Friday, 11 September 2020

Monsters: Avatars of Elemental Evil

Monsters: Avatars of Elemental Evil

Monster Manual IV brings us four new elemental beings - avatars of elemental evil. Basically, they are
Large elementals with some extra abilities that make them significantly more dangerous than their normal peers. I like 'em. Strangely, they lack the Evil subtype.

 

Black Rock Triskelion (Earth Avatar) [Monster Manual IV, page 8]

530 points
Attribute Modifiers: ST+20 (No Fine Manipulators, -40%; Size Modifier, -30%) [60]; DX-1[-20]; IQ-4 [-80]; HT+5 [50].
Secondary Characteristic Modifiers: SM+3; HP+6 (Size Modifier, -30%) [9]; FP+10 [30]; Will+6 [30]; Per+5 [25]; Basic Move -2 [-10].
Advantages: 360° Vision (Panoptic I, +20%) [30]; DR 6 [30]; Dark Vision [25]; Doesn’t Breathe [20]; Doesn’t Eat or Drink [10]; Doesn’t Sleep [20]; Extra Attack 2 [50]; Extra Legs (Three Legs) [5]; Immunity to Metabolic Hazards [30]; Injury Tolerance (Damage Reduction, 1/2) [50]; Injury Tolerance (Homogenous, No Blood, No Eyes, No Head, No Neck) [62]; Long Spines [3]; Magic Resistance 3 (Improved, +150%) [15]; Pressure Support 3 [15]; Regeneration (Regular) [25]; Subsonic Hearing (Melee Attack, Reach C, -30%) [4]; Tunneling (Move 4; Hands-Free, +20%) [60]; Unaging [15]; Vacuum Support [5].
    Piercing Arms [24]: 3 x Striker (Impaling) [8].
    Spikes: Impaling Attack 1d+1 (Increased 1/D Range, x5, +10%; Rapid Fire, RoF 6, +70%; Reduced Range, 1/2, -10%) [19].
Disadvantages: Brittle [-15]; No Fine Manipulators [-30]; Vulnerability (Sound, x2) [-20].
Notes: Height 16 ft., Weight 6,000 lb.
Creature Type: Elemental (Earth).

Knowing Your Own Strength [673]
Replace ST+20 (No Fine Manipulators, -40%; Size Modifier, -30%) [60] with ST+20 [200]
Replace HP+6 (Size Modifier, -30%) [9] with HP+6 [12]

 Typical Stats

ST:

30

HP:

36

Speed:

6

DX:

9

Will:

13

Move:

4 ground, 4 tunneling

IQ:

7

Per:

12

 

 

HT:

15

FP:

25

SM:

+3

Dodge:

9

Parry:

9

DR:

6

    Piercing Arm (12): thrust 5d-1 impaling (KYOS: 8d+1 impaling), Reach C-2. Treated as a weapon for the purpose of parrying and being parried.
    Spikes (12): 1d+1 impaling, RoF 6, Range 25/50, Rcl 1.
    Long Spines (5): The black rock triskelion gets a DX-4 roll to hit each foe in close combat with it with its spines once per turn, as a free action. Those who grapple or slam the black rock triskelion are hit immediately and automatically – and those who slam the black rock triskelion take maximum damage! 1d impaling, Reach C.

    Traits: 360° Vision (Panoptic I); Brittle; Dark Vision; Doesn’t Breathe; Doesn’t Eat or Drink; Doesn’t Sleep; Extra Attack 2; Extra Legs (Three Legs); Immunity to Metabolic Hazards; Injury Tolerance (Damage Reduction, 1/2); Injury Tolerance (Homogenous, No Blood, No Eyes, No Head, No Neck); Magic Resistance 3 (Improved); No Fine Manipulators; Pressure Support 3; Regeneration (Regular); Subsonic Hearing (Melee Attack, Reach C); Unaging; Vacuum Support; Vulnerability (Sound, x2).
    Skills: Brawling-12; Innate Attack (Projectile)-12.
    Notes: Height 16 ft., Weight 6,000 lb.
    Creature Type: Elemental (Earth).

