Treasure: Dusts
Dungeon Master's Guide for D&D 3.5 has a surprising number of magical dusts. Here's my attempt at converting them to GURPS.
Dust of
Appearance
Dust of Appearance – as an enchanted item (using
Sorcery)
This
fine powder appears to be a very fine, very light metallic dust. A single
handful of this substance flung into the air coats objects within a 4-yard
radius around the user, making them visible for 3 minutes even if they are
invisible. Each subject within the area resists with DX.
Statistics: Affliction
1 (DX; Area Effect, 4 yards, +100%; Based on DX, +20%; Cosmic, Irresistible
Attack, +300%; Emanation, -20%; Fixed Duration, +0%; Magical, -10%; Negated
Advantage, Invisibility, +40%) [53]. Dust, One-Use, x0.2; 11 EP.
TL3
Price: 2 x ($70 + 11 x $320) = $7,180.
TL8
Price: 2 x ($1,000 + 11 x $1,180) = $28,760.
Dust of Appearance – as a metatronic generator (using
Pyramid 3-46)
This
fine powder appears to be a very fine, very light metallic dust. A single
handful of this substance flung into the air coats objects within a 4-yard
radius around the user, making them visible for 3 minutes even if they are
invisible. Each subject within the area resists with DX.
Statistics: Affliction
1 (DX; Apparatus, +0%; Area Effect, 4 yards, +100%; Based on DX, +20%; Cosmic,
Irresistible Attack, +300%; Emanation, -20%; Fixed Duration, +0%; Magical,
-10%; Negated Advantage, Invisibility, +40%) [53].
TL3
Cost: 2 x 53 x $150 / 5 = $3,180.
TL8 Cost: 2 x 53 x $3,000 / 5 = $63,600.
Dust of Disappearance
Dust of Disappearance – as an enchanted item (using
Sorcery)
This
fine powder appears to be a very fine, very light metallic dust. A single
handful of this substance flung into the air coats subjects within a 4-yard
radius around the user, making them and their gear up to Medium encumbrance invisible
for 1 minute. Each unwilling subject within the area resists with DX.
Statistics: Affliction
1 (DX; Advantage, Dust of Disappearance, +760%; Area Effect, 4 yards, +100%;
Based on DX, +20%; Emanation, -20%; Fixed Duration, +0%; Magical, -10%; Reduced
Duration, 1/3, -10%) [94]. Notes: “Dust of Disappearance” is Invisibility
(Affects Machines, +50%; Can Carry Objects, Medium, +50%; Magical, -10%) [76]. Dust,
One-Use, x0.2; 19 EP.
TL3
Price: 2 x ($100 + 19 x $320) = $12,360.
TL8
Price: 2 x ($2,000 + 19 x $1,180) = $48,840.
Dust of Disappearance – as a metatronic generator
(using Pyramid 3-46)
This
fine powder appears to be a very fine, very light metallic dust. A single
handful of this substance flung into the air coats subjects within a 4-yard
radius around the user, making them and their gear up to Medium encumbrance invisible
for 1 minute. Each unwilling subject within the area resists with DX.
Statistics: Affliction
1 (DX; Advantage, Dust of Disappearance, +760%; Apparatus, +0%; Area Effect, 4
yards, +100%; Based on DX, +20%; Emanation, -20%; Fixed Duration, +0%; Magical,
-10%; Reduced Duration, 1/3, -10%) [94]. Notes: “Dust of Disappearance” is Invisibility
(Affects Machines, +50%; Can Carry Objects, Medium, +50%; Magical, -10%) [76].
TL3
Cost: 2 x 94 x $150 / 5 = $5,640.
TL8 Cost: 2 x 94 x $3,000 / 5 = $112,800.
Dust of Dryness
Dust of Dryness – as an enchanted item (using Sorcery)
This
special dust has many uses. If it is thrown into water, a volume of as much as
100 gallons is instantly transformed to nothingness, and the dust becomes a
marble-sized pellet, floating or resting where it was thrown. If this pellet is
hurled down, it breaks and releases the same volume of water. The dust affects
only water (fresh, salt, alkaline), not other liquids.
Statistics: Create Water
9 (Cosmic, Can revert later, +50%; Cosmic, No roll required, +100%; Destruction
Only, +0%; Magical, -10%) [108]. Dust, One-Use, x0.2; 22 EP.
TL3
Price: 2 x ($150 + 22 x $320) = $14,380.
TL8
Price: 2 x ($3,000 + 22 x $1,180) = $57,920.
Dust of Dryness – as a metatronic generator (using
Pyramid 3-46)
This
special dust has many uses. If it is thrown into water, a volume of as much as
100 gallons is instantly transformed to nothingness, and the dust becomes a
marble-sized pellet, floating or resting where it was thrown. If this pellet is
hurled down, it breaks and releases the same volume of water. The dust affects
only water (fresh, salt, alkaline), not other liquids.
Statistics: Create Water
9 (Apparatus, +0%; Cosmic, Can revert later, +50%; Cosmic, No roll required,
+100%; Destruction Only, +0%; Magical, -10%) [108].
TL3
Cost: 2 x 108 x $150 / 5 = $6,480.
TL8 Cost: 2 x 108 x $3,000 / 5 = $129,600.
Dust of Illusion
Dust of Illusion – as an enchanted item (using
Sorcery)
This
unremarkable powder resembles chalk dust or powdered graphite. Stare at it,
however, and the dust changes color and form. Put dust of illusion on a
creature, and that creature and its gear up to its Medium encumbrance is
affected as if by a deceptive glamer, with the individual who sprinkles the
dust envisioning the illusion desired. An unwilling target is allowed a HT roll
to avoid the dust. The glamer lasts for 90 minutes.
