Monsters: Astral Constructs
Astral Construct [Expanded Psionics Handbook, page 185]
Attribute Modifiers: DX+2 (No Fine Manipulators, -40%) [24]; IQ-4 [-80].
Secondary Characteristic Modifiers: Will+4 [20]; Per+4 [20].
Advantages: Blessed (Ghost Weapon; Metacreativity instead of Divine, -0%) [15]; Dark Vision [25]; DR 1 [5]; Doesn’t Breathe [20]; Doesn’t Eat or Drink [10]; Doesn’t Sleep [20]; High Pain Threshold [10]; Immunity to Metabolic Hazards [30]; Immunity to Mind Control [30]; Injury Tolerance (Homogenous, No Blood, No Eyes) [50]; Slippery 3 [6]; Unaging [15]; Unfazeable [15]; Vacuum Support [5].
Disadvantages: Automaton [-85]; Cannot Learn [-30]; No Fine Manipulators [-30]; No Sense of Smell/Taste [-5]; Numb [-20]; Mute [-25]; Reprogrammable [-10]; Social Stigma (Valuable Property) [-10]; Unnatural [-50]; Wealth (Dead Broke) [-25].
Features: Not Subject to Fatigue; Sterile; Taboo Trait (Fixed IQ).
Creature Type: Construct.
Typical Stats
ST: |
10 |
HP: |
10 |
Speed: |
5.5 |
DX: |
12 |
Will: |
10 |
Move: |
5 |
IQ: |
6 |
Per: |
10 |
|
|
HT: |
10 |
FP: |
N/A |
SM: |
+0 |
Dodge: |
8 |
Parry: |
9 (unarmed) |
DR: |
1 |
Traits: Automaton; Cannot Learn; Dark Vision; Doesn’t Breathe; Doesn’t Eat or Drink; Doesn’t Sleep; High Pain Threshold; Immunity to Metabolic Hazards; Immunity to Mind Control; Injury Tolerance (Homogenous, No Blood, No Eyes); No Fine Manipulators; No Sense of Smell/Taste; Numb; Reprogrammable; Slippery 3; Social Stigma (Valuable Property); Sterile; Taboo Trait (Fixed IQ); Unaging; Unfazeable; Unnatural; Vacuum Support; Wealth (Dead Broke).
Creature Type: Construct.
Agile Loper [Complete Psionic, page 121]
Attribute Modifiers: DX+2 [40]; IQ-4 [-80]. Secondary Characteristic Modifiers: Will+4 [20]; Per+4 [20]; Basic Move+3 [15].
Advantages: Blessed (Ghost Weapon; Metacreativity instead of Divine, -0%) [15]; Dark Vision [25]; DR 1 [5]; Doesn’t Breathe [20]; Doesn’t Eat or Drink [10]; Doesn’t Sleep [20]; Enhanced Move 1 (Ground) [20]; Extra Legs (Four Legs) [5]; High Pain Threshold [10]; Hooves [3]; Immunity to Metabolic Hazards [30]; Immunity to Mind Control [30]; Injury Tolerance (Homogenous, No Blood, No Eyes) [50]; Slippery 3 [6]; Unaging [15]; Unfazeable [15]; Vacuum Support [5].
Disadvantages: Automaton [-85]; Cannot Learn [-30]; No Sense of Smell/Taste [-5]; Numb [-20]; Mute [-25]; Reprogrammable [-10]; Social Stigma (Valuable Property) [-10]; Unnatural [-50]; Wealth (Dead Broke) [-25].
Features: Not Subject to Fatigue; Sterile; Taboo Trait (Fixed IQ).
Creature Type: Construct.
Typical Stats
ST: |
10 |
HP: |
10 |
Speed: |
5.5 |
DX: |
12 |
Will: |
10 |
Move: |
8 |
IQ: |
6 |
Per: |
10 |
|
|
HT: |
10 |
FP: |
N/A |
SM: |
+0 |
Dodge: |
8 |
Parry: |
9 (unarmed) |
DR: |
1 |
Traits: Automaton; Cannot Learn; Dark Vision; Doesn’t Breathe; Doesn’t Eat or Drink; Doesn’t Sleep; Enhanced Move 1 (Ground); Extra Legs (Four Legs); High Pain Threshold; Hooves; Immunity to Metabolic Hazards; Immunity to Mind Control; Injury Tolerance (Homogenous, No Blood, No Eyes); No Sense of Smell/Taste; Numb; Reprogrammable; Slippery 3; Social Stigma (Valuable Property); Sterile; Taboo Trait (Fixed IQ); Unaging; Unfazeable; Unnatural; Vacuum Support; Wealth (Dead Broke).
