Sunday, 8 December 2019

Monster: Alhoon (Illithilich)

Monster: Alhoon (Illithilich)

The alhoon, also known as the illithilich, is a vile combination of a mind flayer and a lich. A threat both in terms of magic and psionics. Reviled by the normal mind flayers. I don't think there's a point in making it a lens if it can only be applied to a single type of creature.

 

Alhoon (Illithilich) [Lords of Madness, page 157]

711 points
Attribute Modifiers: DX+2 [40]; IQ+3 [60]; HT+2 [20].
Secondary Characteristic Modifiers: Basic Speed +1.00 [20]; HP+3 [6]; Will+1 [5]; Per-2 [-10].
Advantages: DR 3 [15]; Doesn’t Breathe [20]; Doesn’t Eat or Drink [10]; Doesn’t Sleep [20]; ER 20 (Magic) [60]; High Pain Threshold [10]; Immunity to Metabolic Hazards [30]; Immunity to Mind Control [30]; Immunity to Transformations [10]; Infravision [10]; Injury Tolerance (No Blood, No Brain, No Eyes, No Vitals, Unliving) [40]; Resistant to Turning (+3) [1]; Resistant to Psionics (+3) [10]; Sharp Teeth [1]; Temperature Tolerance 10 [10]; Unaging [15]; Unfazeable [15]; Vacuum Support [5].
    Mouth Tentacles: Extra Arms 4 (Extra-Flexible, +50%; Short, -50%; Weak, 1/2 ST, -25%) [30].
    Elemental Resistance (C,E) [45]: DR 20 (Limited, Cold, Electricity, -35%; Tough Skin, -40%) [25] + Immunity to Electrical Conduction [5] + Immunity to Noxious Cold and Electrical Effects [15].
    Fear Aura: Terror (-1) (Sight; Always On, -20%; Magical, -10%; Selective Effect, +20%) [36].
    Lich’s Touch [48]: Affliction 1 (HT; Cosmic, Immune to Dispel Magic, +50%; Extended Duration, Permanent, +150%; Link, +10%; Magical, -10%; Melee Attack, Reach C, -30%; Paralysis, +150%) [42] + Toxic Attack 2d (Link, +10%; Magical, -10%; Melee Attack, Reach C, -30%) [6].
    Phylactery: Unkillable 3 (Can be stolen by stealth or trickery, Will not work for the thief, -10%; Unique, -25%) [98].
Disadvantages: Appearance (Monstrous; Universal, +25%) [-25]; Callous [-5]; Fragile (Brittle) [-15]; Hard of Hearing [-10]; Intolerance (Non-illithids) [-10]; Megalomania [-10]; No Sense of Smell/Taste [-5]; Selfish (12) [-5]; Skinny [-5]; Social Stigma (Dead) [-20]; Vulnerability (Crushing Attacks, x2) [-30].
Quirks: Cannot Float [-1]; Sexless [-1].
Features: Not Subject to Fatigue; Skull doesn’t have extra DR.
Racial Psionic Abilities: Mental Blow 4 [28]; Mental Surgery 1 [10]; Suggestion 3 [30]; Telereceive 1 [21]; Telespeak 3 [39].
Racial Psionic Skills: Mental Blow (H) Will-2 [1]; Mental Surgery (H) IQ-2 [1]; Suggestion (H) IQ-2 [1]; Telereceive (H) IQ-2 [1]; Telesend (H) IQ-2 [1].
Creature Type: Undead.

