Friday 4 September 2020

Monsters: Astral Constructs

Monsters: Astral Constructs

A long time ago I wrote up the D&D metacreativity power as a GURPS psionic power. I provided a
basic astral construct template there, but now I see that some changes are required. But in addition to that, let's convert the astral construct variants from Complete Psionic.

 

Astral Construct [Expanded Psionics Handbook, page 185]

-50 points
Attribute Modifiers: DX+2 (No Fine Manipulators, -40%) [24]; IQ-4 [-80].
Secondary Characteristic Modifiers: Will+4 [20]; Per+4 [20].
Advantages: Blessed (Ghost Weapon; Metacreativity instead of Divine, -0%) [15]; Dark Vision [25]; DR 1 [5]; Doesn’t Breathe [20]; Doesn’t Eat or Drink [10]; Doesn’t Sleep [20]; High Pain Threshold [10]; Immunity to Metabolic Hazards [30]; Immunity to Mind Control [30]; Injury Tolerance (Homogenous, No Blood, No Eyes) [50]; Slippery 3 [6]; Unaging [15]; Unfazeable [15]; Vacuum Support [5].
Disadvantages: Automaton [-85]; Cannot Learn [-30]; No Fine Manipulators [-30]; No Sense of Smell/Taste [-5]; Numb [-20]; Mute [-25]; Reprogrammable [-10]; Social Stigma (Valuable Property) [-10]; Unnatural [-50]; Wealth (Dead Broke) [-25].
Features: Not Subject to Fatigue; Sterile; Taboo Trait (Fixed IQ).
Creature Type: Construct.

Typical Stats

ST:

10

HP:

10

Speed:

5.5

DX:

12

Will:

10

Move:

5

IQ:

6

Per:

10

 

 

HT:

10

FP:

N/A

SM:

+0

Dodge:

8

Parry:

9 (unarmed)

DR:

1

    Punch (12): thrust 1d-3 crushing. Can affect insubstantiantial creatures, Reach C.

    Traits: Automaton; Cannot Learn; Dark Vision; Doesn’t Breathe; Doesn’t Eat or Drink; Doesn’t Sleep; High Pain Threshold; Immunity to Metabolic Hazards; Immunity to Mind Control; Injury Tolerance (Homogenous, No Blood, No Eyes); No Fine Manipulators; No Sense of Smell/Taste; Numb; Reprogrammable; Slippery 3; Social Stigma (Valuable Property); Sterile; Taboo Trait (Fixed IQ); Unaging; Unfazeable; Unnatural; Vacuum Support; Wealth (Dead Broke).
    Creature Type: Construct.

Agile Loper [Complete Psionic, page 121]

42 points
Attribute Modifiers: DX+2 [40]; IQ-4 [-80].
Secondary Characteristic Modifiers: Will+4 [20]; Per+4 [20]; Basic Move+3 [15].
Advantages: Blessed (Ghost Weapon; Metacreativity instead of Divine, -0%) [15]; Dark Vision [25]; DR 1 [5]; Doesn’t Breathe [20]; Doesn’t Eat or Drink [10]; Doesn’t Sleep [20]; Enhanced Move 1 (Ground) [20]; Extra Legs (Four Legs) [5]; High Pain Threshold [10]; Hooves [3]; Immunity to Metabolic Hazards [30]; Immunity to Mind Control [30]; Injury Tolerance (Homogenous, No Blood, No Eyes) [50]; Slippery 3 [6]; Unaging [15]; Unfazeable [15]; Vacuum Support [5].
     Horns: Natural Weapon (Crushing; Cannot Parry, -40%) [3].
Disadvantages: Automaton [-85]; Cannot Learn [-30]; No Sense of Smell/Taste [-5]; Numb [-20]; Mute [-25]; Reprogrammable [-10]; Social Stigma (Valuable Property) [-10]; Unnatural [-50]; Wealth (Dead Broke) [-25].
Features: Not Subject to Fatigue; Sterile; Taboo Trait (Fixed IQ).
Creature Type: Construct.

