Monster: Marut
Maruts are the stongest of the inevitables. Any who use unnatural means to extend their life span (such as a lich) could be targeted by a marut. Those who take extraordinary measures to cheat death in some other way (such as sacrificing hundreds of others to keep oneself safe from a plague) might be labeled transgressors as well. Those who use magic to reverse death (resurrection spells, for example) aren’t worthy of a marut’s attention unless they do so repeatedly or on a massive scale.
Attribute Modifiers: ST+20 (Size Modifier, -20%) [160]; HT+4 [40].
Secondary Characteristic Modifiers: SM+2; HP+22 (Size Modifier, -20%) [36]; Will+5 [25]; Per+2 [10]; Basic Move +1 [5].
Advantages: Combat Reflexes [15]; Dark Vision [25]; DR 9 [45]; Doesn’t Breathe [20]; Doesn’t Eat or Drink [10]; Doesn’t Sleep [20]; Empathy [15]; ER 10 (Magic) [30]; High Pain Threshold [10]; Immunity to Metabolic Hazards [30]; Immunity to Mind Control [30]; Injury Tolerance (Unliving, No Blood) [25]; Magic Resistance 4 (Improved, +150%) [20]; Nictitating Membrane 6 [6]; Regeneration (Regular) [25]; See Invisible (Magic; Magical, -10%; True Sight, +50%) [21]; Unaging [15]; Unfazeable [15]; Vacuum Support [5].
Spell-Like Abilities (Alternative Abilities) [165]:
Chain Lightning 2 [30/5=6];
Dimension Door [60/5=12];
Fist of Lightning 1 [74];
Fist of Thunder 1 [49/5=10];
Force Wall 1 (DR 12) [47/5=10] - see GURPS Sorcery: Protection and Warning Spells, page 7;
Lesser Geas [54/5=11] – see GURPS Thaumatology: Sorcery, p. 21;
Remove Curse [65/5=13] - see GURPS Thaumatology: Sorcery, p. 21;
Seeker [13/5=3];
Suggestion [73/5=15];
Terror 1 [45/5=9] – see GURPS Thaumatology: Sorcery, p. 22;
Truthsayer [8/5=2].
Disadvantages: Callous [-5]; Honesty (6) [-20]; No Sense of Humor [-10]; No Sense of Smell/Taste [-5]; Numb [-20]; Obsession (6) (Punishing the transgressor) [-10]; Truthfulness (6) [-10]; Unnatural [-50]; Vulnerability (Anarchic Weapons, x2) [-10].
Perks: Axiomatic Touch [1].
Quirks: Affected by Magnetism [-1]; Affected by Rust [-1].
Features: Not Subject to Fatigue; Sterile.
Creature Type: Construct (Lawful).
Punch (16): thrust 3d+2 crushing (KYOS: 7d-1 crushing), Reach C-1.
Spell-Like Abilities (Alternative Abilities):
Chain Lightning 2 (16);
Dimension Door (10);
Fist of Lightning 1;
Fist of Thunder 1;
Force Wall 1 (DR 12) (16) - see GURPS Sorcery: Protection and Warning Spells, page 7;
Lesser Geas (10) – see GURPS Thaumatology: Sorcery, p. 21;
Remove Curse (15) - see GURPS Thaumatology: Sorcery, p. 21;
Seeker (12);
Suggestion (10);
Terror 1 (16) – see GURPS Thaumatology: Sorcery, p. 22;
Truthsayer (15).
Traits: Affected by Magnetism; Affected by Rust; Axiomatic Touch; Callous; Combat Reflexes; Dark Vision; Doesn’t Breathe; Doesn’t Eat or Drink; Doesn’t Sleep; Empathy; ER 10 (Magic); High Pain Threshold; Honesty (6); Immunity to Metabolic Hazards; Immunity to Mind Control; Injury Tolerance (Unliving, No Blood); Magic Resistance 4 (Improved); Nictitating Membrane 6; No Sense of Humor; No Sense of Smell/Taste; Numb; Obsession (6) (Punish the transgressor); Regeneration (Regular); See Invisible (Magic; Magical; True Sight); Sterile; Truthfulness (6); Unaging; Unfazeable; Unnatural; Vacuum Support; Vulnerability (Anarchic Weapons, x2).
