Monster: Kolyarut
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Kolyarut [Monster Manual, page 159]
Attribute Modifiers: ST+5 [50]; HT+4 [40].
Secondary Characteristic Modifiers: HP+5 [10]; Will+4 [20]; Per+4 [20].
Advantages: Combat Reflexes [15]; Dark Vision [25]; DR 6 [30]; Doesn’t Breathe [20]; Doesn’t Eat or Drink [10]; Doesn’t Sleep [20]; Empathy [15]; ER 10 (Magic) [30]; High Pain Threshold [10]; Immunity to Metabolic Hazards [30]; Immunity to Mind Control [30]; Injury Tolerance (Unliving, No Blood) [25]; Magic Resistance 3 (Improved, +150%) [15]; Regeneration (Regular) [25]; Unaging [15]; Unfazeable [15]; Vacuum Support [5].
Spell-Like Abilities (Alternative Abilities) [116]:
Enervation [40/5=8];
Lesser Geas [54/5=11] – see GURPS Thaumatology: Sorcery, p. 21;
Lesser Polymorph [20/5=4];
Seeker [13/5=3];
Suggestion [73];
Terror 1 [45/5=9] – see GURPS Thaumatology: Sorcery, p. 22;
Total Paralysis [29/5=6];
Truthsayer [8/5=2].
Disadvantages: Callous [-5]; Honesty (6) [-20]; No Sense of Humor [-10]; No Sense of Smell/Taste [-5]; Numb [-20]; Obsession (6) (Punishing the transgressor) [-10]; Truthfulness (6) [-10]; Unnatural [-50]; Vulnerability (Anarchic Weapons, x2) [-10].
Perks: Axiomatic Touch [1].
Quirks: Affected by Magnetism [-1]; Affected by Rust [-1].
Features: Not Subject to Fatigue; Sterile.
Creature Type: Construct (Lawful).
Unofficial Sorcery Errata [+0] |
Typical Stats
ST: |
15 |
HP: |
20 |
Speed: |
6.5 |
DX: |
12 |
Will: |
14 |
Move: |
6 |
IQ: |
10 |
Per: |
14 |
|
|
HT: |
14 |
FP: |
N/A |
SM: |
+0 |
Dodge: |
10 |
Parry: |
12 |
DR: |
6, 5 (heavy segmented plate; torso, groin,
limbs) |
Very Fine Longsword (16): swing 3d cutting, Reach 1 or thrust 2d+1 impaling (KYOS: 3d-1 impaling), Reach 1-2.
Spell-Like Abilities (Alternative Abilities):
Enervation (16);
Lesser Geas (14) – see GURPS Thaumatology: Sorcery, p. 21;
Lesser Polymorph;
Seeker (14);
Suggestion (10);
Terror 1 (14) – see GURPS Thaumatology: Sorcery, p. 22;
Total Paralysis (14);
Truthsayer (14).
Traits: Affected by Magnetism; Affected by Rust; Axiomatic Touch; Callous; Combat Reflexes; Dark Vision; Doesn’t Breathe; Doesn’t Eat or Drink; Doesn’t Sleep; Empathy; ER 10 (Magic); High Pain Threshold; Honesty (6); Immunity to Metabolic Hazards; Immunity to Mind Control; Injury Tolerance (Unliving, No Blood); Magic Resistance 3 (Improved); No Sense of Humor; No Sense of Smell/Taste; Numb; Obsession (6) (Punish the transgressor); Regeneration (Regular); Sterile; Truthfulness (6); Unaging; Unfazeable; Unnatural; Vacuum Support; Vulnerability (Anarchic Weapons, x2).
Skills: Brawling-14; Broadsword-16; Detect Lies-16; Law (Criminal)-16; Law (Esoteric)-16; Observation-16; Shadowing-16.
Creature Type: Construct (Lawful).
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