Typical Stats

ST:

10

HP:

10

Speed:

5.5

DX:

12

Will:

10

Move:

8

IQ:

6

Per:

10

 

 

HT:

10

FP:

N/A

SM:

+0

Dodge:

8

Parry:

9 (unarmed)

DR:

1

    Punch (12): thrust 1d-3 crushing. Can affect insubstantiantial creatures, Reach C.
    Gore (12): thrust 1d-2 crushing. Only front hexes. Cannot parry. Can affect insubstantiantial creatures. Reach C.

    Traits: Automaton; Cannot Learn; Dark Vision; Doesn’t Breathe; Doesn’t Eat or Drink; Doesn’t Sleep; Enhanced Move 1 (Ground); Extra Legs (Four Legs); High Pain Threshold; Hooves; Immunity to Metabolic Hazards; Immunity to Mind Control; Injury Tolerance (Homogenous, No Blood, No Eyes); No Sense of Smell/Taste; Numb; Reprogrammable; Slippery 3; Social Stigma (Valuable Property); Sterile; Taboo Trait (Fixed IQ); Unaging; Unfazeable; Unnatural; Vacuum Support; Wealth (Dead Broke).
    Creature Type: Construct.

Alabaster Aerial [Complete Psionic, page 122]

-16 points
Attribute Modifiers: DX+2 (No Fine Manipulators, -40%) [24]; IQ-4 [-80].
Secondary Characteristic Modifiers: Will+4 [20]; Per+4 [20]; Basic Move -2 [-10].
Advantages: Blessed (Ghost Weapon; Metacreativity instead of Divine, -0%) [15]; Dark Vision [25]; DR 1 [5]; Doesn’t Breathe [20]; Doesn’t Eat or Drink [10]; Doesn’t Sleep [20]; Enhanced Move 1 (Air) [20]; Flight (Cannot Hover, -15%; Winged, -25%) [24]; High Pain Threshold [10]; Immunity to Metabolic Hazards [30]; Immunity to Mind Control [30]; Injury Tolerance (Homogenous, No Blood, No Eyes) [50]; Sharp Claws [5]; Sharp Beak [1]; Slippery 3 [6]; Unaging [15]; Unfazeable [15]; Vacuum Support [5].
Disadvantages: Automaton [-85]; Cannot Learn [-30]; Foot Manipulators [-6]; No Fine Manipulators [-30]; No Sense of Smell/Taste [-5]; Numb [-20]; Mute [-25]; Reprogrammable [-10]; Social Stigma (Valuable Property) [-10]; Unnatural [-50]; Wealth (Dead Broke) [-25].
Features: Not Subject to Fatigue; Sterile; Taboo Trait (Fixed IQ).
Creature Type: Construct.

Typical Stats

ST:

10

HP:

10

Speed:

5.5

DX:

12

Will:

10

Move:

3 ground, 11 air

IQ:

6

Per:

10

 

 

HT:

10

FP:

N/A

SM:

+0

Dodge:

8

Parry:

9 (unarmed)

DR:

1

    Sharp Claws (12): thrust 1d-3 cutting. Can affect insubstantiantial creatures, Reach C.
    Sharp Beak (12): thrust 1d-3 large piercing. Can affect insubstantiantial creatures, Reach C.

    Traits: Automaton; Cannot Learn; Dark Vision; Doesn’t Breathe; Doesn’t Eat or Drink; Doesn’t Sleep; Enhanced Move 1 (Air); Flight (Cannot Hover; Winged); Foot Manipulators; High Pain Threshold; Immunity to Metabolic Hazards; Immunity to Mind Control; Injury Tolerance (Homogenous, No Blood, No Eyes); No Fine Manipulators; No Sense of Smell/Taste; Numb; Reprogrammable; Slippery 3; Social Stigma (Valuable Property); Sterile; Taboo Trait (Fixed IQ); Unaging; Unfazeable; Unnatural; Vacuum Support; Wealth (Dead Broke).
    Creature Type: Construct.

