Monster: Uinuja
Uinuja [Bestiary 6, page 33]
Attribute Modifiers: ST+6 (Size Modifier, -10%) [54]; DX+3 [60]; IQ+2 [40]; HT+1 [10].
Secondary Characteristic Modifiers: SM+1.
Advantages: Combat Reflexes [15]; Doesn’t Eat or Drink [10]; Doesn’t Sleep [20]; Flight (Small Wings, -10%) [36]; Imbue 3 (Limited Skill Access, Dancing Weapon, -80%; Magical, -10%) [8]; Immunity to Petrification [5]; Magic Resistance 2 (Improved, +150%) [10]; Night Vision 5 [5]; See Invisible (Magical; Magical, -10%) [14]; Unaging [15].
Dreamwalker: Jumper (Limited Access, Only between the Region of Dreams and Arborea, -20%; Magical, -10%) [70].
Psychic Spell-Like Abilities (Alternative Abilities) [77]:
Awaken [57];
Detect Mindscape (Improved) [9/5=2];
Dream Sending [6/5=2];
Dream Viewing [6/5=2];
Mindscape Door [30/5=6];
Sleep [40/5=8].
Disadvantages: Impulsiveness (12) [-10]; Intolerance (Fiends) [-5]; Pacifism (Cannot Harm Innocents) [-10]; Vulnerability (Cold Iron, x2) [-10]; Vulnerability (Unholy Weapons, x2) [-10].
Perks: Anarchic Touch [1]; Holy Touch [1]. 
Racial Skills: Dancing Weapon (Knife) (VH) DX+0 [8].
Creature Type: Outsider (Chaotic, Eladrin, Good).
 
 
 
    SM+1 Knife-Wheel (15): thrust 2d-1 cutting (KYOS: 2d+2 cutting), Reach 1 or thrust 1d+1 impaling (KYOS: 2d impaling), Reach 1. Gives the hand (only) DR 4, cumulative with glove DR – although the hilt is too cramped to accommodate metal gauntlets. Does not enclose the hand completely; DR applies only on a roll of 1-3 on 1d. Often used with the Dancing Weapon imbuement skill. 
Dreamwalker (12): The uinuja may travel between the planes of Arborea and the Region of Dreams as per the Jumper advantage (p. B64).
Psychic Spell-Like Abilities (Alternative Abilities):
Awaken (12);
Detect Mindscape (Improved) (12);
Dream Sending (12);
Dream Viewing (12);
Mindscape Door (12);
Sleep (12).
Traits: Anarchic Touch; Combat Reflexes; Doesn’t Eat or Drink; Doesn’t Sleep; Flight (Small Wings); Holy Touch; Imbue 3 (Limited Skill Access, Dancing Weapon; Magical) Immunity to Petrification; Impulsiveness (12); Intolerance (Fiends); Magic Resistance 2 (Improved); Night Vision 5; Pacifism (Cannot Harm Innocencts); See Invisible (Magical; Magical); Unaging; Vilnerability (Cold Iron, x2); Vulnerability (Unholy Weapons, x2).
Skills: Dancing Weapon (Knife)-15; Knife-15.
Creature Type: Outsider (Chaotic, Eladrin, Good).
Racial Skills: Dancing Weapon (Knife) (VH) DX+0 [8].
Creature Type: Outsider (Chaotic, Eladrin, Good).
| 
   Knowing Your Own Strength [412]   | 
 
Typical Stats
| 
   ST:  | 
  
   16  | 
  
   HP:  | 
  
   16  | 
  
   Speed:  | 
  
   6  | 
 
| 
   DX:  | 
  
   13  | 
  
   Will:  | 
  
   12  | 
  
   Move:  | 
  
   6 ground, 12 air  | 
 
| 
   IQ:  | 
  
   12  | 
  
   Per:  | 
  
   12  | 
  
   
  | 
  
   
  | 
 
| 
   HT:  | 
  
   11  | 
  
   FP:  | 
  
   11  | 
  
   SM:  | 
  
   +1  | 
 
| 
   Dodge:  | 
  
   10  | 
  
   Parry:  | 
  
   11  | 
  
   DR:  | 
  
   -  | 
 
Dreamwalker (12): The uinuja may travel between the planes of Arborea and the Region of Dreams as per the Jumper advantage (p. B64).
Psychic Spell-Like Abilities (Alternative Abilities):
Awaken (12);
Detect Mindscape (Improved) (12);
Dream Sending (12);
Dream Viewing (12);
Mindscape Door (12);
Sleep (12).
Traits: Anarchic Touch; Combat Reflexes; Doesn’t Eat or Drink; Doesn’t Sleep; Flight (Small Wings); Holy Touch; Imbue 3 (Limited Skill Access, Dancing Weapon; Magical) Immunity to Petrification; Impulsiveness (12); Intolerance (Fiends); Magic Resistance 2 (Improved); Night Vision 5; Pacifism (Cannot Harm Innocencts); See Invisible (Magical; Magical); Unaging; Vilnerability (Cold Iron, x2); Vulnerability (Unholy Weapons, x2).
Skills: Dancing Weapon (Knife)-15; Knife-15.
Creature Type: Outsider (Chaotic, Eladrin, Good).

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