Monday 7 September 2020

Monster: Shadow Elemental

Monster: Shadow Elemental

Back in the day, I did a conversion of D&D shadow magic. Let's touch up the shadow elemental
template from that post and turn it into a proper monster entry.

 

Shadow Elemental [Tome of Magic, page 164]

66 points
Attribute Modifiers: ST-4 [-40]; DX-1 [-20]; IQ-2 [-40]; HT-3 [-30].
Secondary Characteristic Modifiers: SM-1.
Advantages: Dark Vision [25]; Doesn’t Breathe [20]; Doesn’t Eat or Drink [10]; Doesn’t Sleep [20]; Flight (Magical, -10%) [36]; Immunity to Metabolic Hazards [30]; Injury Tolerance (Diffuse) [100]; Pressure Support 3 [15]; Unaging [15]; Vacuum Support [5].
    Chill Aura [10]: Fatigue Attack 1d-2 (Aura, +80%; Freezing, +20%; Melee Attack, Reach C, -30%) [7] + Temperature Control 1 (Always On, -20%; Area Effect, 2 yards, +50%; Cold, -50%; Emanation, -20%; Magical, -10%) [3].
Disadvantages: No Fine Manipulators [-30]; No Legs (Aerial) [0]; Weakness (Sunlight; 1d per minute) [-60].
Notes: Height 4 ft., Weight 1 lb.
Creature Type: Elemental.

Typical Stats – Miniature (34 points)

ST:

3

HP:

3

Speed:

4

DX:

9

Will:

8

Move:

8 air

IQ:

8

Per:

8

 

 

HT:

7

FP:

7

SM:

-1

Dodge:

7

Parry:

7 (unarmed)

DR:

-

    Punch (9): thrust 1d-6 crushing (KYOS: 1d-10 crushing) + chill aura (see below), Reach C.
    Chill Aura: Anything that touches the shadow elemental takes 1 fatigue damage from cold (treat FP lost to this attack identically to FP lost to the cold for all purposes, notably recovery (see Cold, p. B430). The shadow elemental always emits normal cold. The temperature changes at a rate of 2° per second up to a minimum of 20° below the ambient temperature in a two-yard radius around the shadow elemental. This part of the ability never does damage directly.

    Traits: Dark Vision; Doesn’t Breathe; Doesn’t Eat or Drink; Doesn’t Sleep; Flight (Magical); Immunity to Metabolic Hazards; Injury Tolerance (Diffuse); No Fine Manipulators; No Legs (Aerial); Pressure Support 3; Unaging; Vacuum Support; Weakness (Sunlight; 1d per minute).
    Notes: Height 2 ft., Weight 0.4 lb.
    Creature Type: Elemental.

Typical Stats – Small (66 point)

ST:

6

HP:

6

Speed:

4

DX:

9

Will:

8

Move:

8 air

IQ:

8

Per:

8

 

 

HT:

7

FP:

7

SM:

-1

Dodge:

7

Parry:

7 (unarmed)

DR:

-

    Punch (9): thrust 1d-5 crushing (KYOS: 1d-7 crushing) + chill aura (see below), Reach C.
    Chill Aura: Anything that touches the shadow elemental takes 1d-2 fatigue damage from cold (treat FP lost to this attack identically to FP lost to the cold for all purposes, notably recovery (see Cold, p. B430). The shadow elemental always emits normal cold. The temperature changes at a rate of 2° per second up to a minimum of 20° below the ambient temperature in a two-yard radius around the shadow elemental. This part of the ability never does damage directly.

    Traits: Dark Vision; Doesn’t Breathe; Doesn’t Eat or Drink; Doesn’t Sleep; Flight (Magical); Immunity to Metabolic Hazards; Injury Tolerance (Diffuse); No Fine Manipulators; No Legs (Aerial); Pressure Support 3; Unaging; Vacuum Support; Weakness (Sunlight; 1d per minute).
    Notes: Height 4 ft., Weight 1 lb.
    Creature Type: Elemental.

Typical Stats – Medium (143 points)

ST:

10

HP:

10

Speed:

4.5

DX:

10

Will:

8

Move:

9 air

IQ:

8

Per:

8

 

 

HT:

8

FP:

8

SM:

+1

Dodge:

7

Parry:

8 (unarmed)

DR:

-

    Punch (10): thrust 1d-3 crushing + chill aura (see below), Reach C-1.
    Chill Aura: Anything that touches the shadow elemental takes 1d-1 fatigue damage from cold (treat FP lost to this attack identically to FP lost to the cold for all purposes, notably recovery (see Cold, p. B430). The shadow elemental always emits normal cold. The temperature changes at a rate of 2° per second up to a minimum of 20° below the ambient temperature in a two-yard radius around the shadow elemental. This part of the ability never does damage directly.