Amber Tunneler [Complete Psionic, page 123]

-16 points
Attribute Modifiers: DX+2 (No Fine Manipulators, -40%) [24]; IQ-4 [-80].
Secondary Characteristic Modifiers: Will+4 [20]; Per+4 [20]; Basic Move -1 [-5].
Advantages: Blessed (Ghost Weapon; Metacreativity instead of Divine, -0%) [15]; Blunt Claws [3]; Dark Vision [25]; DR 1 [5]; Doesn’t Breathe [20]; Doesn’t Eat or Drink [10]; Doesn’t Sleep [20]; Extra Legs (Four Legs) [5]; High Pain Threshold [10]; Immunity to Metabolic Hazards [30]; Immunity to Mind Control [30]; Injury Tolerance (Homogenous, No Blood, No Eyes) [50]; Sharp Teeth [1]; Slippery 3 [6]; Tunneling (Move 2) [40]; Unaging [15]; Unfazeable [15]; Vacuum Support [5].
Disadvantages: Automaton [-85]; Cannot Learn [-30]; Horizontal [-10]; No Fine Manipulators [-30]; No Sense of Smell/Taste [-5]; Numb [-20]; Mute [-25]; Reprogrammable [-10]; Social Stigma (Valuable Property) [-10]; Unnatural [-50]; Wealth (Dead Broke) [-25].
Features: Not Subject to Fatigue; Sterile; Taboo Trait (Fixed IQ).
Creature Type: Construct.

Typical Stats

ST:

10

HP:

10

Speed:

5.5

DX:

12

Will:

10

Move:

4 ground, 2 tunneling

IQ:

6

Per:

10

 

 

HT:

10

FP:

N/A

SM:

+0

Dodge:

8

Parry:

9 (unarmed)

DR:

1

    Blunt Claws (12): thrust 1d-2 crushing. Can affect insubstantiantial creatures, Reach C.
    Sharp Teeth (12): thrust 1d-3 cutting. Can affect insubstantiantial creatures, Reach C.

    Traits: Automaton; Cannot Learn; Dark Vision; Doesn’t Breathe; Doesn’t Eat or Drink; Doesn’t Sleep; Extra Legs (Four Legs); High Pain Threshold; Horizontal; Immunity to Metabolic Hazards; Immunity to Mind Control; Injury Tolerance (Homogenous, No Blood, No Eyes); No Fine Manipulators; No Sense of Smell/Taste; Numb; Reprogrammable; Slippery 3; Social Stigma (Valuable Property); Sterile; Taboo Trait (Fixed IQ); Unaging; Unfazeable; Unnatural; Vacuum Support; Wealth (Dead Broke).
    Creature Type: Construct.

Anathemic Carapace [Complete Psionic, page 124]

-43 points
Attribute Modifiers: DX+2 (No Fine Manipulators, -40%) [24]; IQ-4 [-80].
Secondary Characteristic Modifiers: Will+4 [20]; Per+4 [20].
Advantages: Blessed (Ghost Weapon; Metacreativity instead of Divine, -0%) [15]; Dark Vision [25]; DR 2 [10]; Doesn’t Breathe [20]; Doesn’t Eat or Drink [10]; Doesn’t Sleep [20]; Extra Legs (Six Legs; Cannot Kick, -50%) [5]; High Pain Threshold [10]; Immunity to Metabolic Hazards [30]; Immunity to Mind Control [30]; Injury Tolerance (Homogenous, No Blood, No Eyes, No Neck) [55]; Sharp Teeth [1]; Slippery 3 [6]; Unaging [15]; Unfazeable [15]; Vacuum Support [5].
    Anathemic Detonation: Burning Attack 4d (Area Effect, 8 yards, +150%; Backlash, Instant Death, -300%; Cosmic, Both on command and upon death, +50%; Emanation, -20%; Single Use, x1/5) [1].
Disadvantages: Automaton [-85]; Cannot Learn [-30]; Horizontal [-10]; No Fine Manipulators [-30]; No Sense of Smell/Taste [-5]; Numb [-20]; Mute [-25]; Reprogrammable [-10]; Social Stigma (Valuable Property) [-10]; Unnatural [-50]; Wealth (Dead Broke) [-25].
Features: Not Subject to Fatigue; Sterile; Taboo Trait (Fixed IQ).
Creature Type: Construct.

