Sunday 5 December 2021

Monster: Shadow Drake

Monster: Shadow Drake

A small drake with some spellcasting and shadow-related abilities. A nice alternative to a faerie dragon or a pseudodragon.


Shadow Drake [Dragon Magazine #146]

159 points
Attribute Modifiers: ST-6 [-60]; DX+2 (No Fine Manipulators, -40%) [24]; IQ+1 [20]; HT+1 [10].
Secondary Characteristic Modifiers: SM-3; Will+2 [10]; Per+2 [10]; Basic Move-2 [-10].
Advantages: Blunt Claws [3]; DR 1 [5]; Extended Lifespan 2 [4]; Flight (Cannot Hover, -15%; Winged, -25%) [24]; Immunity to Paralysis [10]; Immunity to Sleep [10]; Infravision [10]; Magic Resistance 1 (Improved, +150%) [5]; Nictitating Membrane 1 [1]; Night Vision 5 [5]; Peripheral Vision [15]; Sharp Teeth [1].
    Blend into Shadows: Invisibility (Accessibility, Only in shadowy illumination, -30%; Affects Machines, +50%; Costs Fatigue, 1 FP, -5%; Dispels after an attack, -20%; Magical, -10%) [34].
    Breathe Quasi-Real Cold: Burning Attack 1d+2 (Costs Fatigue, 1 FP, -5%; Cone 5, +100%; Increased 1/2D Range, x5, +10%; Magical, -10%; No Incendiary Effect, -10%; Reduced Range, 1/10, -30%; Resistible, Will-5, -5%; Takes Recharge, 5 seconds, -10%) [12].
    Shadow Spell-Like Abilities (Alternative Abilities) [47]:
    Dusk and Dawn 1 [12/5=3];
    Ephemeral Image 1 [44].
Disadvantages: Horizontal [-10]; No Fine Manipulators [-30].
Perks: Scales [1].
Racial Spells: College of Darkness (VH) DX [8].
Creature Type: Dragon.

Typical Stats

ST:

4

HP:

4

Speed:

5.75

DX:

12

Will:

13

Move:

3 land, 11 air (cannot hover)

IQ:

11

Per:

13

 

 

HT:

11

FP:

11

SM:

-3

Dodge:

8

Parry:

N/A

DR:

1

    Blunt Claws (14): thrust 1d-4 crushing (KYOS: 1d-7 crushing), Reach C.
    Sharp Teeth (14): thrust 1d-5 cutting (KYOS: 1d-8 cutting), Reach C.
    Breathe Quasi-Real Cold (14): 1d+2 non-incendiary burning, costs 1 FP, takes 5 seconds to recharge. Range 5/10, maximum width 5 yards. Resistible by Will-5.
    Blend into Shadows: In any condition of illumination that imposes a -5 penalty to Vision or worse, the shadow drake can disappear into the shadows, becoming invisible. This gives him a +9 bonus to Stealth in any situation where being seen would matter. Invisibility only works against electromagnetic vision (which encompasses ordinary vision, Infravision, Ultravision, and radar). The shadow drake does not cast a shadow and doesn’t show up in mirrors. Each minute of use costs 1 FP.
    This effect ends if the drake attacks any creature. For purposes of this spell, an attack includes any spell targeting a foe or whose area or effect includes a foe. Exactly who is a foe depends on the invisible character's perceptions. Actions directed at unattended objects do not break the spell. Causing harm indirectly is not an attack. Thus, an invisible being can open doors, talk, eat, climb stairs, summon monsters and have them attack, cut the ropes holding a rope bridge while enemies are on the bridge, remotely trigger traps, open a portcullis to release attack dogs, and so forth. If the drake attacks directly, however, he immediately becomes visible.
    Shadow Spell-Like Abilities (Alternative Abilities):
    Dusk and Dawn 1 (12);
    Ephemeral Image 1 (12).


    Traits: Extended Lifespan 2; Flight (Cannot Hover; Winged); Horizontal; Immunity to Paralysis; Immunity to Sleep; Infravision; Magic Resistance 1 (Improved); Night Vision 5; No Fine Manipulators; Peripheral Vision; Scales.
    Skills: Brawling-14; Innate Attack (Breath)-14; Innate Attack (Gaze)-12; Stealth-16.
    Racial Spells: College of Darkness-12.
    Creature Type: Dragon.


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