NPCs/Templates: City Guards and Blue Guard
The content of this post wasn't made by me, but by my friend who is GMing a 2+-year long play-by-post fantasy game set in a magical metropolis. Mundane city guard templates can be used in almost any fantasy setting, and the reflavored Blue Guard may represent any specialized antimagic police force.
City Guards
Perhaps these templates look way too unrealistic or
strong, but they seem to be fit for a video game inspired city guard – fighters
ready to resist any threat, including the cocky PCs.
Private
120
points
Attributes: ST 12 [20]; DX 12 [40]; IQ 10 [0]; HT 11 [10].
Secondary Characteristics: Damage 1d-1/1d+2; BL 29 lbs.; HP 12 [0]; Will
10 [0]; Per 10 [0]; FP 11 [0]; Basic Speed 6.00 [5]; Basic Move 6 [0].
Advantages: One of HT
+1 [10] or ST +1 [10]. Combat Reflexes [15], Fearlessness
1 [2], Legal Enforcement Power [10], Rank 0 [0]. • A further 25 points chosen
from among Acute Sense [2/level], Danger Sense [15], Enhanced Block/Dodge/Parry
[5/15/10], Fit [5] or
Very Fit [15], Hard to
Kill [2/level], Hard to Subdue [2/level], High Pain Threshold [10], Higher
Purpose (vary) [5], Intuition [10].
Disadvantages: Duty (Guard, 12 or less, Hazardous) [-15]. • A further
-25 points chosen from among Bad Temper [-10*], Callous [-5], Charitable [-15],
Code of Honor (Soldier) [-10], Easy to Read [-10], Fanaticism (Laws) [-15] or
Sense of Duty (City) [-10], Greed [-15*], Honesty [-10*], Lecherousness [-15*],
No Sense of Humor [-10], Overconfidence [-5], On the Edge [-15*], Sadism
[-15*], Selfish [-5*] or Selfless [-5*].
Primary Skills: Brawling (E) DX+1 [2]-13; Broadsword (A) DX+1 [4]-13; Crossbow
(E) DX+2 [4]-14; Fast-Draw (Swords) (E) DX [1]-12; Knife (E) DX+1 [2]-13; Shield
(E) DX+1 [2]-13; Wrestling (A) DX [2]-12.
Secondary Skills: Area of Knowledge (City) (E) IQ+1 [2]-11; First Aid (E)
IQ+1 [2]-11.
Background Skills: 4 points chosen between Climbing, Riding (Horse),
Stealth, all (A) DX; Gambling, Heraldry, all (A) IQ; Carousing (E) HT; Hiking
(A) HT; Scrounging (E) Per; Survival (Woodlands/City), both (A) Per.
Equipment: Broadsword ($500; 3lb.); Crossbow ($150, 6lb.) with
20x bolts ($40, 1.2lb.) or Medium
Shield, Light ($45, 7lb.); Brigandine, Light (Torso, Legs) ($1800, 20lb.)
Sergeant
150
points
Attributes: ST 12 [20]; DX 12 [40]; IQ 10 [0]; HT 11 [10].
Secondary Characteristics: Damage 1d-1/1d+2; BL 29 lbs.; HP 12 [0]; Will
11 [5]; Per 10 [0]; FP 11 [0]; Basic Speed 6.00 [5]; Basic Move 6 [0].
Advantages: One of HT
+1 [10] or ST +1 [10]. Combat Reflexes [15], Fearlessness
2 [4], Legal Enforcement Power [10], Rank 1 [5]. • A further 25 points chosen
from among IQ +1 [20], Acute Sense [2/level], Danger Sense [15], Enhanced
Block/Dodge/Parry [5/15/10], Fit [5] or Very
Fit [15], Hard to Kill [2/level], Hard to Subdue [2/level], High Pain Threshold
[10], Higher Purpose (vary) [5], Intuition [10].
Disadvantages: Duty (Guard, 12 or less, Hazardous) [-15]. • A further
-25 points chosen from among Bad Temper [-10*], Callous [-5], Charitable [-15],
Code of Honor (Soldier) [-10], Easy to Read [-10], Fanaticism (Laws) [-15] or
Sense of Duty (City) [-10], Greed [-15*], Honesty [-10*], Lecherousness [-15*],
No Sense of Humor [-10], Overconfidence [-5], On the Edge [-15*], Sadism
[-15*], Selfish [-5*] or Selfless [-5*].
