Tuesday, 17 May 2022

Sorcery: Personal Animal Spells

Sorcery: Personal Animal Spells

The Animal college does not have that many buff spells, so there's not many personal spells to make.
 
Personal Bear Hug
Keywords: None.
Full Cost: 13 points.
Casting Roll: None.
Range: Self.
Duration: Indefinite.
 
Your musculature become optimized for squeezing, granting you the Constriction Attack advantage (p. B43).
Statistics: Constriction Attack (Sorcery, -15%) [13].
 
Personal Blood Lust
Keywords: None.
Full Cost: 26 points.
Casting Roll: None.
Range: Self.
Duration: Indefinite.
 
You gain the Discriminatory Smell (p. B49), Fearlessness 2 (p. B55), and High Pain Threshold (p. B59) advantages.
Statistics: Discriminatory Smell (Sorcery, -15%) [13] + Fearlessness 2 (Magical, -10%) [4] + High Pain Threshold (Magical, -10%) [9].
 
Personal Catfall
Keywords: None.
Full Cost: 9 points.
Casting Roll: None.
Range: Self.
Duration: Indefinite.
 
You subtract five yards from a fall automatically, if your body and limbs are free to move and twist (treat this as an automatic Acrobatics success – don’t check again for it). In addition, a successful DX roll halves damage from any fall.
Statistics: Catfall (Sorcery, -15%) [9].
 
Personal Feathers
Keywords: None.
Full Cost: 1 or 8 points.
Casting Roll: None.
Range: Self.
Duration: Indefinite.
 
You grow feathers. These prevent sunburn and help shed water, eliminating up to -2 in penalties for being wet – notably for Cold (p. B430). The improved (26-point) version makes you grow thick feathers that also provide DR 2*.
Statistics: Feathers (Sorcery, -15%) [1]. The improved version adds DR 2 (Flexible, -20%; Magical, -10%) [+7].
 
Personal Fur
Keywords: None.
Full Cost: 1 or 8 points.
Casting Roll: None.
Range: Self.
Duration: Indefinite.
 
You grow fur that prevents sunburn. The improved (26-point) version makes you grow thick fur that also provide DR 2*.
Statistics: Fur (Sorcery, -15%) [1]. The improved version adds DR 2 (Flexible, -20%; Magical, -10%) [+7].
 
Personal Hide from Animals
Keywords: None.
Full Cost: 36 or 44 points.
Casting Roll: None.
Range: Self.
Duration: Indefinite.
 
You become invisible to animals. You still makes noise, leaves footprints, and have a scent – and anything you are carrying (up to the Medium encumbrance) becomes invisible too. You get a +9 to Stealth in any situation where being seen would matter, if you are carrying no more than your Medium encumbrance.
Animals using paranormal remote viewing (crystal balls, Clairvoyance, etc.), if such thing is even possible, cannot see you if you would be invisible to their normal vision. Paranormal abilities that detect enemies, life, and so on non-visually can still see you.
Invisibility only works against electromagnetic vision (which encompasses ordinary vision, Infravision, Ultravision, and radar). You do not cast a shadow and do not show up in mirrors.
The basic (36-point) version of this spell ends if you attack any animal. For purposes of this spell, an attack includes any spell targeting a foe or whose area or effect includes a foe. Exactly who is a foe depends on the invisible character's perceptions. Actions directed at unattended objects do not break the spell. Causing harm indirectly is not an attack. Thus, an invisible being can open doors, talk, eat, climb stairs, summon monsters and have them attack, cut the ropes holding a rope bridge while enemies are on the bridge, remotely trigger traps, open a portcullis to release attack dogs, and so forth. If you attack directly, however, you immediately become visible along with all your gear. The improved (44-point) version of this spell eliminates this limitation.
Statistics: Invisibility (Accessibility, Animals Only, -25%; Can Carry Objects, Medium, +50%; Dispels after an attack, -20%; Sorcery, -15%) [36]. The improved version removes the Dispels after an attack limitation from the advantage [+8].
 
Personal Partial Shapeshifting (Chameleon Eyes)
Keywords: None.
Full Cost: 31 points.
Casting Roll: None.
Range: Self.
Duration: Indefinite.
 
