Sorcery: Personal Body Control Spells
Personal Accelerate Pregnancy
Keywords: None.
Full Cost: 20 points/level.
Casting Roll: None.
Range: Self.
Duration: Indefinite.
This spell speeds the safe
development of an unborn child. At level 1, this spell doubles the rate of
development, at level 2 the unborn baby develops thrice as fast, and so on.
Unlike most Indefinite spells, this spell costs 1 FP per hour to maintain, not
1 FP per minute.
Statistics: Altered
Time Rate (Accessibility, Only to accelerate pregnancy, -80%; Magical, -10%) [20/level].
Personal Alcohol Tolerance
Keywords: None.
Full Cost: 1 point.
Casting Roll: None.
Range: Self.
Duration: Indefinite.
Your body metabolizes alcohol with
remarkable efficiency. You can drink steadily while the spell lasts with no
major detrimental effects. Binging affects you as it would anyone else. You get
+2 on all HT rolls related to drinking. Unlike most Indefinite spells, this
spell costs 1 FP per hour to maintain, not 1 FP per minute.
Statistics: Alcohol
Tolerance (Magical, -10%) [1].
Personal Alter Gender
Keywords: None.
Full Cost: 5 points.
Casting Roll: None.
Range: Self.
Duration: Instantaneous.
You can alter your gender. The
process takes 10 seconds.
Statistics: Hermaphromorph
(Sorcery, -15%) [5].
Personal Alter Visage
Keywords: None.
Full Cost: 17 points.
Casting Roll: None or Disguise.
Range: Self.
Duration: Indefinite.
You can alter your facial features
(but not clothing or makeup) to duplicate those of another member of your race
or a very similar race. This requires a Disguise roll if you try to duplicate a
particular individual. This ability gives +4 to all Disguise rolls.
Statistics: Elastic
Skin (Sorcery, -15%) [17].
Personal Ambidexterity
Keywords: None.
Full Cost: 5 points.
Casting Roll: None.
Range: Self.
Duration: Indefinite.
You have the Ambidexterity (p. B39)
advantage while the spell is active.
Statistics: Ambidexterity
(Sorcery, -15%) [5].
Personal Analgesic
Keywords: None.
Full Cost: 1 point.
Casting Roll: None.
Range: Self.
Duration: Indefinite.
You become more resistant to persistent pain (shock in combat does
not count), ignoring -1 in penalties from effects that cause it. Unlike most
Indefinite spells, this spell costs 1 FP per hour to maintain, not 1 FP per
minute.
Statistics:
Analgesic (Magical, -10%) [1].
Personal Androgyny
Keywords: None.
Full Cost: 1 point.
Casting Roll: None.
Range: Self.
Duration: Indefinite.
You retain your original gender, but
your physical appearance is altered. If male, you become less masculine in appearance;
if female, you become more masculine in appearance. You can be mistaken for
whatever gender is convenient. Your looks appeal equally to both sexes. You get
a flat reaction modifier instead of a gender-dependent bonus: +3 for Handsome, +4
for Very Handsome, or +5 for Transcendent. Unlike most Indefinite spells, this
spell costs 1 FP per hour to maintain, not 1 FP per minute.
Statistics:
Androgynous (Magical, -10%) [1].
Personal Ant Haul
Keywords: None.
Full Cost (KYOS): 5.95 points/level.
Casting Roll: None.
Range: Self.
Duration: Indefinite.
This spell optimizes your
musculature for lifting, granting you Lifting ST 1 (p. B65) for each spell
level.
Statistics:
Lifting ST 1 (Sorcery, -15%) [2.55/level].
Personal Antiemetic
Keywords: None.
Full Cost: 1 point.
Casting Roll: None.
Range: Self.
Duration: Indefinite.
You become more resistant to nausea,
ignoring -1 in penalties from effects that cause it. Unlike most Indefinite
spells, this spell costs 1 FP per hour to maintain, not 1 FP per minute.
Statistics:
Antiemetic (Magical, -10%) [1].
Personal Antihistamine
Keywords: None.
Full Cost: 1 point.
