Sometimes I get an urge to make some GURPS content, be it something original, or something converted from another system/media. Maybe if I post it here, it will be useful not only to me. Keep in mind that I'm not a native English speaker and please forgive any mistakes.
Monday, 30 November 2020
Thursday, 26 November 2020
Solo GURPS: Alas Mirayra, Session #1
Solo GURPS: Alas Mirayra, Session #1
The previous solo game didn't go far, so let's try another one. This time, I might create some more setting-specific and system-specific tables to roll on. Let's see how it goes this time.
Session #2 - link.
Session #3 - link.
Friday, 20 November 2020
Sorcery: Assorted Spells VII
Sorcery: Assorted Spells VII
Just several new sorcery spell with no common theme. Some are based on spells from the Might and Magic video game series.
Thursday, 19 November 2020
Sorcery: Elemental Whips
Sorcery: Elemental Whips
GURPS Magic has the Lightning Whip spell. Let's make other elemental-flavoured whip spells.
Wednesday, 18 November 2020
Tuesday, 17 November 2020
Alchemy: Scoundrel Elixirs
Alchemy: Scoundrel Elixirs
Finally, let's convert alchemical items from Complete Scoundrel.
Monday, 16 November 2020
Alchemy: Mage Elixirs
Alchemy: Mage Elixirs
Complete Mage also had several alchemical items that need conversion.
Sunday, 15 November 2020
Alchemy: Adventurer Elixirs
Alchemy: Adventurer Elixirs
Now, let's convert alchemical items from Complete Adventurer for D&D 3.5.
Saturday, 14 November 2020
Alchemy: Some New Alchemical Items
Alchemy: Some New Alchemical Items
Let's convert alchemical items from the Arms and Equipment Guide for D&D 3.0. Some of them later were reprinted in Drow of the Underdark. It's been a long while since I posted any new alchemical items, so I'll probably make multiple posts on this topic. Luckily, there's more than enough material to convert.
Friday, 13 November 2020
Multi-Hex Figures and Bombardment
Multi-Hex Figures and Bombardment
One of my players asked me an interesting question - what happens to a multi-hex figure (p. B392) in an Area Effect attack with Bombardment (p. B111)? Can it really be hit only once? Should it be attacked once per hex it takes up? I have found nothing official on this matter, and apparently nobody has asked this question on the forums as well.
My suggested ruling:
1) Count the number of hexes the figure takes up in the affected area.
2) Look up this number in the Linear Measurement column of the Size and Speed/Range Table (p. B550).
3) The number in the Size column will be the effective Rate of Fire of the attack. Do not add a to-hit bonus for this effective Rate of Fire, just use it as a cap of how many hits are possible. I suggest assigning "virtual" Recoil 2 to Bombardment attacks, but maybe it could differ from attack to attack.
Thursday, 12 November 2020
Alchemy: Some New Poisons
Alchemy: Some New Poisons
This post describes the conversions of poisons from Arms and Equipment Guide for D&D 3.0.
Wednesday, 11 November 2020
Monsters: Chitine and Choldrith
Monsters: Chitine and Choldrith
This post will convert two related creatures from the Forgotten Realms setting - the chitine and the choldrith. Both are spider-people, but different.
Tuesday, 10 November 2020
Monday, 9 November 2020
Sunday, 8 November 2020
Saturday, 7 November 2020
Alchemy: Scoundrel Poisons
Alchemy: Scoundrel Poisons
This post will describe the conversion of various poisons from Complete Scoundrel for D&D 3.5. Some of them are pretty exotic.
Grafting: Vile Deformity
Grafting: Vile Deformity
I converted quite a lot of content from the Book of Vile Darkness, but I forgot something - vile deformity. In my games, this self-mutilation uses the same rules as grafting, so let us stat up some vile deformities as grafts.
Friday, 6 November 2020
Treasure: Special Materials IX
Treasure: Special Materials IX
A long time ago, I converted all the special materials from Pathfinder. Let's convert some special materials from D&D 3.5 too.
Thursday, 5 November 2020
Wednesday, 4 November 2020
Monsters: Kythons
Monsters: Kythons
As described in the Book of Vile Darkness, the kythons (not to be confused with the kytons) were created by a group of powerful fiends trapped on the Material Plane. The exact type of the fiends is not mentioned, but the fact that the kythons speak Infernal suggests that those fiends were devils. The kythons are basically zergs/xenomorphs/tyranids (much closer to the latter - they even grow organic weaponry). Just look at the illustrations! Mechanically, I decided to cut down on the energy immunities and resistances, because being immune to two types of energy and almost immune to the rest isn't very fun.
Monday, 2 November 2020
Sunday, 1 November 2020
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