NPCs: More Goblin Combatants
I am currently GMing a goblin-focused game. Why not post some of the enemy statblocks for later use?
Goblin Archer
| 
   ST:  | 
  
   8  | 
  
   HP:  | 
  
   7  | 
  
   Speed:  | 
  
   5.5  | 
 
| 
   DX:  | 
  
   12  | 
  
   Will:  | 
  
   10  | 
  
   Move:  | 
  
   4  | 
 
| 
   IQ:  | 
  
   10  | 
  
   Per:  | 
  
   11  | 
  
   | 
  
   | 
 
| 
   HT:  | 
  
   10  | 
  
   FP:  | 
  
   10  | 
  
   SM:  | 
  
   -1  | 
 
| 
   Dodge:  | 
  
   9  | 
  
   Parry:  | 
  
   9  | 
  
   DR:  | 
  
   2* (torso; medium leather armor; -1 vs. impaling).  | 
 
SM-1 Regular Bow (13): thrust 1d-1 impaling, Acc 2, x15/x20 (135/180), RoF 1, 1(2), Bulk -7.
                 SM-1 Dagger (13): thrust 1d-3 impaling,
Reach C, 0.2 lb.
SM-1 Dagger throw (8): thrust 1d-3 impaling, Acc 0, x0.5/x1 (4/9), 0.2 lb., Bulk -1.
Sharp Teeth (12): thrust 1d-3 cutting, Reach C.
Punch (12): thrust 1d-3 crushing, Reach C.
 
                 Traits:
Acute Taste and Smell 1; Appearance (Unattractive); Bad Temper (12); Bully
(12); Chauvinistic; Combat Reflexes; Early Maturation 1; Greed (15); Infravision;
Odious Racial Habit (Eats sapient beings); Rapid Healing; Reduced Consumption 2
(Cast-Iron Stomach); Silence 1; Social Stigma (Savage).
Skills: Bow-13; Camouflage-13; Climbing-13; Fast-Draw (Arrow)-12; Knife-13; Stealth-13.
 Gear: SM-1 Dagger ($13; 0.2 lbs.); SM-1
Regular Bow ($64; 1.3 lbs.); SM-1 Shoulder Quiver ($6.4; 0.32 lbs.); 12 x SM-1
Arrow ($1.3; 0.06 lb.); SM-1 Medium Leather Armor (torso) (DR 2*; $64; 7.7
lbs.; Don 30; Holdout -2)
 Creature Type: Humanoid (Goblin,
Goblinoid).
  
SM-1 Dagger throw (8): thrust 1d-3 impaling, Acc 0, x0.5/x1 (4/9), 0.2 lb., Bulk -1.
Sharp Teeth (12): thrust 1d-3 cutting, Reach C.
Punch (12): thrust 1d-3 crushing, Reach C.
Skills: Bow-13; Camouflage-13; Climbing-13; Fast-Draw (Arrow)-12; Knife-13; Stealth-13.
Goblin Basher
| 
   ST:  | 
  
   10  | 
  
   HP:  | 
  
   9  | 
  
   Speed:  | 
  
   5.5  | 
 
| 
   DX:  | 
  
   11  | 
  
   Will:  | 
  
   10  | 
  
   Move:  | 
  
   3  | 
 
| 
   IQ:  | 
  
   10  | 
  
   Per:  | 
  
   10  | 
  
   | 
  
   | 
 
| 
   HT:  | 
  
   11  | 
  
   FP:  | 
  
   11  | 
  
   SM:  | 
  
   -1  | 
 
| 
   Dodge:  | 
  
   9  | 
  
   Parry: Block:  | 
  
   9U 11  | 
  
   DR:  | 
  
   3 (torso) 3 (legs)  | 
 
SM-1 Morningstar (12): swing 1d+2 crushing, Reach 1, unbalanced, 3.8 lb. Attempts to parry
morningstars are at -4; fencing weapons can’t parry at all! Attempts to block
such weapons are at -2.
                 Shield Bash (12): thrust 1d-2 crushing,
Reach 1, 3.84 lb.
Sharp Teeth (11): thrust 1d-3 cutting, Reach C. If the attack hits, the goblin may elect to hold on and grapple the victim in addition to injuring him as per Teeth (p. MA115), applying 1d-2 control against SM-4 and smaller victims or 1d-4 control against larger ones.
Punch (11): thrust 1d-3 crushing, Reach C.
 
