Treasure: Feather Tokens
Each of these items is a small feather that has a power to suit a special need. The kinds of tokens are described below. Each token is usable once.
Feather Token
(Anchor)
Feather Token (Anchor) – as an enchanted item (using
Sorcery)
This
is a small feather that has a power to suit a special need. A token is usable
once. This token can be used to moor a craft in water so as to render it
immobile for up to fifteen hours.
Statistics: Affliction
1 (HT; Accessibility, Only on vessels, -40%; Environmental, Water, -20%; Extended
Duration, 300x, +100%; Fixed Duration, +0%; Melee Attack, Reach C, Cannot
Parry, -35%; Slower Move, x0, +50%; Magical, -10%) [15]. Feather Token, One
Use, x0.2; 3 EP.
TL3
Price: 2 x ($30 + 3 x $320) = $1,980.
TL8
Price: 2 x ($600 + 3 x $1,180) = $8,280.
Feather Token (Anchor) – as a metatronic generator
(using Pyramid 3-46)
This
is a small feather that has a power to suit a special need. A token is usable
once. This token can be used to moor a craft in water so as to render it
immobile for up to fifteen hours.
Statistics: Affliction
1 (HT; Accessibility, Only on vessels, -40%; Apparatus, +0%; Environmental,
Water, -20%; Extended Duration, 300x, +100%; Fixed Duration, +0%; Melee Attack,
Reach C, Cannot Parry, -35%; Slower Move, x0, +50%; Magical, -10%) [15].
TL3 Cost: 2 x 15 x $175 / 5 = $1,050.
TL8 Cost: 2 x 15 x $3,500 / 5 = $21,000.
Feather Token (Bird)
Feather Token (Bird) – as an enchanted item (using
Sorcery)
This
is a small feather that has a power to suit a special need. A token is usable
once. This token can be used to deliver a small written message unerringly to a
designated target as would a carrier pigeon. The token lasts as long as it
takes to carry the message.
Statistics: Accessory
(Carrier Pigeon; Magical, -10%) [1]. Feather Token, One Use, x0.2; 1 EP.
TL3
Price: 2 x ($30 + 1 x $320) = $700.
TL8
Price: 2 x ($600 + 1 x $1,180) = $3,560.
Feather Token (Bird) – as a metatronic generator
(using Pyramid 3-46)
This
is a small feather that has a power to suit a special need. A token is usable
once. This token can be used to deliver a small written message unerringly to a
designated target as would a carrier pigeon. The token lasts as long as it
takes to carry the message.
Statistics: Accessory
(Carrier Pigeon; Apparatus, +0%; Magical, -10%) [1].
TL3 Cost: 2 x 1 x $175 / 5 = $70.
TL8 Cost: 2 x 1 x $3,500 / 5 = $1,400.
Feather Token (Fan)
Feather Token (Fan) – as an enchanted item (using
Sorcery)
This
is a small feather that has a power to suit a special need. A token is usable
once. This token forms a huge flapping fan, causing a breeze of sufficient
strength to propel one ship (about 25 mph). This wind is not cumulative with
existing wind speed. The token can, however, be used to lessen existing winds,
creating an area of relative calm or lighter winds (but wave size in a storm is
not affected). The fan can be used for up to 8 hours. It does not function on
land.
Statistics: Control
Winds 1 (Accessibility, Only to create wind up to 25 mph or decrease the
existing one in a ship’s sails, -60%; Independent, +40%; Magical, -10%; Natural
Phenomena, +100%) [26]. Feather Token, One Use, x0.2; 6 EP.
TL3
Price: 2 x ($50 + 6 x $320) = $3,940.
TL8
Price: 2 x ($1,000 + 6 x $1,180) = $16,160.
Feather Token (Fan) – as a metatronic generator (using
Pyramid 3-46)
This
is a small feather that has a power to suit a special need. A token is usable
once. This token forms a huge flapping fan, causing a breeze of sufficient
strength to propel one ship (about 25 mph). This wind is not cumulative with
existing wind speed. The token can, however, be used to lessen existing winds,
creating an area of relative calm or lighter winds (but wave size in a storm is
not affected). The fan can be used for up to 8 hours. It does not function on
land.
Statistics: Control
Winds 1 (Accessibility, Only to create wind up to 25 mph or decrease the
existing one in a ship’s sails, -60%; Apparatus, +0%; Independent, +40%; Magical,
-10%; Natural Phenomena, +100%) [26].
TL3 Cost: 2 x 26 x $175 / 5 = $1,820.
TL8 Cost: 2 x 26 x $3,500 / 5 = $36,400.
Feather Token (Swan
Boat)
Feather Token (Swan Boat) – as an enchanted item
(using Sorcery)
This
is a small feather that has a power to suit a special need. A token is usable
once. This token forms a swanlike boat capable of moving on water at Move 3, if
you Concentrate constantly. It can carry eight horses and gear or thirty-two SM+0
characters or any equivalent combination. The boat lasts for eight hours.
