Sunday, 3 September 2017

Monster: Chain Devil (Kyton)

Monster: Chain Devil (Kyton)

The chain devil is one of the most interesting devil types in D&D, in my opinion. They fall out of the traditional tanar'ri hierarchy, and in Pathfinder they are a whole separate outsider type altogether. A kyton is physically strong, but not particulary bright. He's always covered in a layer of chains, which provide him unreliable DR in addition to his naturally resistant skin. Use of holy and/or silver weapons is advised. The chains effectively grant the chain devil a pair of kusaris - Reach 1-4 flail-like swinging attacks. They hit hard and are hard to parry. What makes things worse is the kyton's ability to animate other chains, allowing him to strike distant enemies. If the enemies wield chains, then it makes things even worse. In addition, making his face resemble the face of a loved one or the worst enemy can be very unsettling.

Chain Devil (Kyton) [Monster Manual, page 53]

229 points
Attribute Modifiers: ST+4 [40]; DX+1 [20]; IQ-1 [-20].
Secondary Characteristic Modifiers: Basic Speed +0.75 [15]; Will+2 [10]; Per+2 [10].
Advantages: DR 4 (Flexible, -20%; Unreliable, 11, -20%) [12]; DR 3 (Tough Skin, -40%; Not vs. Holy Weapons or Silver, -15%) [7]; Immunity to Poison [15]; Infravision [10]; Magic Resistance 1 (Improved, +150%) [5]; Regeneration (Regular) [25]; Unaging [15].
Cold Resistance [54]: DR 20 (Limited, Cold, -40%; Tough Skin, -40%) [20] + Immunity to Noxious Cold Effects [10] + Internal DR 20 (Limited, Cold, -40%) [12] + Nictitating Membrane 20 (Limited, Cold, -40%) [12].
                Chains: Crushing Attack 2 (Dual, +10%; Hard to parry, hard to parry with, +0%; Melee Attack, Reach 1-4, -15%; ST-Based, +100%) [10].
                Dancing Chains: Telekinesis 10 (Accessibility, Only chains, -40%; Animation, -30%; Magical, -10%) [10].
Unnerving Gaze: Terror 1 (Active, +25%; Magical, -10%; Presence, +25%; Sight-Based, -20%) [36].
Disadvantages: Appearance (Monstrous; Universal, +25%) [-25]; Vulnerability (Holy Weapons, x2) [-10]; Vulnerability (Silver, x2) [-10].
Notes: Weight 150 lbs.
Creature Type: Outsider (Evil, Lawful).

Typical Stats

4* (protects only on a roll of 11 or less); 3 (tough skin, not vs holy or silver); 20 (vs cold)
Punch (11): 1d crushing (KYOS: 1d+2 crushing), Reach C. The damage includes the +1 bonus for improvised brass knuckles.
Chains (15): 2d+2 crushing, Reach 1-4*. The chains are awkward enough that they require a Ready maneuver to change reach (e.g., between 1 and 2). Otherwise, the kyton can strike at foes that are at any distance within the chains’ reach. Attempts to parry the chains are at -4, and fencing weapons cannot parry at all! Attempts to block chains are at -2. This swinging attack is unbalanced – the kyton cannot use it to parry if he have already used it to attack this turn (or vice versa), and parries with the chains are at -2. The kyton has two chain attacks, which permits him Dual-Weapon Attacks (p. B417). This attack uses the Kusari skill.
Dancing Chains (15): The chain devil can animate any chain within 10 yards of him. He can animate up to 8 yards of chain, assuming the chain weighs 2 lbs. per yard. 8 yards of chain have 20 HP. An animated chain can grab, lift, strike, and throw with ST equal to its HP/2. It has the chain devil’s DX. It can walk and jump if it isn’t fixed in place; Move equals 10–HP/2. The chain devil can use skills through animated chains (including Kusari to make swinging attacks) – but note that chains have No Fine Manipulators. Chains return to their rest state once the chain devil gives up control.
Unnerving Gaze (11): The chain devil can make its face resemble one of an opponent’s departed loved ones or bitter enemies with a Concentrate maneuver. The victim must be within 10 yards. Roll a Quick Contest of Will with the victim. If the chain devil wins, roll 3d for the Fright Check result, as usual, but add his margin of victory instead of his margin of failure.

                Traits: Appearance (Monstrous; Universal); Callous; Combat Reflexes; Immunity to Noxious Cold Effects; Immunity to Poison; Infravision; Magic Resistance 1 (Improved); Regeneration (Regular); Sadism (9); Unaging; Vulnerability (Holy Weapons, x2) [-10]; Vulnerability (Silver, x2) [-10].
Skills: Escape-12; Intimidation-12; Knot-Tying-14; Kusari-15; Observation-12.
Techniques: Entangle-13; Return Strike-13.
Creature Type: Outsider (Evil, Lawful).
Notes: Weight 150 lbs.

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