Wednesday, 18 May 2022

Sorcery: Personal Body Control Spells

Sorcery: Personal Body Control Spells

The Body Control college is very big and has many buffs. So, let's make it even bigger with the personal buff spells.


Personal Accelerate Pregnancy
Keywords: None.
Full Cost: 20 points/level.
Casting Roll: None.
Range: Self.
Duration: Indefinite.
 
This spell speeds the safe development of an unborn child. At level 1, this spell doubles the rate of development, at level 2 the unborn baby develops thrice as fast, and so on. Unlike most Indefinite spells, this spell costs 1 FP per hour to maintain, not 1 FP per minute.
Statistics: Altered Time Rate (Accessibility, Only to accelerate pregnancy, -80%; Magical, -10%) [20/level].
 
Personal Alcohol Tolerance
Keywords: None.
Full Cost: 1 point.
Casting Roll: None.
Range: Self.
Duration: Indefinite.
 
Your body metabolizes alcohol with remarkable efficiency. You can drink steadily while the spell lasts with no major detrimental effects. Binging affects you as it would anyone else. You get +2 on all HT rolls related to drinking. Unlike most Indefinite spells, this spell costs 1 FP per hour to maintain, not 1 FP per minute.
Statistics: Alcohol Tolerance (Magical, -10%) [1].
 
Personal Alter Gender
Keywords: None.
Full Cost: 5 points.
Casting Roll: None.
Range: Self.
Duration: Instantaneous.
 
You can alter your gender. The process takes 10 seconds.
Statistics: Hermaphromorph (Sorcery, -15%) [5].
 
Personal Alter Visage
Keywords: None.
Full Cost: 17 points.
Casting Roll: None or Disguise.
Range: Self.
Duration: Indefinite.
 
You can alter your facial features (but not clothing or makeup) to duplicate those of another member of your race or a very similar race. This requires a Disguise roll if you try to duplicate a particular individual. This ability gives +4 to all Disguise rolls.
Statistics: Elastic Skin (Sorcery, -15%) [17].
 
Personal Ambidexterity
Keywords: None.
Full Cost: 5 points.
Casting Roll: None.
Range: Self.
Duration: Indefinite.
 
You have the Ambidexterity (p. B39) advantage while the spell is active.
Statistics: Ambidexterity (Sorcery, -15%) [5].
 
Personal Analgesic
Keywords: None.
Full Cost: 1 point.
Casting Roll: None.
Range: Self.
Duration: Indefinite.
 
You become more resistant to persistent pain (shock in combat does not count), ignoring -1 in penalties from effects that cause it. Unlike most Indefinite spells, this spell costs 1 FP per hour to maintain, not 1 FP per minute.
Statistics: Analgesic (Magical, -10%) [1].
 
Personal Androgyny
Keywords: None.
Full Cost: 1 point.
Casting Roll: None.
Range: Self.
Duration: Indefinite.
 
You retain your original gender, but your physical appearance is altered. If male, you become less masculine in appearance; if female, you become more masculine in appearance. You can be mistaken for whatever gender is convenient. Your looks appeal equally to both sexes. You get a flat reaction modifier instead of a gender-dependent bonus: +3 for Handsome, +4 for Very Handsome, or +5 for Transcendent. Unlike most Indefinite spells, this spell costs 1 FP per hour to maintain, not 1 FP per minute.
Statistics: Androgynous (Magical, -10%) [1].
 
Personal Ant Haul
Keywords: None.
Full Cost: 2.55 points/level.
Full Cost (KYOS): 5.95 points/level.
Casting Roll: None.
Range: Self.
Duration: Indefinite.
 
This spell optimizes your musculature for lifting, granting you Lifting ST 1 (p. B65) for each spell level.
Statistics: Lifting ST 1 (Sorcery, -15%) [2.55/level].
Statistics (KYOS): Lifting ST 1 (Sorcery, -15%) [5.95/level].
 
Personal Antiemetic
Keywords: None.
Full Cost: 1 point.
Casting Roll: None.
Range: Self.
Duration: Indefinite.
 
