Monsters: Marid and Dao
Dao [Manual of the Planes, page 172]
Attribute Modifiers: ST+7 (Size Modifier, -10%) [63]; HT+1 [10].
Secondary Characteristic Modifiers: SM+1; Will+2 [10].
Advantages: DR 2 (Tough Skin, -40%) [6]; Doesn’t Eat or Drink [10]; Infravision [10]; Telesend (Magical, -10%; Universal, +50%) [42]; Unaging [15].
Plane Shift: Jumper (Elemental, Material and Astral Planes only, -10%; Magical, -10%) [80].
Spell-Like Abilities (Alternative Abilities) [60]:
Detect Magic [7/5=2] – see GURPS Thaumatology: Sorcery, page 19;
Lesser Polymorph [20/5=4];
Creature Type: Outsider (Earth, Evil).
Knowing Your Own Strength [303] |
Typical Stats
ST: |
17 |
HP: |
17 |
Speed: |
5.25 |
DX: |
10 |
Will: |
12 |
Move: |
5 |
IQ: |
10 |
Per: |
10 |
|
|
HT: |
11 |
FP: |
11 |
SM: |
+1 |
Dodge: |
8 |
Parry: |
9 (unarmed) |
DR: |
2* (tough skin) |
Plane Shift (10): The dao can transport himself to the Elemental Planes, Material Plane, and the Astral Plane as if using the Jumper advantage (p. B64).
Spell-Like Abilities (Alternative Abilities):
Detect Magic (10) – see GURPS Thaumatology: Sorcery, page 19;
Lesser Polymorph;
Personal Digger 1;
Seek Good (10);
Simple Illusion 1 (10).
Traits: Callous; Doesn’t Eat or Drink; Infravision; Selfish (12); Telesend (Magical; Universal); Unaging.
Skills: Brawling-12; Diplomacy-14; Intimidation-14; Thaumatology-12.
Creature Type: Outsider (Earth, Evil).
Marid [Manual of the Planes, page 173]
Attribute Modifiers: ST+15 (Size Modifier, -20%) [120]; DX+1 [20]; IQ+1 [20]; HT+1 [10].
Secondary Characteristic Modifiers: SM+2; Will+1 [5]; Per+1 [5].
Advantages: Amphibious [10]; Doesn’t Breathe (Gills, -50%) [10]; Doesn’t Eat or Drink [10]; DR 2 (Tough Skin, -40%) [6]; Enhanced Move 1 (Water) [20]; Infravision [10]; Magic Resistance 2 (Improved, +150%) [10]; Pressure Support 3 [15]; Speak Underwater [5]; Telesend (Magical, -10%; Universal, +50%) [42]; Unaging [15].
Plane Shift: Jumper (Elemental, Material and Astral Planes only, -10%; Magical, -10%) [80].
Whirlpool: Crushing Attack 3d (Accessibility, Only in or on the surface of water, -30%; Area Effect, 4 yards, +100%; Double Knockback, +20%; Emanation, -20%; Magical, -10%; No Wounding, -50%; Underwater, +20%) [20].
Spell-Like Abilities (Alternative Abilities) [35]:
Create Water 1 [6/5=2];
Detect Magic [7/5=2] – see GURPS Thaumatology: Sorcery, page 19;
Lesser Polymorph [20/5=4];
Purify Water 5 [5/5=1];
Seek Evil [21];
Seek Good [21/5=5].
Notes: Size 4 hexes.
Creature Type: Outsider (Chaotic, Water).
Knowing Your Own Strength [461] |
Typical Stats
ST: |
25 (KYOS: 22) |
HP: |
25 (KYOS: 22) |
Speed: |
5.5 |
DX: |
11 |
Will: |
12 |
Move: |
5 ground, 5 water |
IQ: |
11 |
Per: |
12 |
|
|
HT: |
11 |
FP: |
11 |
SM: |
+2 |
Dodge: |
8 |
Parry: |
10 (unarmed) |
DR: |
2* (tough skin) |
Plane Shift (11): The marid can transport himself to the Elemental Planes, Material Plane, and the Astral Plane as if using the Jumper advantage (p. B64).
Whirlpool: When on or in a body of water, the marid can create a whirlpool effect with itself at the center, affecting anything within 8 yards of its position. Roll 3d as for crushing damage, determine knockback, and then double the distance; however, the victim suffers no actual damage from the effect – just the consequences of being hurled around. As a special effect, knockback from this moves victims sideways (all clockwise or all anticlockwise; decide when triggering the attack) rather than away from the marid.
Spell-Like Abilities (Alternative Abilities):
Create Water 1 (11);
Detect Magic (11) – see GURPS Thaumatology: Sorcery, page 19;
Lesser Polymorph;
Purify Water 5 (11);
Seek Evil (11);
Seek Good (11).
Traits: Amphibious; Doesn’t Breathe (Gills); Enhanced Move 1 (Water); Infravision; Magic Resistance 2 (Improved); Pressure Support 3; Speak Underwater; Telesend (Magical; Universal); Unaging.
Skills: Brawling-14; Diplomacy-14; Intimidation-14; Thaumatology-12.
Creature Type: Outsider (Chaotic, Water).
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