Monster: Illithocyte
The illithocyte is an ooze-like aberration that springs up from evolved illithid tadpoles. What causes them to not become larval flayers or neothelids is unclear.
Illithocyte [Dragon Magazine #337, page 27]
99 points
Attribute Modifiers: ST-3 [-30]; DX+2 (No Fine
Manipulators, -40%) [24]; IQ-8 [-160].
Secondary
Characteristic Modifiers: SM-1; HP+8 [16]; Will+8 [40]; Per+8 [40]; Basic Move-2 [-10].
Advantages: Detect (Life; Magical, -10%;
Precise, +100%; Reflexive, +40%) [69]; Doesn’t Breathe [20]; Doesn’t Sleep
[20]; Extra Attack 1 [25]; Extra-Flexible Arms [10]; Extra Arms 2 (Extra-Flexible,
+50%) [30]; High Pain Threshold [10]; Immunity to Metabolic Hazards [30];
Injury Tolerance (Homogenous, No Blood, No Eyes, No Head, No Neck) [62]; Magic
Resistance 1 (Improved, +150%) [5]; Slippery 5 [10]; Telesend (Racial, -20%;
Telepathy, -10%) [21].
Acid Resistance: DR 5 (Limited, Acid, -40%; Tough Skin, -40%) [5].
Ooze Senses
[22]: Acute Taste and Smell 5 [10] + Long-Range Smell [1] + Universal Smell [1]
+ Vibration Sense (Air) [10].
Disadvantages: Blindness [-50]; Hidebound [-5];
Invertebrate [-20]; Mute [-25]; No Fine Manipulators [-30]; Vulnerability (Fire,
x2) [-30].
Features: No Legs (Slithers).
Creature Type: Aberration.
Typical Stats
ST:
|
7
|
HP:
|
15
|
Speed:
|
5.5
|
DX:
|
12
|
Will:
|
10
|
Move:
|
3
|
IQ:
|
2
|
Per:
|
10
|
|
|
HT:
|
10
|
FP:
|
10
|
SM:
|
-1
|
Dodge:
|
8
|
Parry:
|
9 (unarmed)
|
DR:
|
5 (vs. acid)
|
Tentacle (12): thrust 1d-4 crushing (KYOS: 1d-6 crushing), Reach C.
Ooze Senses:
An illithocyte’s entire body is a primitive sensory organ that can ascertain
prey by scent and vibration. It uses standard range penalties instead of a
-1/yard penalty when detecting smells, and gets a +5 bonus on Smell and Taste
rolls (Sense roll 15). Its smell operates both in air and underwater. In
addition, the illithocyte can detect vibrations in the air. It can locate prey
in the dark, but cannot detect details. To use Vibration Sense, the illithocyte
must make a Sense roll (10). Consult the Size
and Speed/Range Table (p. B550) and apply separate bonuses for the target’s size and speed, and a penalty for
the range to the target. Wind will generate “noise” that interferes with this
sense. Find the speed of the wind on the table and assess the relevant speed
penalty. A successful roll reveals the rough size, location, speed, and
direction of movement of the target, allowing the illithocyte to move to it and
attempt to attack it.
Traits:
Blindness; Detect (Life; Magical; Precise; Reflexive); Doesn’t Breathe; Doesn’t
Sleep; Extra Attack 1; Extra-Flexible Arms; Hidebound; High Pain Threshold;
Immunity to Metabolic Hazards; Injury Tolerance (Homogenous, No Blood, No Eyes,
No Head, No Neck); Invertebrate; Magic Resistance 1 (Improved); Mute; No Fine Manipulators;
No Legs (Slithers); Slippery 5; Telesend (Racial; Telepathy); Vulnerability (Fire,
x2).
Creature Type: Aberration.
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