Ultra-Tech: Handtech
GURPS Ultra-Tech has finger paws (p. UT218) that allow some quadruped uplifts with no fine manipulators to manipulate things more precisely. But what if we need more options? What if somebody wants to play an upliften parrot and thinks that a beak and talons are not enough?
Handtech (TL9)
This is a pair of mechanical limbs as dextrous as normal human arms. They come with a harness that typically is designed to be put on without any external help. Both the limbs and the harness must be designed for a specific body type. They must be controlled via a neural interface implant (p. UT216). For species that lack manipulators entirely this might also require some extra mental training or additional computer software or brain tissue grafts. Because the handtech limbs lack the supporting muscle skeleton of the torso, they are designed to be weaker than normal arms would be (half of the body ST, rounded down). Handtech limbs are powered by body heat and motion.
Statistics (no preexisting fine manipulators): DR 2 (Partial, Arms, -20%) [8]; Weak Arms (2 arms; 1/2 ST) [-5]; No Fine Manipulators (Mitigator, -70%) [-9]. -6 points. This replaces No Fine Manipulators [-30].
Statistics (no preexisting manipulators): DR 2 (Partial, Arms, -20%) [8]; Weak Arms (2 arms; 1/2 ST) [-5]; No Manipulators (Mitigator, -70%) [-15]. -12 points. This replaces No Manipulators [-50].
Statistics (preexisting fine manipulators): DR 2 (Partial, Extra Arms, -20%) [8]; Extra Arms 2 (Switchable, +10%; Temporary Disadvantage, Electrical, -20%; Weak, 1/2 ST, -25%) [13]. 21 points.
Availability: Simple procedure. $10,000. LC4.
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