Monsters/Racial Templates: Sidhe and the Others
Fir Bolg
Attribute Modifiers: ST+1 [10].
Secondary Characteristic Modifiers: Will+1 [5]; Basic Speed +0.25 [5].
Advantages: Extended Lifespan 1 [2]; Magic Resistance 1 (Improved, +150%) [5].
Creature Type: Humanoid.
Typical Stats
| 
   ST:  | 
  
   11  | 
  
   HP:  | 
  
   11  | 
  
   Speed:  | 
  
   5.25  | 
 
| 
   DX:  | 
  
   10  | 
  
   Will:  | 
  
   11  | 
  
   Move:  | 
  
   4  | 
 
| 
   IQ:  | 
  
   10  | 
  
   Per:  | 
  
   10  | 
  
   
  | 
  
   
  | 
 
| 
   HT:  | 
  
   10  | 
  
   FP:  | 
  
   10  | 
  
   SM:  | 
  
   +0  | 
 
| 
   Dodge:  | 
  
   9  | 
  
   Parry: Block:  | 
  
   11U 11  | 
  
   DR:  | 
  
   3 (torso)  | 
 
Attribute Modifiers: ST+1 [10]; DX+1 [20].
Secondary Characteristic Modifiers: Will+1 [5].
Advantages: Extended Lifespan 1 [2]; Magic Resistance 2 (Improved, +150%) [10]; Night Vision 5 [5]; Voice [10].
Glamour: Obscure 4 (Vision; Costs Fatigue, 1 FP, -5%; Defensive, +50%; Magical, -10%; Shuts down on a successful hit, -20%) [10].
Disadvantages: Vulnerability (Iron, x3) [-30].
Quirks: Supernatural Dislike (HT; Iron) [-1].
Creature Type: Fey.
Typical Stats
| 
   ST:  | 
  
   11  | 
  
   HP:  | 
  
   11  | 
  
   Speed:  | 
  
   5.25  | 
 
| 
   DX:  | 
  
   11  | 
  
   Will:  | 
  
   11  | 
  
   Move:  | 
  
   4  | 
 
| 
   IQ:  | 
  
   10  | 
  
   Per:  | 
  
   10  | 
  
   
  | 
  
   
  | 
 
| 
   HT:  | 
  
   10  | 
  
   FP:  | 
  
   10  | 
  
   SM:  | 
  
   +0  | 
 
| 
   Dodge:  | 
  
   9  | 
  
   Parry: Block:  | 
  
   12 12  | 
  
   DR:  | 
  
   3 (torso)  | 
 
Glamour: A sidhe can create illusory doubles of him. This reaches to a two-yard radius around the sidhe. With care, he can include a few friends as well. Subtract 4 from any attempts to see anything in this area using vision; there is no resistance roll. The boundaries of the area, however, are detected at +4. Even if someone does manage to see the sidhe, subtract 4 from any attack roll against him that relies on vision to hit. The sidhe himself can see perfectly while using this ability. He activates this ability by taking a Concentrate maneuver. Each activation lasts for 1 minute. However, if the sidhe is attacked and successfully hit (the hit does not have to deal injury), this ability turns off.
Traits: Extended Lifespan 1; Magic Resistance 2 (Improved); Night Vision 5; Supernatural Dislike (HT; Iron); Voice; Vulnerability (Iron, x3).
Skills: Shield-14; Spear-14; Stealth-14.
Creature Type: Fey.
Gear: Spear (4 lbs.); Medium Light Shield (DB 2; 7 lbs.; DR 2; HP 16; Cover DR 6); Light Scale Armor (torso; 16 lbs.; DR 3).
Tuatha
Attribute Modifiers: ST+1 [10]; DX+1 [20].
Secondary Characteristic Modifiers: Will+2 [10].
Advantages: Extended Lifespan 2 [4]; Magic Resistance 2 (Improved, +150%) [10]; Night Vision 5 [5]; Voice [10].
Glamour: Obscure 4 (Vision; Costs Fatigue, 1 FP, -5%; Defensive, +50%; Magical, -10%; Shuts down on a successful hit, -20%) [10].
Disadvantages: Vulnerability (Iron, x3) [-30].
Quirks: Supernatural Dislike (HT; Iron) [-1].
Creature Type: Fey.
Typical Stats
| 
   ST:  | 
  
