Saturday 27 January 2018

Monster: Chaos Beast

Monster: Chaos Beast

Chaos beast is an extraplanar monster that is constantly changing its shape. Despite having no stable form, it can only attack with its claws and can only manage two attacks per second, even though it can appear to have dozens of tentacles or other limbs. Its touch can curse the victim with a similar corporeal instability.

Chaos Beast [Monster Manual, page 33]

101 points
Attribute Modifiers: ST+5 (No Fine Manipulators, -40%) [30]; HT+1 [10].
Secondary Characteristic Modifiers: Basic Move -1 [-5].
Advantages: DR 2 (Can't Wear Armor, -40%; Tough Skin, -40%) [2]; Extra Attack 1 [25]; Immunity to Transformations [10]; Infravision [10]; Injury Tolerance (Homogenous, No Blood, No Head, No Neck) [57]; Magic Resistance 2 (Improved, +150%) [10]; Sharp Claws [5]; Unaging [15].
                Corporeal Instability: Affliction 1 (HT; Accessibility, Only on living creatures, -10%; Advantage, Corporeal Instability, +120%; Follow-Up, Claws, +0%; Magical, -10%; Terrible Pain, +60%) [26]. Notes: “Corporeal Instability” is Alternate Form (Amorphous Mass; Magical, -10%; Nuisance Effect, Can be negated for a second via a Will-4 check, -10%) [12]. “Amorphous Mass” is a new meta-trait: Basic Move -2 [-10]; Injury Tolerance (Homogenous, No Blood, No Head, No Neck) [57]; Invertebrate [-20]; Mute [-25]; No Legs (Slithers) [0]; No Manipulators [-50].
Disadvantages: Horizontal [-10]; Invertebrate [-20]; Mute [-25]; No Fine Manipulators [-30]; Vulnerability (Axiomatic Weapons, x2) [-10].
Perks: Anarchic Touch [1].
Features: No Legs (Slithers) [0].
Creature Type: Outsider (Chaotic).
Notes: Size 2 hexes; Weight 200 lbs.

Knowing Your Own Strength [121]
Replace ST+5 (No Fine Manipulators, -40%) [30] with ST+5 [50]

Typical Stats
ST:
15
HP:
15
Speed:
5.25
DX:
10
Will:
10
Move:
4 ground
IQ:
10
Per:
10


HT:
11
FP:
11
SM:
+0
Dodge:
8
Parry:
N/A
DR:
2 (tough skin)
Sharp Claws (12): 1d+1 cutting (KYOS: 2d cutting), Reach C. If a living takes damage from the chaos beast’s claws, it must make a HT check to resist a transformative effect. Its body transforms into an amorphous mass for margin of failure minutes. Its Basic Move is reduced by 2, it gains Injury Tolerance (Homogenous, No Blood, No Head, No Neck), Invertebrate, Mute, No Legs (Slithers), and No Manipulators. It cannot wear any armor or use any items in this state - they all become useless and fall from the victim’s body. In addition, the victim constantly experiences terrible pain (p. B428). The victim can negate this effect and return to its natural form by taking a Concentrate maneuver a making a successful Will-4 roll. If successful, he retains his shape until the end of his next turn.

                Traits: Anarchic Touch; Extra Attack 1; Horizontal; Immunity to Transformations; Infravision; Injury Tolerance (Homogenous, No Blood, No Head, No Neck); Invertebrate; Magic Resistance 2 (Improved); No Fine Manipulators; No Legs (Slithers); Unaging; Vulnerability (Axiomatic Weapons, x2).
Skills: Brawling-12.
Creature Type: Aberration.
Notes: Size 2 hexes; Weight 200 lbs.



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