Random Generation: Ranger
1. Take the base template (below), rolling attributes as shown in the template.
2. Determine an armor loadout by rolling on Table 1.
3. Determine a weapon loadout by rolling on Table 2.
4. Roll 3dx40 to determine your extra money in $.
4.1. Optionally, purchase a delver kit (DF13, pp. 5-6).
5. Roll 3 times on Table 3 to determine extra advantages.
6. Roll 3 times on Table 4 to determine extra disadvantages.
7. Roll 4 times on Table 5 to determine secondary skills.
8. Roll 6 times on Table 6 to determine background skills.
9. Roll 1d-2 times on Table 7 to determine languages.
10. Roll on Table 8 to determine appearance.
11. Roll 17 + 1d to determine the starting age.
Base Ranger Template
Attributes: ST 10 + 1d/2; DX 10 + 1d/2; IQ 9 + 1d/2; HT 10 +
1d/2
Secondary Characteristics: Per 10 +
1d/2.
Advantages: Outdoorsman 1 [10].
Skills: Camouflage (E) IQ+1 [2]; Observation (A) Per [2];
Tracking (A) Per [2].
Table 1. Armor Loadout
3d |
Armor Loadout |
3-5 |
Medium
Leather Armor |
6-10 |
Layered
Light Leather Armor |
11-14 |
Cloth |
15-18 |
Leather
Jacket |
Medium Leather Armor
Item |
Location |
Cost |
Weight |
Reference |
Boots,
Leather |
Feet |
$80 |
3 |
LTIA,
p. 16 |
Leather,
Medium |
Torso |
$100 |
12 |
LTIA,
p. 4 |
Leather,
Medium |
Arms |
$50 |
6 |
LTIA,
p. 7 |
Leather,
Medium |
Legs |
$100 |
12 |
LTIA,
p. 10 |
Ordinary
Clothing |
Torso,
Arms, Legs |
$0* |
2 |
LT,
p. 98 |
Pot
Helm, Leather, Medium -
Padding |
Skull |
$20 $10 |
2.4 1.2 |
LTIA,
p. 13 LTIA,
p. 13 |
Total |
$360 |
38.6 |
*The
starting set is free; replacement costs $120.
Layered Light Leather Armor
Item |
Location |
Cost |
Weight |
Reference |
Boots,
Leather |
Feet |
$80 |
3 |
LTIA,
p. 16 |
Layered
Leather, Light |
Torso |
$120 |
15 |
LTIA,
p. 5 |
Layered
Leather, Light |
Legs |
$120 |
15 |
LTIA,
p. 11 |
Ordinary
Clothing |
Torso,
Arms, Legs |
$0* |
2 |
LT,
p. 98 |
Pot
Helm, Leather, Medium -
Padding |
Skull |
$20 $10 |
2.4 1.2 |
LTIA,
p. 13 LTIA,
p. 13 |
Total |
$350 |
38.6 |
*The
starting set is free; replacement costs $120.
Cloth
Item |
Location |
Cost |
Weight |
Reference |
Boots,
Leather |
Feet |
$80 |
3 |
LTIA,
p. 16 |
Hat,
Small |
Skull |
$12 |
0.2 |
DF8,
p. 17 |
Cloth,
Padded |
Torso |
$50 |
6 |
LTIA,
p. 4 |
Cloth,
Padded |
Arms |
$25 |
3 |
LTIA,
p. 7 |
Cloth,
Padded |
Legs |
$50 |
6 |
LTIA,
p. 10 |
Ordinary
Clothing |
Torso,
Arms, Legs |
$0* |
2 |
LT,
p. 98 |
Total |
$217 |
20.2 |
*The
starting set is free; replacement costs $120.
Leather Jacket
Item |
Location |
Cost |
Weight |
Reference |
Boots,
Leather |
Feet |
$80 |
3 |
LTIA,
p. 16 |
Hat,
Small |
Skull |
$12 |
0.2 |
DF8,
p. 17 |
Leather,
Light |
Chest |
$135 |
2.5 |
LTIA,
p. 5 |
Leather,
Light |
Arms |
$90 |
1.7 |
LTIA,
p. 7 |
Cloth,
Padded |
Legs |
$50 |
6 |
LTIA,
p. 10 |
Ordinary
Clothing |
Torso,
Arms, Legs |
$0* |
2 |
LT,
p. 98 |
Total |
$367 |
15.4 |
*The
starting set is free; replacement costs $120.
