Thursday, 31 August 2017

Sorcery: Assorted Spells

Sorcery: Assorted Spells

Four random spells that I could not group up with any other spells. Fount of Wine (Pyramid #3-43) is a useful spell at parties. Grasping Doom (GURPS Magical Styles - Dungeon Magic) is a highly situational necromantic binding spell. Mind over Matter (GURPS Magical Styles - Dungeon Magic) replaces the subject's DX with Per. Summon Divine Ghost (Pyramid #3-105) interrogates a spirit of a dead deity.

Wednesday, 30 August 2017

Monster: Devourer

Monster: Devourer

The devourer is a powerful undead monster spawned by the extraplanar githyanki (see Dragon Magazine #355). Placed in the middle of the CR spectrum, it should prove to be a challenge for a middle-level party. While converting it to GURPS I merged energy drain and essence steal into a single draining ability that powers the spellcasting, evading including an instant death attack. Giving the monster some Wrestling with high ST should make it easier for the devourer to grapple the victim and drain his life.

Tuesday, 29 August 2017

Sorcery: Plant Spells XVIII

Sorcery: Plant Spells XVIII

And at last - last three plant spells from Pyramid #3-68! Plant Zombie animates a dead plant. Poison Thorns covers a plant in poisonous thorns. Rain of Thorns rain poisonous thorns upon your enemies.

Monday, 28 August 2017

Sorcery: Plant Spells XVII

Sorcery: Plant Spells XVII

Almost done! Here we have variant elemental spells - Woodfall is an environmental plant attack. Undergrowth Ambush is yet another flavor of plant-based binding. Branch Fingers is a very minor buff.

Sunday, 27 August 2017

Sorcery: Plant Spells XVI

Sorcery: Plant Spells XVI

Not done yet! Slimy Skin makes the subject slippery and gross. Spying Blossom lets the caster spy through a flower. Toxic Plant enchants a plant with rudimentary intelligence and a toxic attack. Tree Bark Armor is a druidic equivalent of Armor.

Saturday, 26 August 2017

Sorcery: Plant Spells XV

Sorcery: Plant Spells XV

Okay, soon I am going to be done with plant spells. Run Across Treetops lets the subject runs on canopies. Searching Roots uses plant's roots to detect buried objects. See Plant Health lets the subject see sick or damaged plants. Shuriken Leaf is an environmental plant attack.

Friday, 25 August 2017

Sorcery: Plant Spells XIV

Sorcery: Plant Spells XIV

Even more plant spells. Process Plant is used to make drugs and other chemicals from plants. Razor Grass makes grass sharp. Resilient Vegetation makes plants more durable. Reverse Plant Growth turns a plant into a seed.

Thursday, 24 August 2017

Sorcery: Plant Spells XIII

Sorcery: Plant Spells XIII

Unending stream of plant spells! Invoke Fence creates a wall out of natural wood material. Join Plants fuses two plants together. Miniaturize Plant shrinks a plant. Plant to Object is a limited version of Transmogrification.

Wednesday, 23 August 2017

Ultra-Tech: Monodisk Guns

Ultra-Tech: Monodisk Guns

Monowire is a dangerous thing on high TLs, but it is rarely a danger at a distance. This is my first take on creating a new class of weapons, so it might be very messy.

Tuesday, 22 August 2017

Sorcery: Mass Protection Spells II

Sorcery: Mass Protection Spells II

And here we have the rest of the mass protection spells - Mass Resist Disease, Mass Resist Poison, Mass Resist Pressure, Mass Resist Sound, and Mass Resist Water.

Monday, 21 August 2017

Sorcery: Mass Protection Spells I

Sorcery: Mass Protection Spells I

GURPS Magical Styles - Dungeon Magic and Pyramid #3-4 have some mass protection spells. They are a staple in fantasy RPGs, but they are mostly absent from Sorcery. Let's fix that. Here we have Great Deflect Energy, Great Deflect Missile, Mass Resist Acid, Mass Resist Cold, Mass Resist Fire, Mass Resist Lightning.

Sunday, 20 August 2017

Sorcery: Plant Spells XII

Sorcery: Plant Spells XII

Some more plant spells. Green Telurgy is a highly limited communication spell. Harvest is useful for lazy farmer mages. Hypnotic Leaves is a druidic crowd control spell. Improved Firewood makes wood more flammable.

Saturday, 19 August 2017

Treasure: Special Materials VIII

Treasure: Special Materials VIII

And here are the last 5 special materials from Pathfinder RPG, at least for now. Serpentstone is a programmable durable stone. Viridium is poisonous obsidian. Voidglass is an extraterrestrial crystal that protects against mental influence. Whipwood is flexible wooden material. Wyroot is a wooden material that drains life force.

Friday, 18 August 2017

Treasure: Special Materials VII

Treasure: Special Materials VII

Four more materials from Pathfinder RPG. Living steel is a regenerating metal. Silversheen is rust-immune silver. Singing steel is resistant to sonic attacks. Sunsilver items can blind enemies.

Thursday, 17 August 2017

Sorcery: Plant Spells XI

Sorcery: Plant Spells XI

Even more spells from GURPS Magic - Plant Spells! Gather Moss is a complex spell that covers the subject in moss and suffocates him. Grasping Branch takes control of a tree's branch. Green Death kills the subject by causing plants to grow within him.

Wednesday, 16 August 2017

Psionics: Psychometabolism Abilities

Psionics: Psychometabolism Abilities

Psychometabolism is a variant power presented at the end of GURPS Psionic Powers. It borrows some abilities from Psychic Healing and provides a sample ability, but isn't expanded upon anywhere. Looking through Expanded Psionics Handbook for D&D 3.5 I've found many psychometabolism abilities that seemed to be easy to convert over to GURPS. Here's some of them.

