Monster: Slithering Tracker
Another ooze variant, but this time a bit more interesting. The slithering tracker stalks its prey until it is asleep or immobilized, then paralyzes it with its secretions and drains the body of plasma.
Slithering Tracker
[Monster Manual 1e (1977)]
22 points
Attribute Modifiers: ST-10 [-100]; DX-2 [-40]; IQ-10
[-200]; HT+2 [20].
Secondary
Characteristic Modifiers: SM+2; HP+25 (Size Modifier, -20%) [40]; Per+10 [50]; Basic Move-3 [-15].
Advantages: Clinging [20]; Doesn’t Breathe [20];
Doesn’t Sleep [20]; High Pain Threshold [10]; Immunity to Metabolic Hazards
[30]; Injury Tolerance (Diffuse; Infiltration, +40%) [140]; Injury Tolerance
(No Eyes, No Head, No Neck) [17]; Invisibility (Affects Machines, +50%; Fringe,
-10%) [56]; Reduced Consumption 3 [6].
Ooze Senses
[22]: Acute Taste and Smell 5 [10] + Long-Range Smell [1] + Universal Smell [1]
+ Vibration Sense (Air) [10].
Paralysis: Affliction
1 (HT; Always On, -20%; Aura, +80%; Contact Agent, -30%; Disadvantage, Numb,
+20%; Extended Duration, 10x, +40%; Melee Attack, Reach C, -30%; Paralysis,
+150%) [31].
Plasma Drain:
Leech 3 (Accessibility, Only on creatures with plasma, -10%; Accelerated
Healing, +25%; Heals FP, +60%; No Signature, +20%) [65].
Disadvantages: Blindness [-50]; Hidebound [-5];
Horizontal [-10]; Invertebrate [-20]; Mute [-25]; No Manipulators [-50];
Restricted Diet (Plasma) [-10].
Features: No Legs (Slithers).
Notes: Size 7 hexes; Weight 5,600 lbs.
Creature Type: Ooze.
Knowing Your Own Strength [32]
Replace HP+25 (Size Modifier, -20%) [40] with
HP+25 [50]
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Typical Stats
ST:
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0
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HP:
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25
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Speed:
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5
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DX:
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8
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Will:
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0
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Move:
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2 land, 1 climbing
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IQ:
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0
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Per:
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10
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||
HT:
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12
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FP:
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12
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SM:
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+2
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Dodge:
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8
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Parry:
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N/A
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DR:
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-
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Paralysis: The
creature secretes an anesthetizing slime. Any creature touching the slithering
tracker with its bare skin must make an HT roll. On a failure, it becomes
paralyzed and gains the Numb (p. B146) disadvantage for 10 minutes per each
point of margin of failure. After that the subject is stunned (p. B420) and may roll vs. HT once per second to recover.
Plasma Drain:
The slithering tracker will not attack a creature immediately. Rather, it follows
its prey back to the place it sleeps. The slithering tracker attacks sleeping,
immobile, or unconscious creatures using a paralyzing secretion. Once a
creature is paralyzed, the tracker slowly covers it and drains plasma from the
victim’s body. While maintaining ongoing contact (grappling, for example), the slithering
tracker can drain 3 HP per second from the victim, while healing 1 HP or 1 FP
per each stolen HP.
Ooze Senses:
An ooze’s entire body is a primitive sensory organ that can ascertain prey by
scent and vibration. It uses standard range penalties instead of a -1/yard
penalty when detecting smells, and gets a +5 bonus on Smell and Taste rolls
(Sense roll 15). Its smell operates both in air and underwater. In addition,
the ooze can detect vibrations in the air. It can locate prey in the dark, but
cannot detect details. To use Vibration Sense, the ooze must make a Sense roll
(10). Consult the Size and Speed/Range
Table (p. B550) and apply separate
bonuses for the target’s size and speed, and a penalty for the range to the
target. Wind will generate “noise” that interferes with this sense. Find the
speed of the wind on the table and assess the relevant speed penalty. A
successful roll reveals the rough size, location, speed, and direction of
movement of the target, allowing the ooze to move to it and attempt to engulf
it.
Traits:
Blindness; Clinging; Doesn’t Breathe; Doesn’t Sleep; Hidebound; High Pain
Threshold; Horizontal; Immunity to Metabolic Hazards; Injury Tolerance
(Diffuse; Infiltration); Injury Tolerance (No Eyes, No Head, No Neck); Invertebrate;
Invisibility (Affects Machines; Fringe); Mute; No Legs (Slithers); No Manipulators;
Reduced Consumption 3; Restricted Diet (Plasma).
Skills: Tracking-14.
Notes: Size 7 hexes; Weight 5,600 lbs.
Creature Type: Ooze.
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