Primary Skills: Brawling (E) DX+2 [4]-14; Broadsword (A) DX+2 [8]-14;
Crossbow (E) DX+2 [4]-14; Fast-Draw (Swords) (E) DX+1 [2]-13; Knife (E) DX+1 [2]-13;
Shield (E) DX+2 [4]-14; Wrestling (A) DX+1 [4]-13.
Secondary Skills: Area of Knowledge (City) (E) IQ+1 [2]-11; First Aid (E)
IQ+1 [2]-11; Gesture (E) IQ [1]-10; Intimidation (A) Will [2]-11; Search (A)
Per [2]-10.
Background Skills: 4 points chosen between Climbing, Riding (Horse),
Stealth, all (A) DX; Gambling, Heraldry, all (A) IQ; Carousing (E) HT; Hiking
(A) HT; Scrounging (E) Per; Survival (Woodlands/City), both (A) Per.
Equipment: Fine Broadsword ($2000; 3lb.); Crossbow ($150, 6lb.)
with 20x bolts ($40, 1.2lb.) or Balanced
Medium Shield, Light ($225, 7lb.); Brigandine, Light (Torso, Legs) ($1800,
20lb.)
Lieutenant
200
points
Attributes: ST 12 [20]; DX 12 [40]; IQ 11 [20]; HT 11 [10].
Secondary Characteristics: Damage 1d-1/1d+2; BL 29 lbs.; HP 12 [0]; Will
12 [5]; Per 11 [0]; FP 11 [0]; Basic Speed 6.00 [5]; Basic Move 6 [0].
Advantages: One of HT
+1 [10] or ST +1 [10]. Combat Reflexes [15], Fearlessness
3 [6], Legal Enforcement Power [10], Rank 2 [10]. • A further 30 points chosen
from among IQ +1 [20], Will +1 or +2 [5/level]; Acute Sense [2/level], Danger
Sense [15], Enhanced Block/Dodge/Parry [5/15/10], Fit [5] or Very Fit [15], Hard to Kill [2/level], Hard to Subdue
[2/level], High Pain Threshold [10], Higher Purpose (vary) [5], Intuition [10],
Weapon Master (Broadsword) [20].
Disadvantages: Duty (Guard, 12 or less, Hazardous) [-15]. • A further
-30 points chosen from among Bad Temper [-10*], Callous [-5], Charitable [-15],
Code of Honor (Soldier) [-10], Easy to Read [-10], Fanaticism (Laws) [-15] or
Sense of Duty (City) [-10], Greed [-15*], Honesty [-10*], Lecherousness [-15*],
No Sense of Humor [-10], Overconfidence [-5], On the Edge [-15*], Sadism [-15*],
Selfish [-5*] or Selfless [-5*].
Primary Skills: Brawling (E) DX+3 [8]-15; Broadsword (A) DX+3 [12]-15;
Crossbow (E) DX+2 [4]-14; Fast-Draw (Swords) (E) DX+2 [4]-14; Knife (E) DX+1
[2]-13; Shield (E) DX+3 [8]-15; Wrestling (A) DX+1 [4]-13.
Secondary Skills: Area of Knowledge (City) (E) IQ+2 [4]-13; First Aid
(E) IQ+1 [2]-12; Gesture (E) IQ+1 [2]-12; Interrogation (A) IQ-1 [1]-10; Intimidation
(A) Will [2]-12; Leadership (A) IQ [2]-11; Search (A) Per+1 [4]-12; Streetwise
(A) IQ-1 [1]-10.
Background Skills: 4 points chosen between Climbing, Riding (Horse),
Stealth, all (A) DX; Gambling, Heraldry, all (A) IQ; Carousing (E) HT; Hiking
(A) HT; Scrounging (E) Per; Survival (Woodlands/City), both (A) Per.
Equipment: Fine
Balanced Thrusting Broadsword
($4800; 3lb.); Crossbow ($150, 6lb.) with 20x bolts ($40, 1.2lb.) or Fine Balanced Medium Shield, Light
($630, 5.25lb.); Brigandine, Light (Torso, Legs) ($1800, 20lb.)
Senior Officer
225
points
Attributes: ST 12 [20]; DX 12 [40]; IQ 11 [20]; HT 12 [20].
