Treasure: Gems and Stones
Here we have six more magic items from Dungeon Master's Guide for D&D 3.5. And a new sorcery spell.
NEW FORM MULTIPLIER FOR SORCERY ITEMS
Gem (x0.4)
DR 2 (-20%);
SM-6 (-10%); can be stolen with a Quick Contest of DX (-30%).
Gem, Carried (x0.5)
DR 2 (-20%);
SM-6 (-10%); can be taken by stealth or trickery (-20%).
NEW SORCERY SPELL
Word of Chaos
Keywords: Area (Fixed), Obvious,
Resisted (Will).
Full Cost: 59 points.
Casting Roll: Will.
Range: Self.
Duration: Instantaneous and 1
minute, see description.
The caster pronounces a word of
chaos, and victims within 4 yards that can hear it must resist or begin to hallucinate
(p. B429) for 1 minute. After that each subject is stunned (p. B420) and may roll vs. Will once per second to recover. The caster can exclude any beings from this effect.
In addition, when this spell is cast,
every lawful being within four yards immediately takes 1d crushing damage, regardless
of DR, insubstantiality, etc. They will see this attack clearly (as an
explosion of chaotic energy coming from within you), but non-lawful people will
see nothing. This damage does not cause knockback. Note that this secondary
effect works even if the word of chaos was not heard.
Statistics: Affliction 1 (Will; Area Effect, 4 yards, +100%; Based on Will, +20%; Emanation, -20%; Fixed Duration, +0%; Hallucinating, +50%; Hearing-Based, -20%; Link, +10%; Malediction 1, +100%; No Signature, +20%; Reduced Duration, 1/3, -10%; Requires Magic Words, -10%; Selective Area, +20%; Sorcery, -15%) [35] + Crushing Attack 1d (Accessibility, Lawful Creatures Only, -40%; Affects Insubstantial, +20%; Area Effect, 4 yards, +100%; Cosmic, Irresistible Attack, +300%; Emanation, -20%; Link, +10%; Low Signature, +10%; Magical, -10%; No Knockback, -10%; Requires Magic Words, -10%) [24].
NEW ITEMS
Chaos Diamond
Chaos Diamond – as an enchanted item (using Sorcery)
This
lustrous gemstone is uncut and about the size of a human fist. The gem grants
its possessor the following powers: Confusion
1; Protection
from Law 1; Word
of Chaos. Each power is usable 1d/2 times per day. This is rolled for each
power individually and the character does not know the result. Each use costs 1
FP.
Statistics:
Confusion
1 (Limited Use, 2/day, Random, -30%) [30] + Protection
from Law 1 (Limited Use, 2/day, Random, -30%) [20] + Word
of Chaos (Limited Use, 2/day, Random, -30%) [57]. Gem, x0.4; 43 EP.
TL3
Price: 2 x ($700 + 43 x $320) = $28,920.
TL8 Price: 2 x ($14,000 + 43 x $1,180)
= $129,480.
Chaos Diamond – as a metatronic generator (using
Pyramid 3-46)
This
lustrous gemstone is uncut and about the size of a human fist. The gem grants
its possessor the following powers: Confusion
1; Protection
from Law 1; Word
of Chaos. Each power is usable 1d/2 times per day. This is rolled for each
power individually and the character does not know the result. Each use costs 1
FP.
Statistics:
Confusion
1 (Limited Use, 2/day, Random, -30%) [30] + Protection
from Law 1 (Limited Use, 2/day, Random, -30%) [20] + Word
of Chaos (Limited Use, 2/day, Random, -30%) [57].
TL3 Cost: 2 x 107 x $150 = $32,100.
TL8 Cost: 2 x 107 x $3,000 = $642,000.
Elemental Gem
Elemental Gem – as an enchanted item (using Sorcery)
This
gem contains a conjuration spell attuned to a specific Elemental Plane (Air,
Earth, Fire, or Water). When you pay 1 FP and crush the gem with a Ready
maneuver, an elemental (worth 75% or less of your point value) appears. The
elemental is dismissed automatically after 10 minutes.
