Friday, 3 December 2021

Monsters: Magens

Monsters: Magens

Magens are alchemical constructs made of gelatin. They are weaker than golems, but are more intelligent. I've always been fond of these, and I even remember using them in my games.


Caldron [X2 - Castle Amber]

91 points
Attribute Modifiers: ST+3 [30]; DX+1 [20].
Secondary Characteristic Modifiers: HP+4 [8].
Advantages: Constriction Attack [15]; Dark Vision [25]; DR 5 (Limited, Crushing, -40%) [15]; Doesn’t Breathe [20]; Doesn’t Eat or Drink [10]; Doesn’t Sleep [20]; Double-Jointed [15]; High Pain Threshold [10]; Immunity to Metabolic Hazards [30]; Immunity to Mind Control [30]; Injury Tolerance (Homogenous, No Blood, No Eyes) [50]; Magic Resistance 1 (Improved, +150%) [5]; Stretching 2 [12]; Unaging [15]; Unfazeable [15]; Vacuum Support [5].
    Acid Resistance: DR 5 (Limited, Acid, -40%; Tough Skin, -40%) [5].
    Acid: Corrosion Attack 1d-1 (Aura, +80%; Melee Attack, Reach C, -30%) [11].
Disadvantages: Automaton [-85]; Bad Smell [-10]; Cannot Learn [-30]; No Sense of Smell/Taste [-5]; Numb [-20]; Reprogrammable [-10]; Social Stigma (Valuable Property) [-10]; Unhealing (Total) [-30]; Unnatural [-50]; Wealth (Dead Broke) [-25].
Features: Not Subject to Fatigue; Taboo Trait (Fixed IQ).
Creature Type: Construct.

Typical Stats

ST:

13

HP:

17

Speed:

5.25

DX:

11

Will:

10

Move:

5

IQ:

10

Per:

10

 

 

HT:

10

FP:

N/A

SM:

+0

Dodge:

8

Parry:

8 (unarmed)

DR:

5 (vs. crushing), 5 (vs. acid)

    Punch (13): thrust 1d crushing (KYOS: 1d+1 crushing), Reach C.
    Acid: The caldron exudes acid that deals 1d-1 corrosion damage to anything that touches it. The caldron can stop or resume exuding acid with a Ready maneuver.

    Traits: Automaton; Bad Smell; Cannot Learn; Constriction Attack; Dark Vision; Doesn’t Breathe; Doesn’t Eat or Drink; Doesn’t Sleep; Double-Jointed; High Pain Threshold; Immunity to Metabolic Hazards; Immunity to Mind Control; Injury Tolerance (Homogenous, No Blood, No Eyes); Magic Resistance 1 (Improved); No Sense of Smell/Taste; Numb; Reprogrammable; Social Stigma (Valuable Property); Stretching 2; Taboo Trait (Fixed IQ); Unaging; Unfazeable; Unhealing (Total); Unnatural; Vacuum Support; Wealth (Dead Broke).
    Skills: Brawling-13; Wrestling-13.
    Creature Type: Construct.

Demos [X2 - Castle Amber]

70 points
Attribute Modifiers: ST+3 [30]; DX+1 [20].
Secondary Characteristic Modifiers: HP+4 [8].
Advantages: Dark Vision [25]; DR 5 (Limited, Crushing, -40%) [15]; Doesn’t Breathe [20]; Doesn’t Eat or Drink [10]; Doesn’t Sleep [20]; Double-Jointed [15]; High Pain Threshold [10]; Immunity to Metabolic Hazards [30]; Immunity to Mind Control [30]; Injury Tolerance (Homogenous, No Blood, No Eyes) [50]; Magic Resistance 1 (Improved, +150%) [5]; Stretching 2 [12]; Unaging [15]; Unfazeable [15]; Vacuum Support [5].
Disadvantages: Automaton [-85]; Cannot Learn [-30]; No Sense of Smell/Taste [-5]; Numb [-20]; Reprogrammable [-10]; Social Stigma (Valuable Property) [-10]; Unhealing (Total) [-30]; Unnatural [-50]; Wealth (Dead Broke) [-25].
Features: Not Subject to Fatigue; Taboo Trait (Fixed IQ).
Creature Type: Construct.

Typical Stats

ST:

13

HP:

17

Speed:

5.25

DX:

11

Will:

10

Move:

5

IQ:

10

Per:

10

 

 

HT:

10

FP:

N/A

SM:

+0

Dodge:

8

Parry:

10U

DR:

5 (vs. crushing)

    Punch (13): thrust 1d crushing (KYOS: 1d+1 crushing), Reach C.
    Halberd swing (14): swing 3d cutting or 3d-1 impaling, Reach 2-3*. Becomes unready after an attack.
    Halberd thrust (14): thrust 2d-1 impaling (KYOS: 2d impaling), Reach 1-3*.

