Thursday 12 December 2019

Monster: Tzakandi (Half-Illithid Lizardfolk)

Monster: Tzakandi (Half-Illithid Lizardfolk)

Fiend Folio presents the half-illithid template that can be applied to non-human humanoids. Technically, that's just the abilities of a normal mind flayer slapped onto another creature. In GURPS terms, it makes no sense making it a separate lens - just apply the mind flayer racial template to another racial template. The book uses the lizardfolk as an example, but there are several different kinds of ceremorphs in other supplements.

 

Tzakandi (Half-Illithid Lizardfolk) [Fiend Folio, page 90]

200 points
Attribute Modifiers: ST+2 [20]; IQ+2 [40]; HT+1 [10].
Secondary Characteristic Modifiers: Per-2 [-10]; Will+1 [5].
Advantages: Breath-Holding 2 [4]; DR 2 (Flexible, -20%) [8]; Infravision [10]; Nictitating Membrane 1 [1]; Peripheral Vision [15]; Reduced Consumption 1 [2]; Resistant to Psionics (+3) [10]; Sharp Claws [5]; Sharp Teeth [1]; Slippery 3 [6].
    Dissolving Enzyme: Corrosion Attack 2d (Accessibility, Can only be delivered with mouth tentacles, -10%; Costs Fatigue, 2 FP, -10%; Melee Attack, Reach C, Cannot Parry, -35%; Nuisance Effect, Effect decreases depending on the number of tentacles, -5%; Takes Extra Time 1, -10%) [6].
    Mouth Tentacles: Extra Arms 4 (Extra-Flexible, +50%; Short, -50%; Weak, 1/2 ST, -25%) [30].
Disadvantages: Callous [-5]; Cold-Blooded (50°) [-5]; Dependency (Brain of a sapient creature; Occasional; Monthly) [-20]; Hard of Hearing [-10]; Intolerance (Non-illithids) [-10]; Megalomania [-10]; No Sense of Smell/Taste (No Smell only, -50%) [-2]; Odious Racial Habit (Eats sapient beings) [-15]; Selfish (12) [-5]; Social Stigma (Monster) [-15].
Perks: Scales [1].
Features: Night Vision 7.
Racial Psionic Abilities: Mental Blow 4 [28]; Mental Surgery 1 [10]; Suggestion 3 [30]; Telereceive 1 [21]; Telespeak 3 [39].
Racial Psionic Skills: Mental Blow (H) Will-2 [1]; Mental Surgery (H) IQ-2 [1]; Suggestion (H) IQ-2 [1]; Telereceive (H) IQ-2 [1]; Telesend (H) IQ-2 [1].
Creature Type: Aberration.

Sapient-Only Telepathy [-17]
Mental Blow 4 [28] -> Mental Blow 4 [27]
Suggestion 3 [30] -> Suggestion 3 [25]
Telereceive 1 [21] -> Telereceive 1 [16]
Telespeak 3 [39] -> Telespeak 3 [33]

Typical Stats

ST:

12

HP:

12

Speed:

5.5

DX:

12

Will:

13

Move:

5

IQ:

12

Per:

10

 

 

HT:

12

FP:

12

SM:

+0

Dodge:

8

Parry:

9 (unarmed)

DR:

2*

    Sharp Claws (12): thrust 1d-2 cutting (KYOS: 1d-1 cutting), Reach C.
    Sharp Teeth (12): thrust 1d-2 cutting (KYOS: 1d-1 cutting), Reach C.
    Tentacles (12): The tzakandi has four short tentacles that encircle its mouth. These are treated as four short arms with Reach C and effective ST of 6. The tzakandi can use tentacles to attack for 1d-5 crushing damage (KYOS: 1d-7 crushing damage), but usually uses the tentacles for grappling and manipulating objects. The tentacles are considered to be “off-hands” for the purpose of penalties, but not for the purpose of determining the arc of attack.
    Dissolving Enzyme (12): The mouth tentacles have ducts that can transmit a powerful dissolving enzyme. This takes time – the tzakandi must first perform a Ready maneuver, and only then follow-up with a Reach C melee attack with one or more of its tentacles. If it succeeds, it deals 2d corrosion damage. If it only has three tentacles in contact with the victim, then decrease it by 25%; if it only has two tentacles in contact with the victim, then decrease it by 50%; if it only has one tentacle in contact with the victim, then decrease it by 75%. Usually, the tzakandi uses this attack when grappling the skull with all four tentacles to corrode its way through the skull and extract the brain. Each use costs 2 FP.

    Traits: Breath-Holding 2; Callous; Cold-Blooded (50°); Dependency (Brain of a sapient creature; Occasional; Monthly); Hard of Hearing; Infravision; Intolerance (Non-illithids); Megalomania; Nictitating Membrane 1; Night Vision 7 (-7 is the native illumination level); No Sense of Smell/Taste (No Smell only); Odious Racial Habit (Eats sapient beings); Peripheral Vision; Reduced Consumption 1; Resistant to Psionics (+3); Selfish (12); Scales; Slippery 3; Social Stigma (Monster).
    Psionic Abilities: Mental Blow 4; Mental Surgery 1; Suggestion 3; Telereceive 1; Telespeak 3.
    Skills: Brainwashing/TL3-12; Expert Skill (Psionics)-12; Interrogation-12; Intimidation-12; Jumping-14; Research/TL3-12; Swimming-14; Thaumatology-12.
    Psionic Skills: Mental Blow-13; Mental Surgery-12; Suggestion-12; Telereceive-12; Telesend-12.
    Creature Type: Aberration.



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