Friday 17 November 2017

Sorcery: Stealth Spells

Sorcery: Stealth Spells

Here are four spells that make the subject more stealthy. Chameleon Skin makes the subject's skin change color. No-Taste hides the subject from taste-based perception. Sonar Invisibility makes the subject invisible to sonar. Tremorsense Invisibility makes the subject undetectable to vibration sense.
   
Chameleon Skin
Keywords: Buff.
Full Cost: 20 points for level 1 + 4 points/additional level.
Casting Roll: None. Use Innate Attack (Gaze) to aim.
Range: 100 yards.
Duration: 30 minutes.

The subject’s skin changes its surface pattern to blend into the surroundings. In any situation where being seen is a factor, the subject gets +2 per level to Stealth skill when perfectly still, or +1 per level if moving. Clothing reduces this bonus to +1 per level when he is motionless, with no bonus if he is moving (unless the clothing is, in the GM’s opinion, camouflaged relative to the subject’s current environment). Chameleon Skin does not normally help in the dark or against someone relying upon senses other than sight. The subject cannot turn this ability off - strangers react at -1; the flickering effect is irritating.
Statistics: Affliction 1 (HT; Advantage, Chameleon Skin 1, +40%; Extended Duration, 10x, +40%; Fixed Duration, +0%; Increased 1/2D, 10x, +15%; No Signature, +20%; Sorcery, -15%) [20]. Notes: Each level of “Chameleon Skin” is Chameleon 1 (Vision; Always On, -10%; Magical, -10%) [4]. Additional levels add further Chameleon Skin to the Advantage enhancement (+40%) [+4].

No-Taste
Keywords: Buff.
Full Cost: 50 points.
Casting Roll: None. Use Innate Attack (Gaze) to aim.
Range: 100 yards.
Duration: 3 minutes.

The subject becomes tasteless and completely unrecognizable to taste-based senses.
Statistics: Affliction 1 (HT; Advantage, No-Taste, +380%; Fixed Duration, +0%; Increased 1/2D, 10x, +15%; No Signature, +20%; Sorcery, -15%) [50]. Note: “No-Taste” is Obscure 10 (Taste; Defensive, +50%; Magical, -10%; No Area of Effect, -50%; Stealthy, +100%) [38].

Sonar Invisibility
Keywords: Buff.
Full Cost: 92 points.
Casting Roll: None. Use Innate Attack (Gaze) to aim.
Range: 100 yards.
Duration: 30 minutes.

You make the subject invisible to sonar. The subject still makes noise, leaves footprints, and has a scent – and anything the subject is carrying (up to the Medium encumbrance) becomes invisible to sonar too. The subject gets a +9 to Stealth in any situation where being detected with sonar would matter, if he is carrying no more than his Medium encumbrance.
Statistics: Affliction 1 (HT; Advantage, Sonar Invisibility, +680%; Extended Duration, x10, +40%; Fixed Duration, +0%; Increased 1/2D, 10x, +15%; No Signature, +20%; Sorcery, -15%) [84]. Note: “Sonar Invisibility” is Invisibility (Sonar; Affects Machines, +50%; Can Carry Objects, Medium, +50%; Magical, -10%) [76].
  
Tremorsense Invisibility
Keywords: Buff.
Full Cost: 92 points.
Casting Roll: None. Use Innate Attack (Gaze) to aim.
Range: 100 yards.
Duration: 30 minutes.

You make the subject invisible to tremorsense (Vibration Sense based on the contact with ground, or ground-based Subsonic Hearing). The subject still makes noise, leaves footprints, and has a scent – and anything the subject is carrying (up to the Medium encumbrance) becomes invisible to tremorsense too. The subject gets a +9 to Stealth in any situation where being detected with tremorsense would matter, if he is carrying no more than his Medium encumbrance.
Statistics: Affliction 1 (HT; Advantage, Tremorsense Invisibility, +680%; Extended Duration, x10, +40%; Fixed Duration, +0%; Increased 1/2D, 10x, +15%; No Signature, +20%; Sorcery, -15%) [84]. Note: “Tremorsense Invisibility” is Invisibility (Tremorsense; Affects Machines, +50%; Can Carry Objects, Medium, +50%; Magical, -10%) [76].

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