Sometimes I get an urge to make some GURPS content, be it something original, or something converted from another system/media. Maybe if I post it here, it will be useful not only to me. Keep in mind that I'm not a native English speaker and please forgive any mistakes.
Saturday, 29 April 2023
Ultra-Tech: New/Old Options for Guns
Friday, 28 April 2023
TL11 Slugthrowers
TL11 Slugthrowers
Sunday, 2 April 2023
Ultra-Tech: Superwire Guns
Ultra-Tech: Superwire Guns
Sunday, 12 March 2023
Gyrocs: How do they even work?
Gyrocs: How do they even work?
Tuesday, 7 March 2023
Galactic Havoc: Generic Ultra-Tech Weapons
Galactic Havoc: Generic Ultra-Tech Weapons
Monday, 13 February 2023
Ultra-Tech: New (Actually Old) Projectile Weapon Options
Ultra-Tech: New (Actually Old) Projectile Weapon Options
Saturday, 24 December 2022
Galactic Havoc: Psychotronics and TL
Galactic Havoc: Psychotronics and TL
Sunday, 11 December 2022
Galactic Havoc: Solar Federation Weaponry
Galactic Havoc: Solar Federation Weaponry
Sunday, 27 November 2022
Galactic Havoc: Damage/Armor Benchmarks
Galactic Havoc: Damage/Armor Benchmarks
Sunday, 5 June 2022
My experience with sci-fi games in GURPS
My experience with sci-fi games in GURPS
Sunday, 10 April 2022
Low-Tech Beam Weapons
Low-Tech Beam Weapons
Monday, 14 March 2022
Everything About Ultra-Tech Weapons
Everything About Ultra-Tech Weapons
In this episode I would like to discuss Ultra-Tech weaponry. Most of the past posts were devoted to low-tech games, so it is time to shake things up. After all, I like both fantasy and sci-fi genres, and I grew up reading Heinlein’s novels. So, let’s open up GURPS Ultra-Tech and check the weapons chapter. In addition to that, I will talk about some fan-created content.
Friday, 11 March 2022
Ultra-Tech: Premade Armor
Ultra-Tech: Premade Armor
Wednesday, 17 February 2021
Ultra-Tech: Hydrosuits
Ultra-Tech: Hydrosuits
Hydrosuits
are water-filled suits for moving about in air or vacuum. They were mentioned
in GURPS Space and given their own
skill specialization, but there was never any examples. They are used by aquatic
beings who want to explore other environments. All hydrosuits include some kind
of powered exoskeleton that increases the wearer’s DR against swung melee
attacks, falls, and collisions. Depending on the user’s body morphology, the
hydrosuit may have two, four, or more mechanical legs to be used for locomotion
on land. If the wearer has no arms or other organs that can be used for
manipulation, the suit can be outfitted with mechanical arms. Mechanical limbs
require the wearer to connect to the suit via a neural interface.
All
hydrosuits require Hydrosuit skill to use.
Friday, 15 January 2021
Ultra-Tech: Grappling with Hacking
Ultra-Tech: Grappling with Hacking
Friday, 18 September 2020
Ultra-Tech: Handtech
Ultra-Tech: Handtech
Saturday, 18 July 2020
Ultra-Tech: UAC BFG-9000
Ultra-Tech: UAC BFG-9000
Let's stat up the other energy weapon from Doom with the Beam and Blaster Design System article and TheRyujinLP's houserules. It's not going to be 100% authentic, but representing all the tracer beams stuff is a big hassle - let's settle on a single-shot weapon that needs 3 seconds of charging to fire an explosive projectile that contains TL9 C-cell worth of energy.Tuesday, 14 July 2020
Ultra-Tech: UAC Plasma Rifle
Ultra-Tech: UAC Plasma Rifle
Remember Pyramid #3-37? The one with the Blaster and Laser Design System article? I do. If you do, I suggest you to check out GURB and Hard Maths, as they have a ton of additional options for that article. Let's play around with the beam weapon design system and try to recreate the plasma rifle from Doom.