    Traits: Automaton; Cannot Learn; Dark Vision; Doesn’t Breathe; Doesn’t Eat or Drink; Doesn’t Sleep; Double-Jointed; High Pain Threshold; Immunity to Metabolic Hazards; Immunity to Mind Control; Injury Tolerance (Homogenous, No Blood, No Eyes); Magic Resistance 1 (Improved); No Sense of Smell/Taste; Numb; Reprogrammable; Social Stigma (Valuable Property); Stretching 2; Taboo Trait (Fixed IQ); Unaging; Unfazeable; Unhealing (Total); Unnatural; Vacuum Support; Wealth (Dead Broke).
    Skills: Brawling-13; Polearm-14.
    Creature Type: Construct.

Galvan [X2 - Castle Amber]

88 points
Attribute Modifiers: ST+3 [30]; DX+1 [20].
Secondary Characteristic Modifiers: HP+4 [8].
Advantages: Dark Vision [25]; DR 5 (Limited, Crushing, -40%) [15]; Doesn’t Breathe [20]; Doesn’t Eat or Drink [10]; Doesn’t Sleep [20]; Double-Jointed [15]; High Pain Threshold [10]; Immunity to Metabolic Hazards [30]; Immunity to Mind Control [30]; Injury Tolerance (Homogenous, No Blood, No Eyes) [50]; Magic Resistance 1 (Improved, +150%) [5]; Stretching 2 [12]; Unaging [15]; Unfazeable [15]; Vacuum Support [5].
    Lightning: Burning Attack 2d (Cone 1, +60%; Limited Use, 3/day, -20%; Magical, -10%; Nuisance Effect, Behaves erratically around conductors, -5%; Reduced Range, 1/5, -20%; Side Effect, Stunning, +50%; Surge, +20%) [18].
Disadvantages: Automaton [-85]; Cannot Learn [-30]; No Sense of Smell/Taste [-5]; Numb [-20]; Reprogrammable [-10]; Social Stigma (Valuable Property) [-10]; Unhealing (Total) [-30]; Unnatural [-50]; Wealth (Dead Broke) [-25].
Features: Not Subject to Fatigue; Taboo Trait (Fixed IQ).
Creature Type: Construct.

Typical Stats

ST:

13

HP:

17

Speed:

5.25

DX:

11

Will:

10

Move:

5

IQ:

10

Per:

10

 

 

HT:

10

FP:

N/A

SM:

+0

Dodge:

8

Parry:

10

DR:

5 (vs. crushing)

    Punch (13): thrust 1d crushing (KYOS: 1d+1 crushing), Reach C.
    Longsword swing (14): swing 2d cutting, Reach 1.
    Longsword thrust (14): thrust 1d+2 impaling (KYOS: 2d-1 impaling), Reach 1-2.
    Longbow (14): thrust 1d+2 impaling (KYOS: 2d-1 impaling), Acc 3, Range 195/260, RoF 1, Shots 1(2).
    Lightning (13): 2d burning surge, 3/day. Range 2/20, width 1 yard. Targets stuck by this attack must make an HT roll, at -1 per 2 points of penetrating damage, or be physically stunned. On subsequent turns, they can roll HT to recover. Lightning behaves unpredictably around conductors; see Lightning (GURPS Magic, p. 196) for more details.

    Traits: Automaton; Cannot Learn; Dark Vision; Doesn’t Breathe; Doesn’t Eat or Drink; Doesn’t Sleep; Double-Jointed; High Pain Threshold; Immunity to Metabolic Hazards; Immunity to Mind Control; Injury Tolerance (Homogenous, No Blood, No Eyes); Magic Resistance 1 (Improved); No Sense of Smell/Taste; Numb; Reprogrammable; Social Stigma (Valuable Property); Stretching 2; Taboo Trait (Fixed IQ); Unaging; Unfazeable; Unhealing (Total); Unnatural; Vacuum Support; Wealth (Dead Broke).
    Skills: Bow-14; Brawling-13; Broadsword-14; Innate Attack (Beam)-13.
    Creature Type: Construct.

Hypnos [X2 - Castle Amber]

85 points
Attribute Modifiers: ST+2 [20]; DX+1 [20].
Secondary Characteristic Modifiers: HP+4 [8].
Advantages: Dark Vision [25]; DR 5 (Limited, Crushing, -40%) [15]; Doesn’t Breathe [20]; Doesn’t Eat or Drink [10]; Doesn’t Sleep [20]; Double-Jointed [15]; High Pain Threshold [10]; Immunity to Metabolic Hazards [30]; Immunity to Mind Control [30]; Injury Tolerance (Homogenous, No Blood, No Eyes) [50]; Magic Resistance 1 (Improved, +150%) [5]; Mind Control (Magical, -10%; Suggestion, -40%) [25]; Stretching 2 [12]; Unaging [15]; Unfazeable [15]; Vacuum Support [5].
Disadvantages: Automaton [-85]; Cannot Learn [-30]; No Sense of Smell/Taste [-5]; Numb [-20]; Reprogrammable [-10]; Social Stigma (Valuable Property) [-10]; Unhealing (Total) [-30]; Unnatural [-50]; Wealth (Dead Broke) [-25].
Features: Not Subject to Fatigue; Taboo Trait (Fixed IQ).
Creature Type: Construct.