Creature Type: Construct.
Alabaster Aerial [Complete Psionic, page 122]
Secondary Characteristic Modifiers: Will+4 [20]; Per+4 [20]; Basic Move -2 [-10].
Advantages: Blessed (Ghost Weapon; Metacreativity instead of Divine, -0%) [15]; Dark Vision [25]; DR 1 [5]; Doesn’t Breathe [20]; Doesn’t Eat or Drink [10]; Doesn’t Sleep [20]; Enhanced Move 1 (Air) [20]; Flight (Cannot Hover, -15%; Winged, -25%) [24]; High Pain Threshold [10]; Immunity to Metabolic Hazards [30]; Immunity to Mind Control [30]; Injury Tolerance (Homogenous, No Blood, No Eyes) [50]; Sharp Claws [5]; Sharp Beak [1]; Slippery 3 [6]; Unaging [15]; Unfazeable [15]; Vacuum Support [5].
Disadvantages: Automaton [-85]; Cannot Learn [-30]; Foot Manipulators [-6]; No Fine Manipulators [-30]; No Sense of Smell/Taste [-5]; Numb [-20]; Mute [-25]; Reprogrammable [-10]; Social Stigma (Valuable Property) [-10]; Unnatural [-50]; Wealth (Dead Broke) [-25].
Features: Not Subject to Fatigue; Sterile; Taboo Trait (Fixed IQ).
Creature Type: Construct.
Typical Stats
ST: |
10 |
HP: |
10 |
Speed: |
5.5 |
DX: |
12 |
Will: |
10 |
Move: |
3 ground, 11 air |
IQ: |
6 |
Per: |
10 |
|
|
HT: |
10 |
FP: |
N/A |
SM: |
+0 |
Dodge: |
8 |
Parry: |
9 (unarmed) |
DR: |
1 |
Traits: Automaton; Cannot Learn; Dark Vision; Doesn’t Breathe; Doesn’t Eat or Drink; Doesn’t Sleep; Enhanced Move 1 (Air); Flight (Cannot Hover; Winged); Foot Manipulators; High Pain Threshold; Immunity to Metabolic Hazards; Immunity to Mind Control; Injury Tolerance (Homogenous, No Blood, No Eyes); No Fine Manipulators; No Sense of Smell/Taste; Numb; Reprogrammable; Slippery 3; Social Stigma (Valuable Property); Sterile; Taboo Trait (Fixed IQ); Unaging; Unfazeable; Unnatural; Vacuum Support; Wealth (Dead Broke).
Creature Type: Construct.
Amber Tunneler [Complete Psionic, page 123]
Secondary Characteristic Modifiers: Will+4 [20]; Per+4 [20]; Basic Move -1 [-5].
Advantages: Blessed (Ghost Weapon; Metacreativity instead of Divine, -0%) [15]; Blunt Claws [3]; Dark Vision [25]; DR 1 [5]; Doesn’t Breathe [20]; Doesn’t Eat or Drink [10]; Doesn’t Sleep [20]; Extra Legs (Four Legs) [5]; High Pain Threshold [10]; Immunity to Metabolic Hazards [30]; Immunity to Mind Control [30]; Injury Tolerance (Homogenous, No Blood, No Eyes) [50]; Sharp Teeth [1]; Slippery 3 [6]; Tunneling (Move 2) [40]; Unaging [15]; Unfazeable [15]; Vacuum Support [5].
Disadvantages: Automaton [-85]; Cannot Learn [-30]; Horizontal [-10]; No Fine Manipulators [-30]; No Sense of Smell/Taste [-5]; Numb [-20]; Mute [-25]; Reprogrammable [-10]; Social Stigma (Valuable Property) [-10]; Unnatural [-50]; Wealth (Dead Broke) [-25].
Features: Not Subject to Fatigue; Sterile; Taboo Trait (Fixed IQ).
Creature Type: Construct.
Typical Stats
ST: |
10 |
HP: |
10 |
Speed: |
5.5 |
DX: |
12 |
Will: |
10 |
Move: |
4 ground, 2 tunneling |
IQ: |
6 |
Per: |
10 |
|
|
HT: |
10 |
FP: |
N/A |
SM: |
+0 |
Dodge: |
8 |
Parry: |
9 (unarmed) |
DR: |
1 |
Traits: Automaton; Cannot Learn; Dark Vision; Doesn’t Breathe; Doesn’t Eat or Drink; Doesn’t Sleep; Extra Legs (Four Legs); High Pain Threshold; Horizontal; Immunity to Metabolic Hazards; Immunity to Mind Control; Injury Tolerance (Homogenous, No Blood, No Eyes); No Fine Manipulators; No Sense of Smell/Taste; Numb; Reprogrammable; Slippery 3; Social Stigma (Valuable Property); Sterile; Taboo Trait (Fixed IQ); Unaging; Unfazeable; Unnatural; Vacuum Support; Wealth (Dead Broke).
