Thursday 11 April 2019

Treasure: D-Items

Treasure: D-Items

Here we have three magic items from Dungeon Master's Guide for D&D 3.5 that start with a "D" and cannot be grouped with any others based on their function, shape, or anything else.

NEW FORM MULTIPLIERS FOR SORCERY ITEMS
   
Deck (x0.5)
DR 0 (-20%); SM-8 (-20%); can be stolen with a Quick Contest of DX (-30%).

Skull (x0.4)
DR 2 (-20%); SM-5 (-10%); can be stolen with a Quick Contest of DX (-30%).

NEW ITEMS

Darkskull

Darkskull – as an enchanted item (using Sorcery)
This skull, carved from ebony, is wholly evil. Wherever the skull goes, the area within 16 yards of it is treated as an area of twisted mana (GURPS Thaumatology, p. 60).
Statistics: Twisted Mana Generator (Increased Area, 16 yards, +150%; Magical, -10%) [36]. Usually On. Skull, x0.4; 15 EP.
            TL3 Price: 2 x ($70 + 15 x $320) = $9,740.
TL8 Price: 2 x ($1,400 + 15 x $1,180) = $38,200.

Darkskull – as a metatronic generator (using Pyramid 3-46)
This skull, carved from ebony, is wholly evil. Wherever the skull goes, the area within 16 yards of it is treated as an area of twisted mana (GURPS Thaumatology, p. 60). Costs 1 FP per hour.
            Statistics: Twisted Mana Generator (Apparatus, +0%; Increased Area, 16 yards, +150%; Magical, -10%) [36].
            TL3 Cost: 2 x 36 x $150 = $10,800.
TL8 Cost: 2 x 36 x $3,000 = $216,000.

Deck of Illusions

Deck of Illusions – as an enchanted item (using Sorcery)
This set of parchment cards is usually found in an ivory, leather, or wooden box. A full deck consists of thirty-four cards. When a card is drawn at random and thrown to the ground anywhere within 10 yards, a major image of a creature is formed. The figment lasts until dispelled, dismissed, or when the user is knocked unconscious. Maintaining an illusion requires no action, but costs 1 FP per minute. The illusory creature cannot move more than 16 yards away from where the card landed, but otherwise moves and acts as if it were real. At all times it obeys the desires of the character who drew the card. When the illusion is dispelled, the card becomes blank and cannot be used again. If the card is picked up, the illusion is automatically and instantly dispelled. The cards in a deck and the illusions they bring forth are summarized on the following table. (Use one of the first two columns to simulate the contents of a full deck using either ordinary playing cards or tarot cards.)
Playing Card
Tarot Card
Creatures
Ace of hearts
IV. The Emperor
Red dragon
King of hearts
Knight of swords
Male human fighter and four guards
Queen of hearts
Queen of staves
Female human wizard
Jack of hearts
King of staves
Male human druid
Ten of hearts
VII. The Chariot
Cloud giant
Nine of hearts
Page of staves
Ettin
Eight of hearts
Ace of cups
Bugbear
Two of hearts
Five of staves
Goblin
Ace of diamonds
III. The Empress
Glabrezu (demon)
King of diamonds
Two of cups
Male elf wizard and female apprentice
Queen of diamonds
Queen of swords
Half-elf ranger (female)
Jack of diamonds
XIV. Temperance
Harpy
Ten of diamonds
Seven of staves
Male half-orc barbarian
Nine of diamonds
Four of pentacles
Ogre mage
Eight of diamonds
Ace of pentacles
Gnoll
Two of diamonds
Six of pentacles
Kobold
Ace of spades
II. The High Priestess
Lich
King of spades
Three of staves
Three male human clerics
Queen of spades
Four of cups
Medusa
Jack of spades
Knight of pentacles
Male dwarf paladin
Ten of spades
Seven of swords
Frost giant
Nine of spades
Three of swords
Troll
Eight of spades
Ace of swords
Hobgoblin
Two of spades
Five of cups
Goblin
Ace of clubs
VIII. Strength
Iron golem
King of clubs
Page of pentacles
Three male Halfling rogues
Queen of clubs
Ten of cups
Pixies
Jack of clubs
Nine of pentacles
Female half-elf bard
Ten of clubs
Nine of staves
Hill giant
Nine of clubs
King of swords
Ogre
Eight of clubs
Ace of staves
Orc
Two of clubs
Five of cups
Kobold
Joker
Two of pentacles
Illusion of deck’s owner
Joker
Two of staves
Illusion of deck’s owner (sex reversed)
A randomly generated deck is usually complete (3-12 on 2d), but may be discovered (2 on 2d) with 3d of its cards missing. If cards are missing, reduce the price by a corresponding amount.
Statistics: Illusion (Area Effect, 16 yards, +150%; Costs 1 FP, -5%; Initiative, +100%; Magical, -10%; Ranged, +40%; Reduced Range, 1/10, -30%; Terminal Condition, Picking up the card, -10%) [84]. Usually On. Deck, x0.5; 42 EP.
            TL3 Price: 2 x ($700 + 42 x $320) = $28,280.
TL8 Price: 2 x ($14,000 + 42 x $1,180) = $127,120.

