Sometimes I get an urge to make some GURPS content, be it something original, or something converted from another system/media. Maybe if I post it here, it will be useful not only to me. Keep in mind that I'm not a native English speaker and please forgive any mistakes.
Saturday, 30 April 2022
Friday, 29 April 2022
Monsters: Dragon Magazine Demons
Monsters: Dragon Magazine Demons
Thursday, 28 April 2022
Martial Arts: Kara-Tur Styles
Martial Arts: Kara-Tur Styles
Dragon Magazine #315 details four martial arts styles for Kara-Tur monks. They do not really seem very setting-specific, so I'm sure you could easily use them in any setting. Let's convert them to GURPS.
Wednesday, 27 April 2022
Poisons: Dragon Magazine Poisons I
Poisons: Dragon Magazine Poisons I
Apparently, I missed some poisons that I needed to convert. These are contact poisons introduced in Dragon Magazine Compendium Volume 1.
Tuesday, 26 April 2022
Saturday, 23 April 2022
Powers: Language of the Mind
Powers: Language of the Mind
Phew, I've been busy lately between work and organizing a new game. So, here's a low effort post to show you that I'm still alive.
Sunday, 17 April 2022
Powers: Draconic Psi
Powers: Draconic Psi
Dragon Magic for D&D 3.5 has the diamond dragon prestige class. Diamond dragons are psionicists that have learned to tap into what they refer to as the “draconic psionic collective.” They have a variety of gem dragon-themed psionic abilities that I will translate as a new psionic power - Draconic Psi.
Saturday, 16 April 2022
Sorcery Spells Overview: Earth
Sorcery Spells Overview: Earth
Let's go over the Earth college. Keep in mind that I usually decouple all the metal effects from the college and form Metal college as a separate one, so some spells may seem absent to you.
Tuesday, 12 April 2022
Powers: Sigil Carver
Powers: Sigil Carver
I decided to look through some D&D 4e books to see if there's any interesting magic traditions to convert there. And I did find something interesting! The sigil carver draws glowing runes in the air with a sword, creating lasting effects on the battlefield.
Monday, 11 April 2022
Monsters: Monster Manual V Demons
Monsters: Monster Manual V Demons
Sunday, 10 April 2022
Low-Tech Beam Weapons
Low-Tech Beam Weapons
Wait a damn second. If the power cell capacity follows increases with TL and has a defined progression, can't we reverse it and get TL3 or TL4 power cells? Now that we also have this post that tells us to multiply the weapon weight for weapons of lower TL than the TL of its introduction (I will not scale the weight further, keeping it at the maximum of 32x increase), can't we make low-tech beam weapons? Let's try and see the results.
Saturday, 9 April 2022
Alchemy: Anointed Knight Oils
Alchemy: Anointed Knight Oils
Book of Exalted Deeds for D&D 3.5 has the anointed knight prestige class. This class is based around concocting magical (not holy) oils to anoint herself or her weapon. Technically, this is just a justification for gaining permanent class features, but I see no reason not to turn them into proper alchemical elixirs.
Friday, 8 April 2022
Monster: Stony Devil (Mineral Warrior Hamatula)
Monster: Stony Devil (Mineral Warrior Hamatula)
Thursday, 7 April 2022
Sorcery: Shadow Conjuration/Shadow Evocation
Sorcery: Shadow Conjuration/Shadow Evocation
In D&D, shadow conjuration and shadow evocation were two illusion spells that imitated conjuration or evocation spells in a quasi-real matter. They would be 25% as effective, but if the victim believed them to be real, they would be 100% as effective. How do we do that in sorcery?
Wednesday, 6 April 2022
Everything about mounted combat
Everything about mounted combat
This is a transcript of a podcast episode from some months ago.
Honestly, I do not think mounted combat has ever come up in my games. Usually, I GM D&D-style fantasy games, where most of the action transpires in the dungeons or other confined places that traditionally are not very accommodating to mounts. Also, mounts come with some extra bookkeeping, as you have to feed them and sometimes buy gear for them. However, the idea of mounts and mounted knights has always interested me, especially if the mounts are exotic. So, let’s explore all things mounted in GURPS.
Tuesday, 5 April 2022
How I prepare for my sessions
How I prepare for my sessions
I've been having some problems with session preparation, particularly because I do not really have actual play sessions often. I play via play-by-post predominantly, which is not discretized into sessions. As much as I'd like to have proper online sessions, it would be difficult for me to find players because of scheduling and the type of game I'm hosting. But when I did have sessions, here's what I did:
1. Create a text file with a list of major characters and their problems/motivations/potential quests. I have to note that while I do think about the possible solutions for some of the problems that might come up in the session, I leave some of them open-ended. It often happens that my players come up with a solution by themselves, and often a better one that I had in mind. They are smart, and there are more of them, after all.
2. If combat is expected with some of the actors (or if I have an encounter prepared), write up short statblocks. Just the attacks, defenses, attributes, gear, maybe important traits, nothing more. Since I have a lot of prewritten monsters, if I am using those as is, I just put their names on the list.
3. If a dungeon is planned, then draw a dungeon map and generate the treasure.
4. Create a map for random encounters. For example, if the session is expected to take place mostly in a forest, then just create a map with some trees and bushes.
5. Prepare the tokens!
And that's it. You cannot really expect the players to read your mind and follow whatever plan you came up with, so I find that this kind of prep is enough - everything else is improvisation.
Monday, 4 April 2022
Sorcery: Symbol Magic Revisited
Sorcery: Symbol Magic Revisited
A long time ago I've written a symbol magic framework for sorcery. I've had one short test game, where the framework showed itself to be functional, but a bit too complicated. I understand that it might not be a problem for many, but some other aspects of it were just a little bit off to me. It seemed that it relied on hardcore improvisation too much, making the actual Sorcery Empowerment something of a point fee instead of a useful advantage. So, I decided to rework it a bit. I don't know what the result will look like yet, because I haven't really thought much about it aside of writing this intro.
Sunday, 3 April 2022
Everything about vision in GURPS
Everything about vision in GURPS
This is going to be yet another large post to compile everything about vision in GURPS, as some of the things are not very clear to a naked eye. I hope that this will be as helpful to you as it will be to me.
Saturday, 2 April 2022
Friday, 1 April 2022
Equipment: Arcane Botanica
Equipment: Arcane Botanica
Dragon Magazine #357 has a very interesting article called Arcane Botanica that describes various exotic plants. Let's convert them to GURPS to give characters with Herb Lore some fun things to play with.
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