Table 2. Weapon Loadout
1d12 |
Weapon Loadout |
1 |
Archer |
2 |
Longbowman |
3 |
Crossbowman |
4 |
Dual
Shortswords |
Archer
Item |
Location |
Cost |
Weight |
Reference |
Arrows
x 20 |
Quiver |
$40 |
2 |
LT,
p. 78 |
Hip
Quiver |
Torso |
$15 |
1 |
p.
B289 |
Regular
Bow (Rated to your ST) |
Torso |
$100 |
2 |
LT,
p. 76 |
Shortsword
(Cheap) |
Torso |
$160 |
2 |
LT,
p. 69 |
Small Knife |
Belt |
$30 |
0.5 |
LT,
p. 67 |
Total |
$345 |
7.5 |
||
Skills
and Traits |
||||
Armoury
(Missile Weapons) (A) IQ [2] Bow
(A) DX+3 [12] Fast-Draw
(Arrow) (E) DX [1] Fast-Draw
(Sword) (E) DX [1] Knife
(E) DX [1] Shortsword
(A) DX [2] |
Longbowman
Item |
Location |
Cost |
Weight |
Reference |
Arrows
x 20 |
Quiver |
$40 |
2 |
LT,
p. 78 |
Hip
Quiver |
Torso |
$15 |
1 |
p.
B289 |
Large Knife |
Belt |
$40 |
1 |
LT,
p. 67 |
Longbow
(Rated to your ST) |
Torso |
$200 |
3 |
LT,
p. 76 |
Total |
$295 |
7 |
||
Skills
and Traits |
||||
Armoury
(Missile Weapons) (A) IQ [2] Bow
(A) DX+3 [12] Fast-Draw
(Arrow) (E) DX [1] Knife
(E) DX [1] |
Crossbowman
Item |
Location |
Cost |
Weight |
Reference |
Crossbow
(Rated to your ST) |
Torso |
$150 |
6 |
LT,
p. 76 |
Crossbow
Bolts x 20 |
Quiver |
$40 |
1.2 |
LT,
p. 78 |
Hip
Quiver |
Torso |
$15 |
1 |
p.
B289 |
Shortsword
(Cheap) |
Torso |
$160 |
2 |
LT,
p. 69 |
Small Knife |
Belt |
$30 |
0.5 |
LT,
p. 67 |
Total |
$395 |
10.7 |
||
Skills
and Traits |
||||
Armoury
(Missile Weapons) (A) IQ [2] Crossbow
(E) DX+3 [8] Fast-Draw
(Arrow) (E) DX [1] Fast-Draw
(Sword) (E) DX [1] Knife
(E) DX [1] Shortsword
(A) DX+1 [4] |
Dual Shortswords
Item |
Location |
Cost |
Weight |
Reference |
Arrows
x 20 |
Quiver |
$40 |
2 |
LT,
p. 78 |
Hip
Quiver |
Torso |
$15 |
1 |
p.
B289 |
Short
Bow (Rated to your ST) |
Torso |
$50 |
1.5 |
LT,
p. 76 |
Shortsword
(Cheap) x 2 |
Torso |
$320 |
4 |
LT,
p. 69 |
Small Knife |
Belt |
$30 |
0.5 |
LT,
p. 67 |
Total |
$455 |
9 |
||
Skills
and Traits |
||||
Armoury
(Missile Weapons) (A) IQ [2] Bow
(A) DX+1 [4] Fast-Draw
(Arrow) (E) DX [1] Fast-Draw
(Sword) (E) DX [1] Knife
(E) DX [1] Off-Hand
Training (Shortsword) [1] Shortsword
(A) DX+1 [4] |
Table 3. Extra Advantages
If
you roll the same leveled trait multiple times, add up the levels.
1d23 |
Advantage |
1 |
Will
+1 [5] |
2 |
HP
+1 [2] |
3 |
FP
+1 [3] |
4 |
Basic
Speed +0.25 [5] |
5 |
Basic
Move +1 [5] |
6 |
Absolute
Direction [5] |
7 |
Acute
Hearing 1 [2] |
8 |
Acute
Vision 1 [2] |
9 |
Ambidexterity
[5] |
10 |
Animal
Empathy [5] |
11 |
Animal
Friend 1 [5] |
12 |
Combat
Reflexes [15] |
13 |
Danger
Sense [15] |
14 |
Excellent
Balance* [10] |
15 |
Fearlessness
1 [2] |
16 |
Fit**
[5] |
17 |
Flexibility
[5] |
18 |
High
Pain Threshold [10] |
19 |
Outdoorsman
1 [10] |
20 |
Peripheral
Vision [15] |
21 |
Rapid
Healing [5] |
22 |
Stalker
1 [5] |
23 |
Survivor
1 [5] |
*
Upgrade to Perfect Balance [15] if you roll it twice
**
Upgrade to Very Fit [15] if you roll it twice
Table 4. Extra Disadvantages
If
you roll the same leveled trait multiple times, add up the levels. If you roll
the same disadvantage with a self-control roll multiple times, decrease the
self-control number by a step.
