Monster: Larval Flayer
The larval flayer is a slightly grown up illithid tadpole that will eventually transform into a fearsome neothelid. It's basically a mind-draining octopus.
Larval Flayer [Complete Psionic, page 133]
178 points
Attribute Modifiers: ST-6 [-60]; DX+3 [60]; IQ-4 [-80];
HT+1 [10].
Secondary
Characteristic Modifiers: SM-2; Basic Move -4 [-20]; Will+4 [40]; Per+4 [20].
Advantages: Constriction Attack [15]; Extra
Arms 2 (Extra-Flexible, +50%; Foot Manipulators, -30%) [24]; Extra-Flexible
Foot Manipulators 2 [4]; Extra Legs (Four Legs; Cannot Kick, ‑50%) [3]; Good Grip 2 [10]; Injury Tolerance (No Neck) [5]; Peripheral
Vision [15]; Sharp Teeth [1]; Telesend (Racial, -20%; Telepathy, -10%; Vague, -50%)
[6].
Brain Sap: Leech 1 (Psychic Vampirism,
-10%; Steal IQ, +300%) [98].
Disadvantages: Callous [-5]; Hard of Hearing [-10]; Invertebrate [-20]; No Sense of Smell/Taste (No Smell only, -50%) [-2]; Odious Racial Habit (Eats sapient beings) [-15]; Social Stigma (Monster) [-15].
Racial Psionic Abilities: Autoteleport 3 [40]; Levitation 1
[14].
Racial Psionic Skills: Autoteleport (H) IQ+4 [20];
Levitation (H) IQ+4 [20].
Creature Type: Aberration.
Typical Stats
ST:
|
4
|
HP:
|
4
|
Speed:
|
6
|
DX:
|
13
|
Will:
|
10
|
Move:
|
2 land
|
IQ:
|
4
|
Per:
|
10
|
||
HT:
|
11
|
FP:
|
11
|
SM:
|
-2
|
Dodge:
|
9
|
Parry:
|
N/A
|
DR:
|
0
|
Tentacle Grapple (20): The tentacles are not very strong, but the larval flayer has four of
them. Wrestling at DX+1 gives the larval flayer a ST score of 5 for the purpose
of grappling. The larval flayer has Constriction Attack. Effective skill 20
includes a +6 bonus for using 4 tentacles at once. Reach C. The tentacles give
+4 with tasks that require a firm grip (including climbing).
Brain Sap: The
larval flayer can drain IQ from victims grappled by the tentacles. The victim
loses 1 IQ per second (this does lower Will and Per), and the larval flayer heals
1 HP per every 3 points of IQ stolen. The victims regain lost IQ at the rate they
recover FP.
Sharp Teeth (13): thrust 1d-6 cutting (KYOS: 1d-9 cutting), Reach C.
Traits:
Callous; Constriction Attack; Extra Arms 2 (Extra-Flexible; Foot Manipulators); Extra-Flexible Foot Manipulators 2; Extra Legs (Eight Legs; Cannot Kick); Good Grip 2; Hard of Hearing; Injury Tolerance (No Neck); Invertebrate; No Sense of Smell/Taste (No Smell only); Odious Racial Habit (Eats sapient beings); Peripheral Vision; Social Stigma (Monster); Telesend (Racial; Telepathy; Vague).
Skills:
Stealth-14; Wrestling-14.
Racial Psionic Abilities: Autoteleport
3; Levitation 1.
Racial Psionic Skills: Autoteleport-10;
Levitation-10.
Creature Type:
Aberration.
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