Statistics: Affliction
1 (HT; Advantage, Dust of Illusion, +700%; Extended Duration, 30x, +60%; Fixed
Duration, +0%; Magical, -10%; Malediction 1, +100%; Melee Attack, Reach C,
Cannot Parry, -35%; No Signature, +20%) [94]. Notes: “Dust of Illusion” is Morph
(Can Carry Objects, Medium, +50%; Cosmetic, -50%; Magical, -10%; Retains Shape,
-20%) [70]. Dust, One-Use, x0.2; 19 EP.
TL3
Price: 2 x ($100 + 19 x $320) = $12,360.
TL8
Price: 2 x ($2,000 + 19 x $1,180) = $48,840.
Dust of Illusion – as a metatronic generator (using
Pyramid 3-46)
This
unremarkable powder resembles chalk dust or powdered graphite. Stare at it,
however, and the dust changes color and form. Put dust of illusion on a
creature, and that creature and its gear up to its Medium encumbrance is
affected as if by a deceptive glamer, with the individual who sprinkles the
dust envisioning the illusion desired. An unwilling target is allowed a HT roll
to avoid the dust. The glamer lasts for 90 minutes.
Statistics: Affliction
1 (HT; Advantage, Dust of Illusion, +700%; Apparatus, +0%; Extended Duration,
30x, +60%; Fixed Duration, +0%; Magical, -10%; Malediction 1, +100%; Melee
Attack, Reach C, Cannot Parry, -35%; No Signature, +20%) [94]. Notes: “Dust of Illusion”
is Morph (Can Carry Objects, Medium, +50%; Cosmetic, -50%; Magical, -10%; Retains
Shape, -20%) [70].
TL3 Cost: 2 x 94 x $150 / 5 = $5,640.
TL8 Cost: 2 x 94 x $3,000 / 5 = $112,800.
Dust of Tracelessness
Dust of Tracelessness – as an enchanted item (using
Sorcery)
This
normal-seeming dust is actually a magic powder that can conceal the passage of
its possessor and his companions. Tossing a handful of this dust into the air
causes any evidence of the passage of everyone within 4 yards of the user to
disappear. The dust erases the evidence no more than two days old. Unwilling
subjects resists with DX.
Statistics: Affliction
1 (DX; Accessibility, Only two days, -40%; Advantage, Dust of Tracelessness, +480%;
Area Effect, 4 yards, +100%; Based on DX, +20%; Emanation, -20%; Extended
Duration, 1,000x, +120%; Fixed Duration, +0%; Magical, -10%; Time-Spanning,
Past Only, +0%) [75]. Notes: “Dust of Tracelessness” is Obscure 10 (Tracking;
Defensive, +50%; Magical, -10%; Stealthy, +100%) [48]. Dust, One-Use, x0.2; 15
EP.
TL3
Price: 2 x ($70 + 15 x $320) = $9,740.
TL8
Price: 2 x ($1,400 + 15 x $1,180) = $38,200.
Dust of Tracelessness – as a metatronic generator
(using Pyramid 3-46)
This
normal-seeming dust is actually a magic powder that can conceal the passage of
its possessor and his companions. Tossing a handful of this dust into the air
causes any evidence of the passage of everyone within 4 yards of the user to
disappear. The dust erases the evidence no more than two days old. Unwilling
subjects resists with DX.
Statistics: Affliction
1 (DX; Accessibility, Only two days, -40%; Advantage, Dust of Tracelessness, +480%;
Apparatus, +0%; Area Effect, 4 yards, +100%; Based on DX, +20%; Emanation,
-20%; Extended Duration, 1,000x, +120%; Fixed Duration, +0%; Magical, -10%; Time-Spanning,
Past Only, +0%) [75]. Notes: “Dust of Tracelessness” is Obscure 10 (Tracking;
Defensive, +50%; Magical, -10%; Stealthy, +100%) [48].
TL3
Cost: 2 x 75 x $150 / 5 = $4,500.
TL8 Cost: 2 x 75 x $3,000 / 5 = $90,000.
Dust of Sneezing
and Choking
Dust of Sneezing and Choking – as an enchanted item
(using Sorcery)
This
fine dust appears to be dust of appearance. If cast into the air, it causes
those within a 4-yard radius who fail to hold breath and fail to resist with HT
to fall into fits of sneezing and coughing for margin of failure minutes. Those
who fail their resistance roll by 5 or more experience a fit of choking
instead.
Statistics: Affliction
1 (HT; Area Effect, 4 yards, +100%; Coughing, +20%; Emanation, -20%; Magical,
-10%; Respiratory Agent, +50%; Secondary Choking, +20%) [26]. Dust, One-Use,
x0.2; 6 EP.
TL3
Price: 2 x ($50 + 6 x $320) = $3,940.
TL8
Price: 2 x ($1,000 + 6 x $1,180) = $16,160.
Dust of Sneezing and Choking – as a metatronic
generator (using Pyramid 3-46)
This
fine dust appears to be dust of appearance. If cast into the air, it causes
those within a 4-yard radius who fail to hold breath and fail to resist with HT
to fall into fits of sneezing and coughing for margin of failure minutes. Those
who fail their resistance roll by 5 or more experience a fit of choking
instead.
Statistics: Affliction
1 (HT; Area Effect, 4 yards, +100%; Coughing, +20%; Emanation, -20%; Magical,
-10%; Respiratory Agent, +50%; Secondary Choking, +20%) [26].
TL3 Cost: 2 x 26 x $150 / 5 = $1,560.
TL8 Cost: 2 x 26 x $3,000 / 5 = $31,200.
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