Typical Stats

ST:

12

HP:

16

Speed:

5.25

DX:

11

Will:

10

Move:

5

IQ:

10

Per:

10

 

 

HT:

10

FP:

N/A

SM:

+0

Dodge:

8

Parry:

10

DR:

5 (vs. crushing)

    Punch (13): thrust 1d-1 crushing (KYOS: 1d crushing), Reach C.
    Shortsword swing (14): swing 1d+2 cutting, Reach 1.
    Shortsword thrust (14): thrust 1d impaling (KYOS: 1d+1 impaling), Reach 1.

    Traits: Automaton; Cannot Learn; Dark Vision; Doesn’t Breathe; Doesn’t Eat or Drink; Doesn’t Sleep; Double-Jointed; High Pain Threshold; Immunity to Metabolic Hazards; Immunity to Mind Control; Injury Tolerance (Homogenous, No Blood, No Eyes); Magic Resistance 1 (Improved); Mind Control (Magical; Suggestion); No Sense of Smell/Taste; Numb; Reprogrammable; Social Stigma (Valuable Property); Stretching 2; Taboo Trait (Fixed IQ); Unaging; Unfazeable; Unhealing (Total); Unnatural; Vacuum Support; Wealth (Dead Broke).
    Skills: Brawling-13; Shortsword-14.
    Creature Type: Construct.

Scalos [X2 - Castle Amber]

150 points
Attribute Modifiers: ST+2 [20]; DX+1 [20].
Secondary Characteristic Modifiers: HP+4 [8]; Will+2 [10].
Advantages: Dark Vision [25]; DR 5 (Limited, Crushing, -40%) [15]; Doesn’t Breathe [20]; Doesn’t Eat or Drink [10]; Doesn’t Sleep [20]; Double-Jointed [15]; High Pain Threshold [10]; Immunity to Metabolic Hazards [30]; Immunity to Mind Control [30]; Injury Tolerance (Homogenous, No Blood, No Eyes) [50]; Magic Resistance 1 (Improved, +150%) [5]; Stretching 2 [12]; Unaging [15]; Unfazeable [15]; Vacuum Support [5].
    Baleful Teleport: Affliction 1 (Will; Advantage, Baleful Teleport, +600%; Based on Will, +20%; Magical, -10%; Malediction 1, +100%; Melee Attack, Reach C, -30%; No Signature, +20%) [80]. Notes: “Baleful Teleport” is Warp (Blind Only, -50%; Cosmic, No die roll required, +100%; Extra Carrying Capacity, Extra-Heavy, +50%; Random Destination, -20%; Range Limit, 2 miles, -20%) [60].
Disadvantages: Automaton [-85]; Cannot Learn [-30]; No Sense of Smell/Taste [-5]; Numb [-20]; Reprogrammable [-10]; Social Stigma (Valuable Property) [-10]; Unhealing (Total) [-30]; Unnatural [-50]; Wealth (Dead Broke) [-25].
Features: Not Subject to Fatigue; Taboo Trait (Fixed IQ).
Creature Type: Construct.

Typical Stats

ST:

12

HP:

16

Speed:

5.25

DX:

11

Will:

12

Move:

5

IQ:

10

Per:

10

 

 

HT:

10

FP:

N/A

SM:

+0

Dodge:

8

Parry:

10

DR:

5 (vs. crushing)

    Punch (13): thrust 1d-1 crushing (KYOS: 1d crushing), Reach C.
    Shortsword swing (14): swing 1d+2 cutting, Reach 1.
    Shortsword thrust (14): thrust 1d impaling (KYOS: 1d+1 impaling), Reach 1.
    Baleful Teleport (12): The scalos may touch a subject to send him and whatever he is carrying to a random place. Roll a Quick Contest of Will. If the scalos wins, determine the direction randomly and roll 6dx100 yards to determine the distance.

    Traits: Automaton; Cannot Learn; Dark Vision; Doesn’t Breathe; Doesn’t Eat or Drink; Doesn’t Sleep; Double-Jointed; High Pain Threshold; Immunity to Metabolic Hazards; Immunity to Mind Control; Injury Tolerance (Homogenous, No Blood, No Eyes); Magic Resistance 1 (Improved); No Sense of Smell/Taste; Numb; Reprogrammable; Social Stigma (Valuable Property); Stretching 2; Taboo Trait (Fixed IQ); Unaging; Unfazeable; Unhealing (Total); Unnatural; Vacuum Support; Wealth (Dead Broke).
    Skills: Brawling-13; Shortsword-14.
    Creature Type: Construct.

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