    Traits: Dark Vision; Doesn’t Breathe; Doesn’t Eat or Drink; Doesn’t Sleep; Flight (Magical); Immunity to Metabolic Hazards; Injury Tolerance (Diffuse); No Fine Manipulators; No Legs (Aerial); Pressure Support 3; Unaging; Vacuum Support; Weakness (Sunlight; 1d per minute).
    Notes: Height 8 ft., Weight 2 lb.
    Creature Type: Elemental.

Typical Stats – Large (193 points (KYOS: 228 points))

ST:

15

HP:

15

Speed:

4.75

DX:

10

Will:

9

Move:

9 air

IQ:

9

Per:

9

 

 

HT:

9

FP:

9

SM:

+3

Dodge:

7

Parry:

8 (unarmed)

DR:

-

    Punch (10): thrust 1d crushing (KYOS: 1d+2 crushing) + chill aura (see below), Reach C-2.
    Chill Aura: Anything that touches the shadow elemental takes 1d fatigue damage from cold (treat FP lost to this attack identically to FP lost to the cold for all purposes, notably recovery (see Cold, p. B430). The shadow elemental always emits normal cold. The temperature changes at a rate of 2° per second up to a minimum of 20° below the ambient temperature in a two-yard radius around the shadow elemental. This part of the ability never does damage directly.

    Traits: Dark Vision; Doesn’t Breathe; Doesn’t Eat or Drink; Doesn’t Sleep; Flight (Magical); Immunity to Metabolic Hazards; Injury Tolerance (Diffuse); No Fine Manipulators; No Legs (Aerial); Pressure Support 3; Unaging; Vacuum Support; Weakness (Sunlight; 1d per minute).
    Notes: Height 16 ft., Weight 4 lb.
    Creature Type: Elemental.

Typical Stats – Huge (234 points (KYOS: 314 points))

ST:

20

HP:

20

Speed:

5

DX:

10

Will:

10

Move:

10 air

IQ:

10

Per:

10

 

 

HT:

10

FP:

10

SM:

+5

Dodge:

8

Parry:

8 (unarmed)

DR:

-

    Punch (10): thrust 1d+2 crushing (KYOS: 3d-1 crushing) + chill aura (see below), Reach C-5.
    Chill Aura: Anything that touches the shadow elemental takes 1d+1 fatigue damage from cold (treat FP lost to this attack identically to FP lost to the cold for all purposes, notably recovery (see Cold, p. B430). The shadow elemental always emits normal cold. The temperature changes at a rate of 2° per second up to a minimum of 20° below the ambient temperature in a two-yard radius around the shadow elemental. This part of the ability never does damage directly.

    Traits: Dark Vision; Doesn’t Breathe; Doesn’t Eat or Drink; Doesn’t Sleep; Flight (Magical); Immunity to Metabolic Hazards; Injury Tolerance (Diffuse); No Fine Manipulators; No Legs (Aerial); Pressure Support 3; Unaging; Vacuum Support; Weakness (Sunlight; 1d per minute).
    Notes: Height 32 ft., Weight 8 lb.
    Creature Type: Elemental.

Typical Stats – Greater (377 points (KYOS: 473 points))

ST:

22

HP:

22

Speed:

5.75

DX:

12

Will:

10

Move:

11 air

IQ:

10

Per:

10

 

 

HT:

11

FP:

11

SM:

+5

Dodge:

8

Parry:

9 (unarmed)

DR:

-

    Punch (12): thrust 2d-1 crushing (KYOS: 3d+1 crushing) + chill aura (see below), Reach C-5.
    Chill Aura: Anything that touches the shadow elemental takes 1d+2 fatigue damage from cold (treat FP lost to this attack identically to FP lost to the cold for all purposes, notably recovery (see Cold, p. B430). The shadow elemental always emits normal cold. The temperature changes at a rate of 2° per second up to a minimum of 20° below the ambient temperature in a two-yard radius around the shadow elemental. This part of the ability never does damage directly.