                 Traits:
Acute Taste and Smell 1; Appearance (Unattractive); Bad Temper (12); Bully
(12); Chauvinistic; Combat Reflexes; Early Maturation 1; Greed (15); Infravision;
Odious Racial Habit (Eats sapient beings); Rapid Healing; Reduced Consumption 2
(Cast-Iron Stomach); Silence 1; Social Stigma (Savage).
Skills: Flail-12; Shield-12; Stealth-12.
 Gear: SM-1 Morningstar ($51; 3.8 lbs.); SM-1
Small Heavy Shield (DB 1; $25.6; 3.84 lb.; DR 4, HP 10, Cover DR 6); SM-1 Light
Segmented Plate Armor (torso) (DR 3; $384; 10.24 lbs.; Don 45; Holdout -3); SM-1
Light Segmented Plate Armor (legs) (DR 3; $384; 10.24 lbs.; Don 45; Holdout -3).
 Creature Type: Humanoid (Goblin,
Goblinoid).
Sharp Teeth (11): thrust 1d-3 cutting, Reach C. If the attack hits, the goblin may elect to hold on and grapple the victim in addition to injuring him as per Teeth (p. MA115), applying 1d-2 control against SM-4 and smaller victims or 1d-4 control against larger ones.
Punch (11): thrust 1d-3 crushing, Reach C.
Skills: Flail-12; Shield-12; Stealth-12.
Goblin Druid
| 
   ST:  | 
  
   8  | 
  
   HP:  | 
  
   7  | 
  
   Speed:  | 
  
   5.5  | 
 
| 
   DX:  | 
  
   11  | 
  
   Will:  | 
  
   11  | 
  
   Move:  | 
  
   4  | 
 
| 
   IQ:  | 
  
   11  | 
  
   Per:  | 
  
   11  | 
  
   | 
  
   | 
 
| 
   HT:  | 
  
   11  | 
  
   FP:  | 
  
   11  | 
  
   SM:  | 
  
   -1  | 
 
| 
   Dodge:  | 
  
   8  | 
  
   Parry:  | 
  
   11  | 
  
   DR:  | 
  
   0  | 
 
SM-1 Long Staff swing (12): swing 1d crushing (RS: 1d+1), Reach 2-3, 2.6 lb.
 SM-1 Long Staff thrust (12): thrust 1d-1 crushing, Reach 2-3, 2.6 lb.
 Sharp Teeth (11): thrust 1d-4 cutting, Reach C.
 Punch (11):
thrust 1d-4 crushing, Reach C.
 Spellcasting:
The goblin druid is a divine spellcaster with Druidic Talent 1. The goblin
druid has three learned spells:
 Create
Water 1 (10);
Hail of Stone (11);
Wall of Thorns 1 (11).
For more detailed rules for druidic spellcasting, see Powers of Karilan.
 
                 Traits:
Acute Taste and Smell 1; Appearance (Unattractive); Bad Temper (12); Bully
(12); Chauvinistic; Druidic Talent 1; Early Maturation 1; Greed (15); Infravision;
Odious Racial Habit (Eats sapient beings); Rapid Healing; Reduced Consumption 2
(Cast-Iron Stomach); Silence 1; Social Stigma (Savage).
Skills: First Aid-12; Herb Lore-10; Innate Attack (Gaze)-12; Naturalist (Earthlike)-12; Religious Ritual (Druidic)-12; Staff-12; Stealth-10; Theology (Druidic)-10.
 Spellcasting Skills: Domain of Earth-11; Domain of
Plant-11; Domain of Water-10.
 Creature Type: Humanoid (Goblin,
Goblinoid).
  
Hail of Stone (11);
Wall of Thorns 1 (11).
For more detailed rules for druidic spellcasting, see Powers of Karilan.
Skills: First Aid-12; Herb Lore-10; Innate Attack (Gaze)-12; Naturalist (Earthlike)-12; Religious Ritual (Druidic)-12; Staff-12; Stealth-10; Theology (Druidic)-10.
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