Monster/Racial Template: Forestfolk
We all know that Wizards of the Coast is a very reasonable company that would never do something stupid like delete a huge collection of D&D articles from their own website and force people to rely on fans who archived all that stuff. Right? I believe that if you really like something, then you should download and archive it. (Despite that, some of my blog posts only exist on the blog.)
But jokes aside, one of the Fey Feature articles described an interesting fey creature - the forestfolk. These arboreal humanoid creatures have skin membranes that allow them to glide in the air, and can emit stunning sonic cries. They are even called sonic elementals in the description despite being fey. Their template is cheap enough to be used for PCs.
Forestfolk [Fey Feature – Energy Fey: Forestfolk]
Attribute Modifiers: ST-5 [-50]; DX+1 [20]; IQ-1 [-20].
Secondary Characteristic Modifiers: SM-2; Will+1 [5]; Per+1 [5]; Basic Move -1 [-5].
Advantages: DR 1 (Tough Skin, -40%) [3]; Flight (Gliding, -50%) [20]; Night Vision 5 [5]; Perfect Balance [15]; Protected Hearing [5]; Sharp Teeth [1]; Super Climbing 2 [6].
Hunting Cry: Burning Attack 1d-1 (Costs Fatigue, 1 FP, -5%; Environmental, Sound-transmitting mediums, -10%; Increased Range, 10x (Accessibility, Underwater only, ‑50%), +15%; Magical, -10%; No Incendiary Effect, -10%; Requires a scream, -10%; Side Effect, Stunning, Secondary Paralysis, +80%; Underwater, +20%) [7].
Sonic Resistance: DR 5 (Includes Eyes, +10%; Includes Internal, +20%; Limited, Sound, -40%; Tough Skin, -40%) [13].
Disadvantages: Vulnerability (Cold Iron, x2) [-10].
Creature Type: Fey.
Typical Stats
ST: |
5 |
HP: |
5 |
Speed: |
5.25 |
DX: |
11 |
Will: |
10 |
Move: |
4 |
IQ: |
9 |
Per: |
10 |
|
|
HT: |
10 |
FP: |
10 |
SM: |
-2 |
Dodge: |
8 |
Parry: |
7 |
DR: |
1* (tough skin), 5 (vs. sound) |
Hunting Cry (12): 1d-1 non-incendiary burning, Acc 3, Range 10/100. Costs 1 FP. Works identically in air and underwater, but is blocked by Silence. Targets stuck by this attack must make an HT roll, at -1 per 2 points of penetrating damage, or be physically stunned. On subsequent turns, they can roll HT to recover. Those who critically fail the initial HT roll – or fail it by 5 or more – are instead paralyzed for a (20-HT) minutes, then physically stunned.
Traits: Flight (Gliding); Night Vision 5; Perfect Balance; Protected Hearing; Super Climbing; Vulnerability (Cold Iron, x2).
Skills: Climbing-15; Innate Attack (Breath)-12; Knife-11; Stealth-16.
Creature Type: Fey.
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