Treasure: D-Items
Here we have three magic items from Dungeon Master's Guide for D&D 3.5 that start with a "D" and cannot be grouped with any others based on their function, shape, or anything else.
NEW FORM MULTIPLIERS FOR SORCERY ITEMS
Deck (x0.5)
DR 0 (-20%);
SM-8 (-20%); can be stolen with a Quick Contest of DX (-30%).
Skull (x0.4)
DR 2 (-20%);
SM-5 (-10%); can be stolen with a Quick Contest of DX (-30%).
NEW ITEMS
Darkskull
Darkskull – as an enchanted item (using Sorcery)
This
skull, carved from ebony, is wholly evil. Wherever the skull goes, the area within
16 yards of it is treated as an area of twisted mana (GURPS Thaumatology, p. 60).
Statistics: Twisted
Mana Generator (Increased Area, 16 yards, +150%; Magical, -10%) [36]. Usually
On. Skull, x0.4; 15 EP.
TL3
Price: 2 x ($70 + 15 x $320) = $9,740.
TL8 Price: 2 x ($1,400 + 15 x $1,180)
= $38,200.
Darkskull – as a metatronic generator (using Pyramid
3-46)
This
skull, carved from ebony, is wholly evil. Wherever the skull goes, the area within
16 yards of it is treated as an area of twisted mana (GURPS Thaumatology, p. 60). Costs 1 FP per hour.
Statistics:
Twisted Mana Generator (Apparatus, +0%; Increased Area, 16 yards, +150%;
Magical, -10%) [36].
TL3
Cost: 2 x 36 x $150 = $10,800.
TL8 Cost: 2 x 36 x $3,000 = $216,000.
Deck of
Illusions
Deck of Illusions – as an enchanted item (using
Sorcery)
This
set of parchment cards is usually found in an ivory, leather, or wooden box. A
full deck consists of thirty-four cards. When a card is drawn at random and
thrown to the ground anywhere within 10 yards, a major image of a creature is
formed. The figment lasts until dispelled, dismissed, or when the user is
knocked unconscious. Maintaining an illusion requires no action, but costs 1 FP
per minute. The illusory creature cannot move more than 16 yards away from
where the card landed, but otherwise moves and acts as if it were real. At all
times it obeys the desires of the character who drew the card. When the
illusion is dispelled, the card becomes blank and cannot be used again. If the
card is picked up, the illusion is automatically and instantly dispelled. The
cards in a deck and the illusions they bring forth are summarized on the
following table. (Use one of the first two columns to simulate the contents of
a full deck using either ordinary playing cards or tarot cards.)
Playing Card
|
Tarot Card
|
Creatures
|
Ace of
hearts
|
IV. The
Emperor
|
Red dragon
|
King of
hearts
|
Knight
of swords
|
Male
human fighter and four guards
|
Queen
of hearts
|
Queen
of staves
|
Female
human wizard
|
Jack of
hearts
|
King of
staves
|
Male
human druid
|
Ten of
hearts
|
VII.
The Chariot
|
Cloud
giant
|
Nine of
hearts
|
Page of
staves
|
Ettin
|
Eight
of hearts
|
Ace of
cups
|
Bugbear
|
Two of
hearts
|
Five of
staves
|
Goblin
|
Ace of
diamonds
|
III.
The Empress
|
Glabrezu
(demon)
|
King of
diamonds
|
Two of
cups
|
Male
elf wizard and female apprentice
|
Queen
of diamonds
|
Queen
of swords
|
Half-elf
ranger (female)
|
Jack of
diamonds
|
XIV.