Casting Roll: None.
Range: Self.
Duration: Indefinite.
You become more resistant to
sneezing and itching, ignoring -1 in penalties from effects that cause it. Unlike
most Indefinite spells, this spell costs 1 FP per hour to maintain, not 1 FP
per minute.
Statistics:
Antihistamine (Magical, -10%) [1].
Personal Balance
Keywords: None.
Full Cost: 13 points.
Casting Roll: None.
Range: Self.
Duration: Indefinite.
You have the Perfect Balance (p.
B74) advantage while the spell is active.
Statistics: Perfect
Balance (Sorcery, -15%) [13].
Personal Blend In
Keywords: None.
Full Cost: 1 point.
Casting Roll: None.
Range: Self.
Duration: Indefinite.
It becomes easy for you to blend in.
Your face is hard to pick out or remember. You get +1 to Shadowing in crowds,
while others have -1 to rolls made to recognize you from a lineup or mug shots
– or even to recall meeting you! Unlike most Indefinite spells, this spell
costs 1 FP per hour to maintain, not 1 FP per minute.
Statistics: Forgettable
Face (Magical, -10%) [1].
Personal Bone Stakes
Keywords: None.
Full Cost: 6 points.
Casting Roll: None. Use DX or
Brawling to attack or parry.
Range: Self.
Duration: Indefinite.
You grow sharp stakes from your
arms, provided you have an internal skeleton. The stakes deal thrust impaling
damage at range C, using DX or Brawling to attack and parry. For parrying purposes,
the bone stakes have an effective weight equal to your ST/10. While others can’t
disarm you, they can still strike the bone stakes; they have DR 1 and are
considered cheap for the purpose of parrying. They also have HP according to a
homogeneous material with its weight (see p. B557). If broken, the bone stakes
recover their HP at the same rate as your body.
Statistics:
Natural Weapon (Impaling; Fragile, -20%; Sorcery, -15%) [6].
Personal Boost Dexterity
Keywords: None.
Full Cost: 18 points/level.
Casting Roll: None.
Range: Self.
Duration: One second.
This spell raises your DX by 1 per
level of the spell for one second. The boosted attribute affects all secondary
characteristics. This spell can be cast instantaneously
while it is active, allowing you to use it as a response to an attack.
Statistics: DX
(Reduced Duration, 1/60, -35%; Reflexive, +40%; Sorcery, -15%) [18/level].
Personal Boost Health
Keywords: None.
Full Cost: 6 points/level.
Casting Roll: None.
Range: Self.
Duration: One second.
This spell raises your HT by 1 per
level of the spell for one second. The boosted attribute affects all secondary
characteristics except FP. This spell can be cast instantaneously while it is active, allowing you to use it as a
response to an attack.
Statistics: HT
(Does not increase FP, -30%; Reduced Duration, 1/60, -35%; Reflexive, +40%; Sorcery, -15%) [6/level].
Personal Boost Strength
Keywords: None.
Full Cost: 7 points/level.
Casting Roll: None.
Range: Self.
Duration: One second.
This spell raises your ST by 1 per
level of the spell for one second. The boosted attribute affects all secondary
characteristics except HP. This spell can be cast instantaneously while it is active, allowing you to use it as a
response to an attack.
Statistics: HT
(Doesn’t Grant HP, -20%; Reduced Duration, 1/60, -35%; Reflexive, +40%;
Sorcery, -15%) [7/level].
Personal Cadence
Keywords: None.
Full Cost: 20 points.
Casting Roll: None.
Range: Self.
Duration: Indefinite.
Doubles the rate of production of mundane crafted items by both hastening
your movements and making them surer, eliminating wasted strokes. The spell is
broken if you interrupt your work.
Statistics: Altered
Time Rate 1 (Accessibility, Only for mundane crafting, -80%; Nuisance Effect,
Broken if interrupted, -10%; Sorcery, -15%) [20].
Personal Climbing
Keywords: None.
Full Cost: 2.55 points/level.
Casting Roll: None.
Range: Self.
Duration: Indefinite.
