Magic: Fire and Mind Control Spells
Wall of Fire feels like such an iconic spell, but I was surprised to not find it in GURPS Magic. Fire Seeds is a useful spell for unarmed druids. Hideous Laughter and Irresistible Dance apply irritant conditions to the victims. Useful for parties.
Fire
Fire Seeds
Regular
You turn an acorn into an explosive
thrown weapon. An explosive acorn can be thrown. It explodes on impact, dealing
2d cr ex damage.
This is also a Plant spell.
Duration: 1
minute.
Cost: 2.
Half to maintain.
Prerequisites:
Magery 1, Create Fire, Shape Plant.
Item
(a) Wand, staff, or jewelry. Usable only by
mages. Energy cost to create: 250.
(b) An acorn may be made permanently explosive for 10 times casting cost.
Wall of Fire
Regular
Creates a wall of fire, which does not block
vision. Any creature passing through the wall takes 1d+1 burning damage. The Wall
of Fire is four yards high. Higher walls are possible at a proportionately
increased energy cost (double for double height, etc).
Duration: 10 minutes.
Cost: 3 per yard length to cast. Same
cost to maintain.
Time to cast: 2 seconds.
Prerequisite: Magery 1, Create Fire, Shape Fire.
Item
(a)
Staff. Usable only by mages. Energy cost
to create: 400. (b) A Wall of Fire may be made permanent at an energy cost
of 100 times normal.
Mind Control
Hideous Laughter
Regular; Resisted by Will
The subject begins to laugh
uncontrollably. Treat this as coughing (see Irritating Conditions, p. B428).
Duration: 10
seconds.
Cost: 2.
Same cost to maintain.
Prerequisites:
Emotion Control.
Item
Staff or wand. Usable only by mages; the item
must touch the subject. Energy cost to
create: 200.
Irresistible Dance
Regular; Resisted by Will
The subject feels an undeniable urge
to dance and begins doing so, complete with foot shuffling and tapping. The
spell effect makes it impossible for the subject to do anything other than
caper and prance in place. The subject has a -3 penalty to all DX, IQ, skill
roll, and cannot move beyond taking a Step maneuver.
Duration: 10
seconds.
Cost: 4.
Same cost to maintain.
Prerequisites:
Magery 2, Command.
Item
Staff or wand. Usable only by mages; the item
must touch the subject. Energy cost to
create: 600.
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