Saturday 8 February 2020

Monster: Basidirond

Monster: Basidirond

The basidirond is another fungal monster that can either release a line of toxic spores or a cloud of hallucinogenic spores. Fun. I've used those in Pathfinder, if I recall things correctly.

Basidirond [Monster Manual II (1983)]

70 points
Attribute Modifiers: ST+5 (No Fine Manipulators, -40%; Size Modifier, -10%) [25]; DX+1 (No Fine Manipulators, -40%) [12]; IQ-8 [-160]; HT+3 [30].
Secondary Characteristic Modifiers: SM+1; Will+6 [30]; Per+8 [40].
Advantages: Doesn’t Breathe (Oxygen Absorption, -25%) [15]; Extra Legs (Six Legs; Cannot Kick, -50%) [5]; Immunity to Metabolic Hazards [30]; Injury Tolerance (Damage Reduction 2; Limited, Crushing, -40%) [30]; Injury Tolerance (Homogenous, No Blood, No Eyes, No Head, No Neck) [62]; Reduced Consumption 4 (Cast-Iron Stomach, -50%) [4]; Temperature Tolerance 3 (Cold) [3]; Subsonic Hearing (Biological (Passive), -5%; Melee Attack, Reach C, -30%) [4].
Cold Resistance [30]: DR 20 (Limited, Cold, -40%; Tough Skin, -40%) [20] + Immunity to Noxious Cold Effects [10].
Hallucination Spores: Affliction 1 (HT; Area Effect, 8 yards, +150%; Costs Fatigue, 1 FP, -5%; Drifting, +20%; Emanation, -20%; Hallucinating, +50%; Persistent, +40%; Respiratory Agent, +50%; Takes Extra Time 1, -10%) [38].
Spores: Toxic Attack 1d (Cone, 1 yard, +60%; Cyclic, 5 10-second cycles, Resistible, +125%; Reduced Range, 1/10, -30%; Respiratory Agent, +50%; Resistible, HT-1, -25%) [12].
Disadvantages: Blindness [-50]; No Manipulators [-50]; Wild Animal (with Mute) [-40].
Creature Type: Fungus.

Knowing Your Own Strength [95]
Replace ST+5 (No Fine Manipulators, -40%; Size Modifier, -10%) [25] with ST+5 [50]

Typical Stats
ST:
15
HP:
15
Speed:
6
DX:
11
Will:
8
Move:
6
IQ:
2
Per:
10


HT:
13
FP:
13
SM:
+1
Dodge:
9
Parry:
N/A
DR:
20 (vs. cold)
Slam (11): The basidirond typically attacks by slamming (p. B371) the opponents.
Hallucination Spores: The basidirond can release hallucination spores in a 8-yard-radius area around it byt spending 1 FP and taking two Ready maneuvers. The cloud stays for 10 seconds and drifts with the wind. Any creature that breathes in these spores must make a successful HT roll or hallucinate (p. B428) for margin of failure minutes. After that the subject is stunned (p. B420) and may roll vs. HT once per second to recover.
Spore Cloud (13): The basidirond can spew a 10-yard-long line of spores in a line. Any creature in that line that does not hold its breath (a Sense roll is required to notice the spores in time) and inhales the spores must make an immediate HT-1 roll or suffer 1d toxic damage. Every 10 seconds for 5 more cycles it must make another HT-1 roll to resist or take the same amount of damage.

                TraitsBlindness; Doesn’t Breathe (Oxygen Absorption); Extra Legs (Six Legs; Cannot Kick); Immunity to Metabolic Hazards; Immunity to Noxious Cold Effects; Injury Tolerance (Homogenous, No Blood, No Eyes, No Head, No Neck); Reduced Consumption 4 (Cast-Iron Stomach); Subsonic Hearing (Biological (Passive); Melee Attack, Reach C); Temperature Tolerance 3 (Cold); Wild Animal (with Mute).
Skills: Innate Attack (Breath)-13.
Creature Type: Fungus.

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