Sunday 3 September 2017

Monster: Chain Devil (Kyton)

Monster: Chain Devil (Kyton)

The chain devil is one of the most interesting devil types in D&D, in my opinion. They fall out of the traditional tanar'ri hierarchy, and in Pathfinder they are a whole separate outsider type altogether. A kyton is physically strong, but not particulary bright. He's always covered in a layer of chains, which provide him unreliable DR in addition to his naturally resistant skin. Use of holy and/or silver weapons is advised. The chains effectively grant the chain devil a pair of kusaris - Reach 1-4 flail-like swinging attacks. They hit hard and are hard to parry. What makes things worse is the kyton's ability to animate other chains, allowing him to strike distant enemies. If the enemies wield chains, then it makes things even worse. In addition, making his face resemble the face of a loved one or the worst enemy can be very unsettling.

 

Chain Devil (Kyton) [Monster Manual, page 53]

 

247 points
Attribute Modifiers: ST+4 [40]; DX+1 [20]; IQ-1 [-20].
Secondary Characteristic Modifiers: Basic Speed +0.75 [15]; Will+2 [10]; Per+2 [10].
Advantages: Combat Reflexes [15]; Danger Sense [15]; Doesn’t Eat or Drink [10]; DR 4 (Flexible, -20%; Unreliable, 11, -20%) [12]; DR 3 (Tough Skin, -40%) [9]; Immunity to Poison [15]; Infravision [10]; Magic Resistance 1 (Improved, +150%) [5]; Regeneration (Regular) [25]; Unaging [15]; Voice [10].
    Cold Resistance [60]: DR 20 (Includes Eyes, +10%; Includes Internal, +20%; Limited, Cold, -40%; Tough Skin, -40%) [50] + Immunity to Noxious Cold Effects [10].
    Chains: Natural Weapon (Crushing; Extra Reach, 1-4, Ready maneuver necessary, +90%; Flexible, Imposes flail penalties, +60%; Poor Defense, -20%; Swing-Capable, +20%; Unbalanced, -30%) [11].
    Dancing Chains: Telekinesis 10 (Accessibility, Only chains, -40%; Animation, -30%; Magical, -10%) [10].
    Unnerving Gaze: Terror 1 (Active, +25%; Magical, -10%; Presence, +25%; Vision-Based, -20%) [36].
Disadvantages: Appearance (Monstrous; Universal, +25%) [-25]; Callous [-5]; Sadism (9) [-22]; Social Stigma (Monster) [-15]; Vulnerability (Holy Weapons, x2) [-10]; Vulnerability (Silver, x2) [-10].
Perks: Axiomatic Touch [1]; Unholy Touch [1].
Quirks: Affected by Magnetism [-1].
Notes: Weight 150 lbs.
Creature Type: Outsider (Evil, Lawful).

 
Typical Stats

ST:

14

HP:

14

Speed:

6

DX:

11

Will:

11

Move:

6

IQ:

9

Per:

11

 

 

HT:

10

FP:

12

SM:

+0

Dodge:

10

Parry:

8U

DR:

4* (protects only on a roll of 11 or less), 3* (tough skin), 20 (vs. cold)

    Punch (11): thrust 1d crushing (KYOS: 1d+2 crushing), Reach C. The damage includes the +1 bonus for improvised brass knuckles.
    Chains (15): The chain devil has two long chains that it can use to attack enemies. These chains deal swing 2d crushing, Reach 1-4*. The chains are awkward enough that they require a Ready maneuver to change reach (e.g., between 1 and 3). Otherwise, the chain devil can strike at foes that are at any distance within the chains’ reach. Attempts to parry the chains are at -4, and fencing weapons cannot parry at all! Attempts to block chains are at -2. This swinging attack is unbalanced – the chain devil cannot use it to parry if it has already used it to attack this turn (or vice versa), and parries with the chains are at -2. The chain devil has two chain attacks, which permits him Dual-Weapon Attacks (p. B417). The chains have DR 4 and effective weight 1.4 lbs. This attack uses the Kusari skill.
    Dancing Chains (15): The chain devil can animate any chain within 10 yards of him. He can animate up to 8 yards of chain, assuming the chain weighs 2 lbs. per yard. 8 yards of chain have 20 HP. An animated chain can grab, lift, strike, and throw with ST equal to its HP/2. It has the chain devil’s DX. It can walk and jump if it isn’t fixed in place; Move equals 10–HP/2. The chain devil can use skills through animated chains (including Kusari to make swinging attacks) – but note that chains have No Fine Manipulators. Chains return to their rest state once the chain devil gives up control.
    Unnerving Gaze (11): The chain devil can make its face resemble one of an opponent’s departed loved ones or bitter enemies with a Concentrate maneuver. The victim must be within 10 yards. Roll a Quick Contest of Will with the victim. If the chain devil wins, roll 3d for the Fright Check result, as usual, but add his margin of victory instead of his margin of failure.
 
    Traits: Affected by Magnetism; Appearance (Monstrous; Universal); Axiomatic Touch; Callous; Combat Reflexes; Doesn’t Eat or Drink; Immunity to Noxious Cold Effects; Immunity to Poison; Infravision; Magic Resistance 1 (Improved); Regeneration (Regular); Sadism (9); Social Stigma (Monster); Unaging; Unholy Touch; Vulnerability (Holy Weapons, x2); Vulnerability (Silver, x2).
    Skills: Escape-12; Intimidation-12; Knot-Tying-14; Kusari-15; Observation-12.
    Techniques: Entangle-13; Return Strike-13.
    Creature Type: Outsider (Evil, Lawful).
    Notes: Weight 150 lbs.


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