   11  | 
  
   HP:  | 
  
   11  | 
  
   Speed:  | 
  
   5.25  | 
 
| 
   DX:  | 
  
   11  | 
  
   Will:  | 
  
   12  | 
  
   Move:  | 
  
   4  | 
 
| 
   IQ:  | 
  
   10  | 
  
   Per:  | 
  
   10  | 
  
   
  | 
  
   
  | 
 
| 
   HT:  | 
  
   10  | 
  
   FP:  | 
  
   10  | 
  
   SM:  | 
  
   +0  | 
 
| 
   Dodge:  | 
  
   9  | 
  
   Parry: Block:  | 
  
   12 12  | 
  
   DR:  | 
  
   3 (torso)  | 
 
Glamour: A tuatha can create illusory doubles of him. This reaches to a two-yard radius around the tuatha. With care, he can include a few friends as well. Subtract 4 from any attempts to see anything in this area using vision; there is no resistance roll. The boundaries of the area, however, are detected at +4. Even if someone does manage to see the tuatha, subtract 4 from any attack roll against him that relies on vision to hit. The tuatha himself can see perfectly while using this ability. He activates this ability by taking a Concentrate maneuver. Each activation lasts for 1 minute. However, if the tuatha is attacked and successfully hit (the hit does not have to deal injury), this ability turns off.
Traits: Extended Lifespan 2; Magic Resistance 2 (Improved); Night Vision 5; Supernatural Dislike (HT; Iron); Voice; Vulnerability (Iron, x3).
Skills: Shield-14; Spear-14; Stealth-14.
Creature Type: Fey.
Gear: Spear (4 lbs.); Medium Light Shield (DB 2; 7 lbs.; DR 2; HP 16; Cover DR 6); Light Scale Armor (torso; 16 lbs.; DR 3).
Sidhe [PC1 - Tall Tales of the Wee Folk]
Attribute Modifiers: DX+1 [20].
Advantages: Charisma 1 [5]; Doesn’t Breathe (Gills, -50%) [10]; Extended Lifespan 4 [8]; Night Vision 5 [5].
Personal Invisibility: Invisibility (Affects Machines, +50%; Can Carry Objects, Medium, +50%; Dispels after an attack, -20%; Sorcery, -15%) [66].
Disadvantages: Vulnerability (Iron, x3) [-30].
Quirks: Supernatural Dislike (HT; Iron) [-1].
Creature Type: Fey.
Typical Stats – Sidhe
Warrior
| 
   ST:  | 
  
   10  | 
  
   HP:  | 
  
   10  | 
  
   Speed:  | 
  
   5.25  | 
 
| 
   DX:  | 
  
   11  | 
  
   Will:  | 
  
   10  | 
  
   Move:  | 
  
   5  | 
 
| 
   IQ:  | 
  
   10  | 
  
   Per:  | 
  
   10  | 
  
   
  | 
  
   
  | 
 
| 
   HT:  | 
  
   10  | 
  
   FP:  | 
  
   10  | 
  
   SM:  | 
  
   +0  | 
 
| 
   Dodge:  | 
  
   8  | 
  
   Parry:  | 
  
   11  | 
  
   DR:  | 
  
   -  | 
 
Quarterstaff thrust (12): thrust 1d crushing, Reach 1-2.
Personal Invisibility: A sidhe can use an ability that is identical to the Personal Invisibility spell.
Traits: Charisma 1; Doesn’t Breathe (Gills); Early Maturation 3; Extended Lifespan 4; Night Vision 5; Supernatural Dislike (HT; Iron); Vulnerability (Iron, x3).
Skills: Staff-12; Stealth-12.
Creature Type: Fey.
Typical Stats – Sidhe
Leader
| 
   ST:  | 
  
   12  | 
  
   HP:  | 
  
   12  | 
  
   Speed:  | 
  
   6  | 
 
| 
   DX:  | 
  
   14  | 
  
   Will:  | 
  
   12  | 
  
   Move:  | 
  
   6  | 
 
| 
   IQ:  | 
  
   12  | 
  
   Per:  | 
  
   12  | 
  
   
  | 
  
   
  | 
 
| 
   HT:  | 
  
   10  | 
  
   FP:  | 
  
   10  | 
  
   SM:  | 
  
   +0  | 
 
| 
   Dodge:  | 
  
   9  | 
  
   Parry:  | 
  
   13  | 
  
   DR:  | 
  
   -  | 
 
Quarterstaff thrust (16): thrust 1d+1 crushing (KYOS: 1d+2 crushing), Reach 1-2.
Personal Invisibility: A sidhe can use an ability that is identical to the Personal Invisibility spell.
Traits: Charisma 1; Doesn’t Breathe (Gills); Early Maturation 3; Extended Lifespan 4; Night Vision 5; Supernatural Dislike (HT; Iron); Vulnerability (Iron, x3).
Skills: Diplomacy-16; Fast-Talk-16; Leadership-16; Occultism-16; Staff-16; Stealth-16.
Creature Type: Fey.
Typical Stats – Sidhe
Priest
| 
   ST:  | 
  
   10  | 
  
   HP:  | 
  
   10  | 
  
   Speed:  | 
  
   5.25  | 
 
| 
   DX:  | 
  
   11  | 
  
   Will:  | 
  
   13  | 
  
   Move:  | 
  
   5  | 
 
| 
   IQ:  | 
  
   13  | 
  
   Per:  | 
  
   13  | 
  
   
  | 
  
   
  | 
 
| 
   HT:  | 
  
   10  | 
  
   FP:  | 
  
   10  | 
  
   SM:  | 
  
   +0  | 
 
| 
   Dodge:  | 
  
   8  | 
  
   Parry:  | 
  
   11  | 
  
   DR:  | 
  
   -  | 
 
Quarterstaff thrust (12): thrust 1d crushing, Reach 1-2.
Personal Invisibility: A sidhe can use an ability that is identical to the Personal Invisibility spell.
Druidic Spellcasting: Improvisation up to 2 points, hardcore improvisation up to 27 points. Typically, a sidhe priest knows the following spells:
Create Water 1 (13);
Earth to Stone 2 (13);
Tangle Growth (14).
Traits: Charisma 1; Doesn’t Breathe (Gills); Early Maturation 3; Extended Lifespan 4; Night Vision 5; Sorcerous Empowerment (Druidic) 2; Supernatural Dislike (HT; Iron); Vulnerability (Iron, x3).
Skills: Herb Lore-13; Innate Attack (Gaze)-14; Naturalist (Earthlike)-16; Religious Ritual (Druidic)-14; Staff-12; Stealth-12; Theology (Druidic)-14.
Creature Type: Fey.
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