Monday, 3 February 2020

Monster: Mustard Jelly

Monster: Mustard Jelly

A variant of the ochre jelly that loses its ability to cling to walls, but gains electricity resistance, magic resistance, and a poisonous aura.

Mustard Jelly [Monster Manual 1e (1977)]

-85 points
Attribute Modifiers: ST-10 [-100]; DX-2 [-40]; IQ-10 [-200]; HT+2 [20].
Secondary Characteristic Modifiers: SM+2; HP+25 (Size Modifier, -20%) [40]; Per+10 [50]; Basic Move-3 [-15].
Advantages: Doesn’t Breathe [20]; Doesn’t Sleep [20]; High Pain Threshold [10]; Immunity to Metabolic Hazards [30]; Injury Tolerance (Diffuse; Infiltration, +40%) [140]; Injury Tolerance (No Eyes, No Head, No Neck) [17]; Magic Resistance 1 (Improved, +150%) [5].
Acid: Corrosion Attack 1d-1 (Accessibility, Only on flesh, -15%; Always On, -20%; Aura, +80%; Melee Attack, Reach C, -30%; Selective Effect, +20%) [10].
Electricity Resistance [35]: DR 20 (Limited, Electricity, -40%; Tough Skin, -40%) [20] + Immunity to Electrical Conduction [5] + Immunity to Noxious Electrical Effects [10].
Ooze Senses [22]: Acute Taste and Smell 5 [10] + Long-Range Smell [1] + Universal Smell [1] + Vibration Sense (Air) [10].
Poisonous Aura: Affliction 1 (HT; Always On, -10%; Area Effect, 4 yards, +100%; Coughing, +20%; Emanation, -20%; Melee Attack, Reach C, -30%; Respiratory Agent, +50%) [21].
Disadvantages: Bad Smell [-10]; Blindness [-50]; Hidebound [-5]; Horizontal [-10]; Invertebrate [-20]; Mute [-25]; No Manipulators [-50].
Features: No Legs (Slithers).
Notes: Size 7 hexes; Weight 5,600 lbs.
Creature Type: Ooze.

Knowing Your Own Strength [-75]
Replace HP+25 (Size Modifier, -20%) [40] with HP+25 [50]

Typical Stats
ST:
0
HP:
25
Speed:
5
DX:
8
Will:
0
Move:
2 land
IQ:
0
Per:
10


HT:
12
FP:
12
SM:
+2
Dodge:
8
Parry:
N/A
DR:
20 (vs. electricity)
Acid: The creature secretes a digestive acid that dissolves flesh. Any fleshy creature touching the mustard jelly takes 1d-1 corrosion damage per second.
Ooze Senses: An ooze’s entire body is a primitive sensory organ that can ascertain prey by scent and vibration. It uses standard range penalties instead of a -1/yard penalty when detecting smells, and gets a +5 bonus on Smell and Taste rolls (Sense roll 15). Its smell operates both in air and underwater. In addition, the ooze can detect vibrations in the air. It can locate prey in the dark, but cannot detect details. To use Vibration Sense, the ooze must make a Sense roll (10). Consult the Size and Speed/Range Table (p. B550) and apply separate bonuses for the target’s size and speed, and a penalty for the range to the target. Wind will generate “noise” that interferes with this sense. Find the speed of the wind on the table and assess the relevant speed penalty. A successful roll reveals the rough size, location, speed, and direction of movement of the target, allowing the ooze to move to it and attempt to engulf it.
Poisonous Aura: The smell of the mustard jelly is so irritating that anyone who breathes in the air within 4 yards of the mustard jelly must roll against HT every second or enter a coughing fit that lasts for margin of failure minutes. When coughing, the creatures are at -3 to DX and -1 to IQ, and cannot use Stealth.

                Traits: Bad Smell; Blindness; Doesn’t Breathe; Doesn’t Sleep; Hidebound; High Pain Threshold; Horizontal; Immunity to Electrical Conduction; Immunity to Metabolic Hazards; Immunity to Noxious Electrical Effects; Injury Tolerance (Diffuse; Infiltration); Injury Tolerance (No Eyes, No Head, No Neck); Invertebrate; Magic Resistance 1 (Improved); Mute; No Legs (Slithers); No Manipulators.
Notes: Size 7 hexes; Weight 5,600 lbs.
Creature Type: Ooze.

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