Deck of Illusions – as a metatronic generator (using Pyramid 3-46)
This set of parchment cards is usually found in an ivory, leather, or wooden box. A full deck consists of thirty-four cards. When a card is drawn at random and thrown to the ground anywhere within 10 yards, a major image of a creature is formed. The figment lasts until dispelled, dismissed, or when the user is knocked unconscious. Maintaining an illusion requires no action, but costs 1 FP per minute. The illusory creature cannot move more than 16 yards away from where the card landed, but otherwise moves and acts as if it were real. At all times it obeys the desires of the character who drew the card. When the illusion is dispelled, the card becomes blank and cannot be used again. If the card is picked up, the illusion is automatically and instantly dispelled. The cards in a deck and the illusions they bring forth are summarized on the following table. (Use one of the first two columns to simulate the contents of a full deck using either ordinary playing cards or tarot cards.)
Playing Card
Tarot Card
Creatures
Ace of hearts
IV. The Emperor
Red dragon
King of hearts
Knight of swords
Male human fighter and four guards
Queen of hearts
Queen of staves
Female human wizard
Jack of hearts
King of staves
Male human druid
Ten of hearts
VII. The Chariot
Cloud giant
Nine of hearts
Page of staves
Ettin
Eight of hearts
Ace of cups
Bugbear
Two of hearts
Five of staves
Goblin
Ace of diamonds
III. The Empress
Glabrezu (demon)
King of diamonds
Two of cups
Male elf wizard and female apprentice
Queen of diamonds
Queen of swords
Half-elf ranger (female)
Jack of diamonds
XIV. Temperance
Harpy
Ten of diamonds
Seven of staves
Male half-orc barbarian
Nine of diamonds
Four of pentacles
Ogre mage
Eight of diamonds
Ace of pentacles
Gnoll
Two of diamonds
Six of pentacles
Kobold
Ace of spades
II. The High Priestess
Lich
King of spades
Three of staves
Three male human clerics
Queen of spades
Four of cups
Medusa
Jack of spades
Knight of pentacles
Male dwarf paladin
Ten of spades
Seven of swords
Frost giant
Nine of spades
Three of swords
Troll
Eight of spades
Ace of swords
Hobgoblin
Two of spades
Five of cups
Goblin
Ace of clubs
VIII. Strength
Iron golem
King of clubs
Page of pentacles
Three male Halfling rogues
Queen of clubs
Ten of cups
Pixies
Jack of clubs
Nine of pentacles
Female half-elf bard
Ten of clubs
Nine of staves
Hill giant
Nine of clubs
King of swords
Ogre
Eight of clubs
Ace of staves
Orc
Two of clubs
Five of cups
Kobold
Joker
Two of pentacles
Illusion of deck’s owner
Joker
Two of staves
Illusion of deck’s owner (sex reversed)
A randomly generated deck is usually complete (3-12 on 2d), but may be discovered (2 on 2d) with 3d of its cards missing. If cards are missing, reduce the price by a corresponding amount.
            Statistics: Illusion (Apparatus, +0%; Area Effect, 16 yards, +150%; Costs 1 FP, -5%; Initiative, +100%; Magical, -10%; Ranged, +40%; Reduced Range, 1/10, -30%; Terminal Condition, Picking up the card, -10%) [84].
            TL3 Cost: 2 x 84 x $150 = $25,200.
TL8 Cost: 2 x 84 x $3,000 = $504,000.

Dimensional Shackles

Dimensional Shackles – as an enchanted item (using Sorcery)
These iron shackles (LT130) neutralize all teleportation and planeshifting abilities of the shackled person. Roll a Quick Contest of Will every second between the shackled victim and the Will value of the enchanter. Once the victim loses, all his teleportation and planeshifting abilities cease to function, until after 3 minutes have passed after the removal of the shackles. SM-5, DR 4, HP 10, 2 lbs. LC4.  
Statistics: Neutralize Teleportation (Fixed Duration, +0%; Magical, -10%) [45]. Shackles, Metal, x0.45; 21 EP.
            TL3 Price: 2 x ($150 + 21 x $320) = $13,740.
            TL8 Price: 2 x ($3,000 + 21x $1,180) = $55,560.

Dimensional Shackles – as a metatronic generator (using Pyramid 3-46)
These iron shackles (LT130) neutralize all teleportation and planeshifting abilities of the shackled person. Roll a Quick Contest of Will every second between the shackled victim and the Will value of the enchanter. Once the victim loses, all his teleportation and planeshifting abilities cease to function, until after 3 minutes have passed after the removal of the shackles. SM-5, DR 4, HP 10, 2 lbs. LC4.  
Statistics: Neutralize Teleportation (Apparatus, +0%; Fixed Duration, +0%; Magical, -10%) [45].
            TL3 Cost: 2 x 45 x $150 = $13,500.
TL8 Cost: 2 x 45 x $3,000 = $270,000.

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