Tuesday, 15 August 2017

Sorcery: Fluid Spells III

Sorcery: Fluid Spells III

And the last three spells for the Fluidists. Flow is a defensive spell that turns the caster into liquid. Infiltrate lets the caster pass through porous obstacles. Walk on Fluid lets the subject walk on air and water.

Monday, 14 August 2017

Sorcery: Fluid Spells II

Sorcery: Fluid Spells II

Continuing with the fluid spells. Fluid Vision lets the subject see through air and water. Purify Fluid can make air breathable or water drinkable. Seek Fluid seeks air or water. Shape Fluid shapes air or water.

Sunday, 13 August 2017

Sorcery: Fluid Spells I

Sorcery: Fluid Spells I

GURPS Magical Styles - Dungeon Magic has the Fluidism style that is focused on the fluids - water and air. The trademark spells combine similar spells from the College of Air and College of Water into a single multipurpose spell. Body of Fluid is a water/air polymorphic spell. Create Fluid can create water or air. Earth to Fluid transforms earth or metal to mud, air, or water. Fluid Jet is a spell that produces a stream of air or water (also, it has a very ugly point cost).

Saturday, 12 August 2017

Sorcery: Plant Spells X

Sorcery: Plant Spells X

And even more plant spells. Three of them are variants of some vanilla spells. Summon Dryad summons a dryad instead of an elemental. Vine to Snake transforms a vine into a snake. Wood Golem is a more specific version of Golem. Forest Defense makes the plants protect the subject from harm.

Friday, 11 August 2017

Sorcery: Plant Spells IX

Sorcery: Plant Spells IX

Some plant spells in GURPS Magic - Plant Spells are just variants of the more generic spells. Breakfall Plants is Slow Fall that only works when falling onto living plants. Exploding Vegetable is Explode that only works on vegetables and fruits. Fling Fruit is Poltergeist that only works on vegetables and fruits. Grant Plant Intelligence is Wisdom that only affects plants.

Thursday, 10 August 2017

Sorcery: Plant Spells VIII

Sorcery: Plant Spells VIII

Some of the plant spells are very difficult to build as Sorcery spells. Change Species temporarily transforms one plant into another. Create Paper is useful in an office. Create Book is a variation of the previous spell. Druid's Panacea is a multipurpose druidic healing spell. Fast Plant Growth enlarges plants.

Wednesday, 9 August 2017

Sorcery: Plant Spells VII

Sorcery: Plant Spells VII

GURPS Magic - Plant Spells is one of my favorite supplements. Too bad I haven't had a chance to use it in play. Blade of Grass transforms a blade of grass into a literal blade. Bloodsucking Branches turns branches into vampiric organisms. Buoyant Plant Life lets the caster hop between lily pads. Capturing Vines is a stronger, but more specialized version of Tangle Growth. Seaweed Clutch is its aquatic variant.

Tuesday, 8 August 2017

Treasure: Special Materials VI

Treasure: Special Materials VI

We're still not done with Pathfinder special materials. Here we have the rest of the skymetals. Glaucite is a quite boring alloy. Horacalcum is a time-bending metal. Inubrix is out of phase with iron and steel. Noqual is highly resistant to magic.

Monday, 7 August 2017

Magic: Spell Index

Magic: Spell Index

I already have created quite many spells for GURPS Magic, some original, some converted or adapted from other sources, and while I have them all in a single document, there must be a way to easily find them here, on the blog. So, I decided to make an index of all spells and links to the posts. I'll try to keep it updated. Since Blogger does not allow more than a single featured post, this post will be more difficult to find - either via a link in the Sorcery spell index post, or via the index tag.

Sunday, 6 August 2017

Sorcery: Death Spells III

Sorcery: Death Spells III

We're done with death spells now! Accursed Triangle is a deadly possession spell that can be dangerous to the caster. Murder Blossom produces a fatally allergic pollen cloud. Swamp Rot transforms the victim into slime. Telepathic Overload scrambles the victim's brain.

Saturday, 5 August 2017

Sorcery: Death Spells II

Sorcery: Death Spells II

And even more death spells. Assassin's Weapon turns any weapon into an instakill tool. Butcher slaughters and dresses out an animal or an unlucky human. Death's Banquet introduces a deadly poison into food. Dimensional Dissection sends parts of the victim to a different time, place, or plane of existence.

Friday, 4 August 2017

Sorcery: Death Spells I

Sorcery: Death Spells I

Here we have 4 spells from GURPS Magic - Death Spells that I could not append to any other unconverted spells. Abominable Alteration and Thousand-Legged Demise are transmutative death spells. Dissipate liquifies the victim. Drown is an expensive spell that drowns the victim.

Thursday, 3 August 2017

Sorcery: Earth Spells IV

Sorcery: Earth Spells IV

Here are two earth spells from GURPS Magic - Death Spells and three earth spells from GURPS Underground Adventures. Break Rock is useful when dismantling rock buildings and digging tunnels. Dust to Dust is an instant death spell. Heart of Stone literally transforms the victim's heart into stone. Seek Landform is a more generalized version of Seek Pass. Trace Labyrinth is useful to not lose your bearings underground.

Wednesday, 2 August 2017

Sorcery: Mind Control Spells X

Sorcery: Mind Control Spells X

More mind control spells from GURPS Magical Styles - Dungeon Magic! Discord is the opposite of Pacify from the previous post. Mass Charm and Mass Hallucination are area variants of the corresponding spells.

Tuesday, 1 August 2017

Sorcery: Mind Control Spells IX

Sorcery: Mind Control Spells IX

And here we have some stray mind control spells. Coma induces a coma. Mind-Killer is a very expensive spell that makes the subject give up on his life. Mind-Whip is a telepathic attack. Pacify is useful against berserkers or bullies.