Basilisk is a classical mythological monster, typically a multilegged lizard or a serpent with a petrifying gaze or bite. Some media replace petrifaction with paralysis. I have always liked the basilisk, but I do not remember ever using it in a game. In addition to the common basilisk, I provide stats for the abyssal greater basilisk - a stronger fiendish version of the beast.
Basilisk [Monster Manual, page 23]
54 points
Attribute Modifiers: ST+5 (No Fine Manipulators, -40%)
[30]; DX-2 [-40]; IQ-7 [-140]; HT+2 [20].
Secondary Characteristic
Modifiers: Will+7
[35]; Per+8 [40]; Basic Move -2 [-10].
Advantages: DR 3 (Flexible, -20%) [12]; Extra
Legs (Eight Legs) [15]; Infravision [10]; Night Vision 5 [5]; Peripheral Vision
[15]; Reduced Consumption 4 (Food Only, -50%) [4]; Regrowth [40]; See Invisible
(Ethereal; Completely Exclusive, -50%; Magical, -10%) [6]; Sharp Claws [5]; Sharp
Teeth [1]; Ultravision [10]; Universal Digestion (Matter Eater, +300%) [20].
Petrifying Gaze: Affliction 1 (HT; Affects
Insubstantial, +20%; Cone 15, +200%; Cured by Stone to Flesh or Remove Curse
spells; Extended Duration, Permanent, +150%; Magical, -10%; Malediction 2,
+150%; Paralysis, +150%; Selective Area, +20%; Vision-Based, -20%) [76].
Disadvantages: Bad Temper (12) [-10]; Cold-Blooded
(50°) [-5]; Gluttony (12) [-5]; Horizontal [-10]; No Fine Manipulators [-30]; Restricted
Diet (Carnivore) [-10]; Wild Animal [-30].
Perks: Scales [1].
Quirks: Glowing Eyes (Reduce darkness
penalties for targeting eyes by -5) [-1].
Features: Born Biter 2.
Notes: Size 2 hexes; Weight 300 lbs.
Creature Type: Magical Beast.
Knowing Your Own Strength [74] Replace ST+5 (No Fine Manipulators, -40%) [30] with ST+5 [50]
|
Typical Stats
ST:
|
15
|
HP:
|
15
|
Speed:
|
5
|
DX:
|
8
|
Will:
|
10
|
Move:
|
3
|
IQ:
|
3
|
Per:
|
11
|
|
|
HT:
|
12
|
FP:
|
12
|
SM:
|
+0
|
Dodge:
|
8
|
Parry:
|
N/A
|
DR:
|
3*
|
Sharp Teeth (10): thrust 1d+1 cutting (KYOS: 2d cutting), Reach C.
Petrifying Gaze (10): A basilisk’s petrifying gaze spreads out in a cone 15 yards long and 15
yards wide at the end. It can select who is affected; potential victims must be
looking at it. For every target, there is a Quick Contest between the
basilisk’s Will (minus a range penalty taken from the Speed/Range Table) and
each target’s HT. If the basilisk wins, the target is petrified. (The
distinction between “paralyzed” and “petrified” generally works in their
victims’ favor – e.g., they won’t starve – so the basilisk does not pay extra
for this.) Someone looking at a reflection of a basilisk is not affected by its
gaze. Fighting while looking in a mirror is at a -5 penalty; attacks made with
closed eyes are at -10. Petrification can be removed with Remove Curse or Stone to Flesh. This
attack also affects insubstantial beings.
Traits:
Bad Temper (12); Born Biter 2; Cold-Blooded (50°); Extra Legs (Eight Legs); Glowing
Eyes (Reduce darkness penalties for targeting eyes by -5); Gluttony (12); Horizontal;
Infravision; Night Vision 5; No Fine Manipulators; Peripheral Vision; Reduced
Consumption 4 (Food Only); Regrowth; Restricted Diet (Carnivore); Scales; See
Invisible (Ethereal; Completely Exclusive; Magical); Ultravision; Universal
Digestion (Matter Eater); Wild Animal.
Skills:
Brawling-10; Tracking-10.
Creature Type: Magical
Beast.
Notes: Size 2
hexes; Weight 300 lbs.