You become more resistant to nausea, ignoring -1 in penalties from effects that cause it. Unlike most Indefinite spells, this spell costs 1 FP per hour to maintain, not 1 FP per minute.
Statistics: Antiemetic (Magical, -10%) [1].
 
Personal Antihistamine
Keywords: None.
Full Cost: 1 point.
Casting Roll: None.
Range: Self.
Duration: Indefinite.
 
You become more resistant to sneezing and itching, ignoring -1 in penalties from effects that cause it. Unlike most Indefinite spells, this spell costs 1 FP per hour to maintain, not 1 FP per minute.
Statistics: Antihistamine (Magical, -10%) [1].
 
Personal Balance
Keywords: None.
Full Cost: 13 points.
Casting Roll: None.
Range: Self.
Duration: Indefinite.
 
You have the Perfect Balance (p. B74) advantage while the spell is active.
Statistics: Perfect Balance (Sorcery, -15%) [13].
 
Personal Blend In
Keywords: None.
Full Cost: 1 point.
Casting Roll: None.
Range: Self.
Duration: Indefinite.
 
It becomes easy for you to blend in. Your face is hard to pick out or remember. You get +1 to Shadowing in crowds, while others have -1 to rolls made to recognize you from a lineup or mug shots – or even to recall meeting you! Unlike most Indefinite spells, this spell costs 1 FP per hour to maintain, not 1 FP per minute.
Statistics: Forgettable Face (Magical, -10%) [1].
 
Personal Bone Stakes
Keywords: None.
Full Cost: 6 points.
Casting Roll: None. Use DX or Brawling to attack or parry.
Range: Self.
Duration: Indefinite.
 
You grow sharp stakes from your arms, provided you have an internal skeleton. The stakes deal thrust impaling damage at range C, using DX or Brawling to attack and parry. For parrying purposes, the bone stakes have an effective weight equal to your ST/10. While others can’t disarm you, they can still strike the bone stakes; they have DR 1 and are considered cheap for the purpose of parrying. They also have HP according to a homogeneous material with its weight (see p. B557). If broken, the bone stakes recover their HP at the same rate as your body.
Statistics: Natural Weapon (Impaling; Fragile, -20%; Sorcery, -15%) [6].
 
Personal Boost Dexterity
Keywords: None.
Full Cost: 18 points/level.
Casting Roll: None.
Range: Self.
Duration: One second.
 
This spell raises your DX by 1 per level of the spell for one second. The boosted attribute affects all secondary characteristics. This spell can be cast instantaneously while it is active, allowing you to use it as a response to an attack.
Statistics: DX (Reduced Duration, 1/60, -35%; Reflexive, +40%; Sorcery, -15%) [18/level].
 
Personal Boost Health
Keywords: None.
Full Cost: 6 points/level.
Casting Roll: None.
Range: Self.
Duration: One second.
 
This spell raises your HT by 1 per level of the spell for one second. The boosted attribute affects all secondary characteristics except FP. This spell can be cast instantaneously while it is active, allowing you to use it as a response to an attack.
Statistics: HT (Does not increase FP, -30%; Reduced Duration, 1/60, -35%; Reflexive, +40%; Sorcery, -15%) [6/level].
 
Personal Boost Strength
Keywords: None.
Full Cost: 7 points/level.
Casting Roll: None.
Range: Self.
Duration: One second.
 
This spell raises your ST by 1 per level of the spell for one second. The boosted attribute affects all secondary characteristics except HP. This spell can be cast instantaneously while it is active, allowing you to use it as a response to an attack.
Statistics: HT (Doesn’t Grant HP, -20%; Reduced Duration, 1/60, -35%; Reflexive, +40%; Sorcery, -15%) [7/level].
 
Personal Cadence
Keywords: None.
Full Cost: 20 points.
Casting Roll: None.
Range: Self.
Duration: Indefinite.
 
Doubles the rate of production of mundane crafted items by both hastening your movements and making them surer, eliminating wasted strokes. The spell is broken if you interrupt your work.
Statistics: Altered Time Rate 1 (Accessibility, Only for mundane crafting, -80%; Nuisance Effect, Broken if interrupted, -10%; Sorcery, -15%) [20].
 