You partially transform into an animal. You gain the Chameleon Eyes meta-trait; see the footnote below for details. The transformation takes 10 seconds.
Statistics: Alternate Form (Chameleon Eyes*; Sorcery, -15%) [31].
* A new meta-trait: Enhanced Tracking 1 [5] and Peripheral Vision [15]. 20 points.
 
Partial Shapeshifting (Crocodile Jaws)
Keywords: None.
Full Cost: 16 points.
Casting Roll: None.
Range: Self.
Duration: Indefinite.
 
You partially transform into an animal. You gain the Crocodile Jaws meta-trait; see the footnote below for details. The transformation takes 10 seconds.
Statistics: Alternate Form (Crocodile Jaws*; Sorcery, -15%) [16] (KYOS: 20).
* A new meta-trait: Sharp Teeth [1], Quirk (Slurred, but intelligible speech) [-1], and Bite ST +3 [3] (GURPS Martial Arts: Technical Grappling, page 28). 3 points. (KYOS – replace Bite ST +3 [3] with Bite ST +3 [7]).
 
Partial Shapeshifting (Elephant Trunk)
Keywords: None.
Full Cost: 27 points.
Casting Roll: None.
Range: Self.
Duration: Indefinite.
 
You partially transform into an animal. You gain the Elephant Trunk meta-trait; see the footnote below for details. The transformation takes 10 seconds.
Statistics: Alternate Form (Elephant Trunk*; Sorcery, -15%) [27].
* A new meta-trait: Colorblindness [-10], Extra Arm 1 [10] and Peripheral Vision [15]. 15 points.
 
Partial Shapeshifting (Feathered Arms)
Keywords: None.
Full Cost: 13 points.
Casting Roll: None.
Range: Self.
Duration: Indefinite.
 
You partially transform into an animal. You gain the Feathered Arms meta-trait; see the footnote below for details. The transformation takes 10 seconds.
Statistics: Alternate Form (Feathered Arms*; Sorcery, -15%) [13].
* A new meta-trait: Flight (Winged, -25%) [30] and No Fine Manipulators [-30]. 0 points.
 
Partial Shapeshifting (Fish Tail)
Keywords: None.
Full Cost: 31 points.
Casting Roll: None.
Range: Self.
Duration: Indefinite.
 
You partially transform into an animal. You gain the Fish Tail meta-trait; see the footnote below for details. The transformation takes 10 seconds.
Statistics: Alternate Form (Fish Tail*; Sorcery, -15%) [31].
* A new meta-trait: Enhanced Move (Water) 1 [20] and No Legs (Aquatic) [0]. 20 points.
 
Partial Shapeshifting (Mountain Goat Hooves)
Keywords: None.
Full Cost: 22 points.
Casting Roll: None.
Range: Self.
Duration: Indefinite.
 
You partially transform into an animal. You gain the Fish Tail meta-trait; see the footnote below for details. The transformation takes 10 seconds.
Statistics: Alternate Form (Mountain Goat Hooves*; Sorcery, -15%) [22].
* A new meta-trait: Hooves [3] and Super Climbing 3 (Accessibility, Only when mountaineering, -30%) [6]. 9 points.
 
Partial Shapeshifting (Saber Teeth)
Keywords: None.
Full Cost: 13 points.
Casting Roll: None.
Range: Self.
Duration: Indefinite.
 
You partially transform into an animal. You gain the Saber Teeth meta-trait; see the footnote below for details. The transformation takes 10 seconds.
Statistics: Alternate Form (Saber Teeth*; Sorcery, -15%) [13].
* A new meta-trait: Colorblindness [-10], Fangs [2], Quirk (Slurred, but intelligible speech) [-1], and Bite ST +3 [3] (GURPS Martial Arts: Technical Grappling, page 28). -6 points. (KYOS – replace Bite ST +3 [3] with Bite ST +3 [7]).
 
Partial Shapeshifting (Scorpion Tail)
Keywords: None.
Full Cost: 27 points.
Casting Roll: None.
Range: Self.
Duration: Indefinite.
 
You partially transform into an animal. You gain the Scorpion Tail meta-trait; see the footnote below for details. The transformation takes 10 seconds.
Statistics: Alternate Form (Scorpion Tail*; Sorcery, -15%) [27].
* A new meta-trait: Striker (Impaling) [8] and Toxic Attack 1d+2 (Follow-Up, Striker, +0%; Resistible, HT-6, +0%) [7]. 15 points.
 