Secondary Characteristics: Damage 1d-1/1d+2; BL 29 lbs.; HP 12 [0]; Will
13 [10]; Per 11 [0]; FP 12 [0]; Basic Speed 6.25 [5]; Basic Move 6 [0].
Advantages: One of HT
+1 [10] or ST +1 [10]. Combat Reflexes [15], Fearlessness
3 [6], Legal Enforcement Power [10], Rank 3 [15]. • A further 30 points chosen
from among IQ +1 [20], Will +1 or +2 [5/level]; Acute Sense [2/level], Danger
Sense [15], Enhanced Block/Dodge/Parry [5/15/10], Fit [5] or Very Fit [15], Hard to Kill [2/level], Hard to Subdue
[2/level], High Pain Threshold [10], Higher Purpose (vary) [5], Intuition [10],
Weapon Master (Broadsword) [20].
Disadvantages: Duty (Guard, 12 or less, Hazardous) [-15]. • A further
-30 points chosen from among Bad Temper [-10*], Callous [-5], Charitable [-15],
Code of Honor (Soldier) [-10], Easy to Read [-10], Fanaticism (Laws) [-15] or
Sense of Duty (City) [-10], Greed [-15*], Honesty [-10*], Lecherousness [-15*],
No Sense of Humor [-10], Overconfidence [-5], On the Edge [-15*], Sadism [-15*],
Selfish [-5*] or Selfless [-5*].
Primary Skills: Brawling (E) DX+3 [8]-15; Broadsword (A) DX+3 [12]-15;
Crossbow (E) DX+2 [4]-14; Fast-Draw (Swords) (E) DX+2 [4]-14; Knife (E) DX+1
[2]-13; Shield (E) DX+3 [8]-15; Wrestling (A) DX+1 [4]-13.
Secondary Skills: Area of Knowledge (City) (E) IQ+2 [4]-13; First Aid
(E) IQ+1 [2]-12; Gesture (E) IQ+1 [2]-12; Interrogation (A) IQ [2]-11;
Intimidation (A) Will [2]-13; Leadership (A) IQ+1 [4]-12; Observation (A) Per-1
[1]-10; Search (A) Per+1 [4]-12; Streetwise (A) IQ [2]-11.
Background Skills: 4 points chosen between
Climbing, Riding (Horse), Stealth, all (A) DX; Gambling, Heraldry, all (A) IQ;
Carousing (E) HT; Hiking (A) HT; Scrounging (E) Per; Survival (Woodlands/City),
both (A) Per.
Equipment: Very
Fine Balanced Thrusting Broadsword
($14400; 3lb.); Crossbow ($150, 6lb.) with 20x bolts ($40, 1.2lb.) or Fine Balanced Medium Shield, Light
($630, 5.25lb.); Brigandine, Light (Torso, Legs) ($1800, 20lb.)
Blue Guard
Blue Guard of Lanosh is similar to their more mundane
comrades described above, but they are also prepared to fight against mages and
supernatural beings. Their additional training includes using their paralyzing
wands, throwing antimagic grenades, and basic knowledge of thaumatology. The
following lenses are applied to the mundane guard templates above.
Private
24
points
Attributes: IQ+1 [20]
Primary Skills: Throwing (A) DX+0 [2]-12.
Secondary Skills: Thaumatology (VH) IQ-2 [2] 9.
Equipment: Broadsword ($500; 3lb.); Crossbow ($150, 6lb.) with
20x bolts ($40, 1.2lb.) or Medium
Shield, Light ($45, 7lb.); Brigandine, Light (Torso, Legs) ($1800, 20lb.)
+
Amulet of the Magic Resistance 4 (Magic Resistance 4 (Improved, +150%; Magical,
-10%) [20]; Amulet, x0.50; Always On, EP 10) ($6500, neg)
+
Grenade** of the Antimagic Field (Static (Magic; Area Effect, 4 yards, +150%;
Ranged, +40%; Sorcery, -15%) [83], Charm, x0.12; EP 10) ($6500, 0.5lb.)
Sergeant
33
points
Attributes: IQ+1 [20]
Secondary Characteristics: Per+1 [5]
Primary Skills: Throwing (A) DX+1 [4]-13.
Secondary Skills: Thaumatology (VH) IQ-1 [4]-10.