Personal Climbing
Keywords: None.
Full Cost: 2.55 points/level.
Casting Roll: None.
Range: Self.
Duration: Indefinite.
 
Your Move when climbing or using the Clinging (p. B43) advantage is increased by 1 per level of this spell.
Statistics: Super Climbing (Sorcery, -15%) [2.55/level].
 
Personal Decapitation
Keywords: None.
Full Cost: 53 points.
Casting Roll: None.
Range: Self.
Duration: Permanent until reattached.
 
Your head comes off! When this spell is cast, your head (or one of them, if you has several) comes free of its body, but continues to live on its own. You are not harmed, but the head takes falling damage if it is not carefully removed or caught! The head can talk, see, and control the actions of its body normally. If the head is somehow blinded (put in a bag, for instance), then it will have trouble telling its body where to walk.
The head has your DX and HT, HP/2, and Move and Dodge 0. It can bite at full ST in close combat. If the head is your seat of consciousness, your body fights as its ally. If it isn’t (for instance, if you have No Brain), it fights as an ally of your body.
The head may be reattached to the body by holding them in place for a second. Reattaching the head ends the spell.
Should the body die, the head lives on!
Statistics: Injury Tolerance (Independent Body Parts; Cosmic, Voluntary, +50%; Detachable Head, +15%; Instant Reattachment, +50%; Partial, Head Only, -50%; Sorcery, -15%) [53].
 
Personal Dexterous Arm
Keywords: None.
Full Cost: 10.2 points/level.
Casting Roll: None.
Range: Self.
Duration: Indefinite.
 
You make one of your arms more dexterous compared to the rest of your body. This increases the DX of one arm chosen at the time of casting by you by 1 per level of this spell (up to the maximum of 4). Note that this increase does not affect tasks that require bodily DX (combat included), and tasks that require arms of varied DX levels. You cannot benefit from two different instances of Dexterous Arm at the same time, the last casting overrides all previous ones.
Statistics: Arm DX (One Arm; Sorcery, -15%) [10.2/level].
 
Personal Ease Labor
Keywords: None.
Full Cost: 5 points.
Casting Roll: None.
Range: Self.
Duration: Indefinite.
 
This spell makes birth painless and trouble-free for you. Unlike most Indefinite spells, this spell costs 1 FP per hour to maintain, not 1 FP per minute.
Statistics: Immunity to Childbirth Complications (Magical, -10%) [5].
 
Personal Eat Crow
Keywords: None.
Full Cost: 2 points.
Casting Roll: None.
Range: Self.
Duration: Indefinite.
 
You lose your sense of taste while this spell is active.
Statistics: Controllable Disadvantage (No Sense of Taste/Smell, Taste Only; Cosmic, No die roll required, +100%; Sorcery, -15%) [2].
 
Personal Flexibility
Keywords: None.
Full Cost: 2/5/13 points.
Casting Roll: None.
Range: Self.
Duration: Indefinite.
 
The basic (2-point) version of this spell gives you +1 on Climbing rolls; on Escape rolls to get free of restraints; on Erotic Art skill; and on all attempts to break free in close combat (p. B391). You may ignore up to -1 in penalties for working in close quarters. The improved (5-point) version increases the bonuses to rolls to +3 and the ignored penalties to -3. The greater (13-point) version increases the bonuses to rolls to +5 and the ignored penalties to -5.
Statistics: Flexibility (One Third of the Effect, x1/3; Sorcery, -15%) [2]. The improved version removes One Third of the Effect, x1/3 [+3]. The greater version improves Flexible to Double-Jointed [+8].
 
Personal Grace
Keywords: None.
Full Cost: 17 points/level.
Casting Roll: None.
Range: Self.
Duration: Indefinite.
 
Your DX is increased by 1 per level of this spell. This affects the DX-based skills, Basic Speed, etc.
Statistics: DX 1 (Sorcery, -15%) [17/level].
 
Personal Hold Breath
Keywords: None.
Full Cost: 17 points.
Casting Roll: None.
Range: Self.
Duration: Indefinite.
 