Partial Shapeshifting (Serpent’s Fangs)
Keywords: None.
Full Cost: 16 points.
Casting Roll: None.
Range: Self.
Duration: Indefinite.
 
You partially transform into an animal. You gain the Serpent’s Fangs meta-trait; see the footnote below for details. The transformation takes 10 seconds.
Statistics: Alternate Form (Serpent’s Fangs*; Sorcery, -15%) [16].
* A new meta-trait: Toxic Attack 1d+1 (Contact Agent, -30%; Cyclic, 3 1-day cycles, Resistible, +15%; Melee Attack, Reach C, Cannot Parry, -35%; Resistible, HT-4, -10%) [3]. 3 points.
 
Partial Shapeshifting (Skunk Tail)
Keywords: None.
Full Cost: 24 points.
Casting Roll: None.
Range: Self.
Duration: Indefinite.
 
You partially transform into an animal. You gain the Skunk Tail meta-trait; see the footnote below for details. The transformation takes 10 seconds.
Statistics: Alternate Form (Skunk Tail*; Sorcery, -15%) [24].
* A new meta-trait: Immunity to Skunk Stench [1], Tail [0], and Toxic Attack 1d (Area Effect, 2 yards, +50%; Drifting, +20%; Limited Arc, Straight Behind, -40%; Persistent, +40%; Reduced Range, 1/10, -30%; Resisted, HT, -25%; Respiratory Agent, +50%; Symptoms, 2/3 HP, Choking, +100%; Variable, Area, +5%) [11]. 12 points.
 
Partial Shapeshifting (Spider Arms)
Keywords: None.
Full Cost: 54 points.
Casting Roll: None.
Range: Self.
Duration: Indefinite.
 
You partially transform into an animal. You gain the Spider Arms meta-trait; see the footnote below for details. The transformation takes 10 seconds.
Statistics: Alternate Form (Spider Arms*; Sorcery, -15%) [54].
* A new meta-trait: Extra Arm 2 [20] and Extra Attack 1 [25]. 45 points.
 
Partial Shapeshifting (Tiger Paws)
Keywords: None.
Full Cost: 13 points.
Casting Roll: None.
Range: Self.
Duration: Indefinite.
 
You partially transform into an animal. You gain the Tiger Paws meta-trait; see the footnote below for details. The transformation takes 10 seconds.
Statistics: Alternate Form (Tiger Paws*; Sorcery, -15%) [13].
* A new meta-trait: No Fine Manipulators [-30], Sharp Claws [5], and Arm ST +3 [15] (GURPS Martial Arts: Technical Grappling, page 28). -10 points.
 
Partial Shapeshifting (Toad Tongue)
Keywords: None.
Full Cost: 40 points.
Casting Roll: None.
Range: Self.
Duration: Indefinite.
 
You partially transform into an animal. You gain the Toad Tongue meta-trait; see the footnote below for details. The transformation takes 10 seconds.
Statistics: Alternate Form (Toad Tongue*; Sorcery, -15%) [40].
* A new meta-trait: Extra Arm 1 (Long 1, +100%; Weak, 1/4 ST, -50%) [15] and Peripheral Vision [15]. 30 points.
 
Partial Shapeshifting (Turtle Shell)
Keywords: None.
Full Cost: 26 points.
Casting Roll: None.
Range: Self.
Duration: Indefinite.
 
You partially transform into an animal. You gain the Turtle Shell meta-trait; see the footnote below for details. The transformation takes 10 seconds.
Statistics: Alternate Form (Turtle Shell*; Sorcery, -15%) [26].
* A new meta-trait: DR 5 (Cannot Wear Armor, -40%; Torso Only, -10%) [13]. 13 points.
 
Personal Scales
Keywords: None.
Full Cost: 1 or 8 points.
Casting Roll: None.
Range: Self.
Duration: Indefinite.
 
You grow scales that prevents sunburn. The improved (26-point) version makes you grow thick scales that also provide DR 2*.
Statistics: Scales (Sorcery, -15%) [1]. The improved version adds DR 2 (Flexible, -20%; Magical, -10%) [+7].
 



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