Equipment: Fine Broadsword ($2000; 3lb.); Crossbow ($150, 6lb.)
with 20x bolts ($40, 1.2lb.) or Balanced
Medium Shield, Light ($225, 7lb.); Brigandine, Light (Torso, Legs) ($1800,
20lb.)
+
Amulet of the Magic Resistance 4 (Magic Resistance 4 (Improved, +150%; Magical,
-10%) [20]; Amulet, x0.50; Always On, EP 10) ($6500, neg)
+
Grenade** of the Antimagic Field (Static (Magic; Area Effect, 4 yards, +150%;
Ranged, +40%; Sorcery, -15%) [83], Charm, x0.12; EP 10) ($6500, 0.5lb.)
Lieutenant
35
points
Attributes: IQ+1 [20]
Secondary Characteristics: Per+1 [5]
Primary Skills: Innate Attack (Beam) (E) DX+1 [2]-13; Throwing (A) DX+1
[4]-13.
Secondary Skills: Thaumatology (VH) IQ-1 [4]-11.
Equipment: Fine
Balanced Thrusting Broadsword
($4800; 3lb.) or Meteoric Thrusting
Broadsword ($18000, 3lb.); Crossbow ($150, 6lb.) with 15x usual bolts ($30,
0.9lb.) and 5x meteoric bolts ($300, 0.3lb.) or Fine Balanced Mithral* Medium Shield, Light ($1935, 5.25lb.); Plate, Light (Torso, Legs) ($2000, 16lb.)
+
Amulet of the Magic Resistance 4 (Magic Resistance 4 (Improved, +150%; Magical,
-10%) [20]; Amulet, x0.50; Always On, EP 10) ($6500, neg)
+
Wand of the Paralysis (Affliction 1 (HT; Fixed Duration, +0%; Increased 1/2D,
10x, +15%; Paralysis, +150%; Sorcery, ‑15%) [25] – use Innate Attack
(Beam); Wand, x0.40; EP 10) ($6500, 0.5lb.)
+
Magebane Shackles (Neutralize Magic (Fixed Duration, +0%; Magical, -10%) [45];
Always On; Shackles, Metal, x0.45; EP 21) ($13740, 2lb.)
+
Grenade** of the Antimagic Field (Static (Magic; Area Effect, 4 yards, +150%;
Ranged, +40%; Sorcery, -15%) [83], Charm, x0.12; EP 10) ($6500, 0.5lb.)
Senior Officer
42
points
Attributes: IQ+1 [20]
Secondary Characteristics: Per+1 [5], Will+1 [5]
Primary Skills: Innate Attack (Beam) (E) DX+2 [4]-14; Throwing (A) DX+1
[4]-13.
Secondary Skills: Thaumatology (VH) IQ-1 [4]-11.
Fine
Balanced Thrusting Broadsword
($4800; 3lb.) or Meteoric Fine
Balanced Thrusting Broadsword ($22000, 3lb.); Crossbow ($150, 6lb.) with 15x
usual bolts ($30, 0.9lb.) and 5x meteoric bolts ($300, 0.3lb.) or Fine Balanced Mithral* Medium Shield,
Light ($1935, 5.25lb.); Plate, Light (Torso, Legs) ($2000, 16lb.)
+
Amulet of the Magic Resistance 4 (Magic Resistance 4 (Improved, +150%; Magical,
-10%) [20]; Amulet, x0.50; Always On, EP 10) ($6500, neg)
+
Wand of the Paralysis (Affliction 1 (HT; Fixed Duration, +0%; Increased 1/2D,
10x, +15%; Paralysis, +150%; Sorcery, ‑15%) [25] – use Innate Attack
(Beam); Wand, x0.40; EP 10) ($6500, 0.5lb.)
+
Magebane Shackles (Neutralize Magic (Fixed Duration, +0%; Magical, -10%) [45];
Always On; Shackles, Metal, x0.45; EP 21) ($13740, 2lb.)
+
Grenade** of the Antimagic Field (Static (Magic; Area Effect, 4 yards, +150%;
Ranged, +40%; Sorcery, -15%) [83], Charm, x0.12; EP 10) ($6500, 0.5lb.)
* - mithral
doubles DR and HP
** -
“grenade” is any item that is fragile enough to shatter on impact against a hard
surface
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