Statistics:
Affliction 1 (HT; Advantage, Swan Boat, +140%; Area Effect, 8 yards, +150%; Extended
Duration, 3,000x, +140%; Magical, -10%; Malediction 1, +100%; Melee Attack,
Reach C, -30%; Mobile 3, +120%; Persistent, +40%; Reduced Duration, 1/60, Only
after the target leaves the area, -30%; Takes Extra Time 1, -10%) [72]. Notes:
“Swan Boat” is Walk on Liquid (Magical, -10%) [14]. Feather Token, One Use, x0.2;
15 EP.
TL3
Price: 2 x ($70 + 15 x $320) = $9,740.
TL8
Price: 2 x ($1,400 + 15 x $1,180) = $38,400.
Feather Token (Swan Boat) – as a metatronic generator
(using Pyramid 3-46)
This
is a small feather that has a power to suit a special need. A token is usable
once. This token forms a swanlike boat capable of moving on water at Move 3, if
you Concentrate constantly. It can carry eight horses and gear or thirty-two SM+0
characters or any equivalent combination. The boat lasts for eight hours.
Statistics:
Affliction 1 (HT; Advantage, Swan Boat, +140%; Apparatus, +0%; Area Effect, 8
yards, +150%; Extended Duration, 3,000x, +140%; Magical, -10%; Malediction 1,
+100%; Melee Attack, Reach C, -30%; Mobile 3, +120%; Persistent, +40%; Reduced
Duration, 1/60, Only after the target leaves the area, -30%; Takes Extra Time
1, -10%) [72]. Notes: “Swan Boat” is Walk on Liquid (Magical, -10%) [14].
TL3 Cost: 2 x 72 x $175 / 5 = $5,040.
TL8 Cost: 2 x 72 x $3,500 / 5 = $100,800.
Feather Token (Tree)
Feather Token (Tree) – as an enchanted item (using
Sorcery)
This
is a small feather that has a power to suit a special need. A token is usable
once. This token causes a great oak to spring into being (5-foot diameter
trunk, 60-foot height, 40-foot top diameter). This is a permanent effect.
Statistics: Crushing
Attack 2d (Area Effect, 2 yards, +50%; Extended Duration, Permanent, +150%; Magical,
-10%; Melee Attack, Reach C, -30%; Persistent, +40%; Wall, Rigid, +30%) [33]. Feather
Token, One Use, x0.2; 7 EP.
TL3
Price: 2 x ($50 + 7 x $320) = $4,580.
TL8
Price: 2 x ($1,000 + 7 x $1,180) = $18,520.
Feather Token (Tree) – as a metatronic generator
(using Pyramid 3-46)
This
is a small feather that has a power to suit a special need. A token is usable
once. This token causes a great oak to spring into being (5-foot diameter
trunk, 60-foot height, 40-foot top diameter). This is a permanent effect.
Statistics: Crushing
Attack 2d (Apparatus, +0%; Area Effect, 2 yards, +50%; Extended Duration,
Permanent, +150%; Magical, -10%; Melee Attack, Reach C, -30%; Persistent, +40%;
Wall, Rigid, +30%) [33].
TL3 Cost: 2 x 33 x $175 / 5 = $2,310.
TL8 Cost: 2 x 33 x $3,500 / 5 = $46,200.
Feather Token (Whip)
Feather Token (Whip) – as an enchanted item (using
Sorcery)
This
is a small feather that has a power to suit a special need. A token is usable
once. This token forms into a huge leather whip and wields itself against any
opponent desired just like a dancing weapon. It acts as a whip (p. LT70) that
has an effective ST 10 and deals 1d+2 crushing damage. It can move at Move 10
and act on your mental command, requiring no actions. The whip lasts for one
minute.
Statistics: Natural
Weapon (Crushing; Disarming, +20%; Extra Reach, 1-4, Ready maneuver necessary,
+90%; Flexible, +30%; Light 4, -20%; Link, +10%; Poor Defense, -20%; Single,
-20%; Swing-Capable, +20%; Unbalanced, -30%) [9] + Telekinesis 10 (Independent,
+70%; Link, +10%; Magical, -10%; One Task, Wielding the whip, -40%) [65]. Feather
Token, One Use, x0.2; 15 EP.
TL3
Price: 2 x ($70 + 15 x $320) = $9,740.
TL8
Price: 2 x ($1,400 + 15 x $1,180) = $38,400.
Feather Token (Whip) – as a metatronic generator
(using Pyramid 3-46)
This
is a small feather that has a power to suit a special need. A token is usable
once. This token forms into a huge leather whip and wields itself against any
opponent desired just like a dancing weapon. It acts as a whip (p. LT70) that
has an effective ST 10 and deals 1d+2 crushing damage. It can move at Move 10
and act on your mental command, requiring no actions. The whip lasts for one
minute.
Statistics: Natural
Weapon (Crushing; Apparatus, +0%; Disarming, +20%; Extra Reach, 1-4, Ready
maneuver necessary, +90%; Flexible, +30%; Light 4, -20%; Link, +10%; Poor
Defense, -20%; Single, -20%; Swing-Capable, +20%; Unbalanced, -30%) [9] +
Telekinesis 10 (Apparatus, +0%; Independent, +70%; Link, +10%; Magical, -10%;
One Task, Wielding the whip, -40%) [65].
TL3 Cost: 2 x 74 x $175 / 5 = $5,180.
TL8 Cost: 2 x 74 x $3,500 / 5 = $103,600.
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