Your Move when climbing or using the
Clinging (p. B43) advantage is increased by 1 per level of this spell.
Statistics: Super
Climbing (Sorcery, -15%) [2.55/level].
Personal Decapitation
Keywords: None.
Full Cost: 53 points.
Casting Roll: None.
Range: Self.
Duration: Permanent until reattached.
Your head comes off! When this spell
is cast, your head (or one of them, if you has several) comes free of its body,
but continues to live on its own. You are not harmed, but the head takes
falling damage if it is not carefully removed or caught! The head can talk,
see, and control the actions of its body normally. If the head is somehow
blinded (put in a bag, for instance), then it will have trouble telling its
body where to walk.
The head has your DX and HT, HP/2,
and Move and Dodge 0. It can bite at full ST in close combat. If the head is your
seat of consciousness, your body fights as its ally. If it isn’t (for instance,
if you have No Brain), it fights as an ally of your body.
The head may be reattached to the
body by holding them in place for a second. Reattaching the head ends the
spell.
Should the body die, the head lives
on!
Statistics: Injury
Tolerance (Independent Body Parts; Cosmic, Voluntary, +50%; Detachable Head,
+15%; Instant Reattachment, +50%; Partial, Head Only, -50%; Sorcery, -15%)
[53].
Personal Dexterous Arm
Keywords: None.
Full Cost: 10.2 points/level.
Casting Roll: None.
Range: Self.
Duration: Indefinite.
You make one of your arms more
dexterous compared to the rest of your body. This increases the DX of one arm
chosen at the time of casting by you by 1 per level of this spell (up to the
maximum of 4). Note that this increase does not affect tasks that require
bodily DX (combat included), and tasks that require arms of varied DX levels. You
cannot benefit from two different instances of Dexterous Arm at the same time,
the last casting overrides all previous ones.
Statistics: Arm
DX (One Arm; Sorcery, -15%) [10.2/level].
Personal Ease Labor
Keywords: None.
Full Cost: 5 points.
Casting Roll: None.
Range: Self.
Duration: Indefinite.
This spell makes birth painless and
trouble-free for you. Unlike most Indefinite spells, this spell costs 1 FP per
hour to maintain, not 1 FP per minute.
Statistics: Immunity
to Childbirth Complications (Magical, -10%) [5].
Personal Eat Crow
Keywords: None.
Full Cost: 2 points.
Casting Roll: None.
Range: Self.
Duration: Indefinite.
You lose your sense of taste while
this spell is active.
Statistics: Controllable
Disadvantage (No Sense of Taste/Smell, Taste Only; Cosmic, No die roll
required, +100%; Sorcery, -15%) [2].
Personal Flexibility
Keywords: None.
Full Cost: 2/5/13 points.
Casting Roll: None.
Range: Self.
Duration: Indefinite.
The basic (2-point) version of this
spell gives you +1 on Climbing rolls; on Escape rolls to get free of restraints;
on Erotic Art skill; and on all attempts to break free in close combat (p. B391).
You may ignore up to -1 in penalties for working in close quarters. The
improved (5-point) version increases the bonuses to rolls to +3 and the ignored
penalties to -3. The greater (13-point) version increases the bonuses to rolls
to +5 and the ignored penalties to -5.
Statistics:
Flexibility (One Third of the Effect, x1/3; Sorcery, -15%) [2]. The improved
version removes One Third of the Effect, x1/3 [+3]. The greater version
improves Flexible to Double-Jointed [+8].
Personal Grace
Keywords: None.
Full Cost: 17 points/level.
Casting Roll: None.
Range: Self.
Duration: Indefinite.
Your DX is increased by 1 per level
of this spell. This affects the DX-based skills, Basic Speed, etc.
Statistics: DX
1 (Sorcery, -15%) [17/level].
Personal Hold Breath
Keywords: None.
Full Cost: 17 points.
Casting Roll: None.
Range: Self.
Duration: Indefinite.
You do not breathe while this spell
is active. This spell does not actually provides air, but simply delays the
suffocation, giving you some time to reach a safer environment.