You do not breathe while this spell is active. This spell does not actually provides air, but simply delays the suffocation, giving you some time to reach a safer environment.
Statistics: Doesn’t Breathe (Sorcery, -15%) [17].
 
Personal Might
Keywords: None.
Full Cost: 8.5 points/level.
Casting Roll: None.
Range: Self.
Duration: Indefinite.
 
Your ST is increased by 1 per level of this spell. This affects the damage, HP, and Basic Lift, but does not heal the wounds.
Statistics: ST 1 (Sorcery, -15%) [8.5/level].
 
Personal No-Taste
Keywords: None.
Full Cost: 37 points.
Casting Roll: None.
Range: Self.
Duration: Indefinite.
 
You become tasteless and completely unrecognizable to taste-based senses.
Statistics: Obscure 10 (Taste; Defensive, +50%; No Area of Effect, -50%; Sorcery, -15%; Stealthy, +100%) [37].
 
Personal Reflexes
Keywords: None.
Full Cost: 13 points.
Casting Roll: None.
Range: Self.
Duration: Indefinite.
 
You have the Combat Reflexes (p. B43) advantage while this spell is active.
Statistics: Combat Reflexes (Sorcery, -15%) [13].
 
Personal Resist Pain
Keywords: None.
Full Cost: 26 points.
Casting Roll: None.
Range: Self.
Duration: Indefinite.
 
You ignores shock, knockdown, physical stun, physical torture, and painful or stunning afflictions.
Statistics: Immunity to Pain (Sorcery, -15%) [26].
 
Personal Strong Arm
Keywords: None.
Full Cost: 2.55 points/level.
Casting Roll: None.
Range: Self.
Duration: Indefinite.
 
You make one of your arms more strong compared to the rest of your body. This increases the ST of one arm chosen at the time of casting by 1 per level of this spell. Note that this does not affect overall Basic Lift. If a task requires multiple arms with varied ST levels, use the average value. You cannot benefit from two different instances of Strong Arm at the same time, the last casting overrides all previous ones.
Statistics: Arm ST 1 (One Arm; Sorcery, -15%) [2.55/level].
 
Personal Transmogrification
Keywords: None.
Full Cost: 75 points or more.
Casting Roll: None.
Range: Self.
Duration: Indefinite.
 
The caster transforms into an inanimate object of a similar weight. Clothing and gear weighing no more than his BL change with him. The caster may only learn the form of an object with which he is familiar. If the caster is destroyed, he immediately reverts to his native form (which will also be unconscious or dead).
The caster retains his intelligence, but gains all the physical attributes of the new form.
Statistics: Morph (Can Carry Objects, No Encumbrance, +10%; Mass Conservation, -20%; Sorcery, -15%; Unliving Forms Only, -0%) [75]. This spell costs 75 points for a racial template worth no more than the caster’s native racial template. A more powerful form costs 75 points plus 90% of the difference in cost between the caster’s native template and that of the other form.
 
Personal Unbreakable Bones
Keywords: None.
Full Cost: 14 points.
Casting Roll: None.
Range: Self.
Duration: Indefinite.
 
This spell makes your bones nearly indestructible. Damage to limbs and extremities still causes injury, subject to the usual maximums, but the injury needed to cripple these body parts is twice normal; that is, the amount usually required to dismember. Crippling is at worst lasting; you never suffer permanent crippling or dismemberment (see pp. B421-422). Skull is similarly protected -  blows to the skull or eyes are treated no differently than a blow to the face (except that an eye injury can still cripple that eye). Injury that destroys the your body (-10xHP) breaks your skeleton.
Statistics: Injury Tolerance (Unbreakable Bones; Sorcery, -15%) [9] + Injury Tolerance (No Brain; Magical, -10%) [5].
 
Personal Vigor
Keywords: None.
Full Cost: 8.5 points/level.
Casting Roll: None.
Range: Self.
Duration: Indefinite.
 
Your HT is increased by 1 per level of this spell. This affects the FP, Basic Speed, but does not heal fatigue. Fatigue gained from this spell cannot be used for spellcasting.
Statistics: HT 1 (Sorcery, -15%) [8.5/level].
 



No comments:

Post a Comment