Cyclonic Ravager (Air Avatar) [Monster Manual IV, page 10]

488 points
Attribute Modifiers: ST+5 (No Fine Manipulators, -40%; Size Modifier, -30%) [15]; DX+4 (No Fine Manipulators, -40%) [48]; IQ+1 [20]; HT+4 [40].
Secondary Characteristic Modifiers: SM+3; Will+3 [15]; Per+1 [5]; HP+6 (Size Modifier, -30%) [9].
Advantages: Dark Vision [25]; Discriminatory Smell [15]; Doesn’t Breathe [20]; Doesn’t Eat or Drink [10]; Doesn’t Sleep [20]; Enhanced Dodge 2 [30]; Flight (Lighter Than Air, -10%) [36]; Immunity to Metabolic Hazards [30]; Injury Tolerance (Diffuse) [100]; Magic Resistance 3 (Improved, +150%) [15]; Unaging [15].
    Buffeting Winds: Crushing Attack 3d (Area Effect, 16 yards, +200%; Costs Fatigue, 1 FP, -5%; Double Knockback, +20%; Emanation, -20%; Magical, -10%; No Wounding, -50%) [36].
    Smite of Seven Winds: Cutting Attack 3d (Accessibility, Not on unliving, diffuse, or homogenous beings, -10%; Based on HT, +20%; Costs Fatigue, 1 FP, -5%; Magical, -10%; Malediction 1, +100%; Melee Attack, Reach C, Cannot Parry, -35%) [34].
Disadvantages: No Fine Manipulators [-30]; Vulnerability (Vacuum and wind-based attacks, x2) [-20].
Features: No Legs (Aerial).
Notes: Height 16 ft., Weight 5 lb.
Creature Type: Elemental (Air).

Knowing Your Own Strength [526]
Replace ST+5 (No Fine Manipulators, -40%; Size Modifier, -30%) [15] with ST+5 [50]
Replace HP+6 (Size Modifier, -30%) [9] with HP+6 [12]

 Typical Stats

ST:

15

HP:

21

Speed:

7

DX:

14

Will:

14

Move:

14 air

IQ:

11

Per:

11

 

 

HT:

14

FP:

14

SM:

+3

Dodge:

12

Parry:

11 (unarmed)

DR:

-

    Punch (16): thrust 1d+1 crushing (KYOS: 2d crushing), Reach C-2.
    Buffeting Winds: As a Ready maneuver, the cyclonic ravager can create buffeting winds in a 16-yard-radius area around it. Roll 3d as crushing damage for each creature and determine knockback, doubling the distance; however, the victim suffers no actual damage from the effect – just the consequences of being thrown around. Each use costs 1 FP.
    Smite of Seven Winds (16): The cyclonic ravager may spend 1 FP and touch a creature to create rending winds inside it. Roll a Quick Contest of the cyclonic ravager’s Will against the victim’s HT. If the cyclonic ravager wins, the victim takes 3d cutting damage, ignoring DR. Beings with Injury Tolerance (Unliving, Homogenous, or Diffuse) are immune.

    Traits: Dark Vision; Discriminatory Smell; Doesn’t Breathe; Doesn’t Eat or Drink; Doesn’t Sleep; Flight (Lighter Than Air); Immunity to Metabolic Hazards; Injury Tolerance (Diffuse); Magic Resistance 3 (Improved); No Fine Manipulators; No Legs (Aerial); Unaging; Vulnerability (Vacuum and wind-based attacks, x2).
    Skills: Brawling-16.
    Notes: Height 16 ft., Weight 5 lb.
    Creature Type: Elemental (Air).

