Tuesday, 14 January 2020

Monster: Larval Flayer

Monster: Larval Flayer

The larval flayer is a slightly grown up illithid tadpole that will eventually transform into a fearsome neothelid. It's basically a mind-draining octopus.

Larval Flayer [Complete Psionic, page 133]

225 points
Attribute Modifiers: ST-6 [-60]; DX+3 [60]; IQ-4 [-80]; HT+1 [10].
Secondary Characteristic Modifiers: SM-2; Basic Move -4 [-20]; Will+4 [40]; Per+4 [20].
Advantages: Constriction Attack [15]; Extra Arms 2 (Extra-Flexible, +50%; Foot Manipulators, -30%) [24]; Extra-Flexible Foot Manipulators 2 [4]; Extra Legs (Four Legs; Cannot Kick, 50%) [3]; Good Grip 2 [10]; Injury Tolerance (No Neck) [5]; Peripheral Vision [15]; Sharp Teeth [1]; Telesend (Racial, -20%; Telepathy, -10%; Vague, -50%) [6].
                Brain Sap: Leech 1 (Psychic Vampirism, -10%; Steal IQ, +300%) [98].
Disadvantages: Invertebrate [-20].
Racial Psionic Abilities: Autoteleport 3 [40]; Levitation 1 [14].
Racial Psionic Skills: Autoteleport (H) IQ+4 [20]; Levitation (H) IQ+4 [20].
Creature Type: Aberration.

Typical Stats
ST:
4
HP:
4
Speed:
6
DX:
13
Will:
10
Move:
2 land
IQ:
4
Per:
10


HT:
11
FP:
11
SM:
-2
Dodge:
9
Parry:
N/A
DR:
0
Tentacle Grapple (20): The tentacles are not very strong, but the larval flayer has four of them. Wrestling at DX+1 gives the larval flayer a ST score of 5 for the purpose of grappling. The larval flayer has Constriction Attack. Effective skill 20 includes a +6 bonus for using 8 tentacles at once. Reach C. The tentacles give +4 with tasks that require a firm grip (including climbing).
Brain Sap: The larval flayer can drain IQ from victims grappled by the tentacles. The victim loses 1 IQ per second (this does lower Will and Per), and the larval flayer heals 1 HP per every 3 points of IQ stolen. The victims regain lost IQ at the rate they recover FP.
Sharp Teeth (13): 1d-6 cutting (KYOS: 1d-9 cutting). Reach C.

                Traits: Constriction Attack; Extra Arms 2 (Extra-Flexible; Foot Manipulators); Extra-Flexible Foot Manipulators 2; Extra Legs (Eight Legs; Cannot Kick); Good Grip 2; Injury Tolerance (No Neck); Invertebrate; Peripheral Vision; Telesend (Racial; Telepathy; Vague).
Skills: Stealth-14; Wrestling-14.
Racial Psionic Abilities: Autoteleport 3; Levitation 1.
Racial Psionic Skills: Autoteleport-10; Levitation-10.
Creature Type: Aberration.

No comments:

Post a Comment