Temperance
|
Harpy
|
Ten of
diamonds
|
Seven
of staves
|
Male
half-orc barbarian
|
Nine of
diamonds
|
Four of
pentacles
|
Ogre
mage
|
Eight
of diamonds
|
Ace of
pentacles
|
Gnoll
|
Two of
diamonds
|
Six of
pentacles
|
Kobold
|
Ace of
spades
|
II. The
High Priestess
|
Lich
|
King of
spades
|
Three
of staves
|
Three
male human clerics
|
Queen of
spades
|
Four of
cups
|
Medusa
|
Jack of
spades
|
Knight
of pentacles
|
Male
dwarf paladin
|
Ten of
spades
|
Seven
of swords
|
Frost
giant
|
Nine of
spades
|
Three
of swords
|
Troll
|
Eight
of spades
|
Ace of
swords
|
Hobgoblin
|
Two of
spades
|
Five of
cups
|
Goblin
|
Ace of
clubs
|
VIII.
Strength
|
Iron
golem
|
King of
clubs
|
Page of
pentacles
|
Three
male Halfling rogues
|
Queen
of clubs
|
Ten of
cups
|
Pixies
|
Jack of
clubs
|
Nine of
pentacles
|
Female
half-elf bard
|
Ten of
clubs
|
Nine of
staves
|
Hill
giant
|
Nine of
clubs
|
King of
swords
|
Ogre
|
Eight
of clubs
|
Ace of
staves
|
Orc
|
Two of
clubs
|
Five of
cups
|
Kobold
|
Joker
|
Two of
pentacles
|
Illusion
of deck’s owner
|
Joker
|
Two of
staves
|
Illusion
of deck’s owner (sex reversed)
|
A
randomly generated deck is usually complete (3-12 on 2d), but may be discovered
(2 on 2d) with 3d of its cards missing. If cards are missing, reduce the price
by a corresponding amount.
Statistics: Illusion
(Area Effect, 16 yards, +150%; Costs 1 FP, -5%; Initiative, +100%; Magical,
-10%; Ranged, +40%; Reduced Range, 1/10, -30%; Terminal Condition, Picking up
the card, -10%) [84]. Usually On. Deck, x0.5; 42 EP.
TL3
Price: 2 x ($700 + 42 x $320) = $28,280.
TL8 Price: 2 x ($14,000 + 42 x $1,180)
= $127,120.
Deck of Illusions – as a metatronic generator (using
Pyramid 3-46)
This
set of parchment cards is usually found in an ivory, leather, or wooden box. A
full deck consists of thirty-four cards. When a card is drawn at random and
thrown to the ground anywhere within 10 yards, a major image of a creature is
formed. The figment lasts until dispelled, dismissed, or when the user is
knocked unconscious. Maintaining an illusion requires no action, but costs 1 FP
per minute. The illusory creature cannot move more than 16 yards away from
where the card landed, but otherwise moves and acts as if it were real. At all
times it obeys the desires of the character who drew the card. When the
illusion is dispelled, the card becomes blank and cannot be used again. If the
card is picked up, the illusion is automatically and instantly dispelled. The
cards in a deck and the illusions they bring forth are summarized on the
following table. (Use one of the first two columns to simulate the contents of
a full deck using either ordinary playing cards or tarot cards.)
Playing Card
|
Tarot Card
|
Creatures
|
Ace of
hearts
|
IV. The
Emperor
|
Red dragon
|
King of
hearts
|
Knight
of swords
|
Male
human fighter and four guards
|
Queen
of hearts
|
Queen
of staves
|
Female
human wizard
|
Jack of
hearts
|
King of
staves
|
Male
human druid
|
Ten of
hearts
|
VII.
The Chariot
|
Cloud
giant
|
Nine of
hearts
|
Page of
staves
|
Ettin
|
Eight
of hearts
|
Ace of
cups
|
Bugbear
|
Two of
hearts
|
Five of
staves
|
Goblin
|
Ace of
diamonds
|
III.
The Empress
|
Glabrezu
(demon)
|
King of
diamonds
|
Two of
cups
|
Male
elf wizard and female apprentice
|
Queen
of diamonds
|
Queen
of swords
|
Half-elf
ranger (female)
|
Jack of
diamonds
|
XIV.