Statistics:
Ally (Elemental; Built on 75%; Constantly; Conjured, +100%; Costs 1 FP, -5%;
Magical, -10%; Maximum Duration, 10 minutes, -40%; Special Abilities, +50%) [24].
Gem, One Use, x0.2; 5 EP.
TL3
Price: 2 x ($30 + 5 x $320) = $3,260.
TL8 Price: 2 x ($600 + 5 x $1,180) =
$13,000.
Elemental Gem – as a metatronic generator (using
Pyramid 3-46)
This
gem contains a conjuration spell attuned to a specific Elemental Plane (Air,
Earth, Fire, or Water). When you pay 1 FP and crush the gem with a Ready
maneuver, an elemental (worth 75% or less of your point value) appears. The
elemental is dismissed automatically after 10 minutes.
Statistics:
Ally (Elemental; Built on 75%; Constantly; Apparatus, +0%; Conjured, +100%;
Costs 1 FP, -5%; Magical, -10%; Maximum Duration, 10 minutes, -40%; Special
Abilities, +50%) [24].
TL3
Cost: 2 x 24 x $150 / 5= $1,440.
TL8 Cost: 2 x 24 x $3,000 / 5 = $28,800.
Gem of
Brightness
Gem of Brightness – as an enchanted item (using
Sorcery)
This
crystal appears to be a long, rough prism. Upon utterance of a command word,
the crystal emits bright light of one of three sorts. Each use costs 1 FP.
-
One command word causes the gem to shed light usually
equivalent to a flashlight (a narrow 10-yard beam). This use of the gem does
not expend any charges.
-
Another command word causes the gem of brightness to
send out a bright ray equivalent to the Light
Ray spell. This
use of the gem expends 1 charge.
-
The third command word causes the gem to flare in a
blinding flash of light equivalent to the Color
Spray spell. This use expends 5 charges.
A
newly created gem of brightness has 50 charges. When all its charges are
expended, the gem becomes nonmagical.
Statistics:
Color
Spray (Limited Use, 10 uses total, -20%; Requires Magic Words, -10%) [28] +
Illumination (Magical, -10%; Requires Magic Words, -10%) [1] + Light
Jet (Requires Magic Words, -10%) [22]. Gem, x0.4; 9 EP.
TL3
Price: 2 x ($50 + 9 x $320) = $5,860.
TL8 Price: 2 x ($1,000 + 9 x $1,180)
= $23,240.
Gem of Brightness – as a metatronic generator (using
Pyramid 3-46)
This
crystal appears to be a long, rough prism. Upon utterance of a command word,
the crystal emits bright light of one of three sorts. Each use costs 1 FP.
-
One command word causes the gem to shed light usually
equivalent to a flashlight (a narrow 10-yard beam). This use of the gem does
not expend any charges.
-
Another command word causes the gem of brightness to
send out a bright ray equivalent to the Light
Ray spell. This
use of the gem expends 1 charge.
-
The third command word causes the gem to flare in a
blinding flash of light equivalent to the Color
Spray spell. This use expends 5 charges.
A
newly created gem of brightness has 50 charges. When all its charges are
expended, the gem becomes nonmagical.
Statistics:
Color
Spray (Limited Use, 10 uses total, -20%; Requires Magic Words, -10%) [28] +
Illumination (Magical, -10%; Requires Magic Words, -10%) [1] + Light
Jet (Requires Magic Words, -10%) [22].
TL3 Cost: 2 x 41 x $150 = $12,300.
TL8 Cost: 2 x 41 x $3,000 = $246,000.
Gem of Seeing
Gem of Seeing – as an enchanted item (using Sorcery)
This
finely cut and polished stone is indistinguishable from an ordinary jewel in
appearance. When it is gazed through, a gem of seeing enables the user to see through
illusions of any kind. However, the wearer suffers from Tunnel Vision (p. B151)
while using this effect. Using this effect costs 1 FP per minute.
