Sorcery: Plant Spells XI
Even more spells from GURPS Magic - Plant Spells! Gather Moss is a complex spell that covers the subject in moss and suffocates him. Grasping Branch takes control of a tree's branch. Green Death kills the subject by causing plants to grow within him.
Gather Moss
Keywords: Resisted (HT).
Full Cost: 49 points or 54 points.
Casting Roll: Will. Use DX or unarmed
combat skill to hit when using the touch version.
Range: Unlimited or Touch.
Duration: 1 minute.
Patches of moss grow out of the
subject’s skin, beginning with his hands and feet. At this point, he gains Bad
Grip 1. The moss expands every 5 seconds to cover a new body location,
following the following progression:
5th second: Lower arms and lower legs. All DX rolls are at -2.
10th second: Upper arms and upper legs. Reduce Basic Move by 3.
15th second: Torso. Worsen the DX penalty to -4.
20th second: Neck/throat. The subject begins choking (p. B428).
25th second: Head. Blind, no sense of smell, cannot speak. Hearing rolls are at -5.
The subject, and his friends, may
attempt to scrape the moss off. It takes two Ready maneuvers to remove moss from
a location (both feet and hands, both lower arms and lower legs, and so on).
Suitable tools (knife, shovel, etc.) can reduce the time needed to a single
Ready maneuver. Skill or DX checks should be required to avoid inflicting 1 HP
damage on the subject by accident.
When the spell ends, the moss falls
off. If the subject was choking, he is stunned (p. B420) and may roll vs. HT once per second to recover.
The caster can alternatively cast
this spell as a touch spell to begin the spread of the moss at the touched
location. If, for example, you touch the subject’s neck when you make the spell
roll, moss appears on his neck first. It then spreads to the other locations,
in the established order.
The improved (54-point) version of
this spell makes the moss contagious. Anyone who touches the subject of your
Gather Moss spell must make a HT roll. If he fails, he is infected by the spell
and suffers right along with the subject. If his roll succeeds, he is immune
for five seconds.
Statistics:
Affliction 1 (HT; Alternative Enhancements (Melee Attack, Reach C, Cannot
Parry, -35% and Malediction 1, +100% and Selective Effect, +20% or Malediction 2, +150%), +170%; Attribute
Penalty, DX-4, +40%; Choking, +100%; Delay, +0%; Disadvantage, Bad Grip 1, +5%;
Disadvantage, Basic Move -3, +15%; Disadvantage, Blindness, +50%; Disadvantage,
Cannot Speak, +15%; Disadvantage, No Sense of Smell/Taste, +5%; Fixed Duration,
+0%; No Signature, +20%; Nuisance Effect, Can be scraped off, -10%; Reduced Duration,
1/3, -10%; Sorcery, ‑15%) [49]. The improved version adds
Cosmic, Contagious, +50% [+5].
Grasping Branch
Keywords: Resisted (IQ)
Full Cost: 15 points/level.
Casting Roll: ST.
Range: 10 yards.
Duration: Indefinite.
The caster can take control of a tree’s
or shrub’s branch. This requires a Quick Contest. For this initial “takeover attempt”
only, the caster rolls against his Grasping Branch spell level multiplied by 4,
adds 2, and applies normal range penalties (p. B550) to the target. The subject
(who must be within 10 yards) resists with his IQ.
If successful, the caster has
control over that branch for as long as he concentrates. This should be
interpreted liberally. In all cases, treat the branch as having DX equal to the
caster’s and its normal ST.
He can use a branch to attack –
including making the subject hit himself! He can drop weapons, pull triggers, push
buttons, and so on, as long as the subject is already holding onto the
appropriate item or he’s within branch’s reach of it.
Statistics: Telekinesis
4 (Accessibility, Branches Only, -10%; Accessibility, Plants Only, -40%; Animate
Life-forms, Partial, +20%; Based on IQ, +20%; Sorcery, -15%) [15]. Each
additional level adds 4 extra levels of Telekinesis [+15].
Green Death
Keywords: Resisted (HT).
Full Cost: 26 points.
Casting Roll: Will.
Range: Unlimited.
Duration: 1 hour.
The caster causes green, leafy
plants to grow inside the subject’s body, expanding until he dies. Treat this
as a type of poison dealing 1d-1 toxic damage each 5 minutes for 1 hour. Armor
does not protect.
If the subject loses 1/3 of his HP
or more to this spell, he becomes bloated and his skin becomes mottled until he
is healed above this threshold. If the subject loses 1/2 of his HP or more to
this spell, he starts experiencing agony (p. B428) until he is healed above
this threshold. If the subject loses 2/3 of his HP or more to this spell, he starts
choking (p. B428) until he is healed above this threshold. If the victim
suffocates, the plants burst out of his orifices as he dies.
If the spell is cancelled – using
Remove Curse, Reverse Plant Growth, Strike Barren, or Wither Plant – the deadly
flora shrinks and vanishes in 30 seconds.
Undead beings are not affected by
this spell.
Statistics:
Toxic Attack 1d-1 (Accessibility, Only on living beings, -10%; Based on HT,
+20%; Cyclic, 5 minute interval, 12 cycles, +360%; Malediction 2, +150%; No
Signature, +20%; Sorcery, ‑15%; Symptoms, 1/2 HP, Agony, +200%;
Symptoms, 1/3 HP, Unnatural Features, +5%; Symptoms, 2/3 HP, Choking, +50%) [26].
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