Typical Stats

ST:

10

HP:

10

Speed:

5.5

DX:

12

Will:

10

Move:

5

IQ:

6

Per:

10

 

 

HT:

10

FP:

N/A

SM:

+0

Dodge:

8

Parry:

9 (unarmed)

DR:

2

    Sharp Teeth (12): thrust 1d-3 cutting. Can affect insubstantiantial creatures, Reach C.
    Anathemic Detonation: An anathemic carapace is brimming with latent energy that explodes in a destructive burst if the construct is destroyed, or if the shaper commands it to explode with a Concentrate maneuver. This explosion deals 4d burning damage to everything within 8 yards.

    Traits: Automaton; Cannot Learn; Dark Vision; Doesn’t Breathe; Doesn’t Eat or Drink; Doesn’t Sleep; Extra Legs (Six Legs; Cannot Kick); High Pain Threshold; Horizontal; Immunity to Metabolic Hazards; Immunity to Mind Control; Injury Tolerance (Homogenous, No Blood, No Eyes, No Neck); No Fine Manipulators; No Sense of Smell/Taste; Numb; Reprogrammable; Slippery 3; Social Stigma (Valuable Property); Sterile; Taboo Trait (Fixed IQ); Unaging; Unfazeable; Unnatural; Vacuum Support; Wealth (Dead Broke).
    Creature Type: Construct.

Astral Aquan [Complete Psionic, page 125]

-30 points
Attribute Modifiers: DX+2 (No Fine Manipulators, -40%) [24]; IQ-4 [-80].
Secondary Characteristic Modifiers: Will+4 [20]; Per+4 [20].
Advantages: Amphibious (Accessibility, Only skill penalties, -50%) [5]; Blessed (Ghost Weapon; Metacreativity instead of Divine, -0%) [15]; Dark Vision [25]; DR 1 [5]; Doesn’t Breathe [20]; Doesn’t Eat or Drink [10]; Doesn’t Sleep [20]; Double-Jointed [15]; Extra-Flexible Arms [10]; High Pain Threshold [10]; Immunity to Metabolic Hazards [30]; Immunity to Mind Control [30]; Injury Tolerance (Homogenous, No Blood, No Eyes) [50]; Slippery 3 [6]; Unaging [15]; Unfazeable [15]; Vacuum Support [5].
Disadvantages: Automaton [-85]; Cannot Learn [-30]; Horizontal [-10]; No Fine Manipulators [-30]; No Sense of Smell/Taste [-5]; Numb [-20]; Mute [-25]; Reprogrammable [-10]; Social Stigma (Valuable Property) [-10]; Unnatural [-50]; Wealth (Dead Broke) [-25].
Features: No Legs (Semi-Aquatic); Not Subject to Fatigue; Sterile; Taboo Trait (Fixed IQ).
Creature Type: Construct.

Typical Stats

ST:

10

HP:

10

Speed:

5.5

DX:

12

Will:

10

Move:

1 ground, 5 water

IQ:

6

Per:

10

 

 

HT:

10

FP:

N/A

SM:

+0

Dodge:

8

Parry:

9 (unarmed)

DR:

1

    Tentacle (12): thrust 1d-3 crushing. Can affect insubstantiantial creatures, Reach C.

    Traits: Amphibious (Accessibility, Only skill penalties); Automaton; Cannot Learn; Dark Vision; Doesn’t Breathe; Doesn’t Eat or Drink; Doesn’t Sleep; Double-Jointed; Extra-Flexible Arms; High Pain Threshold; Horizontal; Immunity to Metabolic Hazards; Immunity to Mind Control; Injury Tolerance (Homogenous, No Blood, No Eyes); No Fine Manipulators; No Legs (Semi-Aquatic); No Sense of Smell/Taste; Numb; Reprogrammable; Slippery 3; Social Stigma (Valuable Property); Sterile; Taboo Trait (Fixed IQ); Unaging; Unfazeable; Unnatural; Vacuum Support; Wealth (Dead Broke).
    Creature Type: Construct.