Creature Type: Construct.
Anathemic Carapace
[Complete Psionic, page 124]
Secondary Characteristic Modifiers: Will+4 [20]; Per+4 [20].
Advantages: Blessed (Ghost Weapon; Metacreativity instead of Divine, -0%) [15]; Dark Vision [25]; DR 2 [10]; Doesn’t Breathe [20]; Doesn’t Eat or Drink [10]; Doesn’t Sleep [20]; Extra Legs (Six Legs; Cannot Kick, -50%) [5]; High Pain Threshold [10]; Immunity to Metabolic Hazards [30]; Immunity to Mind Control [30]; Injury Tolerance (Homogenous, No Blood, No Eyes, No Neck) [55]; Sharp Teeth [1]; Slippery 3 [6]; Unaging [15]; Unfazeable [15]; Vacuum Support [5].
Anathemic Detonation: Burning Attack 4d (Area Effect, 8 yards, +150%; Backlash, Instant Death, -300%; Cosmic, Both on command and upon death, +50%; Emanation, -20%; Single Use, x1/5) [1].
Disadvantages: Automaton [-85]; Cannot Learn [-30]; Horizontal [-10]; No Fine Manipulators [-30]; No Sense of Smell/Taste [-5]; Numb [-20]; Mute [-25]; Reprogrammable [-10]; Social Stigma (Valuable Property) [-10]; Unnatural [-50]; Wealth (Dead Broke) [-25].
Features: Not Subject to Fatigue; Sterile; Taboo Trait (Fixed IQ).
Creature Type: Construct.
Typical Stats
ST: |
10 |
HP: |
10 |
Speed: |
5.5 |
DX: |
12 |
Will: |
10 |
Move: |
5 |
IQ: |
6 |
Per: |
10 |
|
|
HT: |
10 |
FP: |
N/A |
SM: |
+0 |
Dodge: |
8 |
Parry: |
9 (unarmed) |
DR: |
2 |
Traits: Automaton; Cannot Learn; Dark Vision; Doesn’t Breathe; Doesn’t Eat or Drink; Doesn’t Sleep; Extra Legs (Six Legs; Cannot Kick); High Pain Threshold; Horizontal; Immunity to Metabolic Hazards; Immunity to Mind Control; Injury Tolerance (Homogenous, No Blood, No Eyes, No Neck); No Fine Manipulators; No Sense of Smell/Taste; Numb; Reprogrammable; Slippery 3; Social Stigma (Valuable Property); Sterile; Taboo Trait (Fixed IQ); Unaging; Unfazeable; Unnatural; Vacuum Support; Wealth (Dead Broke).
Creature Type: Construct.
Astral Aquan [Complete Psionic, page 125]
Secondary Characteristic Modifiers: Will+4 [20]; Per+4 [20].
Advantages: Amphibious (Accessibility, Only skill penalties, -50%) [5]; Blessed (Ghost Weapon; Metacreativity instead of Divine, -0%) [15]; Dark Vision [25]; DR 1 [5]; Doesn’t Breathe [20]; Doesn’t Eat or Drink [10]; Doesn’t Sleep [20]; Double-Jointed [15]; Extra-Flexible Arms [10]; High Pain Threshold [10]; Immunity to Metabolic Hazards [30]; Immunity to Mind Control [30]; Injury Tolerance (Homogenous, No Blood, No Eyes) [50]; Slippery 3 [6]; Unaging [15]; Unfazeable [15]; Vacuum Support [5].
Disadvantages: Automaton [-85]; Cannot Learn [-30]; Horizontal [-10]; No Fine Manipulators [-30]; No Sense of Smell/Taste [-5]; Numb [-20]; Mute [-25]; Reprogrammable [-10]; Social Stigma (Valuable Property) [-10]; Unnatural [-50]; Wealth (Dead Broke) [-25].
Features: No Legs (Semi-Aquatic); Not Subject to Fatigue; Sterile; Taboo Trait (Fixed IQ).
Creature Type: Construct.