Holocaust Disciple (Fire Avatar) [Monster Manual IV, page 11]

425 points
Attribute Modifiers: ST+8 (No Fine Manipulators, -40%; Size Modifier, -30%) [24]; DX+3 (No Fine Manipulators, -40%) [36]; IQ+2 [40]; HT+3 [30].
Secondary Characteristic Modifiers: SM+3; Will+3 [15]; HP+6 (Size Modifier, -30%) [9].
Advantages: Dark Vision [25]; Doesn’t Breathe (Oxygen Combustion, -50%) [10]; Doesn’t Eat or Drink [10]; Doesn’t Sleep [20]; Immunity to Metabolic Hazards [30]; Injury Tolerance (Diffuse) [100]; Magic Resistance 3 (Improved, +150%) [15]; Regeneration (Regular) [25]; Unaging [15].
    Fire Resistance [30]: DR 20 (Limited, Fire, -40%; Tough Skin, -40%) [20] + Immunity to Noxious Fire Effects [10].
    Burn: Burning Attack 2d (Always On, -40%; Aura, +80%; Melee Attack, Reach C, -30%) [11].
    Flame Wave: Burning Attack 3d (Area Effect, 8 yards, +150%; Costs Fatigue, 1 FP, -5%; Emanation, -20%; Magical, -10%) [34].
    Fire Bolt: Burning Attack 3d (Tight-Beam; Costs Fatigue, 1 FP, -5%; Increased 1/D Range, x5, +10%; Reduced Range, 1/2, -10%) [18].
    Heat Aura [27]: Fatigue Attack 1d-2 (Always On, -20%; Area Effect, 8 yards, +150%; Aura, +80%; Heat, +20%; Melee Attack, Reach C, -30%) [12] + Temperature Control 2 (Always On, -20%; Area Effect, 8 yards, +150%; Emanation, -20%; Heat, -50%; Magical, -10%) [15].
Disadvantages: No Fine Manipulators [-30]; Vulnerability (Cold, x2) [-30]; Weakness (Water; 1d/min) [-40].
Perks: Illumination [1].
Features: “Barehanded” attacks do burning (rather than crushing) attacks.
Notes: Height 16 ft., Weight 4 lb.
Creature Type: Elemental (Fire).

Knowing Your Own Strength [484]
Replace ST+8 (No Fine Manipulators, -40%; Size Modifier, -30%) [24] with ST+8 [80]
Replace HP+6 (Size Modifier, -30%) [9] with HP+6 [12]

 Typical Stats

ST:

18

HP:

24

Speed:

6.5

DX:

13

Will:

15

Move:

6

IQ:

12

Per:

12

 

 

HT:

13

FP:

13

SM:

+3

Dodge:

9

Parry:

10 (unarmed)

DR:

20 vs. fire

    Punch (15): thrust 1d+2 burning (KYOS: 3d-1 burning), Reach C-2.
    Burn: Intense flames permanently surround the holocaust disciple. These flames do 2d burning damage to anyone who touches it or who it touches.
    Flame Wave: As a Ready maneuver, the holocaust disciple can create a flame wave in an 8-yard-radius area around it. Every creature in the area takes 3d burning damage. Each use costs 1 FP.
    Fire Bolt (15): 3d tight-beam burning, Range 25/50. Each use costs 1 FP.
    Heat Aura: The holocaust disciple radiates an aura of extreme heat. Every second, each creature within 8 yards of it takes 1d-2 fatigue damage from heat (treat FP lost to this attack identically to FP lost to the cold for all purposes, notably recovery (see Heat, p. B434). The holocaust disciple always emits normal heat. The temperature changes at a rate of 4° per second up to a maximum of 40° above the ambient temperature in an eight-yard radius around the holocaust disciple. This part of the ability never does damage directly.

    Traits: Dark Vision; Doesn’t Breathe (Oxygen Consumption); Doesn’t Eat or Drink; Doesn’t Sleep; Illumination; Immunity to Metabolic Hazards; Immunity to Noxious Fire Effects; Injury Tolerance (Diffuse); Magic Resistance 3 (Improved); No Fine Manipulators; Regeneration (Regular); Unaging; Vulnerability (Cold, x2); Weakness (Water; 1d/min).
    Skills: Brawling-15; Innate Attack (Beam)-15.
    Notes: Height 16 ft., Weight 4 lb.
    Creature Type: Elemental (Fire).

