Wednesday 13 February 2019

Monster: Howler

Monster: Howler

Howlers are the bestial denizens of the Windswept Depths of Pandemonium, a plane scoured by mind-bending, deafening minds. They are animalistic, but intelligent.

Howler [Monster Manual, page 154]

111 points
Attribute Modifiers: ST+12 (No Fine Manipulators, -40%; Size Modifier, -10%) [60]; DX+3 (No Fine Manipulators, -40%) [36]; IQ-3 [-60]; HT+1 [10].
Secondary Characteristic Modifiers: SM+1; Basic Move +3 [15]; Will+3 [15]; Per+3 [15].
Advantages: Acute Hearing 2 [4]; Acute Taste and Smell 2 [4]; Blunt Claws [3]; Combat Reflexes [15]; DR 2 (Tough Skin, -40%) [3]; Extra Legs (Four Legs) [5]; Flexibility [5]; Immunity to Mind-Affecting Winds of Pandemonium [5]; Infravision [10]; Long Spines [3]; Night Vision 9 [9]; Protected Hearing [5]; Sharp Teeth [1]; Terrain Adaptation (Uneven) [5].
                Howl: Terror (Hearing; Confusion; Magical, -10%) [27].
Disadvantages: Bestial [-10]; Cannot Speak [-15]; Hidebound [-5]; Horizontal [-10]; No Fine Manipulators [-30]; Restricted Diet (Carnivore) [-10]; Skinny [-5].
Perks: Penetrating Voice [1].
Notes: Size 2 hexes; Weight 2,000 lbs.
Creature Type: Outsider (Chaotic, Evil).

Knowing Your Own Strength [171]
Replace ST+12 (No Fine Manipulators, -40%; Size Modifier, -10%) [60] with ST+12 [120]

Typical Stats
ST:
22
HP:
22
Speed:
6
DX:
13
Will:
10
Move:
10
IQ:
7
Per:
10


HT:
11
FP:
11
SM:
+1
Dodge:
10
Parry:
N/A
DR:
2 (tough skin)

Sharp Teeth (15): 2d+1 cutting (KYOS: 4d cutting), Reach C.
Blunt Claws (15): 3d-1 crushing (KYOS: 5d crushing), Reach C-1.
Long Spines (9): The howler gets a DX-4 roll to hit each foe in close combat with it with its spines once per turn, as a free action. Roll at +2 against foes who attacked the howler from behind. Those who grapple or slam the howler are hit immediately and automatically – and those who slam the howler take maximum damage! 1d impaling, Reach C.
Howl: When a creature hears the howl of a howler, it must roll a Fright Check using the Confusion table (GURPS Powers, p. 85). If a victim succeeds at his Fright Check, he will be unaffected by this ability for one hour.

                Traits: Acute Hearing 2; Acute Taste and Smell 2; Bestial; Callous; Cannot Speak; Combat Reflexes; Extra Legs (Four Legs); Flexibility; Hidebound; Horizontal; Immunity to Mind-Affecting Winds of Pandemonium; Infravision; Night Vision 9; No Fine Manipulators; Penetrating Voice; Protected Hearing; Restricted Diet (Carnivore); Skinny; Terrain Adaptation (Uneven).
Skills: Brawling-15; Climbing-15; Intimidation-12; Jumping-13; Stealth-15.
Creature Type: Outsider (Chaotic, Evil).
Notes: Size 2 hexes; Weight 2,000 lbs.

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