Friday 5 January 2018

Sorcery: Necromantic Spells X

Sorcery: Necromantic Spells X

Even more necromantic spells from D&D/Pathfinder. Gentle Repose prevents rotting. Ghoul Touch paralyzes the victim and makes him smell bad. Halt Undead paralyzes undead for a short time. Hide from Undead makes the subject invisible to undead.

Gentle Repose
Keywords: Buff.
Full Cost: 29 points.
Casting Roll: None. Use Innate Attack (Gaze) to aim.
Range: 100 yards.
Duration: 1 day.

This spell prevents the subject from rotting. When cast on a corpse, it can preserve it until the burial. When cast on a living creature, this spell makes it immune to Rotting Death and similar effects.
Statistics: Affliction 1 (HT; Advantage, Gentle Repose, +50%; Extended Duration, 1,000x, +120%; Fixed Duration, +0%; Increased 1/2D, 10x, +15%; No Signature, +20%; Sorcery, -15%) [29]. Note: “Gentle Repose” is Immunity to Rot (Magical, -10%) [5].
  
Ghoul Touch
Keywords: Resisted (HT).
Full Cost: 32 points.
Casting Roll: Will. Use DX or unarmed combat skills to hit.
Range: Touch.
Duration: 1 minute.

The caster must touch the subject on the head (-5 to caster’s attack roll). If the subject fails to resist, he is totally paralyzed (p. B428) and cannot move at all for one minute. When paralyzed, the subject exudes a stench of death and decay. This causes a -2 reaction from most people and animals (although pests or carrion-eating scavengers might be unusually attracted to you!) After that the subject is stunned (p. B420) and may roll vs. HT once per second to recover.
Statistics: Affliction 1 (HT; Disadvantage, Bad Smell, +10%; Hard to Use 2, Variant, -10%; Melee Attack, Reach C, -30%; Malediction 1, +100%; No Signature, +20%; Paralysis, +150%; Reduced Duration, 1/3, -10%; Sorcery, 15%) [32].
  
Halt Undead
Keywords: Area (Leveled), Resisted (Will).
Full Cost: 42 points for level 1 + 5 points/additional level.
Casting Roll: Will.
Range: Unlimited.
Duration: 6 seconds.

Undead creatures in the area are paralyzed. Each undead creature resists with a Quick Contest of Will. You can omit any creatures from the effect.
Statistics: Affliction 1 (Will; Accessibility, Undead Only, -50%; Area Effect, 2 yards, +50%; Based on Will, +20%; Fixed Duration, +0%; Malediction 2, +150%; No Signature, +20%; Paralysis, +150%; Reduced Duration, 1/30, -30%; Selective Area, +20%; Sorcery, 15%) [42]. Additional levels add Area Effect (+50%) [+5].
  
Hide from Undead
Keywords: Buff.
Full Cost: 44 or 52 points.
Casting Roll: None. Use Innate Attack (Gaze) to aim.
Range: 100 yards.
Duration: 30 minutes.

You make the subject invisible to undead. The subject still makes noise, leaves footprints, and has a scent – and anything the subject is carrying (up to the Medium encumbrance) becomes invisible too. The subject gets a +9 to Stealth in any situation where being seen would matter, if he is carrying no more than his Medium encumbrance.
Undead creatures using paranormal remote viewing (crystal balls, Clairvoyance, etc.) cannot see the subject if the subject would be invisible to their normal vision. Paranormal abilities that detect enemies, life, and so on non-visually can still see the subject.
Invisibility only works against electromagnetic vision (which encompasses ordinary vision, Infravision, Ultravision, and radar). The subject does not cast a shadow and doesn’t show up in mirrors.
The basic (44-point) version of this spell ends if the subject attacks any undead creature. For purposes of this spell, an attack includes any spell targeting a foe or whose area or effect includes a foe. Exactly who is a foe depends on the invisible character's perceptions. Actions directed at unattended objects do not break the spell. Causing harm indirectly is not an attack. Thus, an invisible being can open doors, talk, eat, climb stairs, summon monsters and have them attack, cut the ropes holding a rope bridge while enemies are on the bridge, remotely trigger traps, open a portcullis to release attack dogs, and so forth. If the subject attacks directly, however, it immediately becomes visible along with all its gear. The improved (52-point) version of this spell eliminates this limitation.
Statistics: Affliction 1 (HT; Advantage, Hide from Undead, +280%; Extended Duration, x10, +40%; Fixed Duration, +0%; Increased 1/2D, 10x, +15%; No Signature, +20%; Sorcery, -15%) [44]. Notes: “Hide from Undead” is Invisibility (Accessibility, Undead Only, -50%; Can Carry Objects, Medium, +50%; Dispels after an attack, -20%; Magical, -10%) [28]. The improved version removes the Dispels after an attack limitation from the advantage [+8].

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