Temperance
|
Harpy
|
Ten of
diamonds
|
Seven
of staves
|
Male
half-orc barbarian
|
Nine of
diamonds
|
Four of
pentacles
|
Ogre
mage
|
Eight
of diamonds
|
Ace of
pentacles
|
Gnoll
|
Two of
diamonds
|
Six of
pentacles
|
Kobold
|
Ace of
spades
|
II. The
High Priestess
|
Lich
|
King of
spades
|
Three
of staves
|
Three
male human clerics
|
Queen of
spades
|
Four of
cups
|
Medusa
|
Jack of
spades
|
Knight
of pentacles
|
Male
dwarf paladin
|
Ten of
spades
|
Seven
of swords
|
Frost
giant
|
Nine of
spades
|
Three
of swords
|
Troll
|
Eight
of spades
|
Ace of
swords
|
Hobgoblin
|
Two of
spades
|
Five of
cups
|
Goblin
|
Ace of
clubs
|
VIII.
Strength
|
Iron
golem
|
King of
clubs
|
Page of
pentacles
|
Three
male Halfling rogues
|
Queen
of clubs
|
Ten of
cups
|
Pixies
|
Jack of
clubs
|
Nine of
pentacles
|
Female
half-elf bard
|
Ten of
clubs
|
Nine of
staves
|
Hill
giant
|
Nine of
clubs
|
King of
swords
|
Ogre
|
Eight
of clubs
|
Ace of
staves
|
Orc
|
Two of
clubs
|
Five of
cups
|
Kobold
|
Joker
|
Two of
pentacles
|
Illusion
of deck’s owner
|
Joker
|
Two of
staves
|
Illusion
of deck’s owner (sex reversed)
|
A
randomly generated deck is usually complete (3-12 on 2d), but may be discovered
(2 on 2d) with 3d of its cards missing. If cards are missing, reduce the price
by a corresponding amount.
Statistics:
Illusion (Apparatus, +0%; Area Effect, 16 yards, +150%; Costs 1 FP, -5%; Initiative,
+100%; Magical, -10%; Ranged, +40%; Reduced Range, 1/10, -30%; Terminal
Condition, Picking up the card, -10%) [84].
TL3
Cost: 2 x 84 x $150 = $25,200.
TL8 Cost: 2 x 84 x $3,000 = $504,000.
Dimensional
Shackles
Dimensional Shackles – as an enchanted item (using
Sorcery)
These
iron shackles (LT130) neutralize all teleportation and planeshifting abilities
of the shackled person. Roll a Quick Contest of Will every second between the
shackled victim and the Will value of the enchanter. Once the victim loses, all
his teleportation and planeshifting abilities cease to function, until after 3
minutes have passed after the removal of the shackles. SM-5, DR 4, HP 10, 2 lbs.
LC4.
Statistics: Neutralize
Teleportation (Fixed Duration, +0%; Magical, -10%) [45]. Shackles, Metal,
x0.45; 21 EP.
TL3
Price: 2 x ($150 + 21 x $320) = $13,740.
TL8
Price: 2 x ($3,000 + 21x $1,180) = $55,560.
Dimensional Shackles – as a metatronic generator
(using Pyramid 3-46)
These
iron shackles (LT130) neutralize all teleportation and planeshifting abilities
of the shackled person. Roll a Quick Contest of Will every second between the
shackled victim and the Will value of the enchanter. Once the victim loses, all
his teleportation and planeshifting abilities cease to function, until after 3
minutes have passed after the removal of the shackles. SM-5, DR 4, HP 10, 2 lbs.
LC4.
Statistics: Neutralize
Teleportation (Apparatus, +0%; Fixed Duration, +0%; Magical, -10%) [45].
TL3
Cost: 2 x 45 x $150 = $13,500.
TL8 Cost: 2 x 45 x $3,000 = $270,000.
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