Tuesday, 26 January 2021

NPCs: More Goblin Combatants

NPCs: More Goblin Combatants

I am currently GMing a goblin-focused game. Why not post some of the enemy statblocks for later use?

 

Goblin Archer

 Typical Stats

ST:

8

HP:

7

Speed:

5.5

DX:

12

Will:

10

Move:

4

IQ:

10

Per:

11

 

 

HT:

10

FP:

10

SM:

-1

Dodge:

9

Parry:

9

DR:

2* (torso; medium leather armor; -1 vs. impaling).

SM-1 Regular Bow (13): thrust 1d-1 impaling, Acc 2, x15/x20 (135/180), RoF 1, 1(2), Bulk -7.
                SM-1 Dagger (13): thrust 1d-3 impaling, Reach C, 0.2 lb.
                SM-1 Dagger throw (8): thrust 1d-3 impaling, Acc 0, x0.5/x1 (4/9), 0.2 lb., Bulk -1.
                Sharp Teeth (12): thrust 1d-3 cutting, Reach C.
                Punch (12): thrust 1d-3 crushing, Reach C.
 
                Traits: Acute Taste and Smell 1; Appearance (Unattractive); Bad Temper (12); Bully (12); Chauvinistic; Combat Reflexes; Early Maturation 1; Greed (15); Infravision; Odious Racial Habit (Eats sapient beings); Rapid Healing; Reduced Consumption 2 (Cast-Iron Stomach); Silence 1; Social Stigma (Savage).
Skills: Bow-13; Camouflage-13; Climbing-13; Fast-Draw (Arrow)-12; Knife-13; Stealth-13.
Gear: SM-1 Dagger ($13; 0.2 lbs.); SM-1 Regular Bow ($64; 1.3 lbs.); SM-1 Shoulder Quiver ($6.4; 0.32 lbs.); 12 x SM-1 Arrow ($1.3; 0.06 lb.); SM-1 Medium Leather Armor (torso) (DR 2*; $64; 7.7 lbs.; Don 30; Holdout -2)
Creature Type: Humanoid (Goblin, Goblinoid).
 

Goblin Basher

 Typical Stats

ST:

10

HP:

9

Speed:

5.5

DX:

11

Will:

10

Move:

3

IQ:

10

Per:

10

 

 

HT:

11

FP:

11

SM:

-1

Dodge:

9

Parry:

Block:

9U

11

DR:

3 (torso)

3 (legs)

SM-1 Morningstar (12): swing 1d+2 crushing, Reach 1, unbalanced, 3.8 lb. Attempts to parry morningstars are at -4; fencing weapons can’t parry at all! Attempts to block such weapons are at -2.
                Shield Bash (12): thrust 1d-2 crushing, Reach 1, 3.84 lb.
                Sharp Teeth (11): thrust 1d-3 cutting, Reach C. If the attack hits, the goblin may elect to hold on and grapple the victim in addition to injuring him as per Teeth (p. MA115), applying 1d-2 control against SM-4 and smaller victims or 1d-4 control against larger ones.
                Punch (11): thrust 1d-3 crushing, Reach C.
 
                Traits: Acute Taste and Smell 1; Appearance (Unattractive); Bad Temper (12); Bully (12); Chauvinistic; Combat Reflexes; Early Maturation 1; Greed (15); Infravision; Odious Racial Habit (Eats sapient beings); Rapid Healing; Reduced Consumption 2 (Cast-Iron Stomach); Silence 1; Social Stigma (Savage).
Skills: Flail-12; Shield-12; Stealth-12.
Gear: SM-1 Morningstar ($51; 3.8 lbs.); SM-1 Small Heavy Shield (DB 1; $25.6; 3.84 lb.; DR 4, HP 10, Cover DR 6); SM-1 Light Segmented Plate Armor (torso) (DR 3; $384; 10.24 lbs.; Don 45; Holdout -3); SM-1 Light Segmented Plate Armor (legs) (DR 3; $384; 10.24 lbs.; Don 45; Holdout -3).
Creature Type: Humanoid (Goblin, Goblinoid).

 

Goblin Druid

 Typical Stats

ST:

8

HP:

7

Speed:

5.5

DX:

11

Will:

11

Move:

4

IQ:

11

Per:

11

 

 

HT:

11

FP:

11

SM:

-1

Dodge:

8

Parry:

11

DR:

0

SM-1 Long Staff swing (12): swing 1d crushing (RS: 1d+1), Reach 2-3, 2.6 lb.
SM-1 Long Staff thrust (12): thrust 1d-1 crushing, Reach 2-3, 2.6 lb.
Sharp Teeth (11): thrust 1d-4 cutting, Reach C.
Punch (11): thrust 1d-4 crushing, Reach C.
Spellcasting: The goblin druid is a divine spellcaster with Druidic Talent 1. The goblin druid has three learned spells:
Create Water 1 (10);
Hail of Stone (11);
Wall of Thorns 1 (11).
For more detailed rules for druidic spellcasting, see Powers of Karilan.
 
                Traits: Acute Taste and Smell 1; Appearance (Unattractive); Bad Temper (12); Bully (12); Chauvinistic; Druidic Talent 1; Early Maturation 1; Greed (15); Infravision; Odious Racial Habit (Eats sapient beings); Rapid Healing; Reduced Consumption 2 (Cast-Iron Stomach); Silence 1; Social Stigma (Savage).
Skills: First Aid-12; Herb Lore-10; Innate Attack (Gaze)-12; Naturalist (Earthlike)-12; Religious Ritual (Druidic)-12; Staff-12; Stealth-10; Theology (Druidic)-10.
Spellcasting Skills: Domain of Earth-11; Domain of Plant-11; Domain of Water-10.
Creature Type: Humanoid (Goblin, Goblinoid).
 

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