Monster: Chain Devil (Kyton)
The chain devil is one of the most interesting devil types in D&D, in my opinion. They fall out of the traditional tanar'ri hierarchy, and in Pathfinder they are a whole separate outsider type altogether. A kyton is physically strong, but not particulary bright. He's always covered in a layer of chains, which provide him unreliable DR in addition to his naturally resistant skin. Use of holy and/or silver weapons is advised. The chains effectively grant the chain devil a pair of kusaris - Reach 1-4 flail-like swinging attacks. They hit hard and are hard to parry. What makes things worse is the kyton's ability to animate other chains, allowing him to strike distant enemies. If the enemies wield chains, then it makes things even worse. In addition, making his face resemble the face of a loved one or the worst enemy can be very unsettling.
Chain Devil (Kyton)
[Monster Manual, page 53]
247 points
Attribute Modifiers: ST+4 [40]; DX+1 [20]; IQ-1 [-20].
Secondary
Characteristic Modifiers: Basic Speed +0.75 [15]; Will+2 [10]; Per+2 [10].
Advantages: Combat Reflexes [15]; Danger Sense
[15]; Doesn’t Eat or Drink [10]; DR 4 (Flexible, -20%; Unreliable, 11, -20%)
[12]; DR 3 (Tough Skin, -40%) [9]; Immunity to Poison [15]; Infravision [10];
Magic Resistance 1 (Improved, +150%) [5]; Regeneration (Regular) [25]; Unaging
[15]; Voice [10].
Cold Resistance [60]: DR 20 (Includes Eyes, +10%; Includes Internal, +20%; Limited,
Cold, -40%; Tough Skin, -40%) [50] + Immunity to Noxious Cold Effects [10].
Chains: Natural Weapon (Crushing; Extra Reach, 1-4, Ready maneuver necessary, +90%; Flexible, Imposes flail penalties, +60%; Poor Defense, -20%; Swing-Capable, +20%; Unbalanced, -30%) [11].
Dancing Chains: Telekinesis 10 (Accessibility, Only chains, -40%; Animation, -30%; Magical, -10%) [10].
Unnerving Gaze: Terror 1 (Active, +25%; Magical, -10%; Presence, +25%; Vision-Based, -20%) [36].
Disadvantages: Appearance (Monstrous; Universal,
+25%) [-25]; Callous [-5]; Sadism (9) [-22]; Social Stigma (Monster) [-15]; Vulnerability
(Holy Weapons, x2) [-10]; Vulnerability (Silver, x2) [-10].
Perks: Axiomatic Touch [1]; Unholy Touch [1].
Quirks: Affected by Magnetism [-1].
Notes: Weight 150 lbs.
Creature Type: Outsider (Evil, Lawful).
Attribute Modifiers: ST+4 [40]; DX+1 [20]; IQ-1 [-20].
Chains: Natural Weapon (Crushing; Extra Reach, 1-4, Ready maneuver necessary, +90%; Flexible, Imposes flail penalties, +60%; Poor Defense, -20%; Swing-Capable, +20%; Unbalanced, -30%) [11].
Dancing Chains: Telekinesis 10 (Accessibility, Only chains, -40%; Animation, -30%; Magical, -10%) [10].
Unnerving Gaze: Terror 1 (Active, +25%; Magical, -10%; Presence, +25%; Vision-Based, -20%) [36].
Perks: Axiomatic Touch [1]; Unholy Touch [1].
Quirks: Affected by Magnetism [-1].
Typical Stats
ST: |
14 |
HP: |
14 |
Speed: |
6 |
DX: |
11 |
Will: |
11 |
Move: |
6 |
IQ: |
9 |
Per: |
11 |
|
|
HT: |
10 |
FP: |
12 |
SM: |
+0 |
Dodge: |
10 |
Parry: |
8U |
DR: |
4* (protects only on a roll of 11 or less), 3*
(tough skin), 20 (vs. cold) |
Traits: Affected by Magnetism; Appearance (Monstrous; Universal); Axiomatic Touch; Callous; Combat Reflexes; Doesn’t Eat or Drink; Immunity to Noxious Cold Effects; Immunity to Poison; Infravision; Magic Resistance 1 (Improved); Regeneration (Regular); Sadism (9); Social Stigma (Monster); Unaging; Unholy Touch; Vulnerability (Holy Weapons, x2); Vulnerability (Silver, x2).
Skills: Escape-12; Intimidation-12; Knot-Tying-14; Kusari-15; Observation-12.
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