Typical Stats
ST: |
10 |
HP: |
10 |
Speed: |
5.5 |
DX: |
12 |
Will: |
10 |
Move: |
1 ground, 5 water |
IQ: |
6 |
Per: |
10 |
|
|
HT: |
10 |
FP: |
N/A |
SM: |
+0 |
Dodge: |
8 |
Parry: |
9 (unarmed) |
DR: |
1 |
Traits: Amphibious (Accessibility, Only skill penalties); Automaton; Cannot Learn; Dark Vision; Doesn’t Breathe; Doesn’t Eat or Drink; Doesn’t Sleep; Double-Jointed; Extra-Flexible Arms; High Pain Threshold; Horizontal; Immunity to Metabolic Hazards; Immunity to Mind Control; Injury Tolerance (Homogenous, No Blood, No Eyes); No Fine Manipulators; No Legs (Semi-Aquatic); No Sense of Smell/Taste; Numb; Reprogrammable; Slippery 3; Social Stigma (Valuable Property); Sterile; Taboo Trait (Fixed IQ); Unaging; Unfazeable; Unnatural; Vacuum Support; Wealth (Dead Broke).
Creature Type: Construct.
Ebony Stinger [Complete Psionic, page 126]
Secondary Characteristic Modifiers: Will+4 [20]; Per+4 [20]; Basic Move +2 [10].
Advantages: Blessed (Ghost Weapon; Metacreativity instead of Divine, -0%) [15]; Dark Vision [25]; DR 1 [5]; Doesn’t Breathe [20]; Doesn’t Eat or Drink [10]; Doesn’t Sleep [20]; Extra Legs (Six Legs; Cannot Kick, -50%) [5]; High Pain Threshold [10]; Immunity to Metabolic Hazards [30]; Immunity to Mind Control [30]; Injury Tolerance (Homogenous, No Blood, No Eyes, No Neck) [55]; Sharp Claws [5]; Sharp Teeth [1]; Slippery 3 [6]; Unaging [15]; Unfazeable [15]; Vacuum Support [5].
Sting: Striker (Impaling; Cannot Parry, -40%) [4].
Poison: Toxic Attack 1d-1 (Follow-Up, Sting, +0%; Resistible, HT-2, -20%) [3].
Disadvantages: Automaton [-85]; Cannot Learn [-30]; Horizontal [-10]; No Fine Manipulators [-30]; No Sense of Smell/Taste [-5]; Numb [-20]; Mute [-25]; Reprogrammable [-10]; Social Stigma (Valuable Property) [-10]; Unnatural [-50]; Wealth (Dead Broke) [-25].
Features: Not Subject to Fatigue; Sterile; Taboo Trait (Fixed IQ).
Creature Type: Construct.
Typical Stats
ST: |
10 |
HP: |
10 |
Speed: |
5.5 |
DX: |
12 |
Will: |
10 |
Move: |
7 |
IQ: |
6 |
Per: |
10 |
|
|
HT: |
10 |
FP: |
N/A |
SM: |
+0 |
Dodge: |
8 |
Parry: |
9 (unarmed) |
DR: |
1 |
Traits: Automaton; Cannot Learn; Dark Vision; Doesn’t Breathe; Doesn’t Eat or Drink; Doesn’t Sleep; Extra Legs (Six Legs; Cannot Kick); High Pain Threshold; Horizontal; Immunity to Metabolic Hazards; Immunity to Mind Control; Injury Tolerance (Homogenous, No Blood, No Eyes, No Neck); No Fine Manipulators; No Sense of Smell/Taste; Numb; Reprogrammable; Slippery 3; Social Stigma (Valuable Property); Sterile; Taboo Trait (Fixed IQ); Unaging; Unfazeable; Unnatural; Vacuum Support; Wealth (Dead Broke).
Creature Type: Construct.
Emerald Gyre [Complete Psionic, page 127]
Secondary Characteristic Modifiers: Will+4 [20]; Per+4 [20]; Basic Move+2 [10].
Advantages: Blessed (Ghost Weapon; Metacreativity instead of Divine, -0%) [15]; Dark Vision [25]; DR 1 [5]; Doesn’t Breathe [20]; Doesn’t Eat or Drink [10]; Doesn’t Sleep [20]; Extra Arm 1 (Extra-Flexible, +50%) [15]; Extra-Flexible Arms [10]; High Pain Threshold [10]; Hooves [3]; Immunity to Metabolic Hazards [30]; Immunity to Mind Control [30]; Injury Tolerance (Homogenous, No Blood, No Eyes) [50]; Slippery 3 [6]; Unaging [15]; Unfazeable [15]; Vacuum Support [5].