Ebony Stinger [Complete Psionic, page 126]

-27 points
Attribute Modifiers: DX+2 (No Fine Manipulators, -40%) [24]; IQ-4 [-80].
Secondary Characteristic Modifiers: Will+4 [20]; Per+4 [20]; Basic Move +2 [10].
Advantages: Blessed (Ghost Weapon; Metacreativity instead of Divine, -0%) [15]; Dark Vision [25]; DR 1 [5]; Doesn’t Breathe [20]; Doesn’t Eat or Drink [10]; Doesn’t Sleep [20]; Extra Legs (Six Legs; Cannot Kick, -50%) [5]; High Pain Threshold [10]; Immunity to Metabolic Hazards [30]; Immunity to Mind Control [30]; Injury Tolerance (Homogenous, No Blood, No Eyes, No Neck) [55]; Sharp Claws [5]; Sharp Teeth [1]; Slippery 3 [6]; Unaging [15]; Unfazeable [15]; Vacuum Support [5].
    Sting: Striker (Impaling; Cannot Parry, -40%) [4].
    Poison: Toxic Attack 1d-1 (Follow-Up, Sting, +0%; Resistible, HT-2, -20%) [3].
Disadvantages: Automaton [-85]; Cannot Learn [-30]; Horizontal [-10]; No Fine Manipulators [-30]; No Sense of Smell/Taste [-5]; Numb [-20]; Mute [-25]; Reprogrammable [-10]; Social Stigma (Valuable Property) [-10]; Unnatural [-50]; Wealth (Dead Broke) [-25].
Features: Not Subject to Fatigue; Sterile; Taboo Trait (Fixed IQ).
Creature Type: Construct.

Typical Stats

ST:

10

HP:

10

Speed:

5.5

DX:

12

Will:

10

Move:

7

IQ:

6

Per:

10

 

 

HT:

10

FP:

N/A

SM:

+0

Dodge:

8

Parry:

9 (unarmed)

DR:

1

    Sharp Teeth (12): thrust 1d-3 cutting. Can affect insubstantiantial creatures, Reach C.
    Sharp Claws (12): thrust 1d-3 cutting. Can affect insubstantiantial creatures, Reach C.
    Sting (12): thrust 1d-1 large piercing plus follow-up 1d-1 toxic (resisted by HT-2), Reach C.

    Traits: Automaton; Cannot Learn; Dark Vision; Doesn’t Breathe; Doesn’t Eat or Drink; Doesn’t Sleep; Extra Legs (Six Legs; Cannot Kick); High Pain Threshold; Horizontal; Immunity to Metabolic Hazards; Immunity to Mind Control; Injury Tolerance (Homogenous, No Blood, No Eyes, No Neck); No Fine Manipulators; No Sense of Smell/Taste; Numb; Reprogrammable; Slippery 3; Social Stigma (Valuable Property); Sterile; Taboo Trait (Fixed IQ); Unaging; Unfazeable; Unnatural; Vacuum Support; Wealth (Dead Broke).
    Creature Type: Construct.

Emerald Gyre [Complete Psionic, page 127]

39 points
Attribute Modifiers: DX+2 [40]; IQ-4 [-80].
Secondary Characteristic Modifiers: Will+4 [20]; Per+4 [20]; Basic Move+2 [10].
Advantages: Blessed (Ghost Weapon; Metacreativity instead of Divine, -0%) [15]; Dark Vision [25]; DR 1 [5]; Doesn’t Breathe [20]; Doesn’t Eat or Drink [10]; Doesn’t Sleep [20]; Extra Arm 1 (Extra-Flexible, +50%) [15]; Extra-Flexible Arms [10]; High Pain Threshold [10]; Hooves [3]; Immunity to Metabolic Hazards [30]; Immunity to Mind Control [30]; Injury Tolerance (Homogenous, No Blood, No Eyes) [50]; Slippery 3 [6]; Unaging [15]; Unfazeable [15]; Vacuum Support [5].
     Horn: Natural Weapon (Impaling; Cannot Parry, -40%) [5].
Disadvantages: Automaton [-85]; Cannot Learn [-30]; No Sense of Smell/Taste [-5]; Numb [-20]; Mute [-25]; Reprogrammable [-10]; Social Stigma (Valuable Property) [-10]; Unnatural [-50]; Wealth (Dead Broke) [-25].
Features: Not Subject to Fatigue; Sterile; Taboo Trait (Fixed IQ).
Creature Type: Construct.