Statistics: Doesn’t
Breathe (Sorcery, -15%) [17].
Personal Might
Keywords: None.
Full Cost: 8.5 points/level.
Casting Roll: None.
Range: Self.
Duration: Indefinite.
Your ST is increased by 1 per level
of this spell. This affects the damage, HP, and Basic Lift, but does not heal
the wounds.
Statistics: ST
1 (Sorcery, -15%) [8.5/level].
Personal No-Taste
Keywords: None.
Full Cost: 37 points.
Casting Roll: None.
Range: Self.
Duration: Indefinite.
You become tasteless and completely
unrecognizable to taste-based senses.
Statistics: Obscure
10 (Taste; Defensive, +50%; No Area of Effect, -50%; Sorcery, -15%; Stealthy,
+100%) [37].
Personal Reflexes
Keywords: None.
Full Cost: 13 points.
Casting Roll: None.
Range: Self.
Duration: Indefinite.
You have the Combat Reflexes (p. B43)
advantage while this spell is active.
Statistics: Combat
Reflexes (Sorcery, -15%) [13].
Personal Resist Pain
Keywords: None.
Full Cost: 26 points.
Casting Roll: None.
Range: Self.
Duration: Indefinite.
You ignores shock, knockdown,
physical stun, physical torture, and painful or stunning afflictions.
Statistics: Immunity
to Pain (Sorcery, -15%) [26].
Personal Strong Arm
Keywords: None.
Full Cost: 2.55 points/level.
Casting Roll: None.
Range: Self.
Duration: Indefinite.
You make one of your arms more
strong compared to the rest of your body. This increases the ST of one arm
chosen at the time of casting by 1 per level of this spell. Note that this does
not affect overall Basic Lift. If a task requires multiple arms with varied ST
levels, use the average value. You cannot benefit from two different instances
of Strong Arm at the same time, the last casting overrides all previous ones.
Statistics: Arm
ST 1 (One Arm; Sorcery, -15%) [2.55/level].
Personal Transmogrification
Keywords: None.
Full Cost: 75 points or more.
Casting Roll: None.
Range: Self.
Duration: Indefinite.
The caster transforms into an
inanimate object of a similar weight. Clothing and gear weighing no more than
his BL change with him. The caster may only learn the form of an object with
which he is familiar. If the caster is destroyed, he immediately reverts to his
native form (which will also be unconscious or dead).
The caster retains his intelligence,
but gains all the physical attributes of the new form.
Statistics: Morph
(Can Carry Objects, No Encumbrance, +10%; Mass Conservation, -20%; Sorcery,
-15%; Unliving Forms Only, -0%) [75]. This spell costs 75 points for a racial template
worth no more than the caster’s native racial template. A more powerful form
costs 75 points plus 90% of the difference in cost between the caster’s native
template and that of the other form.
Personal Unbreakable Bones
Keywords: None.
Full Cost: 14 points.
Casting Roll: None.
Range: Self.
Duration: Indefinite.
This spell makes your bones nearly
indestructible. Damage to limbs and extremities still causes injury, subject to
the usual maximums, but the injury needed to cripple these body parts is twice normal;
that is, the amount usually required to dismember. Crippling is at worst
lasting; you never suffer permanent crippling or dismemberment (see pp.
B421-422). Skull is similarly protected - blows to the skull or eyes are treated no
differently than a blow to the face (except that an eye injury can still
cripple that eye). Injury that destroys the your body (-10xHP) breaks your
skeleton.
Statistics: Injury
Tolerance (Unbreakable Bones; Sorcery, -15%) [9] + Injury Tolerance (No Brain;
Magical, -10%) [5].
Personal Vigor
Keywords: None.
Full Cost: 8.5 points/level.
Casting Roll: None.
Range: Self.
Duration: Indefinite.
Your HT is increased by 1 per level
of this spell. This affects the FP, Basic Speed, but does not heal fatigue.
Fatigue gained from this spell cannot be used for spellcasting.
Statistics: HT
1 (Sorcery, -15%) [8.5/level].
No comments:
Post a Comment