Sapient-Only Telepathy [-17]
Mental Blow 4 [28] -> Mental Blow 4 [27]
Suggestion 3 [30] -> Suggestion 3 [25]
Telereceive 1 [21] -> Telereceive 1 [16]
Telespeak 3 [39] -> Telespeak 3 [33]

Typical Stats

ST:

10

HP:

13

Speed:

7

DX:

12

Will:

17

Move:

7

IQ:

16

Per:

14

 

 

HT:

12

FP:

N/A

SM:

+0

Dodge:

10

Parry:

8 (unarmed)

DR:

3, 2 (ring of protection +2), 20 (vs. cold and electricity)

    Punch (12): thrust 1d-3 crushing, Reach C.
    Tentacles (12): The mind flayer has four short tentacles that encircle its mouth. These are treated as four short arms with Reach C and effective ST of 5. The mind flayer can use tentacles to attack for 1d-5 crushing damage (KYOS: 1d-8 crushing damage), but usually uses the tentacles for grappling and manipulating objects. The tentacles are considered to be “off-hands” for the purpose of penalties, but not for the purpose of determining the arc of attack.
    Lich’s Touch (12): The alhoon can touch another creature, infusing it with necromantic energies. This touch deals 2d toxic damage. In addition, the victim must make an HT roll. Should he fail, he becomes permanently paralyzed. This condition cannot be dispelled by Dispel Magic, but is susceptible to Relieve Paralysis, Stop Paralysis, Remove Curse, or a similar effect.
    Fear Aura: When a creature sees the alhoon’s horrifying visage, it must roll a Fright Check at -1. If a victim succeeds at his Fright Check, he will be unaffected by this ability for one hour. The alhoon can exclude any creatures from this effect.
    Phylactery: An integral part of becoming an alhoon is creating a magic phylactery in which the alhoon stores its life force. As a rule, the only way to get rid of an alhoon for sure is to destroy its phylactery. When the alhoon reaches -10xHP, it does not die, unless its phylactery is located and destroyed. After this apparent death, the alhoon falls unconscious and heals normally. Once it is at full HP, its fully intact body coalesces at its phylactery’s location.
    The most common form of phylactery is a sealed metal box containing strips of parchment on which magical phrases have been transcribed. The box has SM-6, DR 3, HP 10. Other forms of phylacteries can exist, such as rings, amulets, or similar items. Regardless of its form, the point value of the ability does not change – the phylactery can be hidden in a remote place, and it will still work, so its vulnerability in combat is not an appropriate limitation. Note that this is not a magical ability – an alhoon will still return to unlife even in a no-mana zone.

    Traits: Appearance (Monstrous; Universal); Callous; Cannot Float; Doesn’t Breathe; Doesn’t Eat or Drink; Doesn’t Sleep; ER 20 (Magic); Fragile (Brittle); Hard of Hearing; High Pain Threshold; Immunity to Electrical Conduction; Immunity to Metabolic Hazards; Immunity to Mind Control; Immunity to Noxious Cold and Electrical Effects; Immunity to Transformations; Infravision; Injury Tolerance (No Blood, No Brain, No Eyes, No Vitals, Unliving); Intolerance (Non-illithids); Megalomania; No Sense of Smell/Taste; Resistant to Turning (+3); Resistant to Psionics (+3); Selfish (12); Sexless; Skinny; Skull doesn’t have extra DR; Social Stigma (Dead); Temperature Tolerance 10; Unaging; Unfazeable; Vacuum Support; Vulnerability (Crushing Attacks, x2); Wizardly Study 20; Wizardry Talent 3.
    Psionic Abilities: Mental Blow 4; Mental Surgery 1; Suggestion 3; Telereceive 1; Telespeak 3.
    Skills: Brainwashing/TL3-17; Expert Skill (Psionics)-17; Expert Skill (Thanatology)-17; Innate Attack (Beam)-17; Innate Attack (Gaze)-17; Innate Attack (Projectile)-17; Interrogation-17; Intimidation-17; Occultism-17; Research/TL3-17; Thaumatology-17.
    Psionic Skills: Mental Blow-17; Mental Surgery-17; Suggestion-17; Telereceive-17; Telesend-17.
    Spells: College of Fire-16; College of Knowledge-17; College of Meta-Spells-17; College of Mind Control-17; College of Necromancy-17.
    Creature Type: Undead.


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