Typical Stats

ST:

10

HP:

10

Speed:

5.5

DX:

12

Will:

10

Move:

7

IQ:

6

Per:

10

 

 

HT:

10

FP:

N/A

SM:

+0

Dodge:

8

Parry:

9 (unarmed)

DR:

1

    Punch (12): thrust 1d-3 crushing. Can affect insubstantiantial creatures, Reach C.
    Gore (12): thrust 1d-2 impaling. Only front hexes. Cannot parry. Can affect insubstantiantial creatures. Reach C.

    Traits: Automaton; Cannot Learn; Dark Vision; Doesn’t Breathe; Doesn’t Eat or Drink; Doesn’t Sleep; Extra Arm 1 (Extra-Flexible); Extra-Flexible Arms; High Pain Threshold; Hooves; Immunity to Metabolic Hazards; Immunity to Mind Control; Injury Tolerance (Homogenous, No Blood, No Eyes); No Sense of Smell/Taste; Numb; Reprogrammable; Slippery 3; Social Stigma (Valuable Property); Sterile; Taboo Trait (Fixed IQ); Unaging; Unfazeable; Unnatural; Vacuum Support; Wealth (Dead Broke).
    Creature Type: Construct.

Iridescent Serpent [Complete Psionic, page 128]

-32 points
Attribute Modifiers: DX+2 (No Fine Manipulators, -40%) [24]; IQ-4 [-80].
Secondary Characteristic Modifiers: Will+4 [20]; Per+4 [20].
Advantages: Blessed (Ghost Weapon; Metacreativity instead of Divine, -0%) [15]; Dark Vision [25]; DR 1 [5]; Doesn’t Breathe [20]; Doesn’t Eat or Drink [10]; Doesn’t Sleep [20]; Double-Jointed [15]; High Pain Threshold [10]; Immunity to Metabolic Hazards [30]; Immunity to Mind Control [30]; Injury Tolerance (Homogenous, No Blood, No Eyes) [50]; Sharp Teeth [1]; Slippery 3 [6]; Unaging [15]; Unfazeable [15]; Vacuum Support [5].
    Clubbed Tail [17]: Fatigue Attack 1d-1 (Follow-Up, Tail, +0%; Freezing, +20%; Psychokinesis, -10%) [8] + Striker (Tail; Crushing; Clumsy 1, -20%; Long 1, +100%) [9].
    Energy Resistance: DR 5 (Includes Internal, +20%; Limited, Energy, -20%; Tough Skin, -40%) [15].
Disadvantages: Automaton [-85]; Cannot Learn [-30]; Horizontal [-10]; No Manipulators [-50]; No Sense of Smell/Taste [-5]; Numb [-20]; Mute [-25]; Reprogrammable [-10]; Social Stigma (Valuable Property) [-10]; Unnatural [-50]; Wealth (Dead Broke) [-25].
Features: No Legs (Slither); Not Subject to Fatigue; Sterile; Taboo Trait (Fixed IQ).
Creature Type: Construct.

Typical Stats

ST:

10

HP:

10

Speed:

5.5

DX:

12

Will:

10

Move:

5

IQ:

6

Per:

10

 

 

HT:

10

FP:

N/A

SM:

+0

Dodge:

8

Parry:

8 (unarmed)

DR:

1, 5 (vs. energy)

    Sharp Teeth (12): thrust 1d-3 cutting. Can affect insubstantiantial creatures, Reach C.
    Clubbed Tail (11): thrust 1d-1 crushing plus follow-up 1d-1 fatigue damage from cold. Can affect insubstantiantial creatures. Reach C-1. Treat FP lost to this attack identically to FP lost to the cold for all purposes, notably recovery (see Cold, p. B430).

    Traits: Automaton; Cannot Learn; Dark Vision; Doesn’t Breathe; Doesn’t Eat or Drink; Doesn’t Sleep; Double-Jointed; Extra-Flexible Arms; High Pain Threshold; Horizontal; Immunity to Metabolic Hazards; Immunity to Mind Control; Injury Tolerance (Homogenous, No Blood, No Eyes); No Manipulators; No Legs (Slithers); No Sense of Smell/Taste; Numb; Reprogrammable; Slippery 3; Social Stigma (Valuable Property); Sterile; Taboo Trait (Fixed IQ); Unaging; Unfazeable; Unnatural; Vacuum Support; Wealth (Dead Broke).
    Creature Type: Construct.

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