Statistics:
See Invisible (Illusion; Costs 1 FP, -5%; Magical, -10%; Temporary
Disadvantage, Tunnel Vision, -30%) [9]. Gem, x0.4; 4 EP.
TL3
Price: 2 x ($150 + 4 x $320) = $2,620.
TL8 Price: 2 x ($600 + 4 x $1,180) =
$10,640.
Gem of Seeing – as a metatronic generator (using
Pyramid 3-46)
This
finely cut and polished stone is indistinguishable from an ordinary jewel in
appearance. When it is gazed through, a gem of seeing enables the user to see through
illusions of any kind. However, the wearer suffers from Tunnel Vision (p. B151)
while using this effect. Using this effect costs 1 FP per minute.
Statistics:
See Invisible (Illusion; Apparatus, +0%; Costs 1 FP, -5%; Magical, -10%;
Temporary Disadvantage, Tunnel Vision, -30%) [9].
TL3
Cost: 2 x 9 x $175 = $3,150.
TL8 Cost: 2 x 9 x $3,500 = $63,000.
Stone of Alarm
Stone of Alarm – as an enchanted item (using Sorcery)
This
stone cube, when given the command word, affixes itself to any object. This
affixation costs 1 FP. If that object is touched thereafter by anyone who does
not first speak that same command word, the stone emits a piercing screech for
1 hour that can be heard up to a quarter-mile away (assuming no intervening
barriers). Being within that range imposes a -5 penalty on Hearing rolls.
Statistics:
Can affix itself [1] + Obscure 5 (Hearing; Area Effect, 256 yards, +350%; Costs
1 FP, -5%; Delay, Triggered, +50%; Extended Duration, 3,000x, +100%; Magical,
-10%) [60]. Gem, x0.4; 24 EP.
TL3
Price: 2 x ($30 + 24 x $320) = $15,660.
TL8 Price: 2 x ($3,000 + 24 x $1,180)
= $62,640.
Stone of Alarm – as a metatronic generator (using
Pyramid 3-46)
This
stone cube, when given the command word, affixes itself to any object. This
affixation costs 1 FP. If that object is touched thereafter by anyone who does
not first speak that same command word, the stone emits a piercing screech for
1 hour that can be heard up to a quarter-mile away (assuming no intervening
barriers). Being within that range imposes a -5 penalty on Hearing rolls.
Statistics:
Can affix itself [1] + Obscure 5 (Hearing; Apparatus, +0%; Area Effect, 256
yards, +350%; Costs 1 FP, -5%; Delay, Triggered, +50%; Extended Duration, 3,000x,
+100%; Magical, -10%) [60].
TL3
Cost: 2 x 60 x $150 = $18,000.
TL8 Cost: 2 x 60 x $3,000 = $360,000.
Stone of Good
Luck (Luckstone)
Stone of Good Luck (Luckstone) – as an enchanted item
(using Sorcery)
This
stone is typically a bit of rough polished agate or some similar mineral. Its
possessor has the benefits of Luck (p. B66).
Statistics:
Luck (Magical, -10%) [14]. Usually On. Gem, x0.5; 7 EP.
TL3
Price: 2 x ($50 + 7 x $320) = $4,580.
TL8 Price: 2 x ($1,000 + 7 x $1,180)
= $18,520.
Stone of Good Luck (Luckstone) – as a metatronic
generator (using Pyramid 3-46)
This
stone is typically a bit of rough polished agate or some similar mineral. Its
possessor has the benefits of Luck (p. B66). Costs 1 FP/hour.
Statistics:
Luck (Apparatus, +0%; Magical, -10%) [14].
TL3
Cost: 2 x 14 x $150 = $4,200.
TL8 Cost: 2 x 14 x $3,000 = $84,000.
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