Skills: Brawling-16; Detect Lies-18; Innate Attack (Beam)-16; Innate Attack (Gaze)-16; Law (Criminal)-16; Law (Esoteric)-16.
Creature Type: Construct (Lawful).
Marut [Monster Manual, page 159]
Attribute Modifiers: ST+20 (Size Modifier, -20%) [160]; HT+4 [40].
Secondary Characteristic Modifiers: SM+2; HP+22 (Size Modifier, -20%) [36]; Will+5 [25]; Per+2 [10]; Basic Move +1 [5].
Advantages: Combat Reflexes [15]; Dark Vision [25]; DR 9 [45]; Doesn’t Breathe [20]; Doesn’t Eat or Drink [10]; Doesn’t Sleep [20]; Empathy [15]; ER 10 (Magic) [30]; High Pain Threshold [10]; Immunity to Metabolic Hazards [30]; Immunity to Mind Control [30]; Injury Tolerance (Unliving, No Blood) [25]; Magic Resistance 4 (Improved, +150%) [20]; Nictitating Membrane 6 [6]; Regeneration (Regular) [25]; See Invisible (Magic; Magical, -10%; True Sight, +50%) [21]; Unaging [15]; Unfazeable [15]; Vacuum Support [5].
Spell-Like Abilities (Alternative Abilities) [165]:
Chain Lightning 2 [30/5=6];
Dimension Door [60/5=12];
Fist of Lightning 1 [74];
Fist of Thunder 1 [49/5=10];
Force Wall 1 (DR 12) [47/5=10] - see GURPS Sorcery: Protection and Warning Spells, page 7;
Lesser Geas [54/5=11] – see GURPS Thaumatology: Sorcery, p. 21;
Remove Curse [65/5=13] - see GURPS Thaumatology: Sorcery, p. 21;
Seeker [13/5=3];
Suggestion [73/5=15];
Terror 1 [45/5=9] – see GURPS Thaumatology: Sorcery, p. 22;
Truthsayer [8/5=2].
Disadvantages: Callous [-5]; Honesty (6) [-20]; No Sense of Humor [-10]; No Sense of Smell/Taste [-5]; Numb [-20]; Obsession (6) (Punishing the transgressor) [-10]; Truthfulness (6) [-10]; Unnatural [-50]; Vulnerability (Anarchic Weapons, x2) [-10].
Perks: Axiomatic Touch [1].
Quirks: Affected by Magnetism [-1]; Affected by Rust [-1].
Features: Not Subject to Fatigue; Sterile.
Creature Type: Construct (Lawful).
Knowing Your Own Strength [730] |
Unofficial Sorcery Errata [+0] |
Typical Stats
ST: |
30 |
HP: |
52 |
Speed: |
6 |
DX: |
10 |
Will: |
15 |
Move: |
7 |
IQ: |
10 |
Per: |
12 |
|
|
HT: |
14 |
FP: |
N/A |
SM: |
+2 |
Dodge: |
10 |
Parry: |
12 (unarmed) |
DR: |
9, 6 (torso, limbs, head; medium plate) |
Spell-Like Abilities (Alternative Abilities):
Chain Lightning 2 (16);
Dimension Door (10);
Fist of Lightning 1;
Fist of Thunder 1;
Force Wall 1 (DR 12) (16) - see GURPS Sorcery: Protection and Warning Spells, page 7;
Lesser Geas (10) – see GURPS Thaumatology: Sorcery, p. 21;
Remove Curse (15) - see GURPS Thaumatology: Sorcery, p. 21;
Seeker (12);
Suggestion (10);
Terror 1 (16) – see GURPS Thaumatology: Sorcery, p. 22;
Truthsayer (15).