1d19 |
Disadvantage |
1 |
Will
-1 [-5] |
2 |
Bloodlust
(15) [-5] |
3 |
Callous
[-5] |
4 |
Greed
(15) [-7] |
5 |
Honesty
(15) [-5] |
6 |
Overconfidence
(15) [-2] |
7 |
Sense
of Duty (Wild nature) [-15] |
8 |
Stubbornness
[-5] |
9 |
Sense
of Duty (Adventuring companions) [-5] |
10 |
Intolerance
(Urbanites) [-5] |
11 |
Light
Sleeper [-5] |
12 |
Loner
(15) [-2] |
13 |
No
Sense of Humor [-10] |
14 |
Phobia
(Crowds) (15) [-7] |
15 |
Phobia
(Enclosed Spaces) (15) [-7] |
16 |
Sadism
(15) [-7] |
17 |
Social
Stigma (Disowned) [-5] |
18 |
Vow
(Never sleep indoors) [-10] |
19 |
Vow
(Own no more than what can be carried) [-10] |
Table 5. Secondary Skills
If
you roll the same skill multiple times, do not add up the points but increase
the skill level by one for each time after the first.
1d8 |
Skill |
1 |
Climbing
(A) DX [2] |
2 |
Stealth
(A) DX [2] |
3 |
Gesture
(E) IQ [1] |
4 |
Cartography
(A) IQ [2] |
5 |
Traps
(A) IQ [2] |
6 |
Navigation
(Land) (A) IQ [2] |
7 |
Survival
(any land) (A) Per [2] |
8 |
Hiking
(A) HT [2] |
Table 6. Background Skills
If
you roll the same skill multiple times, do not add up the points but increase
the skill level by one for each time after the first.
1d25 |
Skill |
1 |
Brawling
(E) DX [1] |
2 |
Garrote
(E) DX [1] |
3 |
Jumping
(E) DX [1] |
4 |
Knot-Tying
(E) DX [1] |
5 |
Boating
(Unpowered) (A) DX-1 [1] |
6 |
Bolas
(A) DX-1 [1] |
7 |
Riding
(Equines) (A) DX-1 [1] |
8 |
Throwing
(A) DX-1 [1] |
9 |
Wrestling
(A) DX-1 [1] |
10 |
Area
Knowledge (local area) (E) IQ [1] |
11 |
First
Aid (E) IQ [1] |
12 |
Falconry
(A) IQ-1 [1] |
13 |
Prospecting
(A) IQ-1 [1] |
14 |
Shadowing
(A) IQ-1 [1] |
15 |
Weather
Sense (A) IQ-1 [1] |
16 |
Fishing
(E) Per [1] |
17 |
Expert
Skill (any monster-related) (H) IQ-2 [1] |
18 |
Mimicry
(Animal Sounds) (H) IQ-2 [1] |
19 |
Mimicry
(Bird Calls) (H) IQ-2 [1] |
20 |
Naturalist
(H) IQ-2 [1] |
21 |
Tactics
(H) IQ-2 [1] |
22 |
Net
(H) DX-2 [1] |
23 |
Swimming
(E) HT [1] |
24 |
Running
(A) HT-1 [1] |
25 |
Search
(A) Per-1 [1] |
Table 7. Languages
Languages
are chosen either randomly (there is no language table yet), or from a list of
appropriate languages for the local area.
1d12 |
Fluency/Literacy |
1 |
None/Semi-Literate |
2 |
None/Literate |
3 |
Broken/None |
4 |
Broken/Semi-Literate |
5 |
Broken/Literate |
6 |
Accented/None |
7 |
Accented/Semi-Literate |
8 |
Accented/Literate |
9 |
Native/None |
10 |
Native/Semi-Literate |
11 |
Native/Literate |
12 |
Add
Language Talent [10] |
Table 8. Appearance
3d |
Appearance |
3-4 |
Handsome/Beautiful |
5-7 |
Attractive |
8-13 |
Average |
14-16 |
Unattractive |
17-18 |
Ugly |
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