Alchemy: Magical Elixirs III
Last four magical elixirs from GURPS Magic. Potion of Transformation changes the subject to the form of an animal. Potion of True Sight allows to see through invisibility and illusions. Potion of Water Breathing allows to breathe water. Potion of Water-Walking makes the subject able to walk on water.
Potion of Transformation
The subject changes to the form of an animal.
Each animal form is a different elixir, to be researched separately. If the
subject is knocked out or killed, he immediately reverts to his native form
(which will also be unconscious or dead). The subject retains his intelligence,
but gains all the physical attributes of the new form. Note that FP are not
increased for spellcasting purposes.
This potion only works if the animal racial template
is worth no more than the subject’s native racial template.
Duration: 1 hour.
Form: Potion.
Cost: $630 (singular); $225 (5-batched).
Recipe: $63; 3 days; defaults to Alchemy-3.
Statistics: Affliction 1 (HT; Advantage,
Potion of Transformation, +140%; Magical, -10%; Potion, -25%) [21]. Notes: «Potion
of Transformation» is Alternate Form (Magical, -10%) [14].
Potion of True Sight
The subject becomes able to see through magical
invisibility and illusions.
Duration: 1 hour.
Form: Potion.
Cost: $840 (singular); $305 (5-batched).
Recipe: $84; 4 days; defaults to Alchemy-3.
Statistics: Affliction 1 (HT; Advantage,
Potion of True Sight, +210%; Magical, -10%; Potion, -25%) [28]. Notes: «Potion
of True Sight» is See Invisible (Magic; Magical, -10%; True Sight, +50%) [21].
Potion of Water Breathing
The subject becomes able to breathe water.
Duration: 1 hour.
Form: Potion.
Cost: $450 (singular); $160 (5-batched).
Cost (Herbal): $360 (singular); $130 (5-batched).
Recipe: $45; 2 days; defaults to Alchemy-2.
Statistics: Affliction 1 (HT; Advantage,
Potion of Water Breathing, +80%; Magical, -10%; Potion, -25%) [15]. Notes: «Potion
of Water Breathing» is Doesn’t Breathe (Gills, -50%; Magical, -10%) [8].
Potion of Water-Walking
Gives subject the ability to walk on water and
any other liquids as though it were dry land. If the subject falls, he will not
get wet, but may get hurt. Subject may not dive or swim while under this
potion’s influence, any more than he could dive into the earth!
Duration: 1 hour.
Form: Potion.
Cost: $570 (singular); $205 (5-batched).
Recipe: $57; 2 days; defaults to Alchemy-2.
Statistics: Affliction 1 (HT; Advantage,
Potion of Water-Walking, +120%; Magical, -10%; Potion, -25%) [19]. Notes: «Potion
of Water-Walking» is Walk on Liquid (Always On, -10%; Magical, -10%) [12].
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