Monster: Kolyarut
Inevitables are the exemplars of law. They are not outsiders, but are extraplanar constructs with an obsession to punish transgressors of law. The nature of the transgression dictates the type of the inevitable sent. Kolyaruts mete out punishment to those who break bargains and oaths.
Kolyarut [Monster Manual, page 159]
Attribute Modifiers: ST+5 [50]; HT+4 [40].
Secondary Characteristic Modifiers: HP+5 [10]; Will+4 [20]; Per+4 [20].
Advantages: Combat Reflexes [15]; Dark Vision [25]; DR 6 [30]; Doesn’t Breathe [20]; Doesn’t Eat or Drink [10]; Doesn’t Sleep [20]; Empathy [15]; ER 10 (Magic) [30]; High Pain Threshold [10]; Immunity to Metabolic Hazards [30]; Immunity to Mind Control [30]; Injury Tolerance (Unliving, No Blood) [25]; Magic Resistance 3 (Improved, +150%) [15]; Regeneration (Regular) [25]; Unaging [15]; Unfazeable [15]; Vacuum Support [5].
Spell-Like Abilities (Alternative Abilities) [116]:
Enervation [40/5=8];
Lesser Geas [54/5=11] – see GURPS Thaumatology: Sorcery, p. 21;
Lesser Polymorph [20/5=4];
Seeker [13/5=3];
Suggestion [73];
Terror 1 [45/5=9] – see GURPS Thaumatology: Sorcery, p. 22;
Total Paralysis [29/5=6];
Truthsayer [8/5=2].
Disadvantages: Callous [-5]; Honesty (6) [-20]; No Sense of Humor [-10]; No Sense of Smell/Taste [-5]; Numb [-20]; Obsession (6) (Punishing the transgressor) [-10]; Truthfulness (6) [-10]; Unnatural [-50]; Vulnerability (Anarchic Weapons, x2) [-10].
Perks: Axiomatic Touch [1].
Quirks: Affected by Magnetism [-1]; Affected by Rust [-1].
Features: Not Subject to Fatigue; Sterile.
Creature Type: Construct (Lawful).
Unofficial Sorcery Errata [+0] |
Typical Stats
ST: |
15 |
HP: |
20 |
Speed: |
6.5 |
DX: |
12 |
Will: |
14 |
Move: |
6 |
IQ: |
10 |
Per: |
14 |
|
|
HT: |
14 |
FP: |
N/A |
SM: |
+0 |
Dodge: |
10 |
Parry: |
12 |
DR: |
6, 5 (heavy segmented plate; torso, groin,
limbs) |
Very Fine Longsword (16): swing 3d cutting, Reach 1 or thrust 2d+1 impaling (KYOS: 3d-1 impaling), Reach 1-2.
Spell-Like Abilities (Alternative Abilities):
Enervation (16);
Lesser Geas (14) – see GURPS Thaumatology: Sorcery, p. 21;
Lesser Polymorph;
Seeker (14);
Suggestion (10);
Terror 1 (14) – see GURPS Thaumatology: Sorcery, p. 22;
Total Paralysis (14);
Truthsayer (14).
Traits: Affected by Magnetism; Affected by Rust; Axiomatic Touch; Callous; Combat Reflexes; Dark Vision; Doesn’t Breathe; Doesn’t Eat or Drink; Doesn’t Sleep; Empathy; ER 10 (Magic); High Pain Threshold; Honesty (6); Immunity to Metabolic Hazards; Immunity to Mind Control; Injury Tolerance (Unliving, No Blood); Magic Resistance 3 (Improved); No Sense of Humor; No Sense of Smell/Taste; Numb; Obsession (6) (Punish the transgressor); Regeneration (Regular); Sterile; Truthfulness (6); Unaging; Unfazeable; Unnatural; Vacuum Support; Vulnerability (Anarchic Weapons, x2).
Skills: Brawling-14; Broadsword-16; Detect Lies-16; Law (Criminal)-16; Law (Esoteric)-16; Observation-16; Shadowing-16.
Creature Type: Construct (Lawful).
No comments:
Post a Comment