Traits: Affected by Magnetism; Affected by Rust; Axiomatic Touch; Callous; Combat Reflexes; Dark Vision; Doesn’t Breathe; Doesn’t Eat or Drink; Doesn’t Sleep; Empathy; ER 10 (Magic); High Pain Threshold; Honesty (6); Immunity to Metabolic Hazards; Immunity to Mind Control; Injury Tolerance (Unliving, No Blood); Magic Resistance 4 (Improved); Nictitating Membrane 6; No Sense of Humor; No Sense of Smell/Taste; Numb; Obsession (6) (Punish the transgressor); Regeneration (Regular); See Invisible (Magic; Magical; True Sight); Sterile; Truthfulness (6); Unaging; Unfazeable; Unnatural; Vacuum Support; Vulnerability (Anarchic Weapons, x2).
Skills: Brawling-16; Detect Lies-18; Innate Attack (Beam)-16; Innate Attack (Gaze)-16; Law (Criminal)-16; Law (Esoteric)-16.
Creature Type: Construct (Lawful).
NEW SORCERY SPELLS
Fist of Lightning
Keywords: Area (Leveled).
Full Cost: 74 points for level 1 + 5
points/additional level.
Casting Roll: None.
Range: Self.
Duration: Instantaneous (but see
below).
Your punch is enchanted with
lightning energies. On a hit, you deal an additional 3d linked burning surge
damage and produce a bright flash that fills the area. Metallic armor counts as
DR 1 against this damage, but nonmetallic armor protects normally. Everyone
within must resist with HT; Protected Vision gives +5, and those with Blindness
are immune. The caster must roll as well, but at +5. Everyone who fails to
resist is blinded for margin of failure seconds. Targets stuck by this attack must
make an HT roll, at -1 per 2 points of penetrating follow-up burning surge damage,
or be physically stunned. On subsequent turns, they can roll HT to recover.
Statistics:
Affliction 1 (HT; Area Effect, 2 yards, +50%; Disadvantage, Blindness, +50%; Link,
+10%; No Signature, +20%; Reduced Duration, 1/60, -35%; Sight-Based, +150%;
Sorcery, -15%; Variable, Area, +5%) [34] + Burning Attack 3d (Link, Punch, +10%;
Link, +10%; Magical, -10%; Side Effect, Stunning, +50%; Surge, Arcing, +100%) [39]
+ Protected Vision (Accessibility, Only versus own Fist of Lightning, -80%)
[1]. Additional levels add Area Effect (+50%) to Affliction [+5].
Fist of Thunder
Keywords: Area (Leveled).
Full Cost: 49 points for level 1 + 5
points/additional level.
Casting Roll: None.
Range: Self.
Duration: Instantaneous (but see
below).
Your punch is enchanted with
thunderous energies. On a hit, you deal an additional 3d follow-up non-incendiary
burning damage and produce a loud sound that fills the area. Everyone within
must resist with HT; Protected Hearing gives +5, Hard of Hearing gives +4, and
those with Deafness are immune. The caster must roll as well, but at +5.
Everyone who fails to resist is deafened for margin of failure minutes.
Statistics:
Affliction 1 (HT; Area Effect, 2 yards, +50%; Disadvantage, Deafness, +20%; Link,
+10%; Hearing-Based, +150%; No Signature, +20%; Nuisance Effect, Loud, -5%;
Sorcery, -15%; Variable, Area, +5%) [34] + Burning Attack 3d (Follow-Up, Punch,
+0%; Link, +10%; Magical, -10%; No Incendiary Effect, -10%) [14] + Protected
Hearing (Accessibility, Only versus own Fist of Thunder, -80%) [1]. Additional
levels add Area Effect (+50%) to Affliction [+5].
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