    Traits: Dark Vision; Doesn’t Breathe; Doesn’t Eat or Drink; Doesn’t Sleep; Flight (Magical); Immunity to Metabolic Hazards; Injury Tolerance (Diffuse); No Fine Manipulators; No Legs (Aerial); Pressure Support 3; Unaging; Vacuum Support; Weakness (Sunlight; 1d per minute).
    Notes: Height 36 ft., Weight 10 lb.
    Creature Type: Elemental.

Typical Stats – Elder (414 points (KYOS: 526 points))

ST:

24

HP:

24

Speed:

6

DX:

13

Will:

11

Move:

12 air

IQ:

11

Per:

11

 

 

HT:

11

FP:

11

SM:

+5

Dodge:

9

Parry:

9 (unarmed)

DR:

-

    Punch (13): thrust 2d crushing (KYOS: 4d-1 crushing) + chill aura (see below), Reach C-5.
    Chill Aura: Anything that touches the shadow elemental takes 2d-1 fatigue damage from cold (treat FP lost to this attack identically to FP lost to the cold for all purposes, notably recovery (see Cold, p. B430). The shadow elemental always emits normal cold. The temperature changes at a rate of 2° per second up to a minimum of 20° below the ambient temperature in a two-yard radius around the shadow elemental. This part of the ability never does damage directly.

    Traits: Dark Vision; Doesn’t Breathe; Doesn’t Eat or Drink; Doesn’t Sleep; Flight (Magical); Immunity to Metabolic Hazards; Injury Tolerance (Diffuse); No Fine Manipulators; No Legs (Aerial); Pressure Support 3; Unaging; Vacuum Support; Weakness (Sunlight; 1d per minute).
    Notes: Height 40 ft., Weight 12 lb.
    Creature Type: Elemental.

Typical Stats – Monolith (465 points (KYOS: 601 points))

ST:

42 (KYOS: 27)

HP:

42

Speed:

6.5

DX:

13

Will:

11

Move:

13 air

IQ:

11

Per:

11

 

 

HT:

13

FP:

13

SM:

+6

Dodge:

9

Parry:

9 (unarmed)

DR:

-

    Punch (13): thrust 4d crushing (KYOS: 5d-2 crushing) + chill aura (see below), Reach C-7.
    Chill Aura: Anything that touches the shadow elemental takes 2d fatigue damage from cold (treat FP lost to this attack identically to FP lost to the cold for all purposes, notably recovery (see Cold, p. B430). The shadow elemental always emits normal cold. The temperature changes at a rate of 2° per second up to a minimum of 20° below the ambient temperature in a two-yard radius around the shadow elemental. This part of the ability never does damage directly.

    Traits: Dark Vision; Doesn’t Breathe; Doesn’t Eat or Drink; Doesn’t Sleep; Flight (Magical); Immunity to Metabolic Hazards; Injury Tolerance (Diffuse); No Fine Manipulators; No Legs (Aerial); Pressure Support 3; Unaging; Vacuum Support; Weakness (Sunlight; 1d per minute).
    Notes: Height 60 ft., Weight 19 lb.
    Creature Type: Elemental.

Typical Stats – Primal (507 points (KYOS: 667 points))

ST:

55 (KYOS: 30)

HP:

55

Speed:

6.75

DX:

13

Will:

11

Move:

13 air

IQ:

11

Per:

11

 

 

HT:

14

FP:

14

SM:

+7

Dodge:

9

Parry:

9 (unarmed)

DR:

-

    Punch (13): thrust 5d+1 crushing + chill aura (see below), Reach C-10.
    Chill Aura: Anything that touches the shadow elemental takes 2d+1 fatigue damage from cold (treat FP lost to this attack identically to FP lost to the cold for all purposes, notably recovery (see Cold, p. B430). The shadow elemental always emits normal cold. The temperature changes at a rate of 2° per second up to a minimum of 20° below the ambient temperature in a two-yard radius around the shadow elemental. This part of the ability never does damage directly.

    Traits: Dark Vision; Doesn’t Breathe; Doesn’t Eat or Drink; Doesn’t Sleep; Flight (Magical); Immunity to Metabolic Hazards; Injury Tolerance (Diffuse); No Fine Manipulators; No Legs (Aerial); Pressure Support 3; Unaging; Vacuum Support; Weakness (Sunlight; 1d per minute).
    Notes: Height 80 ft., Weight 24 lb.
    Creature Type: Elemental.

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