Sometimes I get an urge to make some GURPS content, be it something original, or something converted from another system/media. Maybe if I post it here, it will be useful not only to me. Keep in mind that I'm not a native English speaker and please forgive any mistakes.
Sunday, 29 September 2024
Wizardry: Frostburn Spells IV
Friday, 27 September 2024
Divine Favor, Pulling Rank, Agency, and Investment
Divine Favor, Pulling Rank, Agency, and Investment
Thursday, 26 September 2024
Making Sense of the Great Wheel Cosmology
Making Sense of the Great Wheel Cosmology
I always loved the
D&D Great Wheel cosmology, even though nowadays it makes “players” go “aaaaah,
I have to keep more than two things in mind, my brain can’t handle it, help me,
this is too complex!” I think what D&D 4e did with it was a criminal
offense. The Great Wheel has a rich history, both in-universe and in a meta
sense, because things changed a lot between editions, even if you pretend that
4e never existed. Karilan, my homebrew setting, uses the Great Wheel cosmology
as well, but with all the aforementioned changes and inconsistencies, this
doesn’t say much. In GURPS, the cosmological structure actually sometimes
matters, as certain spells and abilities take penalties based on a “planar
distance.” Thus, a post is required that will set everything in stone and fill
the gaps with headcanon.
Wednesday, 25 September 2024
Snakes, Hexes, Reach, Height, Oh My!
Snakes, Hexes, Reach, Height, Oh My!
Sunday, 15 September 2024
Review: GURPS Thaumatology: Chinese Elemental Powers
Review: GURPS Thaumatology: Chinese Elemental Powers
In my opinion, “magic-as-powers” is the best way to represent supernatural powers in GURPS and also is the most GURPS way. GURPS Powers is an essential book that discusses this topic in great detail. Despite this, GURPS doesn’t have many worked examples for some reason. You only have two – GURPS Psionic Powers and GUPRS Thaumatology: Chinese Elemental Powers. I already made a video/post about why I do not even consider Sorcery a magic system, and much of the same applies to Divine Favor. There’s also GURPS Powers: Totems and Nature Spirits, but it feels… undercooked. It has some nice bits, but I consider it a very weak book overall. GURPS Thaumatology: Chinese Elemental Powers is a book that people rarely even mention, but it has been on my to-do list for quite a while. I was postponing it despite the requests I was getting because I was afraid I won’t be able to do it justice. So, let’s finally talk about it.
Wednesday, 11 September 2024
My Introduction to Tabletop RPGs
My Introduction to Tabletop RPGs
Today, I watched a video on Tenkar’s Tavern OSR channel where the host told a story about how he got introduced to the tabletop RPG hobby, and it made me think about my past – how I got introduced to the hobby, and how many people I introduced to the hobby. So, let’s reminisce!
Tuesday, 10 September 2024
Unique Racial Skills in GURPS
Unique Racial Skills in GURPS
GURPS is very
customizable, and you probably know that. You can build almost any ability that
you can imagine by using the framework of advantages and modifiers. However,
there is a part of the system that GMs seem to be more reluctant to touch – the
skills. The long skill list intimidates many players, but excites some of them,
including yours truly. But even with such an exhaustive list, sometimes you
find that something is missing. There are no guidelines for creating a new
skill, and that’s understandable. I mean, how would you even write such a
guideline? I guess you could turn a heavily limited advantage into a skill, but
that wouldn’t always work. Aside from the commonly available skills, GURPS also
has power skills that are tied to
certain abilities. However, there is something that I’ve never seen mentioned –
racial skills.