gorgons

No, not the serpentine gorgons. D&D has bull-like gorgons that breathe petrifying gas. But what I haveclearer in my memory are the gorgons from Might and Magic VIII and Heroes of Might and Magic III. The mighty gorgons from HoMM3 have an acidic breath and a death stare ability. The brass/bronze/iron gorgons from MM8 are basically D&D gorgons with some extra resistances. Brass gorgons' breath gets downgraded to paralysis.

Saturday 27 February 2021

Psionics: Wall of Ectoplasm

Psionics: Wall of Ectoplasm

The first ever monster that I posted on this blog was the aboleth. That creature can conjure ectoplasmic walls through psionics. While I did create the Metacreativity power with the GURPS Psionic Powers framework, I forgot about that ability. Let's quickly write it up and edit the aboleth's monster entry.

Friday 26 February 2021

Sorcery: Assorted Spells IX

Sorcery: Assorted Spells IX

GURPS Magical Styles: Horror Magic just came out, featuring four new spells. But three of them do not seem convertible to Sorcery. One of them (Order from Chaos) does seem convertible, but still would work better as a specialization of the Power Tapping skill from Pyramid #4-1 alongside with Sacrifice (I really liked the Power Tapping skill, although I have some questions and doubts about it). But aside from that one spell, let's make some new ones. Defenestrating Sphere is one of my favorite D&D spells that throws subjects out of windows. Mirrored Skin is a minor buff that helps against laser beams and sunbolts. Spark Erosion is a machining method turned into a weapon. Also, a corrosion surge attack.

Wednesday 24 February 2021

Tuesday 23 February 2021

Monsters: Demons

Monsters: Demons

Here we have three more demons from the Monster Manual II. Palrethee and zovvut aren't really interesting, but the jovoc is just not nice. I remember using these small menaces in my D&D games and I felt dirty after that. If you want to punish your players and your conscience, then throw them at the PCs.

Monday 22 February 2021

Monsters: Abyssal Demons

Monsters: Abyssal Demons

Monster Manual II has eight new demons that, surprisingly, did not get get updated to 3.5 in any of thefollow-up supplements. The first three demons are abyssal maws, abyssal skulkers, and abyssal ravagers. At first I thought that they are boring, but now I appreciate them as low-point-value demons that can be summoned by the PCs, as the templates mostly lack the expensive energy resistances and spell-like abilities. Nice!

Sunday 21 February 2021

Monster: Abyssal Eviscerator

Monster: Abyssal Eviscerator

By S. Tappin
A simple monster from Miniatures Handbook. Like all the monsters from that book, it does not have a wide array of abilities, but a single defining feature. In this case, this is four arms and extra attacks. The description says that they are purplish, but look at the art. This is not the first time I see such inconsistencies.

Saturday 20 February 2021

Monster: Abyssal Drake

Monster: Abyssal Drake

A crossbreed between a wyvern, a demon, and a red dragon. Weird, but cool.

Friday 19 February 2021

Monsters/NPCs: Planetouched Warriors

Monsters/NPCs: Planetouched Warriors

Monster Manual II introduces two new types of planetouched - the chaond and the zenythri. They arechaotic/lawful counterparts to aasimars and tieflings. I've converted their templates in the past, so let us just create sample warriors.

Thursday 18 February 2021

Arena: Hook Swords and Macuahuitls

Arena: Hook Swords and Macuahuitls

Long time no see! In this arena installment, we're going to test out some exotic weapons - hook swords and macuahuitls.

Wednesday 17 February 2021

Ultra-Tech: Hydrosuits

Ultra-Tech: Hydrosuits

Hydrosuits are water-filled suits for moving about in air or vacuum. They were mentioned in GURPS Space and given their own skill specialization, but there was never any examples. They are used by aquatic beings who want to explore other environments. All hydrosuits include some kind of powered exoskeleton that increases the wearer’s DR against swung melee attacks, falls, and collisions. Depending on the user’s body morphology, the hydrosuit may have two, four, or more mechanical legs to be used for locomotion on land. If the wearer has no arms or other organs that can be used for manipulation, the suit can be outfitted with mechanical arms. Mechanical limbs require the wearer to connect to the suit via a neural interface.

All hydrosuits require Hydrosuit skill to use.

Tuesday 16 February 2021

Sorcery: New Poison Spells

Sorcery: New Poison Spells

The new Pyramid is out, which means new spells to convert. Some of the poison spells do not yet have their Sorcery counterparts, so let's fix that. The original versions of these spells that appear in the Pyramid article were written by Peter Dell'Orto (except for Seek Poison).

Wednesday 10 February 2021

Why I like Sorcery and Magic-as-Powers in general

Why I like Sorcery and Magic-as-Powers in general

GURPS, being a generic and modular system, gives us a lot of options, and magic is not an exception. It's safe to say that the main three magic systems are Magic-as-Skills, Magic-as-Powers, and Ritual Path Magic and its derivatives. I've used them all, either separately or combined in my games. Eventually, I dropped RPM first, then Magic-as-Skills too, keeping only Magic-as-Powers. Why? I'll try to explain why I like it so much.

Tuesday 9 February 2021

Solo GURPS: Moises Ramirez, Session #1

Solo GURPS: Moises Ramirez, Session #1

All right, it's time to do another solo game, but this time not in a fantasy setting, but in a soft-ish sci-fi setting. I do have a setting writeup, but there are some things and aspects that I would like to polish, change, or remove. Maybe this game will be also a worldbuilding exercise!

Session #2 - link.

Thursday 4 February 2021