Waterveiled Assassin (Water Avatar) [Monster Manual IV, page 13]

591 points
Attribute Modifiers: ST+15 (No Fine Manipulators, -40%; Size Modifier, -30%) [45]; DX+3 (No Fine Manipulators, -40%) [36]; HT+4 [40].
Secondary Characteristic Modifiers: SM+3; Will+2 [10]; Per+4 [20].
Advantages: Amphibious [10]; Chameleon 3 [15]; Dark Vision [25]; Doesn’t Breathe [20]; Doesn’t Eat or Drink (Food Only, -50%) [5]; Doesn’t Sleep [20]; Immunity to Metabolic Hazards [30]; Injury Tolerance (Diffuse; Infiltration, +40%) [140]; Magic Resistance 3 (Improved, +150%) [15]; Pressure Support 3 [15]; Regeneration (Regular) [25]; Slippery 5 [10]; Speak Underwater [5]; Unaging [15].
    Engulf: Binding 24 (Always On, -20%; Aura, +80%; Constricting, Only on smaller targets, +55%; Engulfing, Only on smaller targets, +40%; Melee Attack, Reach C, -30%; One-Shot, -10%; Selective Effect, +20%; Suffocating, Only on smaller targets, +55%; Unbreakable, +40%) [160].
Disadvantages: Invertebrate [-20]; No Fine Manipulators [-30]; Vulnerability (Dehydration, x2) [-20].
Notes: Height 16 ft., Weight 2,250 lb.
Creature Type: Elemental (Water).

Knowing Your Own Strength [696]
Replace ST+15 (No Fine Manipulators, -40%; Size Modifier, -30%) [45] with ST+15 [150]

 Typical Stats

ST:

25

HP:

25

Speed:

6.75

DX:

13

Will:

12

Move:

6 ground, 6 water

IQ:

10

Per:

14

 

 

HT:

14

FP:

14

SM:

+3

Dodge:

9

Parry:

10 (unarmed)

DR:

-

    Punch (15): thrust 3d-1 crushing (KYOS: 5d crushing), Reach C-2.
    Engulf: If the waterveiled assassin starts its turn in close combat with prey or can move there on its turn, it tries to engulf its target; no attack roll is necessary and its quarry may defend only by dodging and retreating. In addition, if it is moving through an SM+2 or smaller creature, this counts as an automatic slam attempt (Pyramid #3-77, p. 6). Failure to dodge means being sucked inside and pinned if of lower SM than the waterveiled assassin, or partly stuck in the waterveiled assassin and grappled if of equal or greater SM. The victim can break free by winning a Quick Contest of ST (allowed only every 10 seconds if pinned; and on a 17 or 18, he becomes so entangled that he cannot escape on his own); the waterveiled assassin has +10 to ST if pinning or +5 if grappling. Engulfed victims cannot breathe. If they run out of breath before they break free, they start to suffocate (see Holding Your Breath, p. B351 and Suffocation, p. B436). The typical waterveiled assassin can pin/grapple one foe; later enemies are pushed along in front of it unless they win a Quick Contest of ST to prevent it from moving. The waterveiled assassin can actively constrict engulfed victims, attacking them each turn with a Constriction Attack (p. B43). This ability has effective ST 24.

    Traits: Amphibious; Chameleon 3; Dark Vision; Doesn’t Breathe; Doesn’t Eat or Drink (Food Only); Doesn’t Sleep; Immunity to Metabolic Hazards; Injury Tolerance (Diffuse; Infiltration); Invertebrate; Magic Resistance 3 (Improved); No Fine Manipulators; Pressure Support 3; Regeneration (Regular); Slippery 5; Speak Underwater; Unaging; Vulnerability (Dehydration, x2).
    Skills: Brawling-15; Wrestling-15.
    Notes: Height 16 ft., Weight 2,250 lb.
    Creature Type: Elemental (Water).

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