Thursday 14 September 2017

Monster: Soulspark

Monster: Soulspark

Soulspark is a mote of independent incarnum energy. A weak small monster that nonetheless may pose threat to some adventurers.


Soulspark [Magic of Incarnum, page 197]

 
48 points
Attribute Modifiers: ST-9 [-90]; IQ-2 [-40].
Secondary Characteristic Modifiers: SM-4; Basic Speed +0.5 [10].
Advantages: 360° Vision (Panoptic I, +20%) [30]; Doesn’t Breathe [20]; Doesn’t Eat or Drink [10]; Doesn’t Sleep [20]; Flight (Magical, -10%) [36]; Immunity to Metabolic Hazards [30]; Infravision [10]; Injury Tolerance (Homogenous, No Head, No Blood, No Eyes, No Neck) [62]; Pressure Support 3 [15]; Unaging [15]; Vacuum Support [5].
    Soul Blast: Toxic Attack 1d-1 (Magical, -10%) [3].
Disadvantages: Mute [-25]; No Manipulators [-50]; No Mouth [-4]; Vulnerability (Opposing Moral Weapons*, x2) [-10].
Perks: Illumination [1].
Features: No Legs (Aerial).
Creature Type: Outsider (Alignment*, Incarnum).
*If the soulspark has the chaotic subtype, it is vulnerable to axiomatic weapons. If the soulspark has the evil subtype, it is vulnerable to holy weapons. If the soulspark has the good subtype, it is vulnerable to unholy weapons. If the soulspark has the lawful subtype, it is vulnerable to anarchic weapons.
 
Typical Stats – Least Soulspark

ST:

1

HP:

1

Speed:

4.5

DX:

9

Will:

8

Move:

9 air

IQ:

8

Per:

8

 

 

HT:

9

FP:

9

SM:

-4

Dodge:

7

Parry:

N/A

DR:

-

    Soul Blast (10): 1d-3 toxic. Ranged attack (Acc 3, Range 10/100).
 
    Traits: 360° Vision (Panoptic I); Doesn’t Breathe; Doesn’t Eat or Drink; Doesn’t Sleep; Flight (Magical); Illumination; Immunity to Metabolic Hazards; Infravision; Injury Tolerance (Homogenous, No Head, No Blood, No Eyes, No Neck); Mute; No Legs (Aerial); No Manipulators; No Mouth; Pressure Support 3; Unaging; Vacuum Support; Vulnerability (Opposing Moral Weapons*, x2).
    Skills: Innate Attack (Beam)-10.
    Creature Type: Outsider (Alignment*, Incarnum).
*If the soulspark has the chaotic subtype, it is vulnerable to axiomatic weapons. If the soulspark has the evil subtype, it is vulnerable to holy weapons. If the soulspark has the good subtype, it is vulnerable to unholy weapons. If the soulspark has the lawful subtype, it is vulnerable to anarchic weapons.
 
Typical Stats – Lesser Soulspark

ST:

1

HP:

1

Speed:

5

DX:

10

Will:

8

Move:

10 air

IQ:

8

Per:

8

 

 

HT:

9

FP:

9

SM:

-4

Dodge:

8

Parry:

N/A

DR:

-

    Soul Blast (11): 1d-2 toxic. Ranged attack (Acc 3, Range 10/100).
 
    Traits: 360° Vision (Panoptic I); Doesn’t Breathe; Doesn’t Eat or Drink; Doesn’t Sleep; Flight (Magical); Illumination; Immunity to Metabolic Hazards; Infravision; Injury Tolerance (Homogenous, No Head, No Blood, No Eyes, No Neck); Mute; No Legs (Aerial); No Manipulators; No Mouth; Pressure Support 3; Unaging; Vacuum Support; Vulnerability (Opposing Moral Weapons*, x2).
    Skills: Innate Attack (Beam)-11.
    Creature Type: Outsider (Alignment*, Incarnum).
*If the soulspark has the chaotic subtype, it is vulnerable to axiomatic weapons. If the soulspark has the evil subtype, it is vulnerable to holy weapons. If the soulspark has the good subtype, it is vulnerable to unholy weapons. If the soulspark has the lawful subtype, it is vulnerable to anarchic weapons.
 
Typical Stats – Soulspark

ST:

1

HP:

1

Speed:

5.5

DX:

10

Will:

8

Move:

11 air

IQ:

8

Per:

8

 

 

HT:

10

FP:

10

SM:

-4

Dodge:

8

Parry:

N/A

DR:

-

    Soul Blast (12): 1d-1 toxic. Ranged attack (Acc 3, Range 10/100).
 
    Traits: 360° Vision (Panoptic I); Doesn’t Breathe; Doesn’t Eat or Drink; Doesn’t Sleep; Flight (Magical); Illumination; Immunity to Metabolic Hazards; Infravision; Injury Tolerance (Homogenous, No Head, No Blood, No Eyes, No Neck); Mute; No Legs (Aerial); No Manipulators; No Mouth; Pressure Support 3; Unaging; Vacuum Support; Vulnerability (Opposing Moral Weapons*, x2).
    Skills: Innate Attack (Beam)-12.
    Creature Type: Outsider (Alignment*, Incarnum).
*If the soulspark has the chaotic subtype, it is vulnerable to axiomatic weapons. If the soulspark has the evil subtype, it is vulnerable to holy weapons. If the soulspark has the good subtype, it is vulnerable to unholy weapons. If the soulspark has the lawful subtype, it is vulnerable to anarchic weapons.
 
Typical Stats – Greater Soulspark

ST:

2

HP:

2

Speed:

6.5

DX:

12

Will:

10

Move:

13 air

IQ:

8

Per:

10

 

 

HT:

10

FP:

10

SM:

-4

Dodge:

9

Parry:

N/A

DR:

-

    Soul Blast (12): 1d toxic. Ranged attack (Acc 3, Range 10/100).
 
    Traits: 360° Vision (Panoptic I); Doesn’t Breathe; Doesn’t Eat or Drink; Doesn’t Sleep; Flight (Magical); Illumination; Immunity to Metabolic Hazards; Infravision; Injury Tolerance (Homogenous, No Head, No Blood, No Eyes, No Neck); Mute; No Legs (Aerial); No Manipulators; No Mouth; Pressure Support 3; Unaging; Vacuum Support; Vulnerability (Opposing Moral Weapons*, x2).
    Skills: Innate Attack (Beam)-12.
    Creature Type: Outsider (Alignment*, Incarnum).
*If the soulspark has the chaotic subtype, it is vulnerable to axiomatic weapons. If the soulspark has the evil subtype, it is vulnerable to holy weapons. If the soulspark has the good subtype, it is vulnerable to unholy weapons. If the soulspark has the lawful subtype, it is vulnerable to anarchic weapons.

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