Abyssal Greater
Basilisk [Monster Manual, page 24]
137 points
Attribute Modifiers: ST+8 (No Fine Manipulators, -40%;
Size Modifier, -10%) [40]; DX-2 [-40]; IQ-4 [-80]; HT+3 [30].
Secondary
Characteristic Modifiers: SM+1; Will+4 [20]; Per+5 [25]; Basic Move -2 [-10].
Advantages: DR 3 (Flexible, -20%) [12]; DR 2 (Bane,
Magic, -15%) [9]; Extra Legs (Eight Legs) [15]; Infravision [10]; Magic
Resistance 2 (Improved, +150%) [10]; Night Vision 5 [5]; Peripheral Vision
[15]; Reduced Consumption 4 (Food Only, -50%) [4]; Regrowth [40]; See Invisible
(Ethereal; Completely Exclusive, -50%; Magical, -10%) [6]; Sharp Claws [5]; Sharp
Teeth [1]; Ultravision [10]; Universal Digestion (Matter Eater, +300%) [20].
Elemental Resistance (C,F): DR 5 (Includes Eyes, +10%; Includes Internal, +20%; Limited, Cold,
Fire, -35%; Tough Skin, -40%) [14].
Petrifying Gaze: Affliction 1 (HT; Affects
Insubstantial, +20%; Cone 15, +200%; Cured by Stone to Flesh or Remove Curse
spells; Extended Duration, Permanent, +150%; Magical, -10%; Malediction 2,
+150%; Paralysis, +150%; Selective Area, +20%; Vision-Based, -20%) [76].
Disadvantages: Bad Temper (12) [-10]; Cold-Blooded
(50°) [-5]; Gluttony (12) [-5]; Horizontal [-10]; No Fine Manipulators [-30]; Restricted
Diet (Carnivore) [-10]; Wild Animal [-30].
Perks: Scales [1].
Quirks: Glowing Eyes (Reduce darkness
penalties for targeting eyes by -5) [-1].
Features: Born Biter 2.
Notes: Size 3 hexes; Weight 800 lbs.
Creature Type: Outsider (Chaotic, Evil).
Knowing Your Own Strength [177] Replace ST+8 (No Fine Manipulators, -40%; Size Modifier, -10%) [40] with ST+8 [80]
|
Typical Stats
ST:
|
18
|
HP:
|
18
|
Speed:
|
5.25
|
DX:
|
8
|
Will:
|
10
|
Move:
|
3
|
IQ:
|
6
|
Per:
|
11
|
|
|
HT:
|
13
|
FP:
|
13
|
SM:
|
+1
|
Dodge:
|
8
|
Parry:
|
N/A
|
DR:
|
3*, 2 (not vs. magic), 5 (vs. cold and fire)
|
Sharp Teeth (10): thrust 1d+2 cutting (KYOS: 3d-1 cutting), Reach C.
Petrifying Gaze (10): A basilisk’s petrifying gaze spreads out in a cone 15 yards long and 15
yards wide at the end. It can select who is affected; potential victims must be
looking at it. For every target, there is a Quick Contest between the
basilisk’s Will (minus a range penalty taken from the Speed/Range Table) and
each target’s HT. If the basilisk wins, the target is petrified. (The
distinction between “paralyzed” and “petrified” generally works in their
victims’ favor – e.g., they won’t starve – so the basilisk does not pay extra
for this.) Someone looking at a reflection of a basilisk is not affected by its
gaze. Fighting while looking in a mirror is at a -5 penalty; attacks made with
closed eyes are at -10. Petrification can be removed with Remove Curse or Stone to Flesh. This
attack also affects insubstantial beings.
Traits:
Bad Temper (12); Born Biter 2; Cold-Blooded (50°); Extra Legs (Eight Legs); Glowing
Eyes (Reduce darkness penalties for targeting eyes by -5); Gluttony (12); Horizontal;
Infravision; Magic Resistance 2 (Improved); Night Vision 5; No Fine
Manipulators; Peripheral Vision; Reduced Consumption 4 (Food Only); Regrowth; Restricted
Diet (Carnivore); Scales; See Invisible (Ethereal; Completely Exclusive;
Magical); Ultravision; Universal Digestion (Matter Eater); Wild Animal.
Skills:
Brawling-10; Tracking-10.
Creature Type: Outsider (Chaotic,
Evil).
Notes: Size 3
hexes; Weight 800 lbs.
No comments:
Post a Comment