Disadvantages: Automaton [-85]; Cannot Learn [-30]; No Sense of Smell/Taste [-5]; Numb [-20]; Mute [-25]; Reprogrammable [-10]; Social Stigma (Valuable Property) [-10]; Unnatural [-50]; Wealth (Dead Broke) [-25].
Features: Not Subject to Fatigue; Sterile; Taboo Trait (Fixed IQ).
Creature Type: Construct.
Typical Stats
ST: |
10 |
HP: |
10 |
Speed: |
5.5 |
DX: |
12 |
Will: |
10 |
Move: |
7 |
IQ: |
6 |
Per: |
10 |
|
|
HT: |
10 |
FP: |
N/A |
SM: |
+0 |
Dodge: |
8 |
Parry: |
9 (unarmed) |
DR: |
1 |
Traits: Automaton; Cannot Learn; Dark Vision; Doesn’t Breathe; Doesn’t Eat or Drink; Doesn’t Sleep; Extra Arm 1 (Extra-Flexible); Extra-Flexible Arms; High Pain Threshold; Hooves; Immunity to Metabolic Hazards; Immunity to Mind Control; Injury Tolerance (Homogenous, No Blood, No Eyes); No Sense of Smell/Taste; Numb; Reprogrammable; Slippery 3; Social Stigma (Valuable Property); Sterile; Taboo Trait (Fixed IQ); Unaging; Unfazeable; Unnatural; Vacuum Support; Wealth (Dead Broke).
Creature Type: Construct.
Iridescent Serpent
[Complete Psionic, page 128]
Secondary Characteristic Modifiers: Will+4 [20]; Per+4 [20].
Advantages: Blessed (Ghost Weapon; Metacreativity instead of Divine, -0%) [15]; Dark Vision [25]; DR 1 [5]; Doesn’t Breathe [20]; Doesn’t Eat or Drink [10]; Doesn’t Sleep [20]; Double-Jointed [15]; High Pain Threshold [10]; Immunity to Metabolic Hazards [30]; Immunity to Mind Control [30]; Injury Tolerance (Homogenous, No Blood, No Eyes) [50]; Sharp Teeth [1]; Slippery 3 [6]; Unaging [15]; Unfazeable [15]; Vacuum Support [5].
Clubbed Tail [17]: Fatigue Attack 1d-1 (Follow-Up, Tail, +0%; Freezing, +20%; Psychokinesis, -10%) [8] + Striker (Tail; Crushing; Clumsy 1, -20%; Long 1, +100%) [9].
Energy Resistance: DR 5 (Includes Internal, +20%; Limited, Energy, -20%; Tough Skin, -40%) [15].
Disadvantages: Automaton [-85]; Cannot Learn [-30]; Horizontal [-10]; No Manipulators [-50]; No Sense of Smell/Taste [-5]; Numb [-20]; Mute [-25]; Reprogrammable [-10]; Social Stigma (Valuable Property) [-10]; Unnatural [-50]; Wealth (Dead Broke) [-25].
Features: No Legs (Slither); Not Subject to Fatigue; Sterile; Taboo Trait (Fixed IQ).
Creature Type: Construct.
Typical Stats
ST: |
10 |
HP: |
10 |
Speed: |
5.5 |
DX: |
12 |
Will: |
10 |
Move: |
5 |
IQ: |
6 |
Per: |
10 |
|
|
HT: |
10 |
FP: |
N/A |
SM: |
+0 |
Dodge: |
8 |
Parry: |
8 (unarmed) |
DR: |
1, 5 (vs. energy) |
Clubbed Tail (11): thrust 1d-1 crushing plus follow-up 1d-1 fatigue damage from cold. Can affect insubstantiantial creatures. Reach C-1. Treat FP lost to this attack identically to FP lost to the cold for all purposes, notably recovery (see Cold, p. B430).
Traits: Automaton; Cannot Learn; Dark Vision; Doesn’t Breathe; Doesn’t Eat or Drink; Doesn’t Sleep; Double-Jointed; Extra-Flexible Arms; High Pain Threshold; Horizontal; Immunity to Metabolic Hazards; Immunity to Mind Control; Injury Tolerance (Homogenous, No Blood, No Eyes); No Manipulators; No Legs (Slithers); No Sense of Smell/Taste; Numb; Reprogrammable; Slippery 3; Social Stigma (Valuable Property); Sterile; Taboo Trait (Fixed IQ); Unaging; Unfazeable; Unnatural; Vacuum Support; Wealth (Dead Broke).
Creature Type: Construct.
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