Thursday, 14 September 2017

Monster: Soulspark

Monster: Soulspark

Soulspark is a mote of independent incarnum energy. A weak small monster that nonetheless may pose threat to some adventurers.

Soulspark [Magic of Incarnum, page 197]

77 points
Attribute Modifiers: ST-9 (No Fine Manipulators, -40%) [-54]; IQ-2 [-40].
Secondary Characteristic Modifiers: SM-4; Basic Speed +0.5 [10].
Advantages: 360° Vision (Panoptic 2, +60%) [40]; Doesn’t Breathe [20]; Doesn’t Eat or Drink [10]; Doesn’t Sleep [20]; Flight [40]; Immunity to Metabolic Hazards [30]; Infravision [10]; Injury Tolerance (Homogenous, No Head, No Blood, No Eyes, No Neck) [62]; Unaging [15]; Vacuum Support [5].
                Soul Blast: Toxic Attack 1d-1 (Magical, -10%) [3].
Disadvantages: Mute [-25]; No Manipulators [-50]; Vulnerability (Opposing Moral Weapons*; x4) [-20].
Perks: Illumination [1].
Features: No Legs (Aerial) [0].
Creature Type: Outsider (Alignment*, Incarnum).
*If the soulspark has the chaotic subtype, it is vulnerable to axiomatic weapons. If the soulspark has the evil subtype, it is vulnerable to holy weapons. If the soulspark has the good subtype, it is vulnerable to unholy weapons. If the soulspark has the lawful subtype, it is vulnerable to anarchic weapons.

Typical Stats – Least Soulspark
ST:
1
HP:
1
Speed:
4.5
DX:
9
Will:
8
Move:
8 air
IQ:
8
Per:
8


HT:
9
FP:
9
SM:
-4
Dodge:
7
Parry:
N/A
DR:
N/A
Soul Blast (10): 1d-3 toxic. Ranged attack (Acc 3, Range 10/100).

                Traits: 360° Vision (Panoptic 2); Doesn’t Breathe; Doesn’t Eat or Drink; Doesn’t Sleep; Illumination; Immunity to Metabolic Hazards; Infravision; Injury Tolerance (Homogenous, No Head, No Blood, No Eyes, No Neck); Mute; No Legs (Aerial); No Manipulators; Unaging; Vacuum Support; Vulnerability (Opposing Moral Weapons*; x4).
Skills: Innate Attack (Beam)-10.
Creature Type: Outsider (Alignment*, Incarnum).
*If the soulspark has the chaotic subtype, it is vulnerable to axiomatic weapons. If the soulspark has the evil subtype, it is vulnerable to holy weapons. If the soulspark has the good subtype, it is vulnerable to unholy weapons. If the soulspark has the lawful subtype, it is vulnerable to anarchic weapons.

Typical Stats – Lesser Soulspark
ST:
1
HP:
1
Speed:
5
DX:
10
Will:
8
Move:
10 air
IQ:
8
Per:
8


HT:
9
FP:
9
SM:
-4
Dodge:
8
Parry:
N/A
DR:
N/A
Soul Blast (11): 1d-2 toxic. Ranged attack (Acc 3, Range 10/100).

                Traits: 360° Vision (Panoptic 2); Doesn’t Breathe; Doesn’t Eat or Drink; Doesn’t Sleep; Illumination; Immunity to Metabolic Hazards; Infravision; Injury Tolerance (Homogenous, No Head, No Blood, No Eyes, No Neck); Mute; No Legs (Aerial); No Manipulators; Unaging; Vacuum Support; Vulnerability (Opposing Moral Weapons*; x4).
Skills: Innate Attack (Beam)-11.
Creature Type: Outsider (Alignment*, Incarnum).
*If the soulspark has the chaotic subtype, it is vulnerable to axiomatic weapons. If the soulspark has the evil subtype, it is vulnerable to holy weapons. If the soulspark has the good subtype, it is vulnerable to unholy weapons. If the soulspark has the lawful subtype, it is vulnerable to anarchic weapons.

Typical Stats – Soulspark
ST:
1
HP:
1
Speed:
5.5
DX:
10
Will:
8
Move:
10 air
IQ:
8
Per:
8


HT:
10
FP:
10
SM:
-4
Dodge:
8
Parry:
N/A
DR:
N/A
Soul Blast (12): 1d-1 toxic. Ranged attack (Acc 3, Range 10/100).

                Traits: 360° Vision (Panoptic 2); Doesn’t Breathe; Doesn’t Eat or Drink; Doesn’t Sleep; Illumination; Immunity to Metabolic Hazards; Infravision; Injury Tolerance (Homogenous, No Head, No Blood, No Eyes, No Neck); Mute; No Legs (Aerial); No Manipulators; Unaging; Vacuum Support; Vulnerability (Opposing Moral Weapons*; x4).
Skills: Innate Attack (Beam)-12.
Creature Type: Outsider (Alignment*, Incarnum).
*If the soulspark has the chaotic subtype, it is vulnerable to axiomatic weapons. If the soulspark has the evil subtype, it is vulnerable to holy weapons. If the soulspark has the good subtype, it is vulnerable to unholy weapons. If the soulspark has the lawful subtype, it is vulnerable to anarchic weapons.

Typical Stats – Greater Soulspark
ST:
2
HP:
2
Speed:
6.5
DX:
12
Will:
10
Move:
12 air
IQ:
8
Per:
10


HT:
10
FP:
10
SM:
-4
Dodge:
9
Parry:
N/A
DR:
N/A
Soul Blast (12): 1d toxic. Ranged attack (Acc 3, Range 10/100).

                Traits: 360° Vision (Panoptic 2); Doesn’t Breathe; Doesn’t Eat or Drink; Doesn’t Sleep; Illumination; Immunity to Metabolic Hazards; Infravision; Injury Tolerance (Homogenous, No Head, No Blood, No Eyes, No Neck); Mute; No Legs (Aerial); No Manipulators; Unaging; Vacuum Support; Vulnerability (Opposing Moral Weapons*; x4).
Skills: Innate Attack (Beam)-12.
Creature Type: Outsider (Alignment*, Incarnum).
*If the soulspark has the chaotic subtype, it is vulnerable to axiomatic weapons. If the soulspark has the evil subtype, it is vulnerable to holy weapons. If the soulspark has the good subtype, it is vulnerable to unholy weapons. If the soulspark has the lawful subtype, it is vulnerable to anarchic weapons.

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